1. Update v20250626:
  2. Novak
  3. Novak got serious upgrades:
  4. Saint Rain attack reworked
  5. Charged attacks no longer leave energy clouds
  6. Charged Vertical Strike now launches a damaging wave
  7. After a Dash, Novak can perform Charged Vertical Strike
  8. Base attacks can now be performed as combos
  9. Railgun attacks now include an extra effect to better telegraph timing
  10. Damage, cooldowns, shield cost, and weights of most attacks rebalanced
  11. Spawn position adjusted
  12. On first boss difficulty (Towers 1–5), Novak’s primary color changed to orange
  13. Stage 2 now starts slightly earlier
  14. Fixed an issue where some attacks were extremely rare
  15. Fixed an issue where DoT status damage could cancel Novak’s flight
  16. Fixed an issue where the melee strike in the railgun combo couldn't be parried
  17. Novak Comment: You had your fun. Now it’s my time :)
  18. Balance
  19. Second Wind status updates:
  20. 3 burning swords: Regeneration → Protection
  21. 4 burning swords: Vampirism → Regeneration
  22. 5 burning swords: Symbiosis → Vampirism
  23. Endless Mode
  24. Reduced risk of one-shots
  25. Difficulty scales faster
  26. Points rebalanced
  27. Minigun
  28. Base damage: 7 → 12
  29. Ammo capacity: 300 → 200
  30.  Augmentation “Golden Shield”
  31. Bonus limit: 85% → 80%
  32. Bonus per 100 tokens: 5% → 1%
  33.  Augmentation “Bulwark Protocol”
  34. Ally healing on parry: 5% → 25%
  35. Bar Prices
  36. Bottomless Pit: 500 → 400
  37. Clear Sky: 400 → 250
  38. Mutator “The Last Light”
  39. Temporarily disabled
  40. Laser traps
  41. Slowed (again)
  42. Blur
  43. Damage over time from status effects no longer resets attack chains
  44. Damage over time from status effects no longer triggers torso explosions
  45. Removed Aerodynamic Design augmentation
  46. Added a new augmentation: Ghost Synchronicity – ghost copies now inherit all of Morgan’s bonuses to movement and attack speed
  47. Dev Comment: A QoL change — the removed augmentation’s effect is now applied by default, and the slot has been repurposed for a new augmentation
  48. Thundergod
  49. Heart’s resurrection energy cost increased: 3 → 5
  50. Power Flow augmentation reworked – new effect: Triples the energy gain rate
  51. Miscellaneous
  52. A “Stuck” button is now available in the pause menu during combat – it teleports the player and enemies to appropriate positions
  53. Fixed a bug preventing Stage 3 from appearing in Endless Mode
  54. Fixed a bug that allowed entering the helicopter after encountering Novak in endless mode
  55. Fixed a bug where combat mods weren't generating properly
  56. Updated Gunslinger agent’s attack animations
  57. Updated light and heavy attack animations for dual-wield weapons (bats, swords)
  58. Fixed a bug where Source Slenders could spawn after room completion
  59. Fixed a bug where Ricochet Rounds caused bullets to hit allies
  60. Fixed lighting issues in Arena 2
  61. Updated several sound effects
  62.  
  63. Update v20250617:
  64. Fixed endless scores from enemy kills after resuming the game.
  65. Fixed endless scores UI not updating properly after completing a room.
  66. Fixed meditation-like event screens not responding correctly to gamepad input.
  67. Fixed a bug where declining a mutation increased negative effects. It now increases only positive effects.
  68. Fixed Gunslinger legs — they now properly drop ammo from AoE melee attacks.
  69. Fixed Reaper IV mutation not increasing attack speed as intended.
  70.  
  71. Update v20250615:
  72. Agents now correctly drop implants after players complete Arena 3 and enter the Tower.
  73.  
  74. Update v20250614:
  75. Endless Mode
  76. After defeating Novak, you can now continue your run in Endless Mode to truly test your build.
  77. How far can you go? How high can you climb on the leaderboard?
  78. New Arenas
  79. Two new arenas have been added! One throws you into chaotic fights against agent hordes, and the other is a full-on boss rush. Clear these challenges to unlock two new skins for Morgan:
  80. Medical Worker
  81. Bureaucrat
  82. Major Changes
  83. Fixed a bug causing enemy attack frequency to scale incorrectly with level. Enemy attack speed has been fully rebalanced.
  84. Increased movement speed for Morgan and all enemies by 15–30%, making tower traversal during combat feel more fluid.
  85. Whisper
  86. Fixed the issue that spawned the boss on the first difficulty with a higher level than intended.
  87. Fixed a bug that caused Whisper’s mirrors to always spawn at level 1.
  88. Fixed a bug that allowed Spinner-mine to one-shot Whisper’s mirrors.
  89. Asteroid
  90. Fixed the issue that spawned the boss on the first difficulty with a higher level than intended.
  91. Base HP increased by +400.
  92. Source Rework
  93. All 7 Source Implants have been reworked.
  94. Removed all debuffs and individual summon effects.
  95. Implants now grant global synergistic effects with game-breaking potential.
  96. Improved target selection logic — bosses and enemies now won’t ignore the player.
  97. Allies attack more frequently.
  98. Removed Augmentations
  99. Family Sharing I–V
  100. Recycling Protocol
  101. Deadeye Protocol
  102. Sacred Protocol
  103. Plague Protocol
  104. Matriarch Module
  105. Complete Symbiosis
  106. New Augmentations
  107. Bleeding Core
  108. Grave Forge
  109. Contagion Core
  110. Rebirth Protocol
  111. Swarm Surge
  112. Easier Conditions for Augmentations
  113. Generator Protocol
  114. Bulwark Protocol
  115. Combo Protocol
  116. Augmentation Tweaks
  117. Generator Protocol
  118. Duration: 10s → 20s
  119. Bonus Electric Damage: 10 → 15
  120. Bulwark Protocol
  121. Revive Speed Boost: 5s → 10s
  122. Sovereign Update
  123. Easier Conditions for Augmentations
  124. Golden Shield
  125. Golden Chain
  126. Golden Chalice
  127. Golden Gun
  128. Golden Scabbard
  129. Golden Standard
  130. Golden Rod
  131. Augmentations Balance
  132. Spoils of War token bonus: 20% → 15%
  133. Golden Chalice status accumulation: 10% → 5%
  134. Golden Shield damage resistance cap: 75% → 85%
  135. Eternal Regalia activation time: 30s → 20s
  136. Mutator Tweaks
  137. Berserk Rage damage per hit taken: 5% → 10%
  138. Reaper II damage bonus: 25% → 20%
  139. Reaper V
  140. Damage Bonus: 10% → 15%
  141. HP Penalty: -20% → -25%
  142. Reaper VI movement speed penalty: -20% → -15%
  143. Exploder Bot Update
  144. The bot now explodes faster but within a smaller radius.
  145. Movement speed has been increased.
  146. Bots now appear slightly more often and in larger numbers.
  147. Miscellaneous
  148. On difficulty 1, the second Agent now appears in room 5 instead of 6 in Streets and Labs.
  149. Rubber Hammer crit damage multiplier: 20 → 30
  150. Dev Comment: It’s a rubber hammer, and it’s not the most powerful weapon in the game?.. We’ll fix that!
  151. Guardian synergy starting bonus: 1% → 5%
  152. Various localization and description fixes.
  153. Potential fix for a softlock when falling under the arena.
  154. Fixed softlocks in Labs.
  155. Fixed an issue where weapon particles would trigger when attacking the air.
  156. Updated AoE damage logic for enemy projectiles.
  157. Fixed an issue where the game would not load after being minimized during loading.
  158. Animations & Visuals
  159. Added spawn animations for:
  160. Greatsword Agent
  161. Fenrir Agent
  162. Loader Robot
  163. Improved projectile VFX for HPS-13 “Seeker” SMG.
  164. Added unique impact VFX for KSS-04 “Icer” shotgun.
  165. Enemies no longer rotate toward Morgan during death animations.
  166. Fixed decapitation visuals for Spike and Ripper.
  167. Corrected Spike’s arm dismemberment animation.
  168. Fixed torso physics on Bandit.
  169. Added a new combo finisher for lighter greatswords.
  170. Added a new attack animation for Asteroid for more visual variety.
  171.  
  172. Update v20250530:
  173. Major Bug Fix
  174. Fixed a critical bug that caused the game to crash when pressing "Play Game." Enjoy a smoother experience!
  175. Balance Changes
  176. Blur
  177. Secondary stats now provide more speed: 5% → 10%
  178. Fire damage bonus from attack chain increased: 0.1% → 0.3%
  179. Slow motion from Blur Spine reduced: 40/50/60/70% → 20/25/30/40%
  180. Attack chain duration bonus from major synergy increased: +1s → +3s
  181. Fenrir
  182. Altars now count all deaths in the zone.
  183. Gunslinger
  184. Knives from the left hand now travel farther, no longer getting stuck mid-air, and reliably fly toward walls.
  185. Source
  186. Source implants now grant stronger bonuses when combined with other implants.
  187. Allied health has decreased, but their damage has increased.
  188. Thundergod
  189. Thunderstorm Attractor augmentation now summons lightning instead of just buffing it.
  190. Free Spark now has a new effect: Restores 10% of battery after killing an enemy.
  191. Remedium
  192. Removed health bonus from Remedium secondary stats.
  193. Right Hand poison buildup from attacks increased: 10 → 40
  194. Left Hand poison buildup from blocking increased: 20 → 40
  195. Dev Comment: Remedium was too tanky without meaningful early-game damage options. These changes provide more offensive tools earlier in the game.
  196. Guardian
  197. Removed the outdated part of the minor synergy:
  198. “You receive positive status effects of your allies, while allies receive yours.”
  199. New major synergy effect:
  200. Each shield increases melee damage by 1%. This bonus increases by 1% per shield.
  201. Dev Comment: These changes remove outdated effects and introduce much-needed late-game damage scaling for the set.
  202. Sovereign
  203. Swapped the effects of the minor and major synergies.
  204. Combat
  205. Dash attack damage reduced.
  206. Combo attack damage increased for:
  207. Ankhil
  208. Balmung
  209. Gáe Bolg
  210. Gan Jiang
  211. Mjölnir
  212. Kusanagi
  213. Dev Comment: We want to keep dash attacks primarily as movement tools while rewarding players for engaging in close combat and executing combos.
  214. Enemies
  215. Disabled Loader’s gravity pull attack to prevent softlocks.
  216. Chemist explosion now has a trigger chance; radius and timing adjusted.
  217. Incubator projectile now travels faster, but is less magnetic to targets.
  218. Weapon Mods
  219. Death Bonus effect reduced: 3% → 1%
  220. Fortune Matrix nerfed: 0.25/0.5/0.75/1% per token → 0.1/0.2/0.3/0.4%
  221. Disabled the following melee mods:
  222. Awaken Rage
  223. Awaken Defense
  224. Awaken Blood
  225. Awaken Life
  226. Awaken Symbiosis
  227. Transcend Rage
  228. Transcend Defense
  229. Transcend Blood
  230. Transcend Life
  231. Transcend Symbiosis
  232. Dev Comment: These mods cluttered loot drops and had minimal impact. Disabling them improves the overall quality of high-rarity weapons.
  233. Traps
  234. Laser: lasts longer, moves slower, deals more damage.
  235. Flamethrower: duration increased.
  236. Hand trap: more accurate, hits for longer.
  237. Dev Comment: These changes improve clarity and fairness when dealing with traps.
  238.  Other Changes
  239. Implant primary stats (such as shields from Guardian or energy from Thundergod) are now unlocked from the beginning of the game.
  240. Ammo Drops perk is nerfed: 15 ammo → 10 ammo
  241. Enemy level increased in stages 2 and 3 on difficulties 6 and 7
  242. Smoothed difficulty curve between floor 1 end and floor 2 middle
  243. The Second Wind super attack is now locked until the beginning of the first fight
  244. Russian Roulette can no longer kill the player and now leaves them at 1 health instead
  245. - Safe rewards adjusted:
  246. - Tokens: 150 → 120
  247. - Ammo: 150 → 100
  248. Player now repels allies when moving
  249. Increased max FOV for ultra-wide screens
  250. New UI for the start and end of combat animations
  251. Soldiers now have an alternative model
  252. Animations
  253. Updated block-break animations for several enemies
  254. Tweaked knife attack animations
  255. New dismemberment death animations
  256. Updated animation for Agent Fenrir
  257. Improved asteroid visuals and animation
  258. Polished heavy sword animations
  259. Updated Lancer visual effects
  260.  Fixes
  261. Fixed damage types for Generator Protocol, Golden Rod, and Thunderdome augmentations
  262. Fixed Thunderdome math calculations
  263. Fixed critical hits on heavy hitters
  264. Fixed Prevention Wearout weapon mod
  265. Fixed several localization bugs
  266. Fixed spike dodge behavior
  267. Whisper Arena intro lighting now only plays once
  268. Prevented players from getting stuck on traps
  269. Fixed secondary explosions from Ki Explosion harming allies
  270. Trap decals now properly appear beneath traps
  271. Ammo on Demand perk no longer drops duplicate boxes
  272. Fixed an issue where the suicide bot loader could use gravity pull
  273. Fixed Mine Launcher spawning all mines in one place
  274. Fixed an issue that prevented the Long-Term Investment mutation from appearing at the beginning of the run.
  275.  
  276. Update v20250516:
  277. Gameplay changes
  278. Status effect tick damage can no longer kill the player — it no longer deals damage when the player has 1 health.
  279. Dev Comment: Dying from status effects was one of the most frustrating experiences. With this change, status effects should feel fairer to players.
  280. Status explosions now deal more damage to enemies.
  281. Enemies now have higher levels on difficulties 2 through 7, providing a more engaging challenge.
  282. Adjusted the difficulty curve at the end of Floor 2 and the beginning of Floor 3 to smooth out a difficulty spike.
  283. The "Organic Tissue" augmentation now heals from the last two hits instead of three.
  284. Removed the "Efficient Exchange" perk.
  285. Dev Comment: "Organic Tissue" and "Efficient Exchange" rewarded passive gameplay, such as standing AFK out of combat. This created unengaging playstyles, so we’re addressing this issue in this and the next patch.
  286. Buffed the following mutators:
  287. - Brawler
  288. - Patience
  289. - Defensive Overcharge
  290. - Berserker Rage
  291. - The Last Light
  292. - Glass Cannon
  293. - Bloodhunt
  294. - Tesla Adept
  295. - Energy Surge
  296. - Status Overload
  297. - Bladerunner
  298. - Glassforged
  299. - Digital Mirage I
  300. - Digital Mirage II
  301. - Digital Mirage III
  302. - Reaper III
  303. - Reaper IV
  304. - Reaper VI
  305. - Reaper VII
  306. - Deadeye II
  307. - Deadeye III
  308. - Deadeye V
  309. - Aegis Shield System III
  310. - Aegis Shield System IV
  311. - Steelblood IV
  312. Dev Comment: Mutators should now feel like real power boosts instead of unfavorable trade-offs.
  313. Removed "Elite Bodyguards" mutator until further rework.
  314. Slightly increased the reload cost of the Gauss Revolver.
  315. Nerfed Gunslinger augmentations:
  316. - Quick Reload
  317. - Quick Draw
  318. - Full Metal Jacket
  319. - One Machine Army
  320. Dev Comment: These high-end augmentations were a bit too strong and made the Gunslinger overpowered too quickly. The set can still reach a "broken" state, but now it won’t escalate as fast and won’t one-shot the final boss.
  321. Reduced number of Drone Factories and Incubators in encounters.
  322. Fenrir Minor Synergy now has an increased chance to drop health pickups.
  323. Fenrir altars now drop melee weapon pickups instead of health packs.
  324. Dev Comment: These Fenrir changes should make the set more stable and less dependent on RNG for melee weapon drops.
  325. Reduced horizontal recoil deviation; overall recoil on some weapons has been lowered.
  326. Removed the "Integrator" melee weapon mod.
  327. Blur Heart now requires a smaller attack chain to trigger healing.
  328. IMPROVEMENTS:
  329. Chemist Balloon Explosion – Updated logic for more predictable chaos
  330. Enemy AI Tweak – Attack commitments! Enemies can no longer swap targets mid-swing
  331. Weapon Recoil 2.0 – Smoother shooting physics
  332. HUD Upgrade – Critical info now bigger & bolder
  333. Reset Progress – Added hold-to-confirm (no more tragic misclicks)
  334. Cutter Abilities – Rebalanced weight system
  335. Steam Deck – Disabled annoying feedback hints
  336. BUG FIXES:
  337. Cinematic Safety
  338. Fixed deaths during safe cutscenes
  339. Turrets no longer fire during dramatic moments
  340. Progress Blockers
  341. Meditation softlock erased
  342. Negative max health glitch patched
  343. Annoyances Removed
  344. Duplicate notifications silenced
  345. Inga’s repeated phrases reduced
  346. Roulette spin after reward fixed
  347. Text & UI
  348. Incorrect descriptions rewritten
  349. Super Strike gamepad hint corrected
  350. Implant upgrade stats now display properly
  351. Balance & Behavior
  352. Universal Remedium regeneration fixed
  353. Equilibrium perk won’t harm allies anymore
  354. Dual Heatstorm sidearms stats recalibrated
  355. Character Issues
  356. Novak no longer eternally stuck in "Saint Mode"
  357. Whisper no longer stuck after Dead
  358. Gunslinger drones don't stugger bosses
  359.  
  360. Update v20250511:
  361. The Most Important Fixes:
  362. Fixed video playback issues on Steam Deck (affects cutscenes and tutorials).
  363. Fixed numerous cases where the protagonist would permanently freeze when attempting a jump attack.
  364. Updated the Mac version to include all previous updates.
  365. Other Improvements:
  366. Fixed the incorrect hint for the Super Move button on gamepad (showed LT instead of RB).
  367. Fixed several typos in Russian localization.
  368. Added 2 new bandit models for visual variety.
  369. Fixed Source implant kit allies spawning in inaccessible locations (in Arena).
  370. Fixed allied enemies spawned by the Incubator in the Arena living indefinitely.
  371.  
  372. Update v20250507:
  373. Arena is no longer endless – it now ends after the 30th trial. We already work on separate endless mode and soon will release!
  374. Added all three bosses to the Arena mode.
  375. Renamed the progress reset button again (previously labeled "New Game").
  376. Improved enemy targeting logic when player allies are present (enemies won’t ignore you now).
  377. Fixed infinite ally stacking from the Source implant in Arena.
  378. Slightly polished some HUD animations.
  379. Fixed button display issues when selecting keybindings in non-English languages.
  380.  
  381. Update v20250506:
  382. Major Changes:
  383. Controller Layout Selection – Added the option to choose between two preset control schemes (currently, only the dodge button is remapped). Full customization will come in future updates.
  384. Toggle Subtitles On/Off – Players can now enable/disable subtitles for the announcer, AI assistant, and story cutscenes.
  385. Character Names in Subtitles – Story cutscenes now display character names. Spoiler: You might not have noticed, but one of them is Volkov. This is no coincidence...
  386.  
  387.  
  388. Improvements:
  389. Minor UI/UX fixes across several screens.
  390. Updated status effect displays in the Database and weapon stats.
  391. Changed the text on the "New Game" button and its warning message to be clearer, preventing accidental progress loss. (More substantial changes are planned for the future.)
  392. Enemy drones now self-destruct when the trial ends.
  393.  
  394.  
  395. Bug Fixes:
  396. Fixed an enemy reaction bug where they would counterattack immediately after a parry if the player dodged.
  397. Fixed the "Piercing" weapon mod, which could damage allies.
  398. Adjusted Cutter's behavior at long range.
  399. The "Bomb" status now only damages the affected target and their allies.
  400. The Loader Robot no longer attempts to pull in targets it shouldn't.
  401. Added a healing aura for the Chemist from the "Source" legs.
  402. Fixed the Drone Factory's ragdoll (now correctly shows an explosion).
  403. Added a warning circle when the Chemist is about to explode after a canister hit.
  404. Fixed an issue where Sovereign's head wouldn’t damage agents.
  405. Adjusted subtitle timing in the 4th cutscene.
  406.  
  407. Update v20250503:
  408. Fixed a bug preventing video settings from applying on Mac
  409. Enemies no longer get stuck behind fences or on spawn points (in most cases).
  410. The Host’s presence has been rebalanced – now a bit less intrusive.
  411. Added a 5-second delay before the "New Game" button activates – reducing accidental clicks.
  412.  
  413. Update v20250501:
  414. Major Changes
  415. Added end credits
  416. Fixed video cutscenes for difficulty levels 6 and 7
  417. Corrected soundtracks for video cutscenes
  418. Bug Fixes
  419. Fixed Linked Armor augmentation
  420. Fixed Iron Fist and Ki Explosion not penetrating Lancer’s shield
  421. Fixed music disappearing when exiting the arena
  422. Fixed Sovereign features being incorrectly disabled with the Brawler mutation (which disables ranged weapons)
  423. Fixed Defective Implants mutation affecting couriers
  424. Fixed issues with ranged weapon mods and upgrades for the Gunslinger’s right-hand revolver
  425. Fixed sidearm selection screen for the Gunslinger’s right-hand revolver
  426. Small Improvements
  427. Adjusted hit reactions when breaking enemy blocks to better differentiate them from regular hit reactions
  428. Tweaked hit stops for Gromila’s attacks and the two-handed sword’s combo finisher
  429. Enhanced effects for piercing attacks and fixed minor related bugs
  430. Replaced Asteroid’s charge dash effects (yellow highlight) with red
  431. Improved sound mastering