- Patch 2.0.2
- Hey everyone, here's the second round of bugfixes for the Peak Editor.
- Just wanna say it's super cool to see all your creative peaks popping up both on the Steam Workshop and the Discord server!
- It's been really fun to try some of your peaks, so thanks for giving it a spin. And thanks for your patience as I iron out bugs as much as I can.
- I will try to add some QOL in between, but for now I'm focusing on bugfixing.
- Updates
- - Added deselecting via Right Click.
- - Fixed the Peak Editor Browsing UI so you can now scroll all local levels properly if they go beyond the UI elements.
- - Updated the Flythrough Mode's acceleration scroll speed increments.
- - Updated collision to be more accurate for primitive shapes.
- - Time Attack Scores for holds and ropes can now both be set to 0.
- - Updated the object loading system when playing a full level.
- Bugfixes
- - Fixed a bug with 1-handed volumes not working as intended.
- - Fixed a bug with the crosshair not showing up.
- - Fixed a bug with terrain texture scale and bump not being set properly.
- - Fixed a bug with Extreme Crimps behaving like normal Crimps.
- - Fixed a bug with Cracks moving towards the camera in snapping mode.
- - Fixed a bug with not being able to set the time attack rope score to 0.
- - Fixed one of the reset points on Seaside Tribune.
- - Fixed a bug with Goats not loading in when playing in full playtest mode.
- - Fixed a bug with the monocular vision persisting after exiting quick playtest mode.
- - Fixed a few visual bugs with being able to see certain zones from the Peak Page camera.
- - Other minor fixes.