- Update v1.6.0f1:
- Gameplay:​
- Fixed a bug where citizens would always travel to the shop with the most stock, completely ignoring distance.
- Households now re-evaluate moving home less often, improving performance in large cities.
- Tourists, commuters, and vacationers now walk along highway shoulders less often when entering or leaving the city.
- Fixed citizens taking absurdly long trips across the entire map. Pathfinding limits are now tailored per trip type: work, school, shopping, and leisure each use a sensible range rather than a shared near-unlimited cap. Citizens who can't find a viable route now handle it gracefully: move-outs teleport off-map, workers drop their job, and leisure-seekers idle at home before retrying.
- Note: there is at least one known remaining issue where students may still walk too far.
- Office goods can now be purchased from outside connections, improving supply chains when local sources are unavailable.
- Fixed legal U-turn costs to allow citizens to use dedicated lanes more flexibly and lowered illegal U-turn costs to match intended limits.
- Adjusted commercial demand slightly lower to balance it.
- Fixed buildings sometimes losing road access after leveling up.
- Terraforming tools now scale strength with brush size better.
- UI:​
- Small polish to button styling.
- Added Info and Customize tabs to the selected info panel for buildings with customization options.
- Fixed a bug where the first data point on the production statistics graph appeared abnormally small at the start of a new game.
- Added a toggle to show or hide contour lines, with a new keybind. The keybind is unbound by default and can be assigned by the player.
- The "battery depleted" warning icon no longer gets stuck on emergency battery stations that have actually been refilled.
- Added terrain texture painting tools to the in-game and map editor, including brush selection and brush rotation (Shift + Mouse Wheel).
- Fixed the Benchmark screen incorrectly showing the refresh rate as 60 Hz regardless of the monitor in use.
- Visual:​
- Terrain texturing has been significantly overhauled.
- Terrain material blending now uses texture detail to produce more natural-looking transitions between materials.
- Texture tiling now has three levels of detail instead of two.
- Rock texturing now uses a mix of projections from three axes instead of top-down projection only.
- All Temperate biome maps have reworked grass, dirt, and rock materials, and four new paintable ground materials.
- Fixed terrain normals pointing upward too much, making the terrain look flat.
- Fixed shoreline being misaligned with the water.
- Painted additional map textures for: Archipelago Haven, Great Highlands, Twin Mountain, River Delta and Mountain Village.
- Updated map border with adjusted dashed line color and a dark outline for improved visibility.
- Lower Texture Quality settings now reduce terrain VRAM use and improve GPU performance.
- Fixed shadow rings becoming visible at certain camera angles.
- Improved shadow quality and reduced artifacts when the sun is low.
- Added a toggle to hide snow visuals without affecting gameplay simulation.
- Misc:​
- Fixed localization issues in Polish and Spanish.
- Fixed a JavaScript error that could prevent the Paradox Launcher from starting.
- Credits have been updated.
- Mods:​
- Fixed an issue where saves could fail to load if they contained references to missing modded or custom content. Affected saves should now open cleanly.
- Mod error notifications now show mod names instead of IDs after restarting the game.
- Gizmos now only appear for transparent objects and the selected one instead of all.
- Widgets now only show on selected assets.
- Fixed an issue where read-only prefabs could incorrectly be saved as assets in the editor.
- Fixed map save issues when using custom climate/water/terrain settings.
- Paradox Mods:​
- Added a new Playsets tab to creator pages to showcase their shared playsets.
- Added support for Bluesky and coff.ee links.
- Tags can now be collapsed and are collapsed by default.
- Fixed an issue where mods were not loaded in certain cases, such as during sync conflicts.
- Fixed an issue where mods could occasionally fail to download.
- Fixed an issue where mods sync could fail to update mods due to corrupted files.
- Update v1.5.9f1:
- Gameplay:
- Vehicles now make fewer unnecessary U-turns.
- Vehicles now choose their turn lanes earlier when approaching highway exits or intersections.
- Fixed bug where citizens and companies used the electricity fee instead of the water fee when calculating electricity costs.
- Fixed game crashing upon interacting with a DLC transportation line in a vanilla game session.
- Fixed case where Coal Power Plant was unable to send out vehicles to buy coal.
- Delivery trucks now properly leave specialized industry buildings, such as farms, to export and sell their stock, preventing cargo from piling up.
- Natural resources now deplete at the intended slower rate on easy mode.
- UI:
- Education overlay now shows the correct number of eligible students for Elementary School.
- Fixed UI disappearing when certain zoned buildings were built in road corners.
- Hotels no longer show the wrong customer count. The count will reset at midnight.
- You can now filter assets from Region Packs and asset mods in the build menu.
- The benchmark screen now shows your screen resolution instead of the game version.
- Small improvements to the UI of the benchmark page.
- Added zone cell grid and zone cell border color/transparency sliders.
- Tool parameter values like road elevation now carry over when switching between related tools.
- Small fixes to encyclopedia typos and incorrect information.
- Fixed controller scrolling issues in the Glossary with higher text scale values.
- Fixed the Glossary search bar turning bright green when selected with a controller.
- Visual:
- Fixed shadow rendering distance jumping toward the horizon. When looking toward the horizon and tilting the camera up and down, the shadow render distance would jump, causing shadows to disappear and reappear in the distance.
- Fixed shadow cut off when zoomed close to the ground. When looking straight down and zoomed close to the ground, shadows were cut off near the edges of the screen.
- Fixed uneven shadow cascade distribution. Shadow cascade levels were not distributed evenly, causing shadow quality to drop close to the camera, especially on low shadow quality settings.
- Slightly improved tree shadows flickering while the simulation is running and the sun moves.
- Misc:
- Fixed Volumetrics Quality Settings not working in settings.
- Fixed a Region Pack serialization issue related to fire hazard setting.
- Fixed an error in the game when starting the game without Discord running.
- Fixed localization issues across several languages.
- Fixed an error that could occur when deactivating a playset, causing long deactivation times.
- Cleaned up unnecessary CSS warning messages from the game log.
- Mods:
- Modding.log now lists the active playset and enabled mods.
- Mod loading at launch improved. If mods are not loaded in two seconds, the game will continue to the main menu and download the rest in the background.
- Editor:
- Custom water and terrain no longer break autosaving.
- City Stations Creator Pack:
- Compact Bus Depot: Adjusted unlock criteria to ensure this building is available without needing an existing bus depot on the map.
- Small Bus Terminal: Fixed the direction of the bus lanes so that bus doors now face toward the bus stop.
- City Central Train Station: Corrected the placement of a lighting asset that was mistakenly positioned multiple meters beneath the terrain surface.
- Compact Refurbished Tram Depot: Improved the tram track connection to the road the depot is placed on when the turning angle is very sharp.
- Small Tram Plaza: Fixed the asset so it no longer incorrectly shows a "Road Required" notification when placed on Medium Roads or larger, and Pedestrian Streets.
- Update v1.5.8f1:
- Paradox Mods:
- Fixed long loading times when mods are loaded at startup.
- Misc:
- Info and Warning level logging no longer print callstacks to log files.
- Fixed a crash when loading a save game.
- Update v1.5.7f1:
- New features:
- Historic Building-option
- When enabled, selected buildings will be prevented from leveling up or being abandoned.
- In-game performance testing tool, accessible from the main menu options tab called “Benchmarkâ€.
- New launch parameter -benchmark to start benchmarking directly on startup.
- Encyclopedia
- New chapters have been added: Building Customization, Road Zones.
- UI toolbar scaling and opacity setting.
- Universal mod-button added to the main UI where mod creators can choose to place their mods into a unified menu.
- Gameplay:
- Stopped citizens from moving in and out with taxis to reduce the move-in traffic.
- Reduced the overall dog population by adjusting household pet limits and spawn probabilities. No dogs were harmed in this process. Affects new households (including in existing saves).
- The Education system has been balanced to better align elementary and high school demand, reducing extreme imbalance with elementary schools while high schools remained underused.
- Reduced cases where citizens get stuck during robberies.
- The “Urban Cycling Initiative†policy now increases bicycle usage from 20% to 50%.
- Fixed mixed housing causing commercial and medium-density residential demand to permanently stay low.
- Fixed signature offices being incorrectly treated as available for sale, causing office demand to drop even while occupied.
- Fixed office demand using wrong data for citizens and removing a multiplier workaround, which was causing too many Software companies to spawn. City production statistics are now sampled over a longer time period, reducing fluctuations caused by time of day.
- Fixed an issue where a handful of commercial buildings received no customers, killing demand. Commercial demand is now based on how well-stocked your shops are on average.
- Fixed outside connections not working with non-highway roads.
- Fixed an issue where students could only participate in leisure activities during study time.
- Fixed an issue where buses and trams could get stuck in a permanent boarding state at busy stops, preventing departure and causing vehicle queues and despawning.
- Fixed an issue where building upgrades could stall and not progress when resource delivery processing was skipped during certain update frames, causing the level indicator to become stuck.
- Fixed port mail transfer pathfinding.
- Fixed an issue where some offices could stop producing or trading in certain situations.
- UI:
- Added option to adjust toolbar size
- Buttons and some other elements will scale with the toolbar.
- Added option to adjust UI transparency
- Affects toolbar and panel background transparency.
- Added tooltips to the Encyclopedia.
- Fixed an issue in Photo Mode where visual settings did not match the game rendering, causing unexpected changes in visual appearance.
- Updated base game and B&P achievement icons.
- Fixed game crashing when typing CJK characters in the Encyclopedia search field.
- Fixed an issue where the Upgrades section in service building panels was not interactable when using a controller, preventing the selection of individual upgrades.
- Fixed a UI crash in the Editor when the Move Selected key was unbound.
- Fixed demand bars not being able to visually fill up.
- Visual:
- Improved wind transitions for vegetation LOD changes, making tree movement smoother when switching between detail levels.
- Disabled moon light and shadow casting during the day and daylight and shadow casting during the night to improve performance.
- Iceflake Arena
- Added additional parking slots. The fix only applies to Iceflake Arenas built after the update, so you will have to rebuild it if you have already placed it.
- Adjusted LOD transition distance on Low and Medium settings to prevent premature visual downgrade.
- Misc:
- Main menu FPS limited to 120 to reduce GPU stress.
- Database corruption error messages are now more descriptive.
- Added missing localized text to the encyclopedia.
- Fixed small text errors in the encyclopedia.
- Bridges & Ports:
- Fixed an issue where commercial and industrial buildings did not use B&P DLC ports for importing goods, instead relying on outside connection routes even when goods were available at the port.
- Updated base game and B&P achievement icons.
- Paradox Mods:
- Updated Paradox SDK to version 2.1.2 and Paradox Mods UI to version 2.0.4.
- Added support for Playset Sharing.
- Added parallel mod downloads with up to 3 mods at a time.
- Improved the download percentage tracking to fix the download progress getting stuck towards the end.
- Opening the Mods UI, subscribing, unsubscribing, and managing playsets can now be done without waiting for mod downloads to be done.
- Improved the sync conflict popup with more information about the situation.
- Improved the responsiveness when subscribing, unsubscribing, enabling, or disabling mods.
- Updated the folder structure where mods are stored on disk.
- Removed the "Beta" label from Paradox Mods.
- Added a thumbnail field to the asset upload panel.
- Removed the default thumbnail when uploading mods. A thumbnail is now required for publishing a mod.
- Fixed the map upload preview image not displaying the correct thumbnail when publishing.