1. Update v1.1.1:
  2. Bug and Balancing Fixes:
  3. Implemented a collection of memory optimizations to address game crashes
  4. Shadow Slimes will despawn when their max number of Shadow Plorts are produced
  5. Shadow Pots now contain fewer Shadow Slimes per pot. It was getting very crowded in there!
  6.  
  7. Update v1.1.0:
  8. Toys, Trimmings, and Tune-Ups Features Overview
  9. A Toy for Every Slime: No slime should have to go without their favorite slime toy! The remedy: a complete collection of toys for every slime. While toys usually decrease their slime’s agitation, some special toys cause curious effects. Decorate slime corrals with the right toy and see for yourself!
  10. Shadow Pots: Players can now find shadow pots throughout the Grey Labyrinth. Break them open to reveal a host of Shadow Slimes inside. Or maybe get creative and take them to a different location to maximize your earnings…
  11. More Gadgets and Variants: Customize the Conservatory and Rainbow Island with an expanded menu of various gadgets and variants to diversify play and decorating styles. Create mechanized chaos or an aesthetic haven for your favorite slimes.
  12. Quality of Life Upgrades: The team has implemented a variety of updates and fixes, ranging from improved and polished lighting to updating crafting UI for a smoother player experience.
  13. Features List
  14.  
  15. New Slime Toys
  16. Big Rock
  17. Night Light
  18. Buzzy Bee
  19. Crystal Ball
  20. Gyro Top
  21. Sol Mate
  22. Charcoal Brick
  23. Stego Buddy
  24. Rocket Ship
  25. Stuffed Sheep
  26. Spinner Toy
  27. Happy Plush Bread Loaf
  28. Stuffed Chicken
  29.  
  30. New Gadgets and Variants
  31. Distributor
  32. Labyrinth Wall Lamp
  33. Labyrinth Standing Lamp
  34. Indigo Grass
  35. Indigo Flowers
  36. Indigo Cypress
  37. Indigo Cypress Cluster
  38. Tall Indigo Cypress
  39. Indigo Shrubs
  40. Gold Accelerator
  41. Purple Accelerator
  42. Red Accelerator
  43. Pink Accelerator
  44. Grey Accelerator
  45. Green Accelerator
  46. Purple Floral Slime Stage
  47. Yellow Floral Slime Stage
  48. Blue Floral Slime Stage
  49. Purple Floral Slime Tree
  50. Coral Floral Slime Tree
  51. Yellow Floral Slime Tree
  52. Large Purple Flower Pillow
  53. Large Coral Flower Pillow
  54. Large Yellow Flower Pillow
  55. Small Purple Flower Pillow
  56. Small Blue Flower Pillow
  57. Small Yellow Flower Pillow
  58. Purple Flower Lamp
  59. Orange Flower Lamp
  60. Pink Flower Lamp
  61. Prismatic #1 Slime Stage
  62. Pastel #1 Slime Stage
  63. Monochromatic #1 Slime Stage
  64.  
  65. UI Improvements
  66. Added animated loading screen transition.
  67. Added a skip button to the outro and credits.
  68. Added an orange dot indicator on base gadgets for variants that have been unlocked, but not yet viewed.
  69. The cursor is now hidden on loading screens.
  70. Pressing F1 on an upgrade component prompt from a treasure pod, blueprint, or Ghost Done now takes players to the associated page or upgrade in the Slimepedia.
  71.  
  72. Quality of Life Updates
  73. Improved and polished lighting across all areas and zones in game resulting in smoother lighting transitions between interior and exterior spaces.
  74. Added a photosensitivity warning screen when game loads.
  75. Added new setting toggles for vac shoot, jet pack, and vac suction.
  76. Includes a note warning players that changing settings can create discrepancies within the game tutorials.
  77. Updated Settings language.
  78. Added new audio setting toggles. Players can now choose to mute all audio when the game is paused or when the game is not focused.
  79. Updated the new game screen so that players are directed to the New Game Setting Menu to configure basic graphics settings.
  80. Players can now pin, unpin, and view pinned blueprints and player upgrades from the Fabricator and Slimepedia.
  81. Players can additionally see a crafting blueprint or upgrade and its progress while gathering resources out in the world.
  82. Added Shadow Pots, similar to Gold Pots, to help players struggling to gather Shadow Plorts.
  83. Improved the visual effects of Treasure Pods and their surrounding areas.
  84. Added a new start pointer and tutorial that pops up the first time players interact with the Comm Station.
  85. Beatrix went shopping! Added a shirt bump mesh to the in-game model.
  86. Minor visual and functional slime improvements. See if you can spot the differences.
  87. Minor asset improvements and LOD re-work.
  88. Added feather particles when chickens are eaten. Yum!
  89. Added a new environment interaction with waterfalls. Try shooting something through the cascade.
  90. Players can now run laps around Rainbow Island with less energy drained.
  91.  
  92. Bug Fixes
  93. The Pop! Achievement is now awarded retroactively.
  94. Odd Onions can now be selected as a target for Explorer Drones.
  95. Adjusted Explorer Drones to no longer gather high rates of plorts over a short period of time with max energy and max resources.
  96. Updated “Feral” toggle to “Feral Aggression” in the Settings menu to better reflect the options purpose.
  97. Banished stretchy slimes. Again.
  98. Floating slime statues continue to persist in the world instead of disappearing.
  99. ‘Mark All As Seen’ now clears the visual dot indicator for unseen items as intended.
  100. Slimes no longer explode through corral walls.