- V 1.0.3 (March 13 2023):
- --- NEW FEATURES ---
- • You now see a small D20 Die next to the defender's name once an attack has been made. This roll shows the number your enemy rolled out of 100 ( if it is LOWER than your attack chance, the attack was successful).
- If the attack was defended, the die is blue, if not, the die is red.
- • Added a new setting ( ON by default ). "Extra Hit Chance Info"). This adds extra info to tooltips so you can see how the game calculates hit chance for gladiators in combat. This is a big update, not fully tested.
- • All gladiators in single player mode gain 100 gold a day (in addition to a star) up to day 300 - this is so if you totally run out of money , have to sell your weapons, you can still eventually buy a new one and return to the action.
- --- MULTIPLAYER CHANGES ---
- • Fixed a possibly catastrophic de-sync issue where gladiators without a weapon equipped could enter a battle and really mess up the game.
- --- BALANCE CHANGES / STAT FIXES ---
- • Fixed a bug where Undead Priests never went below the calm spirit level when using Grave Pact
- • Fixed a bug where you could challenge a player at the same time you were being challenged, leading to weirdness
- • When Wild Magic procs now, it has the potential to increase damage by 50% instead of x2 ( too powerful)
- • Improved the stats and changed skills for Emperor Cygnus to make him more of a challenge
- --- BATTLE CHANGES / FIXES ---
- • Improved Hit Chance calculations for battle buttons to more accurately reflect what's actually going on, taking into account terrain, stat bonuses, enemy debuffs etc
- • Hit Chance now properly includes weapon bonuses / penalties correctly
- • Fixed a bug where enemy gladiators could use skills in First Blood arenas
- • In First Blood Arenas, gladiators now start two lengths apart now (like in multiplayer)
- • Potential fix for Arena Champions on higher difficulties not having boosted stats for their first turn
- • Fixed a bug where in multiplayer fights vs bots, spirit effects were not randomized
- • Improved Spirit Break animation for battle poets so it stands out more as a unique effect - many players have been confused as to why battle poets get positive statuses when broken
- • Changed calculations so clubs only do extra damage on armour properly
- • Changed calculations so swords only do extra damage on health properly
- • Fixed a bug where enemy gladiators using Cure Wounds used your healing stats to heal themselves
- • Increased Cure Wounds cooldown to 6 turns
- --- MISC FIXES AND CHANGES ---
- • FINALLY I think I have a proper fix to the dual wield unequip bug. Fingers crossed.
- • Moved Tooltips over to the right side of the screen (left side if you are facing the other way )
- • Fixed a bug where the To Hell and Back achievement would not trigger
- • Single player gladiators no longer gain XP if losing a battle.
- • Reduced Doomtrek Portal entry stars cost by 30%
- • Improved Portuguese Brazilian and Chinese translations
- • Fixed a bug where Lantern' Jack's head no longer dropped as a reward item
- • Cleaned up text on the Settings Screen
- • Fixed a bug where spam clicking the save button in the Battle Caravan could crash the game
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