- [Frontline Bugfix Patch] Version 1.01a is out on Frontline!
- Frontline only! Click here for Frontline instructions
- Patch Info
- Summary
- We've seen quite a refreshing burst of life in the week since 1.0-launch, and me and Fred had a great time streaming for a few hours after release! Thanks to everyone who've played the game - we hope you've enjoyed it, and we're aiming to make it even more enjoyable with post-launch additions, fixes and adjustments!
- Thus begins the post-release period, and as expected the first order of business is improving base functionality an stability. On that note, here are the patch notes!
- This patch is a "Frontline Patch"! It's intended for players who want to help out with testing, or if you're having a specific issue that is solved in this patch!
- Patch Notes
- Changes
- The game now asks for player confirmation before a rebind of the confirm button goes through
- Players can no longer sell the unique seeds that are required for the Master Gardener achievement
- When failing to establish a multiplayer connection, the game tries to provide error context
- The final boss' Inferno attack should no longer be able to corner players if the Giant Earth Spike is positioned poorly
- Bug Fixes
- When accepting the 'enemies from floor above'-bet in the Arcade Mode Desert, you'll now be granted Twilight Shift
- Defeating the final boss of Arcade Mode now actually grants score!
- Solving the Deceit puzzle and then immediately exiting the game no longer soft locks upon reload
- Fixed a visual bug where the arena door would not open after The Gauntlet I arena challenge had been cleared
- Quitting the game during the cutscene between Lurifix' quests in Mt Bloom no longer soft locks the save
- The game should now award the Card Enthusiast achievement without needing to quit and load back in
- The crash report tool can now identify some more common issues and give advice
- Leaving the Forgotten Tower during the puzzle phase no longer causes the zone to bug out for multiplayer clients
- The game no longer locks up for multiplayer clients when finishing Arcade Mode with less than 100% score
- Fixed a crash that occured in the ingame menu when selecting the last item of a category, selling it, and then trying to select it again
- What's next?
- More bug fixes while we start the design work with New Game+! That update might also have some other difficulty and playstyle related additions coming along for the ride.