1. Update v1.8.12:
  2. Fixed an issue where installing Commons would subtract 8 Planks for each constructed Hearth, which could result in players having negative Planks.
  3.  
  4. Update v1.8.11:
  5. UX/UI:
  6. Updated the descriptions of the Higher Needs and Paradise deeds to clarify that needs must be fulfilled in service buildings, not in the Commons.
  7.  
  8. Replaced the Villager Mascot and Breadwinner icons in the Fluffbeak UI with new assets.
  9.  
  10. Added an entrance indicator to the Feast Hall in the Somber Procession event.
  11.  
  12. Improved the description of the Deeply Hidden Riches effect in the Ashen Thicket for better clarity.
  13.  
  14. Updated the description of the Sell Items order objective to clarify that goods don’t need to be sold to a single trader or trade route.
  15.  
  16. Changed the “Resources” header to Mining Vein in the ore UI panel.
  17.  
  18. Updated the flavor text when opening Mystery Boxes purchased from traders other than Dullahan.
  19.  
  20. Bug fixes:
  21. Fixed a bug that caused villagers to sometimes ignore the Commons in a second Hearth.
  22.  
  23. Fixed a bug that caused Bats to not appear in Encampments found in glades.
  24.  
  25. Fixed a bug that caused the Bat House to be missing from some blueprint pools.
  26.  
  27. Fixed a bug that caused some early-game blueprint pools to exclude basic material production buildings.
  28.  
  29. Fixed a bug that caused the game to sometimes unpause on its own.
  30.  
  31. Fixed a bug that allowed the Forbidden Lands and Dangerous Lands modifiers to spawn near the Cursed Royal Woodlands.
  32.  
  33. Fixed a bug that caused additional cornerstone options to disappear after a reroll in games with The Other Settlement effect.
  34.  
  35. Fixed a bug that caused too many glades to be open when starting a game with the Devastated Forest effect (Tree Grazer world event).
  36.  
  37. Fixed a bug that caused players to lose Amber (from an Embarkation Bonus) when starting a game with the Devastated Forest effect on Prestige 19 (only if payments were set to "instant").
  38.  
  39. Fixed a bug that caused Counterfeit Amber to appear in settlements with the Monastery of the Holy Flame modifier.
  40.  
  41. Changed it so that the -2 Pickled Goods penalty won’t be available in the Cornerstone Forge if no species in the settlement have that need.
  42.  
  43. Fixed a bug that caused the wrong version of the Forager's Trial order to appear in the Ashen Thicket.
  44.  
  45. Fixed a bug that caused modifiers to spawn incorrectly at the edges of the World Map (e.g. multiple Gathering Storm modifiers at once, or Dangerous Lands near the Marshlands).
  46.  
  47. Fixed a bug that allowed Treasure Stags to grant the Copper Extractor cornerstone.
  48.  
  49. Fixed a bug that caused the Festive Mood effect from the Feast Hall to not account for Bat Houses.
  50.  
  51. Fixed a bug that caused the Crystalline Water cornerstone to appear in games without Resin or without a Grove/Clay Pit blueprint.
  52.  
  53. Fixed a rare bug that caused woodcutters to ignore the "Avoid Glades" setting.
  54.  
  55. Fixed a bug that caused bonus previews to sometimes go into negatives in the tooltips of Experimental Cornerstones.
  56.  
  57. Fixed a bug that caused the "food saved" town statistic to display an incorrect number.
  58.  
  59. Removed an unnecessary minus sign from the Frosts' modifier description.
  60.  
  61. Removed an unnecessary minus sign from the Land of Greed modifier description.
  62.  
  63. Fixed a bug where the worker yield destruction chance was displayed in a building’s statistics tab even when it was 0%.
  64.  
  65. Fixed a bug that caused Amber totals not to update correctly if an active payment subtracted Amber during a trade.
  66.  
  67. Fixed a bug that caused the Paste +5 perk to only grant +2 to Paste production.
  68.  
  69. Fixed an issue where the Syndicate trader sold too many Harpy-related perks.
  70.  
  71. Fixed a misaligned hitbox on main menu buttons.
  72.  
  73. Fixed a bug that caused the Obsidian Archive Level 16 upgrade to cost 130 Food Stockpiles instead of 132.
  74.  
  75. Fixed a bug that caused the Field Engineering Station not to be movable while under construction.
  76.  
  77. Prevented the Field Engineering Station from appearing in the in-game encyclopedia.
  78.  
  79. Fixed a bug that caused the Cloaked Wanderer’s Vengeance effect to trigger every 8 years instead of only once.
  80.  
  81. Fixed a misplaced smoke effect in the Butcher building.
  82.  
  83. Fixed a misplaced fire effect in the Converted Altar of Decay decoration.
  84.  
  85. Fixed a bug that caused some glades in the Cursed Royal Woodlands to spawn too many mining veins.
  86.  
  87. Fixed a bug that sometimes caused settlement names to remain visible during the cycle reset animation.
  88.  
  89. Fixed a bug that caused one of the reward tooltips in the Gambler world event to display incorrectly in Polish.
  90.  
  91. Fixed a few typos in the Russian version of the game (Hailstorm, Dedication, flawless buildings).
  92.  
  93. Fixed a bug that caused the numbers in the Blight-ridden Viceroy effect description to be reversed in Korean.
  94.  
  95. Fixed a few typos and inconsistencies in the Ukrainian version of the game (have X villagers order objective, Forest Affinity, biome summary, retroactive effects).
  96.  
  97. Fixed a typo in the Czech version of the game (Fluffbeak bonus).
  98.  
  99. Fixed an inconsistency in the Simplified Chinese version of the game (Queen’s Gift cornerstone).
  100.  
  101. Fixed an inconsistency in the Traditional Chinese version of the game (produce packs trigger in the Cornerstone Forge).
  102.  
  103. Fixed a typo in the French version of the game (Bankruptcy and Living On Credit deeds).
  104.  
  105. Fixed a mistranslation in the Spanish version of the game (Barren Lands and Drylands).
  106.  
  107. Update v1.8.10:
  108. Prevented the Riverlands modifier from spawning next to Forbidden Lands, Dangerous Lands, Untamed Lands, and Ruins modifiers.
  109.  
  110. Fixed a rare issue where villager slots in houses could lock up after villagers were killed and incorrectly removed from a house.
  111.  
  112. Fixed a bug that caused the worker selection radial menu to remain on screen after a ruin was rebuilt.
  113.  
  114. Fixed a bug where some Smoldering City upgrades had incorrect costs.
  115.  
  116. Fixed an issue where the Rainpunk Drill event was listed three times in the in-game encyclopedia.
  117.  
  118. Resolved inconsistencies in the Ukrainian localization (e.g., Royal Resupply, population order objectives).
  119.  
  120. Fixed a bug that prevented trade route tooltips from appearing in the Training Expedition UI when accessed from the Smoldering City view.
  121.  
  122. Fixed an issue where the "Beginner Engineer" order could roll the easy version even when it should have rolled the medium difficulty one.
  123.  
  124. Fixed a bug that caused "The Source" order to never roll its easy objective version.
  125.  
  126. Fixed an issue where the Bat House could appear as a wildcard blueprint even if the DLC was not owned.
  127.  
  128. Fixed a bug that caused the Black Market UI to remain visible when moving the building while another building was selected in the background.
  129.  
  130. Update v1.8.9:
  131. Fixed an issue where the Fluffbeak UI could freeze when clicking on the new "Clean" alert while the radial of one of the Poro’s needs was open, and the values of goods increased after a new fertilizer was produced.
  132.  
  133. Fixed a bug that caused the "Unassign Woodcutters" button to stop working when reassigning workers to camps with a Rainpunk Shredder.
  134.  
  135. This fix will take effect starting with your next settlement.
  136.  
  137. Shortened the "villager saved" alert in the Escaping the Shadows effect.
  138.  
  139. Fixed a bug where the Black Market popup wouldn't disappear when moving the building.
  140.  
  141. Bat buildings now correctly display the species icon in the in-game encyclopedia.
  142.  
  143. Fixed an issue where the Devastated Forest effect had a green frame instead of a red one.
  144.  
  145. Resolved a bug that made certain tiles inaccessible on some Coastal Grove maps.
  146.  
  147. Corrected a description inconsistency in the Scout's Toolbox perk.
  148.  
  149. Fixed a bug causing the Fluffbeak to stop at 100% instead of 99% when producing fertilizer beyond the limit.
  150.  
  151. Fixed a rounding issue where the Fertilizer progress bar could display a higher value than the actual state.
  152.  
  153. Update v1.8.7:
  154. Balance and UX:
  155. Added an alert for the Fluffbeak.
  156.  
  157. Ten seconds after 3 Fertilizer accumulates in the Fluffbeak's enclosure, an alert will appear on the HUD.
  158.  
  159. Clicking the alert will automatically collect the Fertilizer.
  160.  
  161. After reaching 3 Fertilizer, the progress bar for the next piece will continue to fill, but only up to 99% on the fourth piece.
  162.  
  163. Reduced the time to cut down a tree from 9 to 7 seconds.
  164.  
  165. Reduced the time to plow a field in the Forester's Hut from 20 to 10 seconds.
  166.  
  167. Changed the reward for the Trading Master timed order from Deep Pockets to the Value Added Tax cornerstone.
  168.  
  169. Updated the progress preview on the Steel Focus cornerstone. It now only displays the acquired bonus, without the 0/1 counter.
  170.  
  171. The Chest Chaser order can no longer appear in games with the Riverlands modifier.
  172.  
  173. Bug fixes:
  174. Fixed an issue where some need satisfaction orders would not start their countdown after the objective was met.
  175.  
  176. Fixed a bug that prevented the cornerstone popup from appearing in Silent Dominion games if a wildcard perk was offered.
  177.  
  178. Fixed an issue where the Black Amber Pact effect triggered after reaching year 5 instead of year 6.
  179.  
  180. Fixed a bug that prevented the Fluffbeak's resource requirements from increasing while its UI was open.
  181.  
  182. Fixed an issue that allowed Foxes to gain a double comfort bonus when first assigned as builders to a 3-slot building.
  183.  
  184. Fixed a rounding error that displayed 99% progress as 100% in the Fluffbeak UI.
  185.  
  186. Fixed a bug where the Twitch overlay could overlap the order tracking panel.
  187.  
  188. Fixed an issue where the Blightfighter condition could appear in the Cornerstone Forge in games without Blightrot.
  189.  
  190. Fixed a bug that prevented sacrifice from being re-enabled at the Ancient Hearth after removing the Baptism of Fire cornerstone in Silent Dominion games.
  191.  
  192. Fixed an issue where the Steel Focus cornerstone could show a -1 progress count and fail to remove its bonus when a worker was unassigned.
  193.  
  194. Fixed a bug that caused some maps to include inaccessible tiles.
  195.  
  196. Fixed a display error when tracking the Green Thumb deed, which showed an incorrect counter.
  197.  
  198. Fixed a bug where Blightrot Cysts could appear in the wrong places on the Butcher building.
  199.  
  200. Fixed an issue that allowed Fertile Fields to be built on top of ore veins.
  201.  
  202. Fixed a bug that allowed Treasure Stags to spawn in games with the Riverlands modifier.
  203.  
  204. Fixed an issue where the Fox specialization tag was obstructed by other UI elements in the Warehouse panel.
  205.  
  206. Fixed a bug that prevented alerts from appearing when a Blood Flower spawned.
  207.  
  208. Fixed a typo in French (Black Amber Syndicate world event).
  209.  
  210. Fixed a typo in German (Fluffbeak UI).
  211.  
  212. Fixed a typo in Simplified Chinese (Green Thumb deed).
  213.  
  214. Update v1.8.6:
  215. Fixed and improved loading times.
  216.  
  217. Our internal testing shows loading times now match or are even shorter than those from version 1.7.
  218.  
  219. Improved the UI scaling of the construction menu on ultra-wide monitors.
  220.  
  221. Fixed a bug that sometimes prevented the Cornerstone icon from disappearing from the HUD after selecting a Cornerstone.
  222.  
  223. This would sometimes lead to the game being paused indefinitely if an ephemeral cornerstone was offered. This should be fixed now as well.
  224.  
  225. Fixed a bug that caused the Tree Grazer to sometimes open more glades than intended.
  226.  
  227. Fixed a bug that caused the Riverlands modifier to sometimes fail to generate a proper map and display an error during loading.
  228.  
  229. Fixed a bug that caused the need orders to sometimes switch between "done" and "undone" for a split-second when need fulfillment changed at the last second.
  230.  
  231. Fixed a bug where the Hearth Resolve value in some need tooltips was obstructed by incorrectly scaled text in Simplified Chinese.
  232.  
  233. Fixed a bug that caused flame effects to disappear when mirroring certain decorations.
  234.  
  235. Fixed a bug that caused builders to misjudge the distance to local storage when deciding which building to construct.
  236.  
  237. Fixed a rare bug that caused empty map fields to sometimes appear as inaccessible after cancelling building placement.
  238.  
  239. Fixed a few typos in the Ukrainian version of the game (Aunt Lori, Seal Contracts).
  240.  
  241. Fixed a few typos in the Simplified Chinese version of the game (citadel resources upgrade, Stormbird Egg world event).
  242.  
  243. Fixed a few typos in the Japanese version of the game (Protected Trade, Plague of Fishmen).
  244.  
  245. Fixed a few typos in the French version of the game (species tooltips, Dedication, Book of Water).
  246.  
  247. Update v1.8.5:
  248. Fixed a bug that caused minecarts to remain on the map after a mine was demolished.
  249.  
  250. Fixed a bug that prevented workplaces from appearing in the Smithy and Academy ruins.
  251.  
  252. Fixed a bug that caused some glade-dependent cornerstones to appear in games near the Riverlands modifier.
  253.  
  254. Fixed a bug that caused a phantom building with an unlocalized name to appear in the Recipes panel.