1. Update v1.3.2:
  2. Features:
  3. - Sea Urchin hazard now additionally require either a Barren or Volcanic zone to appear
  4.  
  5. - Notifications for narrative scenes now auto-open their textbox to better grab the attention of the player
  6.  
  7. - Added a "disabled" option to the Shadow Quality setting to turn off shadows completely
  8.  
  9. - Lost Spirits are now shown on the Minimap
  10.  
  11. - AutoSave limit can now be configured in the Settings Menu
  12.  
  13. - Crafting Menu now has a Craft All button, letting you craft all of that type that you can afford
  14.  
  15. - Rings around fully grown grass can now be toggled from the filter radial menu below the Minimap
  16.  
  17. - Coral Refinery & Coral Infuser can now be prioritized through their Info Panel or the Action bar
  18.  
  19. - Priority & Toggle from the Action bar now has shortcuts and can be rebound
  20.  
  21. - Migration panel now shows the amount of wildlife you have of each in the source zone (e.g. 23/150)
  22.  
  23. - Migration panel now has a swap button, allowing quick swapping between source zone and target zone
  24.  
  25. - Game now creates an autosave briefly after campaign creation
  26.  
  27. - Temperature & pH Levels now turn yellow in the top bar UI earlier than before
  28.  
  29. Performance:
  30. Over 15 systems have been refactored to improve performance. Our testing shows promising results, but we will continue to look at how to improve it. If you are still experiencing performance issues after this update, please send us your save files and computer specs so we can use them to test with!
  31.  
  32. Fixes:
  33. - SteamDeck now starts with recommended graphics settings.
  34.  
  35. - Hazards that require specific tiers & biomes to appear, now need at least 20% development in those zones too
  36.  
  37. - Modifier bindings can now be bound to nothing
  38.  
  39. - Physics Framerate now reduced from 60FPS to 20FPS
  40.  
  41. - Sprite & Lost Spirit movement is now interpolated to ensure the game still looks smooth
  42.  
  43. - Evolved structures can now be placed on top of corals that have almost full health or comfort
  44.  
  45. - Priority & Toggle actions default bindings have now been changed from M3 & M4 to Z & X
  46.  
  47. - Time between events has been tweaked
  48.  
  49. - Additionally, events on Relaxed mode now appear with longer intervals and events on hard mode now appear with shorter interval
  50.  
  51. - Chances in lure tooltips when accessed from the lure storage now update based on collected wildlife
  52.  
  53. - Lures in Quickwheel no longer has absurdly long tooltips
  54.  
  55. - Difficulty menu now has the difficulty options equally laid out between each other again
  56.  
  57. - Rebinding options now appears more than just the first time
  58.  
  59. - Smart corals description now says "Provides Up to" instead of "Provides"
  60.  
  61. - quest descriptions now displayed on lumpfish and coral husk quests
  62.  
  63. - Settings menu now has zoom speed setting, camera bounce setting, and ocean view respects camera settings
  64.  
  65. - Hazards in relaxed mode now always have the lowest severity
  66.  
  67. - Harvest resource pile quest step localization can now contain the name of the zone
  68.  
  69. - The Wildlife's Hero achievement now updates a stat to show total completed wildlife quests
  70.  
  71. - Diverse Reef achievement now compares against total biodiversity, not unspent
  72.  
  73. - Oiled structures with corrupt visual state are now reset back to the correct visual state
  74.  
  75. - Hovering outside the map with restore action no longer crashes the game
  76.  
  77. - Wildlife quest no longer gets forced from tutorial steps if another wildlife quest is active or if the quest is already completed
  78.  
  79. - Wildlife chances are now displayed on hover in the lure storage, negating the need to attempt to place it first
  80.  
  81. - Place lure Tooltip now has the “Rare” title become green with an up arrow when you are hovering the lure inside a zone that gives a lure bonus
  82.  
  83. - Achievements now save to disk less frequently
  84.  
  85. - Achievement for getting a visitor now works again
  86.  
  87. - Crafting menu now shows a visual to better communicate that common wildlife is less rare when crafting shiny lures
  88.  
  89. - European Plaice quest for migrating/luring crabs now works more consistently and saves properly
  90.  
  91. - harvest golden grass quest no longer goes negative when crafting a golden lure
  92.  
  93. - garbage ghost now shows area of effect
  94.  
  95. - Remapping menu no longer fails to shows newly bound key
  96.  
  97. - stopping a clean action on a oiled structure now makes the structure visually oiled again
  98.  
  99. - Evolved parameter corals now have consistent build times
  100.  
  101. - Lure button & categories now light up when you gain a new lure
  102.  
  103. - resource pile have a new info panel image
  104.  
  105. - disabled structure message localization no longer shows "missing entry"
  106.  
  107. - seahorses no longer teleport after being finished with a hauling task
  108.  
  109. - Temperature in the owned zone info panel no longer displays the incorrect temperature
  110.  
  111. - crab cleaning now stops if the trash gets moved
  112.  
  113. - loose resources colors no longer get affected by trash AOE
  114.  
  115. - Sea urchin can no longer spawn on top of chasms
  116.  
  117. - Missing resource warning no longer shows if you have enough resources and other construction sites have gotten their resource
  118.  
  119. - Shiny material selection no longer appears greyed out if previous recipe had shiny variant, while current does not, and the previous recipe's shiny grass amount was changed
  120.  
  121. - reclaim WSI no longer stays on screen when canceling the reclaim, while the game is paused
  122.  
  123. - moray eels now goes into the chasm when leaving after the hazard is finished
  124.  
  125. - Sprites now prefer storing resources over carrying them directly to tasks, if the task is more than 30m away.
  126.  
  127. - wolf fish now need "defense against see urchin" researched to eat sea urchins
  128.  
  129. - wildlife dash animation no longer starts in the middle of the animation
  130.  
  131. - loose resources spawning from canceled crafting are now the correct size
  132.  
  133. - Boulders can no longer get stuck in an immovable state
  134.  
  135. - lion fish and moray eel now dash away from octopuses
  136.  
  137. - octopuses takes less damage from lion fish and moray eel attacks
  138.  
  139. - wildlife now dash away from lion fish and moray eels
  140.  
  141. - Bounce from zooming far in or far out significantly reduced
  142.  
  143. - Crafting data state no longer out of date when all crafters are disabled
  144.  
  145. - Higher level hydrothermal vents in volcanic zones now highlighted when attempting to place vent corals
  146.  
  147. - updated materials for ghost of lures. There's now individual material for each type of ghost lure
  148.  
  149. - Settings, Dialogue, Wildlife Quests Info Panel no longer get into weird states when closed with x button
  150.  
  151. - “Move Lost Spirit”, “Move Trash”, “Move Boulder” no longer cause weird states when done from info-panel
  152.  
  153. - Being in the top bar with the gamepad them switching to keyboard&mouse, no longer cause weird states
  154.  
  155. - after harvesting multiple seagrass and being inside the harvest info panel the game no longer takes to to the pause menu
  156.  
  157. - Gamepad zoom is now less sensitive
  158.  
  159. - Some tutorial pop-ups no longer off-screen on higher Ui scales
  160.  
  161. - Sprites Overview panel no longer off-screen by default on higher ui scales
  162.  
  163. - all construction sites now gets instant reclaimed
  164.  
  165. - Reclaim action now highlight 2x2 and 3x3 construction sites
  166.  
  167. - construction sites are no longer affected by trash
  168.  
  169. - Barren terrain no longer uses coastal texture
  170.  
  171. - scatters are now more evenly spread around the structure
  172.  
  173. - Xbox input prompts no longer appear when using DualShock gamepads
  174.  
  175. - Move camera tutorial step no longer gets skipped.
  176.  
  177. - Priority/Toggle tooltip no longer missing localization
  178.  
  179. - when the temperature is too hot, the heat wave visuals will still not show before the hazards starts
  180.  
  181. - Toggle action now shows same tooltip as toggle button and follow same rules
  182.  
  183. - Wildlife quest achievement now locked to 26 quests
  184.  
  185. - Dolphin DLC now loads faster
  186.  
  187. - Sprite limit for reef heart now updates when the reef heart upgrades
  188.  
  189. - seaweed overgrowth no longer spawns at the reef heart for a split second
  190.  
  191. - the lost spirit in the first ruined zone no longer fails to be guided to the reef heart
  192.  
  193. - events in peaceful mode now happens at more even frequency
  194.  
  195. - Wolffish quest now appears when you have Wolffish
  196.  
  197. - Coral Grouper quest now additionally requires Flame Cardinalfish to appear
  198.  
  199. - wildlife visit events can now happen at any point when playing peaceful difficulty
  200.  
  201. - events in peaceful difficulty no longer spawn constantly
  202.  
  203. - Some random event hints in the guide book are now updated
  204.  
  205. - canceling crafting task no longer gives the player back pearls that hasn't been given to the crafter
  206.  
  207. - crafting buttons are no longer grayed out after filling up all the crafting slots and the loading a previous save where the slots are not filled up
  208.  
  209. Update v1.1.3:
  210. Corrupted zone temperatures / acidity now autocorrects.
  211.  
  212. Gift of the Abyss no longer crashes the game if it tries to spawn more gifts than there are valid tiles
  213.  
  214. Full internal storage now changes water parameters
  215.  
  216. Update v1.1.1:
  217. Fixes
  218. Fixed an issue where a Growth could occasionally become stuck while being researched. If this happens, the Growth will now autocorrect and allow research to continue.
  219.  
  220. Fixed an issue where the Lionfish and Moray Eel hazards did not correctly register their respective achievements when the hazard ended.
  221.  
  222. Fixed an issue where Coral Refineries and Coral Infusers could become stuck with no Sprites working on them.
  223.  
  224. Fixed an issue where Seahorses could take tasks from Sprites that were able to complete them faster, causing resource gathering to slow when a large number of Seahorses were present.
  225.  
  226. Fixed an issue where Sprites and Seahorses could become stuck outside the playable space.
  227.  
  228. Fixed an issue where Sprite Carrying Capacity could revert to 1 at maximum level.
  229.  
  230. Fixed an issue where the glyph cache was not properly cleared when switching to or between Japanese and Simplified Chinese.
  231.  
  232. Fixed a crash that could occur when loading a game in Japanese or Simplified Chinese.
  233.  
  234. Fixed an issue where Moray Eels could break the game if they spawned in a zone without a chasm.
  235.  
  236. Fixed an issue where Growth Essence and Coral Plates counts in the Growth menu could incorrectly display the Coral Matter value.
  237.  
  238. Balance Changes
  239. Adjusted the cost and upkeep of Chill Coral, Heat Coral, Acid Coral and Alkaline Coral:
  240.  
  241. Coral Matter cost reduced from 120 to 100.
  242.  
  243. Coral Plates cost reduced from 40 to 35.
  244.  
  245. Energy upkeep reduced from 10 to 8.
  246.  
  247. Adjusted Sun Coral:
  248.  
  249. Pearl cost reduced from 90 to 80.
  250.  
  251. Construction time reduced from 90 to 80.
  252.  
  253. Shiny Lures now have a higher chance of attracting uncommon and rare wildlife.
  254.  
  255. The Sea Urchin hazard now spawns fewer initial Sea Urchins.
  256.  
  257. Sea Urchins now have a cap on how many can spawn in a single tick.
  258.  
  259. Increased the Infused Coral cost of the upgraded Seahorse Coven and upgraded Octopus Den:
  260.  
  261. Infused Coral cost from 10 to 20.
  262.  
  263. Update v1.1.0:
  264. General
  265. The key rebinding menu now supports keys on the right-hand side of the keyboard.
  266.  
  267. Temperature and pH levels are now shown in red or blue in the zone purchasing panel.
  268.  
  269. Xbox input prompts no longer appear when using DualShock gamepads.
  270.  
  271. Gamepad zoom is now less sensitive.
  272.  
  273. Fixed an issue where the loading screen could hang on computers using certain locale settings, such as Turkish.
  274.  
  275. The developer console is now less likely to be opened accidentally.
  276.  
  277. Optimisation
  278. Garbage Collection now runs in Sustained Low Latency mode during main gameplay.
  279.  
  280. Fixed an issue where the “structure getting disabled” message could appear constantly, causing the game to stutter.
  281.  
  282. Balance
  283. Heatwave now has a lower maximum magnitude, bringing it in line with Coldwave values.
  284.  
  285. Evolved Clams are now cheaper and produce more pearls.
  286.  
  287. Vent Coral and Evolved Vent Coral now produce twice as much energy.
  288.  
  289. Garbage Patch now drops fewer garbage pieces.
  290.  
  291. Oil Spill now covers fewer buildings with oil.
  292.  
  293. Oil Spill now damages structures more slowly.
  294.  
  295. Garbage Patch and Sea Urchin hazards no longer appear unless you have a biome their solution can appear in.
  296.  
  297. Animation
  298. Workers no longer play their harvesting animation while waiting for other workers at a boulder.
  299.  
  300. Fixed an issue where the animation for throwing trash into lava could start from a different position than the trash carried by the worker.
  301.  
  302. The Lure Material harvesting animation is now correctly aligned with the worker’s harvesting animation.
  303.  
  304. Flatfish no longer T-pose.
  305.  
  306. Gameplay
  307. Workers can now clean silted lava nodes again.
  308.  
  309. Heatwaves no longer fluctuate after reaching target temperature.
  310.  
  311. Dolphins added in the WDC DLC are no longer visually affected by secondary effects.
  312.  
  313. Lost Spirits no longer break if the game is saved and loaded while they are being moved.
  314.  
  315. Lionfish and Moray Eels no longer eat fish outside the zone they are targeting.
  316.  
  317. Whale visit no longer breaks if there are no comfortable zones.
  318.  
  319. Localisation
  320. Corrected Japanese Kanji characters that were incorrectly displayed using Simplified Chinese glyphs.
  321.  
  322. Achievements
  323. All achievements now indicate and update progress correctly
  324.  
  325. Build Upgraded Buildings achievement now unlocks correctly