1. Huge Fix & Balance update!
  2.  
  3. Patch 1.20
  4. Also, here's a huge patch address many of the existing issues, with a large amount of balance changes! (More fixes still to come!)
  5.  
  6. Additions
  7. - New Outfit: God of Wealth, to celebrate the Spring Festival!
  8. - Spring Festival theme added to Training map (however it is no longer the focus of daily missions)
  9. - Added 24 more inventory slots, that's an extra 4 rows of items, woooooooooo!
  10. - Added Steam's cloud saving
  11.  
  12. Changes
  13. - Using the Slot Machine now greys out unclickable buttons for clarity
  14. - Marathon feat now shows decimals to more easily track progress
  15.  
  16. Fixes
  17. - Explosives no longer show 2 explosions when hitting something point blank
  18. - Boss healthbars are shorter and should no longer cover weapon names
  19. - Missions with lives will now end the moment all human players run out of lives (ignoring living AI teammates)
  20. - Shields can no longer reduce dmg mid-air by holding the down(block) button
  21. - Phantom + Police Fire rate properly set to 12.5 like the other Phantom shields
  22. - Knife now properly has +15% crit chance
  23. - Machete now can properly do Headshots
  24. - Fixed Headshot dmg bonus on Vital Sight
  25. - The challenge mission: Kevlar with a Vengeance, no longer stacks armor infinitely
  26. - The weapon mod Damage while streak is active now works as intended (though it may not always display if the bonus is too low - Ex: 10.2 dmg will display as 10 dmg)
  27.  
  28. Balance
  29. - Tanks now properly have half dash distance as they always should have (Melee desc re-written to explain that Assassins have more dash range)
  30. - Tanks base health now boosted to 140 (from 130), to revert part of a previous nerf, now that they're less mobile
  31. - Burst-fire weapons now have greatly reduced recoil during the burst
  32. - Burst-fire weapons have ~10% less dmg & firerate to compensate for the recoil buff
  33.  
  34. Item Balance Specifics
  35. - Ak47: Impact +1, Range +1.7
  36. - Fal: Impact -2
  37. - G36: Fire Rate -10%
  38. - Famas: Impact -2, Fire Rate -10%, -50% Recoil
  39.  
  40. - Crowssbow: Projectile speed +25%
  41. - L115: Accuracy -4
  42. - Jackal: Accuracy +3
  43. - .50 Cal: Accuracy +3
  44.  
  45. - Rpg: Accuracy +3
  46. - M79: Impact -4, AoE -10%
  47. - Stinger: Impact +11, Projectile speed -10%, AoE +5%
  48. - Javalin: Impact -9, Projectile speed +5%, AoE -10%
  49. - M202: Impact -5, -50% Recoil
  50.  
  51. - All Shields: Spare Clips +1
  52. - Phantom + Police: Fire rate set back to 12.5
  53.  
  54. - Doubleshot: Impact -6, Spare Clips -1
  55. - .32 Ocelot: Accuracy +3
  56. - .500 Toro: Spare Clips -2
  57. - .45 Unica: Fire Rate -10%, Spare Clips -1
  58.  
  59. - Knife: Now has +15% crit chance
  60. - Machete: Now can do Headshots
  61.  
  62. - Rpd: Range +2
  63. - Minigun: Range -1.5, Ammo packs refill double the ammo
  64. - MK46: Range +0.5
  65. - Aug: Range +1.5, Accuracy +3
  66. - OICW: Impact -4, Fire Rate -10%, -50% Recoil
  67.  
  68. - Jackhammer: Ammo +2, Accuracy +3, Impact +4
  69. - AA12: Ammo +1, Accuracy +2, Impact +3
  70. - Spas12: Accuracy +5, Range +1
  71. - Boomstick: Range -0.5, Fire rate -15%
  72. - Terminator: Range +0.5, Impact +5, Accuracy +5
  73.  
  74. - Desert Eagle: Impact -2
  75. - G18: Impact +1
  76. - P9K: Accuracy +2
  77. - Mac10: Impact +1
  78. - M1911: Range +0.5
  79. - USP: Impact +1
  80.  
  81. - Bear's Knife: Bleed damage +25%
  82. - Bookmark: Fire rate -25%
  83. - Silent Spring: Impact +4, Fire rate -15%, Range +2
  84.  
  85. - Bayonette: 3-8% > 5-10% execute threshhold
  86. - Autofire: 5-15% > 3-9% Fire rate
  87.  
  88. - Vital Sight: Fixed Headshot dmg bonus
  89. - Unbreakable: 30% > 50% Reduced Crit & Headshot dmg
  90. - Shadowblend: Enemies need to be ~20% closer to spot you
  91. - Tactical Holster: second Primary does 30-10% > 40-35% less damage
  92. - Hollow Point: 15-30% > 10-20% more dmg to full Hp enemies
  93.  
  94. - Accuracy mods reduced by 33%
  95. - Damage while airborn reduced by 40% (However, now this works)
  96. - Damage while streak is ready reduced by 50%; (However, now this works)
  97.  
  98. HUGE thanks to AniArtistMe for testing and helping with all changes
  99.  
  100. Patch 1.21 hotfix
  101. - Fixed weapons/items from future DLC occasionally being obtainable now
  102.  
  103.  
  104. With hope to keep fixing/updating the game well into 2024, and want to thank everyone for your continued support.
  105.  
  106. <3 Sky9 Games
  107.