1. Update v2.2.1.0:
  2. New Cars Added
  3. Nine new cars across three classes have been introduced as part of the V8 Power Pack DLC
  4.  
  5. Historic USV8
  6. 1971 AMC Javelin
  7.  
  8. 1969 Chevrolet Camaro Z/28
  9.  
  10. 1970 Ford Mustang Boss 302
  11.  
  12. 1970 Plymouth Barracuda
  13.  
  14. USV8
  15. 2022 Chevrolet Camaro
  16.  
  17. 2022 Dodge Challenger
  18.  
  19. 2022 Ford Mustang
  20.  
  21. AUS V8 EVO
  22. 2023 Chevrolet Camaro AU
  23.  
  24. 2023 Ford Mustang AU
  25.  
  26.  
  27.  
  28. New Track Added
  29. Michelin Raceway Road Atlanta
  30.  
  31. Career Mode
  32. Added new events for the V8 Power Pack DLC
  33.  
  34. Update v2.2.0.0:
  35. PHYSICS & HANDLING – CLASS SPECIFIC
  36. The LMDh class has receive extensive work
  37.  
  38. Meanwhile the GT3 class received some bug fixes and general improvements
  39.  
  40. LMDH
  41. The Antilock Braking System (ABS) assist now works in both safe and full regen modes with any amount of regeneration from the electric motors (MGU) for all cars in this class
  42.  
  43. Improved inertia for Internal Combustion Engines (ICE)
  44.  
  45. Improved throttle response for Internal Combustion Engines (ICE)
  46.  
  47. Improved engine braking for Internal Combustion Engines (ICE)
  48.  
  49. Improved steady-throttle response when driving (elimination of oscillations when driving, with some still present at idle) for Internal Combustion Engines (ICE)
  50.  
  51. Brake-by-Wire functionality improved.
  52.  
  53. As Motor Generator Unit (MGU) regeneration, speed, downforce, and brake bias changes in real time to accommodate the changes (real rules and features simulation). Also compatible with Antilock Braking System (ABS) assist if enabled
  54.  
  55. Motor Generator Unit (MGU) regeneration now varies with speed according to downforce, to avoid strange lockups at the rear or front axle
  56.  
  57. Motor Generator Unit (MGU) regeneration now varies with lateral G forces. If the driver asks for a lot of turning grip, regeneration is adjusted to avoid instabilities
  58.  
  59. The Internal Combustion Engines (ICE) power delivery respects Balance of Performance (BoP) power limitations as per real-world regulations throughout the rev range and attempts to do so smoothly.
  60.  
  61. Fixed massive Internal Combustion Engine (ICE) oscillations
  62.  
  63. Improved how the Internal Combustion Engine (ICE) responds to Motor Generator Unit (MGU) power deployment
  64.  
  65. New tyre model with three compounds that vary mainly in internal heat generation and pressure
  66.  
  67. Grip variations are minimal and are mainly intended for different ambient and track temperatures.
  68.  
  69. New aero model with high pitch sensitivity. Respect of the 4:1 efficiency rulebook limitation. Low ride-height stalling. Vertical-fin yaw influence
  70.  
  71. Improved chassis and suspension model
  72.  
  73. Improved centre of gravity, inertias, suspension geometry and setup limits
  74.  
  75. New default setups available
  76.  
  77. New default for Traction Control (TC) now at 6
  78.  
  79. New default for Antilock Braking System (ABS) now at 4
  80.  
  81. GT3
  82. Fixed an issue that would cause tyre temperatures to rise when cars were still
  83.  
  84. Fixed an issue with cars in this class having two reverse gears
  85.  
  86. Fixed an issue with heavily overheated tyres becoming super soft and slippery
  87.  
  88. Improved feel of grip for slick and rain tyres
  89.  
  90. Improved rolling resistance effects on puddles and deep water
  91.  
  92. Reduced dry grip levels for wet tyres
  93.  
  94. Wet tyres will react much quicker and overheat in dry conditions
  95.  
  96. Changed wet tyres surface footprint and made sidewalls to be softer
  97.  
  98. Improved stability and less yaw rotation on throttle
  99.  
  100. Improved tyre heat generation causing less overheat conditions
  101.  
  102. Improved tyre surface rigidity on higher temperatures
  103.  
  104. Improved tyre heat relation to on ambient and track conditions
  105.  
  106. ART - VEHICLES
  107. Improved how the clearcoat works on metallic liveries and with stickers
  108.  
  109. Improved scratches on glass materials
  110.  
  111. Various smaller fixes on numerous cars
  112.  
  113.  
  114.  
  115. ART - ENVIRONMENT
  116. Circuit de Spa-Francorchamps: Improved general levels of grip
  117.  
  118. Rocky Knoll Raceway: adjusted lines for pit exit section
  119.  
  120. AI OPPONENTS
  121. Improved pit strategy behaviour so that AI opponents pit on the next opportunity
  122.  
  123. Fixed an issue preventing AI opponents from overtaking slower cars in multi-class races
  124.  
  125. Improved behaviour for blue and yellow flag conditions
  126.  
  127. Improved behaviour for qualifying sessions where AI opponents now do multiple short stints with appropriate fuel levels
  128.  
  129. Improved behaviour and pace for San Marino and Mount Panorama
  130.  
  131. ONLINE
  132. Added filter options to display lobbies with joinable sessions
  133.  
  134. In the event that a player jump-starts and hits another player, the offending player gets disqualified
  135.  
  136. Fixed an issue in Factory Driver mode where lap times would not get submitted after entering the pits
  137.  
  138. Removed pop-up dialogue box in Factory Driver mode that would appear after completing a valid lap
  139.  
  140. Introduced a time remaining countdown for the challenges in Factory Driver mode
  141.  
  142. GAMEPLAY
  143. Fixed an issue with the replay display area on ultrawide monitors
  144.  
  145. Fixed an issue with controller button mapping causing input conflicts
  146.  
  147. Fixed an issue preventing backfire from displaying properly during replays
  148.  
  149. Fixed an issue with the ‘shortcut’ at Nürburgring 24 Hours layout breaking delta times
  150.  
  151. HUD & UI
  152. Fixed an issue with tyre widget not displaying the correct tyre compound after a pits top
  153.  
  154. Fixed an issue with button inputs during menu transitions
  155.  
  156. Fixed an issue with the digidash text overlapping during overtime
  157.  
  158. Fixed an issue that was preventing session flags from resetting
  159.  
  160. Fixed an issue with measurement units not updating properly in the Pit Strategy menu
  161.  
  162. Fixed various minor bugs to improve menu flow navigation
  163.  
  164.  
  165.  
  166. AUDIO
  167. Enhanced road and wind effects at high speed in all cars
  168.  
  169. This effect is most noticeable in open cockpit cars
  170.  
  171. CAREER MODE
  172. Fixed an issue with filters showing cars that the player cannot afford
  173.  
  174. Fixed an issue with the player car not retaining damage when retiring from an event
  175.  
  176. BETA STATE FEATURES
  177. Both VR and Triple Screen support have received improvements, with the latter now entering its Beta state phase
  178.  
  179. VR
  180. Further general stability improvements
  181.  
  182. Updated default cockpit camera position for better VR optimisation
  183.  
  184. Resetting to default values is recommended
  185.  
  186. Improved reflections in rear-view mirrors
  187.  
  188. Triple Screen
  189. Further improvements to shadow rendering
  190.  
  191. Further general stability improvements