- Update Build 157:
- Changes :
- - Controls : you can now switch to the slice sliding from the 2H-Backhand if you press the slice button right at the start of the sliding animation
- - Acceleration Trait : the Heavy Hitter is now a bit less slowed down after hitting accelerations
- - World Tour : lowered a bit the strength of the singles players who play only doubles at the end of their career
- - PlayStation : raised the Mod space from 1.6 GB to 3.2 GB
- Bug Fixes :
- - Crowd : the crowd was clapping after a missed 1st serve ending fault by a big margin
- - Consoles : some part of the stadium lighting could get weird during the night session
- - Modding : custom music tracks were fully loaded into the memory, which could lead to a crash on PlayStation
- Update Build 156:
- New Features :
- - Online : now the game will try to connect on all your Internet IPv6's (if available) in addition of your IPv4 (if you have one) ; this should make it easier to connect for people behind a CGNat or having a non-full-stack IPv4, and make the IP override setting more or less useless, except if the game doesn't detect correctly your Internet IP
- Changes :
- - Strike : raised the speed of the smash after the bounce for the normal strike, the topspin strike, the acceleration and the short acceleration
- - Controls : the AutoPos will now position your player for a Shoulder Height Acceleration if you're very close to the bounce of a lob and positioned to do a Forehand ; however, if the ball bounce is too strong, you'll do an error
- - Audio : the crowd is now a bit more reactive on break points & game points won from an error
- - Stadiums : tuned the lighting a bit for night sessions, so the brightness is a bit more stable from one stadium to another
- Bug Fixes :
- - World Tour : in fictional years, doubles specialists could get way too strong when there were not enough of them
- - Controls : the net jump could wrongly trigger in some rare configurations
- Update Build 155:
- Changes :
- - Rendering : the Danger Zone and Aiming Preview are now lit like other 3D elements, which should prevent them from getting too dark (and thus they receive shadows)
- - Rendering : tuned the auto-exposure so the global luminosity will be more stable when the lines get dirty on clay
- - Controls : tuned the detection of simulator controllers to automatically ignore them (I'm not sure it's working, as I don't have any weird-behaving controller fear ) ; any controller with 32 axes is now also ignored
- Bug Fixes :
- - Strike : the ball could go through your player's racket when you were a bit far from it
- - AI : the doubles CPU could stay in the wrong position after its partner hit the ball, especially after an interception
- - World Tour : the Country Cup Stadium selection was bugged, leading to getting low-rank stadiums too often
- - Desync : both online doubles with CPU and match replay could randomly desync from a wrongly initialized CPU parameter