- Update v1.0.2:
- ✨ Additions
- ðŸ› ï¸ Profile system overhaul: Profiles are now only needed for campaign play
- 🎌 Japanese translation: Castle Craft is now playable in Japanese!
- 🧱 New 3-click voxel building tool in the Level Editor for precise voxel placement
- 📋 Voxel name and health info now displayed in the Level Editor
- ðŸ–¥ï¸ Widescreen support: vertical field of view is now maintained on widescreen displays
- 📥 Improved level downloading from the Steam Workshop
- ðŸ› ï¸ Improvements
- Resource spot fragments now shrink smoothly before disappearing
- Disabled collision on the building pawn in the Level Editor
- Changing the seed in the Level Editor now clears the level of resources
- Save the time of day and weather in the save game
- 🛠Fixes
- Level Editor
- Fixed lock-up when opening the Level Editor widget mid-placement with the 3-click tool
- Fixed unreliable treasure chest saving
- Fixed default weather biome not being initialized properly in the level editor
- Skirmish Mode
- Fixed prefab integrity not being checked
- Fixed incorrect gold reward multiplier
- Fixed trees not respawning during waves
- Fixed already built minions not restoring correctly
- Other
- Fixed economic zones getting cluttered with tools over time.
- Fixed minions digging removing liquids that then respawn again of there are other liquids nearby
- Fixed bottom texture orientation of wooden planks
- Fixed builders trying to build on economic zones after loading a save
- Fixed liquids being valid ground for building economic zones
- Update v1.0.1:
- ✨ Additions
- 📖 New onboarding system to guide you through the various game systems - plus a new "Help" section in the main menu where you can revisit any of it at any time
- âš”ï¸ Added an explanation widget to Skirmish mode
- ðŸ› ï¸ Added a link to the Castle Craft Steam Workshop in the Level Editor menu. It's easier than ever to subscribe to player-made levels and visit the Steam workshop via overlay.
- âš–ï¸ Balancing & Tweaks
- 🌙 Brighter environmental lighting at night; no more squinting
- â›ˆï¸ Storm darkness no longer stacks with night darkness. Pitch-black nights are a thing of the past
- 🪨 Resources now get destroyed if the ground beneath them is removed
- â³ Resources no longer respawn immediately, so you can actually clear an area
- 🰠Resources no longer spawn on castle elements
- 🛠Fixes
- Fixed resource duplication bug
- Fixed resource meteor impacts spawning in the wrong location
- Fixed stone and metal sometimes not respawning
- Fixed leftover bits of resource spots lingering after destruction
- Fixed resources still occasionally spawning on castle elements
- Fix editing an existing level in the level editor resetting the portal location
- Fixed crash related to the Upgrade Wall and Move Prefab abilities
- Fixed key binding remapping widget not showing up in Settings
- ðŸ› ï¸ Level Editor
- Voxel biomes now load immediately when switched
- Fixed switching voxel biomes causing resources to float in mid-air or get buried underground