- Update v1.3.2:
- Main Story, Side Quests, and Encounters:
- Fixed an issue where the doors and underground tunnel was closed for some users during the Once More unto the Breach mission.
- Fixed an issue where the Powerplug and Star NPCs were dead during the Dawn of a New Day mission for some users and the mission could not progress.
- Fixed an issue where the quest marker for Sgt. Ivaylov could lead to the wrong location during the In Search of Past Glory mission.
- Fixed an issue where NPCs in Zalissya could not reach their designated location for the final scene during the On the Edge mission which blocked the mission from progression.
- Fixed an issue where the dialog with Prof. Ozersky could not be started after killing Spark NPCs during the A Minor Incident mission.
- Fixed an issue where the Answers Come at a Price mission could not progress if the player fled from Depot during the attack and then looted Chornozem NPC.
- Fixed an issue where the quest marker on Chornozem NPC could lead to the wrong location during the Answers Come at a Price mission.
- Technical Part:
- Fixed an issue when NPCs did not use flashlights and did not notice the player for a long time.
- Fixed an issue when NPCs could not reach their designated place outside the player's field of view which blocked some missions.
- Fixed an issue where the dialog with the Scar NPC could not be started during the Visions of Truth mission.
- Fixed an issue where col. Korshunov could disappear after the end of cutscene during the The Last Step mission.
- Fixed an issue where col. Korshunov could slide to the elevator during the cutscene in the The Last Step mission.
- Fixed a crash that occurred at the top of Red Fortress during the The Last Wish mission.
- Update v1.3.1:
- Main Story, Side Quests, and Encounters:
- Fixed an issue where Scar could be missing at X-17 lab during the Visions of Truth mission.
- Fixed an issue where the “Get the Control Emitter from the technician†mission stage of the Dawn of a New Day mission could not be started due to the death of Powerplug.
- Fixed an issue where the mission objective Find Spirit could not end if the player talks to Spirit again right after the first dialog during The Boundary mission.
- Fixed an issue where mission Chasing Ghosts could not progress after activating tower equipment.
- Fixed an issue where the mission objective "Talk to Scar" could not be completed for some users if Richter is dead during The Road to the Foundation mission.
- Fixed an issue where the player could fall into the elevator shaft without any possibility of getting out during the Let No One Leave Unsatisfied mission.
- Fixed an issue where the “Get inside the underground lab†objective could start without obtaining Emitter from Powerplug during the Dawn of a New Day mission.
- Fixed an issue where Simon Dubny could be missing The Faust's cell during the Hot on the Trail mission.
- Fixed an issue where the doors to the underground tunnel and Location D could be closed for some players during the Once More unto the Breach mission.
- Fixed an issue where the mission Dark Times could be blocked due to the death of Jarl.
- Fixed an issue where the NPC could block the entrance to the watch post during The Assault on the Duga mission.
- Fixed an issue when the dialog with Roosevelt did not start during the Legends of the Zone mission.
- Fixed an issue where the door to the Forestry location could be locked at the Extreme Simplicity mission start.
- Fixed an issue where monolith NPCs could enter safe zone in Prypiat during the The Road to the Foundation mission.
- Fixed an issue where Richter's body could be missing after the bossfight with Korshunov.
- Technical Part:
- Fixed an issue where NPCs could not return to their designated places after the Emission.
- Fixed an issue where the sound effect for entering Ribs' anomaly could loop and repeat every 10 seconds.
- Fixed an issue when the crosshairs could not be disabled through the settings.
- Fixed an issue where all drag'n'drop actions are done with a delay in any item container at the STC Malachite location.
- Improved voiceover positioning. Fixed issue when the player could only hear the voice through one earbud.
- Fixed an issue where item highlighting did not move to the next item when looting with a gamepad.
- Fixed a dozen of EXCEPTION_ACCESS_VIOLATION errors, and other crashes.
- Update v1.3:
- AI and Combat
- Made mutants movements during combat smoother.
- Improved the reaction of NPCs to the sound of footsteps.
- Polished ambush behavior for mutants, when Player is hiding behind or on top of props.
- Fixed an issue where mutants didn't attack other NPCs once Player was in the safe zone.
- Balance
- Archiartifacts rebalance:
- Weird Water: decreased radiation protection.
- Weird Nut: increased bleeding degeneration speed, further slowed down healing with equipped artifact.
- Weird Flower: Increased smell masking effect.
- Weird Ball: increased stamina gain, increased maximum weight of the artifact, but slowed down weight gain when being shot.
- Weird Kettle: Debuff received from consuming food is now not random, and corresponds to specific type of food.
- Non-Stop Limited Edition energy drinks now have an additional special effect when used with Weird Kettle.
- Made A-life encounters a bit more rare on average.
- Nerfed base anomaly damage protections for “combat†armors
- Buffed anomaly damage protection for “science†suites
- Slightly reworked anomaly damage for different anomalies
- Increased damage from destructible explosive props.
- Fixed an issue where the Weird Flower artifact was initially in a dried state instead of an active one after being picked up.
- Increased overall durability for unique weapons found during missions.
- Bug Fixes, Crashes, and Performance
- Fixed a bug that could let players permanently stack the effect of unequipped artifacts.
- Fixed a bug that could prevent players from being able to use sprint after chaotic movement.
- Fixed an issue that caused some psy-phantoms of blind dogs to have misleading trails.
- Fixed the crash caused by zombification of NPCs.
- Fixed an issue when looting some story NPCs could block the mission.
- Fixed an issue when players could be locked inside the Ranger Station.
- Fixed an issue that could permanently keep visual effects of sleepiness if the save was made during a Main Quest line.
- Fixed issue with light from the flashlights in cutscenes.
- Fixed an issue where high ranked NPCs were able to spawn at Rookie Village location.
- Phantom stalkers that appear under the influence of Psy-effect no longer can damage other NPCs by throwing grenades.
- Fixed an issue where the HUD would sometimes appear transparent after closing the inventory or finishing a cutscene.
- Fixed visual bugs on character costumes (texture stretching caused by awkward animation poses).
- Fixed memory leaks issues when navigating inventory/looting menus (e.g. opening Player stash at Rostok).
- Resolved issues where NPCs got stuck in one place and obstructed player movement.
- Fixed the issue when the output device was resetted after restart of the title.
- Fixed an issue where a guide NPC was missing at Yaniv hub after unlocking Prypiat region.
- UI Update: Fixed localization issues, improved stability, resolved visual bugs in widgets, corrected text corruption, and SFX for a smoother experience.
- Also, almost 100 crashes and EXCEPTION_ACCESS_VIOLATION errors were fixed.
- Main and Side Quests, Open World Encounters
- Fixed an issue where player could not complete Escape from the Cage mission via the stealth path due to NPCs with high perception level.
- Fixed an issue where the player could destroy the Jammer before the start of the In the Name of Science mission.
- Fixed an issue where the Escape from the Chemical Plant objective did not complete if the call from the Strelok or Scar was interrupted by a loudspeaker during the Escape from the Cage mission.
- Fixed an issue where no new journal objective appeared and Dark Times mission was stuck after killing Jarl NPC.
- Fixed an issue with Eye of the Storm mission not progressing after reaching the Generators.
- Fixed an issue where side mission A Big Score was not progressing if emission happened while Player was at the Car Park.
- Fixed an issue when Player is not able to loot Faust's body after receiving a call from Scar during Visions of Truth mission.
- Fixed an issue where Foma NPC could become invincible during the Chasing Ghosts mission.
- Fixed an issue where an encounter mission with Headlight NPC near Bulba Arch anomaly was not starting after completion of Nightingale’s Hunt mission.
- Fixed an issue where Yaryk Mongoose was hostile to the player during the For Science! mission.
- Fixed an issue when the Snork collar was not counted as collected if snork was killed not by a player character during the "In the Name of Science" mission.
- Fixed an issue where Korshunov could disappear at the start of 2nd phase of bossfight during the "Down Below" mission.
- Fixed an issue where All That Is Left mission didn't cancel after Mateus death, resulting in redundant markers on artifact location.
- Fixed an issue where Akopyan was non interactable at the car park during A Big Score mission.
- Fixed an issue where plank bridges leading to Faust cell were collapsed for Players first arriving at Noontide base during Hot On The Trail mission.
- Fixed an issue where a Chemical Plant encounter mission with wardens shooting fleshes was stuck after luring mutants out.
- Fixed an issue when Jumper and Bluish sometimes was dead during Hot on the Trail mission.
- Fixed an issue when the door to forestry was locked during Extreme Simplicity mission if Player was encountering the emission while leaving the swamps.
- Fixed an issue when a quest NPC was able to be distracted by A-life enemies during the Three Captains mission.
- Fixed an issue where the bayun in collar was at the Detention Center instead of the Boathouse location during the A Minor Incident mission.
- Fixed an issue where the player could not progress through the mission if Heart of Chornobyl artifact was looted directly to the artifact slot from the Strelok's body.
- Fixed an issue where Richter could be non-interactable at the Slag Heap location during the Back to the Slag Heap mission.
- Fixed an issue where Doctorant Shcherba could be dead for some players during the In Search of Past Glory mission.
- Fixed errors with some mission markers being not displayed correctly.
- Fixed an issue that could stop the progression of Escape the Chemical Plant mission.
- Fixed an issue that made players able to sell the key from the Northern Checkpoint which makes it unavailable to pass through.
- Fixed issues with Help Solder and Talk to Solder mission objectives.
- Fixed an issue where interaction prompt for dialogue with Richter could be missing after defending Yaniv during the The Boundary mission.
- Fixed an issue when Richter stops at the beginning of the path through the river during the Through the valley of the shadow of death mission.
- Fixed an issue where the doors to underground tunnel and Location D could be closed during the Once More unto the Breach mission.
- Fixed an issue where the player could stay in a closed location after a cutscene in the Dangerous Liaisons mission.
- Fixed an issue where the dialogue with prof. Ozersky was unavailable if the player killed Spark NPCs during the A Minor Incident mission.
- Fixed an issue where Dalin could be missing at the infirmary at the Chemical Plant location during the Escape from the Cage mission.
- Technical Updates
- Added multiple new death screens that vary based on the cause of the death.
- Improved facial animations in the mainline.
- Improved audio obstruction for mutants' sounds.
- Improved the positioning of various sounds.
- Added a new night music theme for Slag Heap.
- Added music for the elevator in SIRCAA.
- Added missing localizations for tutorials.
- Added descriptions that explain what is the difference between armor-piercing and expansive ammo.
- Improved some bullet-caused decals.
- Improved the visibility of enemies at nighttime by increasing the intensity of the NPC flashlights.
- Improved the shadows cast by the player's flashlight.
- Several attachments and upgrades have been moved from “point of no returns†end game sequence to Prypiat stashes.
- Updates and fixes of NPC movement and shooting animations.
- Added option to change Melee weapon attack button in control settings.
- Added additional idle animations for NPCs with weapons drawn.
- Added new VFX animals and a new type of a visual anomaly.