1. 【1213】V1.0.46f5 Patch Updates
  2.  
  3. ------------- added -------------
  4. -Russian and Korean translations added, and names of translators added to the list of production team.
  5. -Added multi-language adaptation to history disable function.
  6. -Resource converter support long press continuous trigger
  7. ------------- adjusted -------------
  8. -Iterated the art of talent interface.
  9. -Animation added to handle selection slide area
  10. -Highlighting added to Chapter 2 Safe.
  11. -Star Vector/Supernova cast by resonance will no longer block the casting of the spell, but will be released directly.
  12. -Adjusted and relaxed the logic of movement recharging, now super speed movement or instantaneous movement won't result in a complete failure to recharge.
  13. -Slightly shortened the interval between the second stage attacks of the final boss.
  14. -Opening any resource consuming screen, resources will be displayed in the lower left corner.
  15. -Translated Nightmare 3 pass dialog
  16. -Using potions to remove the curse with very little HP and Potion Allergy will now not cause the player to die.
  17. -Filled in the missing text for level 1 rolls.
  18. -Optimized the performance of Stygian Serpent/Haunted Fire/Black Hole/Butterfly/Sword of Judgment so that they are less laggy at low frame rates.
  19. -Adjusted the logic of multi-casting spells to combine spells at low frame rates to improve performance significantly.
  20. -Supernova: Extra CD 0.5s adjusted to 0s.
  21. -Local leaderboard time display reformatted according to language affiliation
  22. -Localization formatting adjustments
  23. -Dialogue localization text overframe fix
  24. -Joystick navigation window scrolling animation
  25. -Russian-Korean translation optimization
  26. -Unyielding effect has been changed to soul effect after the death of the summon.
  27. -Optimized the interactive live broadcasting gameplay, added the drop prompt, pop-up command instructions, and adjusted the actual validity of gifts.
  28. -Optimized the problem of lagging when there are too many units.
  29. -Adjusted the page display position to the first entry when the manual page is opened for the first time.
  30.  
  31. ------------- fixed -------------
  32. -Fixed the problem that the Magic Robe + Rune Warhammer hammers are not in the right position.
  33. -Fixed the issue where the three staffs Umbrella/Ruler of DD/Sword in Stone had no shadow.
  34. -Possibly fixed the issue where hammers/prisms were lost after crossing the map.
  35. -Fixed the issue where Collapse + Essence + Pillar of Light could not deal damage to enemies.
  36. -Fixed an issue where supernovas released through resonance could not be resonated after being released once.
  37. -Fixed an issue where the radius of the fall bonus on the spell panel was not increased or decreased by relics.
  38. -Fixed an issue where Supernova could hit units that shouldn't be hit.
  39. -Fixed an issue where small lasers would increase in height as the player sprinted, thus failing to hit some smaller enemies.
  40. -Fixed the visual effect when the Falling Judgment Sword is stuck on the ground.
  41. -Fixed the issue where the Witch's Broom has no flying effect when rolled out of the Elf's Feather after using the Key of Restart.
  42. -Fixed a small chance that the flight effect of the Staff Spirit Set would be invalidated after using the Staff Spirit Set and the Key of Reboot.
  43. -Fixed the issue that small monsters in one of the maps in Chapter 2 may get stuck in the wall.
  44. -Fixed the problem of UI hierarchy in the main interface
  45. -Fixed the problem of missing button pictures in the settlement interface
  46. -Fixed the issue that special spells can be recast under certain circumstances and make the gold negative
  47. -Fixed some issues with Staff Spirit's use of Star Vector Supernova
  48. -Fixed the visual problem that if you close the backpack and open it again, it will still be selected when you release the mouse on the backpack grid.
  49. -Fixed the problem that pressing Q will kill Twin melee elite monsters in seconds.
  50. -Fixed the problem that returning to the main interface and re-entering again would cause time scaling operations to take effect at the wrong time.
  51. -Fix the problem that recasting highlights the wrong resource.
  52. -Fix the problem of black border covering the UI in the workshop.
  53. -May fix the problem that some players will lag when releasing spells for the first time.
  54. -Fixed the issue of displaying keyboard and mouse shortcuts under the joystick.
  55. -Fixed a buggy UI sound effect in campsites.
  56. -Fixed an issue where flags were recognized as a type of chest.
  57. -Fixed the error generated by the Earthshaking Two-Headed Gut Attack.
  58.