- WARCANA Patch 3 is Out Now!
- Hello again!
- We're back with our third post-launch patch for WARCANA!
- Once again, thank you for all of your feedback! We hope that this series of patches has made the game a lot more enjoyable for you!
- Here's the TL;DR for this patch:
- Main Building is immune to Attack Spells!
- New controls for power players!
- Pause Button in Single Player
- Bigger Smite with charges
- Wall balancing
- Devotion balancing changes
- Small campaign improvements
- Lots of bug fixes
- New Features:
- Interface-Setting:
- - “Set card animation speed†option added
- Controls:
- - Use keys 1,2,3,4 for Card/Building choice picks
- - Use keys Q & E to switch between islands
- - Use Spacebar to pause/unpause in single player
- - Smite is now bound to Ctrl
- General Improvements
- UI:
- - Cards now display the string "Single use" if they are single use cards
- - Pause button in the top menu now works in Single Player. Hold it to fast-forward
- - Improved visual feedback when selecting a building variant or making a card choice
- General Balancing
- Main Building
- - Is now immune to Attack Spells!
- Smite
- - Charges: every 3s -> 2x round number,
- - Hotkey: Space -> Ctrl L & R,
- - Size: 2x2 -> 5x5
- Walls
- - Starting at 200 Walls: Wall cost increases by 1, increases further for each 100 additional Walls
- Devotion Balancing
- Occultism
- Crystal Crush:
- - Card cost: 1 Mana -> 2 Mana
- Noble Demon:
- - Wall damage 5 -> 2
- - Health: 25 -> 15
- Fay Calling
- Forest Biotope:
- - Card cost: 40 Structure -> 25 Structure
- Ancient Warden:
- - Attack Damage: 32/s -> 26/s
- Current Weaving
- Mana Cistern:
- - Building-variant: Provides From the Deep on First Survive -> Provides From the Deep on Survive
- From the Deep:
- - Card: Permanent -> Single Use
- - Card cost: 2 -> 3 Mana
- Spectral Stream:
- - provides Binding Tencales on first survive -> on survive
- Binding Tentacles:
- - Card: Pemanent -> Single use
- Underwater Spring:
- - provide Turn the Tide on first survive -> on survive
- Treasure Vault:
- - provide Storm Tide on first survive -> on survive
- Storm Tide:
- - Card: Pemanent -> Single use
- Permanent Turn the Tide:
- - Card: Shuffle Discard pile back was removed
- Technomancy
- Technomancy Perk Trait:
- - Technomancy Health gain per round: 10hp ->25hp
- BLASTER Alpha & Beta:
- - Wall Damage: 6/s -> 12/s
- BREACHER Alpha & Beta:
- - Health: 100 -> 220
- - Speed: 100px/s -> 130px/s
- Annihilator:
- - Explosion impact area: 150 pixels -> 220 pixels
- Void Forging
- Black Hole:
- - Duration: 3s -> 6s
- Campaign Improvements
- - Campaign messages can be closed with Space, Return and Esc as well!
- - Arrival (Tutorial)
- - Flow improved
- - Text changes
- - Swarm intelligence in single player missions adjusted to work with balance changes
- Fixed Issues
- - Main Building health bars now update immediately
- - Attack Spells and Tower Lasers no longer remain after someone has died
- - Flying card animations no longer block input
- - Auto spawns triggered by buildings now always appear in the spawn list
- - Card destruction effects are now only played for cards visible on screen
- - Camera can now be moved with WASD, even when hovering over UI or Cards
- - Improved German translation of the Arrival (Tutorial)
- - F2 no longer accelerates animations in Multiplayer matches
- - The game no longer crashes when trying to build more than 4096 buildings/walls. Once 4000 buildings have been placed, building walls is disabled. Once 4096 buildings have been placed, no more buildings can be built.
- - Fixed wall segments not being built at exactly maximum length
- - Fixed a crash when continuing a save from the “A Free Meal†DLC scenario
- - Placed the spell preview grid on the same height as spell outlines
- - Added missing translation for the ‘locked’ campaign button
- - Fixed a bug where the attack patterns of towers were inverted
- Please note: Due to these changes, old replays are now incompatible.