- Update v1.3.2:
- Features:
- - Sea Urchin hazard now additionally require either a Barren or Volcanic zone to appear
- - Notifications for narrative scenes now auto-open their textbox to better grab the attention of the player
- - Added a "disabled" option to the Shadow Quality setting to turn off shadows completely
- - Lost Spirits are now shown on the Minimap
- - AutoSave limit can now be configured in the Settings Menu
- - Crafting Menu now has a Craft All button, letting you craft all of that type that you can afford
- - Rings around fully grown grass can now be toggled from the filter radial menu below the Minimap
- - Coral Refinery & Coral Infuser can now be prioritized through their Info Panel or the Action bar
- - Priority & Toggle from the Action bar now has shortcuts and can be rebound
- - Migration panel now shows the amount of wildlife you have of each in the source zone (e.g. 23/150)
- - Migration panel now has a swap button, allowing quick swapping between source zone and target zone
- - Game now creates an autosave briefly after campaign creation
- - Temperature & pH Levels now turn yellow in the top bar UI earlier than before
- Performance:
- Over 15 systems have been refactored to improve performance. Our testing shows promising results, but we will continue to look at how to improve it. If you are still experiencing performance issues after this update, please send us your save files and computer specs so we can use them to test with!
- Fixes:
- - SteamDeck now starts with recommended graphics settings.
- - Hazards that require specific tiers & biomes to appear, now need at least 20% development in those zones too
- - Modifier bindings can now be bound to nothing
- - Physics Framerate now reduced from 60FPS to 20FPS
- - Sprite & Lost Spirit movement is now interpolated to ensure the game still looks smooth
- - Evolved structures can now be placed on top of corals that have almost full health or comfort
- - Priority & Toggle actions default bindings have now been changed from M3 & M4 to Z & X
- - Time between events has been tweaked
- - Additionally, events on Relaxed mode now appear with longer intervals and events on hard mode now appear with shorter interval
- - Chances in lure tooltips when accessed from the lure storage now update based on collected wildlife
- - Lures in Quickwheel no longer has absurdly long tooltips
- - Difficulty menu now has the difficulty options equally laid out between each other again
- - Rebinding options now appears more than just the first time
- - Smart corals description now says "Provides Up to" instead of "Provides"
- - quest descriptions now displayed on lumpfish and coral husk quests
- - Settings menu now has zoom speed setting, camera bounce setting, and ocean view respects camera settings
- - Hazards in relaxed mode now always have the lowest severity
- - Harvest resource pile quest step localization can now contain the name of the zone
- - The Wildlife's Hero achievement now updates a stat to show total completed wildlife quests
- - Diverse Reef achievement now compares against total biodiversity, not unspent
- - Oiled structures with corrupt visual state are now reset back to the correct visual state
- - Hovering outside the map with restore action no longer crashes the game
- - Wildlife quest no longer gets forced from tutorial steps if another wildlife quest is active or if the quest is already completed
- - Wildlife chances are now displayed on hover in the lure storage, negating the need to attempt to place it first
- - Place lure Tooltip now has the “Rare†title become green with an up arrow when you are hovering the lure inside a zone that gives a lure bonus
- - Achievements now save to disk less frequently
- - Achievement for getting a visitor now works again
- - Crafting menu now shows a visual to better communicate that common wildlife is less rare when crafting shiny lures
- - European Plaice quest for migrating/luring crabs now works more consistently and saves properly
- - harvest golden grass quest no longer goes negative when crafting a golden lure
- - garbage ghost now shows area of effect
- - Remapping menu no longer fails to shows newly bound key
- - stopping a clean action on a oiled structure now makes the structure visually oiled again
- - Evolved parameter corals now have consistent build times
- - Lure button & categories now light up when you gain a new lure
- - resource pile have a new info panel image
- - disabled structure message localization no longer shows "missing entry"
- - seahorses no longer teleport after being finished with a hauling task
- - Temperature in the owned zone info panel no longer displays the incorrect temperature
- - crab cleaning now stops if the trash gets moved
- - loose resources colors no longer get affected by trash AOE
- - Sea urchin can no longer spawn on top of chasms
- - Missing resource warning no longer shows if you have enough resources and other construction sites have gotten their resource
- - Shiny material selection no longer appears greyed out if previous recipe had shiny variant, while current does not, and the previous recipe's shiny grass amount was changed
- - reclaim WSI no longer stays on screen when canceling the reclaim, while the game is paused
- - moray eels now goes into the chasm when leaving after the hazard is finished
- - Sprites now prefer storing resources over carrying them directly to tasks, if the task is more than 30m away.
- - wolf fish now need "defense against see urchin" researched to eat sea urchins
- - wildlife dash animation no longer starts in the middle of the animation
- - loose resources spawning from canceled crafting are now the correct size
- - Boulders can no longer get stuck in an immovable state
- - lion fish and moray eel now dash away from octopuses
- - octopuses takes less damage from lion fish and moray eel attacks
- - wildlife now dash away from lion fish and moray eels
- - Bounce from zooming far in or far out significantly reduced
- - Crafting data state no longer out of date when all crafters are disabled
- - Higher level hydrothermal vents in volcanic zones now highlighted when attempting to place vent corals
- - updated materials for ghost of lures. There's now individual material for each type of ghost lure
- - Settings, Dialogue, Wildlife Quests Info Panel no longer get into weird states when closed with x button
- - “Move Lost Spiritâ€, “Move Trashâ€, “Move Boulder†no longer cause weird states when done from info-panel
- - Being in the top bar with the gamepad them switching to keyboard&mouse, no longer cause weird states
- - after harvesting multiple seagrass and being inside the harvest info panel the game no longer takes to to the pause menu
- - Gamepad zoom is now less sensitive
- - Some tutorial pop-ups no longer off-screen on higher Ui scales
- - Sprites Overview panel no longer off-screen by default on higher ui scales
- - all construction sites now gets instant reclaimed
- - Reclaim action now highlight 2x2 and 3x3 construction sites
- - construction sites are no longer affected by trash
- - Barren terrain no longer uses coastal texture
- - scatters are now more evenly spread around the structure
- - Xbox input prompts no longer appear when using DualShock gamepads
- - Move camera tutorial step no longer gets skipped.
- - Priority/Toggle tooltip no longer missing localization
- - when the temperature is too hot, the heat wave visuals will still not show before the hazards starts
- - Toggle action now shows same tooltip as toggle button and follow same rules
- - Wildlife quest achievement now locked to 26 quests
- - Dolphin DLC now loads faster
- - Sprite limit for reef heart now updates when the reef heart upgrades
- - seaweed overgrowth no longer spawns at the reef heart for a split second
- - the lost spirit in the first ruined zone no longer fails to be guided to the reef heart
- - events in peaceful mode now happens at more even frequency
- - Wolffish quest now appears when you have Wolffish
- - Coral Grouper quest now additionally requires Flame Cardinalfish to appear
- - wildlife visit events can now happen at any point when playing peaceful difficulty
- - events in peaceful difficulty no longer spawn constantly
- - Some random event hints in the guide book are now updated
- - canceling crafting task no longer gives the player back pearls that hasn't been given to the crafter
- - crafting buttons are no longer grayed out after filling up all the crafting slots and the loading a previous save where the slots are not filled up
- Update v1.1.3:
- Corrupted zone temperatures / acidity now autocorrects.
- Gift of the Abyss no longer crashes the game if it tries to spawn more gifts than there are valid tiles
- Full internal storage now changes water parameters
- Update v1.1.1:
- Fixes
- Fixed an issue where a Growth could occasionally become stuck while being researched. If this happens, the Growth will now autocorrect and allow research to continue.
- Fixed an issue where the Lionfish and Moray Eel hazards did not correctly register their respective achievements when the hazard ended.
- Fixed an issue where Coral Refineries and Coral Infusers could become stuck with no Sprites working on them.
- Fixed an issue where Seahorses could take tasks from Sprites that were able to complete them faster, causing resource gathering to slow when a large number of Seahorses were present.
- Fixed an issue where Sprites and Seahorses could become stuck outside the playable space.
- Fixed an issue where Sprite Carrying Capacity could revert to 1 at maximum level.
- Fixed an issue where the glyph cache was not properly cleared when switching to or between Japanese and Simplified Chinese.
- Fixed a crash that could occur when loading a game in Japanese or Simplified Chinese.
- Fixed an issue where Moray Eels could break the game if they spawned in a zone without a chasm.
- Fixed an issue where Growth Essence and Coral Plates counts in the Growth menu could incorrectly display the Coral Matter value.
- Balance Changes
- Adjusted the cost and upkeep of Chill Coral, Heat Coral, Acid Coral and Alkaline Coral:
- Coral Matter cost reduced from 120 to 100.
- Coral Plates cost reduced from 40 to 35.
- Energy upkeep reduced from 10 to 8.
- Adjusted Sun Coral:
- Pearl cost reduced from 90 to 80.
- Construction time reduced from 90 to 80.
- Shiny Lures now have a higher chance of attracting uncommon and rare wildlife.
- The Sea Urchin hazard now spawns fewer initial Sea Urchins.
- Sea Urchins now have a cap on how many can spawn in a single tick.
- Increased the Infused Coral cost of the upgraded Seahorse Coven and upgraded Octopus Den:
- Infused Coral cost from 10 to 20.
- Update v1.1.0:
- General
- The key rebinding menu now supports keys on the right-hand side of the keyboard.
- Temperature and pH levels are now shown in red or blue in the zone purchasing panel.
- Xbox input prompts no longer appear when using DualShock gamepads.
- Gamepad zoom is now less sensitive.
- Fixed an issue where the loading screen could hang on computers using certain locale settings, such as Turkish.
- The developer console is now less likely to be opened accidentally.
- Optimisation
- Garbage Collection now runs in Sustained Low Latency mode during main gameplay.
- Fixed an issue where the “structure getting disabled†message could appear constantly, causing the game to stutter.
- Balance
- Heatwave now has a lower maximum magnitude, bringing it in line with Coldwave values.
- Evolved Clams are now cheaper and produce more pearls.
- Vent Coral and Evolved Vent Coral now produce twice as much energy.
- Garbage Patch now drops fewer garbage pieces.
- Oil Spill now covers fewer buildings with oil.
- Oil Spill now damages structures more slowly.
- Garbage Patch and Sea Urchin hazards no longer appear unless you have a biome their solution can appear in.
- Animation
- Workers no longer play their harvesting animation while waiting for other workers at a boulder.
- Fixed an issue where the animation for throwing trash into lava could start from a different position than the trash carried by the worker.
- The Lure Material harvesting animation is now correctly aligned with the worker’s harvesting animation.
- Flatfish no longer T-pose.
- Gameplay
- Workers can now clean silted lava nodes again.
- Heatwaves no longer fluctuate after reaching target temperature.
- Dolphins added in the WDC DLC are no longer visually affected by secondary effects.
- Lost Spirits no longer break if the game is saved and loaded while they are being moved.
- Lionfish and Moray Eels no longer eat fish outside the zone they are targeting.
- Whale visit no longer breaks if there are no comfortable zones.
- Localisation
- Corrected Japanese Kanji characters that were incorrectly displayed using Simplified Chinese glyphs.
- Achievements
- All achievements now indicate and update progress correctly
- Build Upgraded Buildings achievement now unlocks correctly