1. WARCANA Patch 3 is Out Now!
  2.  
  3. Hello again!
  4.  
  5. We're back with our third post-launch patch for WARCANA!
  6.  
  7. Once again, thank you for all of your feedback! We hope that this series of patches has made the game a lot more enjoyable for you!
  8.  
  9. Here's the TL;DR for this patch:
  10. Main Building is immune to Attack Spells!
  11. New controls for power players!
  12. Pause Button in Single Player
  13. Bigger Smite with charges
  14. Wall balancing
  15. Devotion balancing changes
  16. Small campaign improvements
  17. Lots of bug fixes
  18.  
  19.  
  20. New Features:
  21. Interface-Setting:
  22. - “Set card animation speed” option added
  23. Controls:
  24. - Use keys 1,2,3,4 for Card/Building choice picks
  25. - Use keys Q & E to switch between islands
  26. - Use Spacebar to pause/unpause in single player
  27. - Smite is now bound to Ctrl
  28.  
  29. General Improvements
  30. UI:
  31. - Cards now display the string "Single use" if they are single use cards
  32. - Pause button in the top menu now works in Single Player. Hold it to fast-forward
  33. - Improved visual feedback when selecting a building variant or making a card choice
  34.  
  35. General Balancing
  36. Main Building
  37. - Is now immune to Attack Spells!
  38. Smite
  39. - Charges: every 3s -> 2x round number,
  40. - Hotkey: Space -> Ctrl L & R,
  41. - Size: 2x2 -> 5x5
  42. Walls
  43. - Starting at 200 Walls: Wall cost increases by 1, increases further for each 100 additional Walls
  44.  
  45. Devotion Balancing
  46. Occultism
  47. Crystal Crush:
  48. - Card cost: 1 Mana -> 2 Mana
  49. Noble Demon:
  50. - Wall damage 5 -> 2
  51. - Health: 25 -> 15
  52.  
  53. Fay Calling
  54. Forest Biotope:
  55. - Card cost: 40 Structure -> 25 Structure
  56. Ancient Warden:
  57. - Attack Damage: 32/s -> 26/s
  58.  
  59. Current Weaving
  60. Mana Cistern:
  61. - Building-variant: Provides From the Deep on First Survive -> Provides From the Deep on Survive
  62. From the Deep:
  63. - Card: Permanent -> Single Use
  64. - Card cost: 2 -> 3 Mana
  65. Spectral Stream:
  66. - provides Binding Tencales on first survive -> on survive
  67. Binding Tentacles:
  68. - Card: Pemanent -> Single use
  69. Underwater Spring:
  70. - provide Turn the Tide on first survive -> on survive
  71. Treasure Vault:
  72. - provide Storm Tide on first survive -> on survive
  73. Storm Tide:
  74. - Card: Pemanent -> Single use
  75. Permanent Turn the Tide:
  76. - Card: Shuffle Discard pile back was removed
  77.  
  78. Technomancy
  79. Technomancy Perk Trait:
  80. - Technomancy Health gain per round: 10hp ->25hp
  81. BLASTER Alpha & Beta:
  82. - Wall Damage: 6/s -> 12/s
  83. BREACHER Alpha & Beta:
  84. - Health: 100 -> 220
  85. - Speed: 100px/s -> 130px/s
  86. Annihilator:
  87. - Explosion impact area: 150 pixels -> 220 pixels
  88.  
  89. Void Forging
  90. Black Hole:
  91. - Duration: 3s -> 6s
  92.  
  93. Campaign Improvements
  94. - Campaign messages can be closed with Space, Return and Esc as well!
  95. - Arrival (Tutorial)
  96. - Flow improved
  97. - Text changes
  98. - Swarm intelligence in single player missions adjusted to work with balance changes
  99.  
  100. Fixed Issues
  101. - Main Building health bars now update immediately
  102. - Attack Spells and Tower Lasers no longer remain after someone has died
  103. - Flying card animations no longer block input
  104. - Auto spawns triggered by buildings now always appear in the spawn list
  105. - Card destruction effects are now only played for cards visible on screen
  106. - Camera can now be moved with WASD, even when hovering over UI or Cards
  107. - Improved German translation of the Arrival (Tutorial)
  108. - F2 no longer accelerates animations in Multiplayer matches
  109. - The game no longer crashes when trying to build more than 4096 buildings/walls. Once 4000 buildings have been placed, building walls is disabled. Once 4096 buildings have been placed, no more buildings can be built.
  110. - Fixed wall segments not being built at exactly maximum length
  111. - Fixed a crash when continuing a save from the “A Free Meal” DLC scenario
  112. - Placed the spell preview grid on the same height as spell outlines
  113. - Added missing translation for the ‘locked’ campaign button
  114. - Fixed a bug where the attack patterns of towers were inverted
  115.  
  116. Please note: Due to these changes, old replays are now incompatible.
  117.