- Update v20250626:
- Novak
- Novak got serious upgrades:
- Saint Rain attack reworked
- Charged attacks no longer leave energy clouds
- Charged Vertical Strike now launches a damaging wave
- After a Dash, Novak can perform Charged Vertical Strike
- Base attacks can now be performed as combos
- Railgun attacks now include an extra effect to better telegraph timing
- Damage, cooldowns, shield cost, and weights of most attacks rebalanced
- Spawn position adjusted
- On first boss difficulty (Towers 1–5), Novak’s primary color changed to orange
- Stage 2 now starts slightly earlier
- Fixed an issue where some attacks were extremely rare
- Fixed an issue where DoT status damage could cancel Novak’s flight
- Fixed an issue where the melee strike in the railgun combo couldn't be parried
- Novak Comment: You had your fun. Now it’s my time :)
- Balance
- Second Wind status updates:
- 3 burning swords: Regeneration → Protection
- 4 burning swords: Vampirism → Regeneration
- 5 burning swords: Symbiosis → Vampirism
- Endless Mode
- Reduced risk of one-shots
- Difficulty scales faster
- Points rebalanced
- Minigun
- Base damage: 7 → 12
- Ammo capacity: 300 → 200
- Augmentation “Golden Shieldâ€
- Bonus limit: 85% → 80%
- Bonus per 100 tokens: 5% → 1%
- Augmentation “Bulwark Protocolâ€
- Ally healing on parry: 5% → 25%
- Bar Prices
- Bottomless Pit: 500 → 400
- Clear Sky: 400 → 250
- Mutator “The Last Lightâ€
- Temporarily disabled
- Laser traps
- Slowed (again)
- Blur
- Damage over time from status effects no longer resets attack chains
- Damage over time from status effects no longer triggers torso explosions
- Removed Aerodynamic Design augmentation
- Added a new augmentation: Ghost Synchronicity – ghost copies now inherit all of Morgan’s bonuses to movement and attack speed
- Dev Comment: A QoL change — the removed augmentation’s effect is now applied by default, and the slot has been repurposed for a new augmentation
- Thundergod
- Heart’s resurrection energy cost increased: 3 → 5
- Power Flow augmentation reworked – new effect: Triples the energy gain rate
- Miscellaneous
- A “Stuck†button is now available in the pause menu during combat – it teleports the player and enemies to appropriate positions
- Fixed a bug preventing Stage 3 from appearing in Endless Mode
- Fixed a bug that allowed entering the helicopter after encountering Novak in endless mode
- Fixed a bug where combat mods weren't generating properly
- Updated Gunslinger agent’s attack animations
- Updated light and heavy attack animations for dual-wield weapons (bats, swords)
- Fixed a bug where Source Slenders could spawn after room completion
- Fixed a bug where Ricochet Rounds caused bullets to hit allies
- Fixed lighting issues in Arena 2
- Updated several sound effects
- Update v20250617:
- Fixed endless scores from enemy kills after resuming the game.
- Fixed endless scores UI not updating properly after completing a room.
- Fixed meditation-like event screens not responding correctly to gamepad input.
- Fixed a bug where declining a mutation increased negative effects. It now increases only positive effects.
- Fixed Gunslinger legs — they now properly drop ammo from AoE melee attacks.
- Fixed Reaper IV mutation not increasing attack speed as intended.
- Update v20250615:
- Agents now correctly drop implants after players complete Arena 3 and enter the Tower.
- Update v20250614:
- Endless Mode
- After defeating Novak, you can now continue your run in Endless Mode to truly test your build.
- How far can you go? How high can you climb on the leaderboard?
- New Arenas
- Two new arenas have been added! One throws you into chaotic fights against agent hordes, and the other is a full-on boss rush. Clear these challenges to unlock two new skins for Morgan:
- Medical Worker
- Bureaucrat
- Major Changes
- Fixed a bug causing enemy attack frequency to scale incorrectly with level. Enemy attack speed has been fully rebalanced.
- Increased movement speed for Morgan and all enemies by 15–30%, making tower traversal during combat feel more fluid.
- Whisper
- Fixed the issue that spawned the boss on the first difficulty with a higher level than intended.
- Fixed a bug that caused Whisper’s mirrors to always spawn at level 1.
- Fixed a bug that allowed Spinner-mine to one-shot Whisper’s mirrors.
- Asteroid
- Fixed the issue that spawned the boss on the first difficulty with a higher level than intended.
- Base HP increased by +400.
- Source Rework
- All 7 Source Implants have been reworked.
- Removed all debuffs and individual summon effects.
- Implants now grant global synergistic effects with game-breaking potential.
- Improved target selection logic — bosses and enemies now won’t ignore the player.
- Allies attack more frequently.
- Removed Augmentations
- Family Sharing I–V
- Recycling Protocol
- Deadeye Protocol
- Sacred Protocol
- Plague Protocol
- Matriarch Module
- Complete Symbiosis
- New Augmentations
- Bleeding Core
- Grave Forge
- Contagion Core
- Rebirth Protocol
- Swarm Surge
- Easier Conditions for Augmentations
- Generator Protocol
- Bulwark Protocol
- Combo Protocol
- Augmentation Tweaks
- Generator Protocol
- Duration: 10s → 20s
- Bonus Electric Damage: 10 → 15
- Bulwark Protocol
- Revive Speed Boost: 5s → 10s
- Sovereign Update
- Easier Conditions for Augmentations
- Golden Shield
- Golden Chain
- Golden Chalice
- Golden Gun
- Golden Scabbard
- Golden Standard
- Golden Rod
- Augmentations Balance
- Spoils of War token bonus: 20% → 15%
- Golden Chalice status accumulation: 10% → 5%
- Golden Shield damage resistance cap: 75% → 85%
- Eternal Regalia activation time: 30s → 20s
- Mutator Tweaks
- Berserk Rage damage per hit taken: 5% → 10%
- Reaper II damage bonus: 25% → 20%
- Reaper V
- Damage Bonus: 10% → 15%
- HP Penalty: -20% → -25%
- Reaper VI movement speed penalty: -20% → -15%
- Exploder Bot Update
- The bot now explodes faster but within a smaller radius.
- Movement speed has been increased.
- Bots now appear slightly more often and in larger numbers.
- Miscellaneous
- On difficulty 1, the second Agent now appears in room 5 instead of 6 in Streets and Labs.
- Rubber Hammer crit damage multiplier: 20 → 30
- Dev Comment: It’s a rubber hammer, and it’s not the most powerful weapon in the game?.. We’ll fix that!
- Guardian synergy starting bonus: 1% → 5%
- Various localization and description fixes.
- Potential fix for a softlock when falling under the arena.
- Fixed softlocks in Labs.
- Fixed an issue where weapon particles would trigger when attacking the air.
- Updated AoE damage logic for enemy projectiles.
- Fixed an issue where the game would not load after being minimized during loading.
- Animations & Visuals
- Added spawn animations for:
- Greatsword Agent
- Fenrir Agent
- Loader Robot
- Improved projectile VFX for HPS-13 “Seeker†SMG.
- Added unique impact VFX for KSS-04 “Icer†shotgun.
- Enemies no longer rotate toward Morgan during death animations.
- Fixed decapitation visuals for Spike and Ripper.
- Corrected Spike’s arm dismemberment animation.
- Fixed torso physics on Bandit.
- Added a new combo finisher for lighter greatswords.
- Added a new attack animation for Asteroid for more visual variety.
- Update v20250530:
- Major Bug Fix
- Fixed a critical bug that caused the game to crash when pressing "Play Game." Enjoy a smoother experience!
- Balance Changes
- Blur
- Secondary stats now provide more speed: 5% → 10%
- Fire damage bonus from attack chain increased: 0.1% → 0.3%
- Slow motion from Blur Spine reduced: 40/50/60/70% → 20/25/30/40%
- Attack chain duration bonus from major synergy increased: +1s → +3s
- Fenrir
- Altars now count all deaths in the zone.
- Gunslinger
- Knives from the left hand now travel farther, no longer getting stuck mid-air, and reliably fly toward walls.
- Source
- Source implants now grant stronger bonuses when combined with other implants.
- Allied health has decreased, but their damage has increased.
- Thundergod
- Thunderstorm Attractor augmentation now summons lightning instead of just buffing it.
- Free Spark now has a new effect: Restores 10% of battery after killing an enemy.
- Remedium
- Removed health bonus from Remedium secondary stats.
- Right Hand poison buildup from attacks increased: 10 → 40
- Left Hand poison buildup from blocking increased: 20 → 40
- Dev Comment: Remedium was too tanky without meaningful early-game damage options. These changes provide more offensive tools earlier in the game.
- Guardian
- Removed the outdated part of the minor synergy:
- “You receive positive status effects of your allies, while allies receive yours.â€
- New major synergy effect:
- Each shield increases melee damage by 1%. This bonus increases by 1% per shield.
- Dev Comment: These changes remove outdated effects and introduce much-needed late-game damage scaling for the set.
- Sovereign
- Swapped the effects of the minor and major synergies.
- Combat
- Dash attack damage reduced.
- Combo attack damage increased for:
- Ankhil
- Balmung
- Gáe Bolg
- Gan Jiang
- Mjölnir
- Kusanagi
- Dev Comment: We want to keep dash attacks primarily as movement tools while rewarding players for engaging in close combat and executing combos.
- Enemies
- Disabled Loader’s gravity pull attack to prevent softlocks.
- Chemist explosion now has a trigger chance; radius and timing adjusted.
- Incubator projectile now travels faster, but is less magnetic to targets.
- Weapon Mods
- Death Bonus effect reduced: 3% → 1%
- Fortune Matrix nerfed: 0.25/0.5/0.75/1% per token → 0.1/0.2/0.3/0.4%
- Disabled the following melee mods:
- Awaken Rage
- Awaken Defense
- Awaken Blood
- Awaken Life
- Awaken Symbiosis
- Transcend Rage
- Transcend Defense
- Transcend Blood
- Transcend Life
- Transcend Symbiosis
- Dev Comment: These mods cluttered loot drops and had minimal impact. Disabling them improves the overall quality of high-rarity weapons.
- Traps
- Laser: lasts longer, moves slower, deals more damage.
- Flamethrower: duration increased.
- Hand trap: more accurate, hits for longer.
- Dev Comment: These changes improve clarity and fairness when dealing with traps.
- Other Changes
- Implant primary stats (such as shields from Guardian or energy from Thundergod) are now unlocked from the beginning of the game.
- Ammo Drops perk is nerfed: 15 ammo → 10 ammo
- Enemy level increased in stages 2 and 3 on difficulties 6 and 7
- Smoothed difficulty curve between floor 1 end and floor 2 middle
- The Second Wind super attack is now locked until the beginning of the first fight
- Russian Roulette can no longer kill the player and now leaves them at 1 health instead
- - Safe rewards adjusted:
- - Tokens: 150 → 120
- - Ammo: 150 → 100
- Player now repels allies when moving
- Increased max FOV for ultra-wide screens
- New UI for the start and end of combat animations
- Soldiers now have an alternative model
- Animations
- Updated block-break animations for several enemies
- Tweaked knife attack animations
- New dismemberment death animations
- Updated animation for Agent Fenrir
- Improved asteroid visuals and animation
- Polished heavy sword animations
- Updated Lancer visual effects
- Fixes
- Fixed damage types for Generator Protocol, Golden Rod, and Thunderdome augmentations
- Fixed Thunderdome math calculations
- Fixed critical hits on heavy hitters
- Fixed Prevention Wearout weapon mod
- Fixed several localization bugs
- Fixed spike dodge behavior
- Whisper Arena intro lighting now only plays once
- Prevented players from getting stuck on traps
- Fixed secondary explosions from Ki Explosion harming allies
- Trap decals now properly appear beneath traps
- Ammo on Demand perk no longer drops duplicate boxes
- Fixed an issue where the suicide bot loader could use gravity pull
- Fixed Mine Launcher spawning all mines in one place
- Fixed an issue that prevented the Long-Term Investment mutation from appearing at the beginning of the run.
- Update v20250516:
- Gameplay changes
- Status effect tick damage can no longer kill the player — it no longer deals damage when the player has 1 health.
- Dev Comment: Dying from status effects was one of the most frustrating experiences. With this change, status effects should feel fairer to players.
- Status explosions now deal more damage to enemies.
- Enemies now have higher levels on difficulties 2 through 7, providing a more engaging challenge.
- Adjusted the difficulty curve at the end of Floor 2 and the beginning of Floor 3 to smooth out a difficulty spike.
- The "Organic Tissue" augmentation now heals from the last two hits instead of three.
- Removed the "Efficient Exchange" perk.
- Dev Comment: "Organic Tissue" and "Efficient Exchange" rewarded passive gameplay, such as standing AFK out of combat. This created unengaging playstyles, so we’re addressing this issue in this and the next patch.
- Buffed the following mutators:
- - Brawler
- - Patience
- - Defensive Overcharge
- - Berserker Rage
- - The Last Light
- - Glass Cannon
- - Bloodhunt
- - Tesla Adept
- - Energy Surge
- - Status Overload
- - Bladerunner
- - Glassforged
- - Digital Mirage I
- - Digital Mirage II
- - Digital Mirage III
- - Reaper III
- - Reaper IV
- - Reaper VI
- - Reaper VII
- - Deadeye II
- - Deadeye III
- - Deadeye V
- - Aegis Shield System III
- - Aegis Shield System IV
- - Steelblood IV
- Dev Comment: Mutators should now feel like real power boosts instead of unfavorable trade-offs.
- Removed "Elite Bodyguards" mutator until further rework.
- Slightly increased the reload cost of the Gauss Revolver.
- Nerfed Gunslinger augmentations:
- - Quick Reload
- - Quick Draw
- - Full Metal Jacket
- - One Machine Army
- Dev Comment: These high-end augmentations were a bit too strong and made the Gunslinger overpowered too quickly. The set can still reach a "broken" state, but now it won’t escalate as fast and won’t one-shot the final boss.
- Reduced number of Drone Factories and Incubators in encounters.
- Fenrir Minor Synergy now has an increased chance to drop health pickups.
- Fenrir altars now drop melee weapon pickups instead of health packs.
- Dev Comment: These Fenrir changes should make the set more stable and less dependent on RNG for melee weapon drops.
- Reduced horizontal recoil deviation; overall recoil on some weapons has been lowered.
- Removed the "Integrator" melee weapon mod.
- Blur Heart now requires a smaller attack chain to trigger healing.
- IMPROVEMENTS:
- Chemist Balloon Explosion – Updated logic for more predictable chaos
- Enemy AI Tweak – Attack commitments! Enemies can no longer swap targets mid-swing
- Weapon Recoil 2.0 – Smoother shooting physics
- HUD Upgrade – Critical info now bigger & bolder
- Reset Progress – Added hold-to-confirm (no more tragic misclicks)
- Cutter Abilities – Rebalanced weight system
- Steam Deck – Disabled annoying feedback hints
- BUG FIXES:
- Cinematic Safety
- Fixed deaths during safe cutscenes
- Turrets no longer fire during dramatic moments
- Progress Blockers
- Meditation softlock erased
- Negative max health glitch patched
- Annoyances Removed
- Duplicate notifications silenced
- Inga’s repeated phrases reduced
- Roulette spin after reward fixed
- Text & UI
- Incorrect descriptions rewritten
- Super Strike gamepad hint corrected
- Implant upgrade stats now display properly
- Balance & Behavior
- Universal Remedium regeneration fixed
- Equilibrium perk won’t harm allies anymore
- Dual Heatstorm sidearms stats recalibrated
- Character Issues
- Novak no longer eternally stuck in "Saint Mode"
- Whisper no longer stuck after Dead
- Gunslinger drones don't stugger bosses
- Update v20250511:
- The Most Important Fixes:
- Fixed video playback issues on Steam Deck (affects cutscenes and tutorials).
- Fixed numerous cases where the protagonist would permanently freeze when attempting a jump attack.
- Updated the Mac version to include all previous updates.
- Other Improvements:
- Fixed the incorrect hint for the Super Move button on gamepad (showed LT instead of RB).
- Fixed several typos in Russian localization.
- Added 2 new bandit models for visual variety.
- Fixed Source implant kit allies spawning in inaccessible locations (in Arena).
- Fixed allied enemies spawned by the Incubator in the Arena living indefinitely.
- Update v20250507:
- Arena is no longer endless – it now ends after the 30th trial. We already work on separate endless mode and soon will release!
- Added all three bosses to the Arena mode.
- Renamed the progress reset button again (previously labeled "New Game").
- Improved enemy targeting logic when player allies are present (enemies won’t ignore you now).
- Fixed infinite ally stacking from the Source implant in Arena.
- Slightly polished some HUD animations.
- Fixed button display issues when selecting keybindings in non-English languages.
- Update v20250506:
- Major Changes:
- Controller Layout Selection – Added the option to choose between two preset control schemes (currently, only the dodge button is remapped). Full customization will come in future updates.
- Toggle Subtitles On/Off – Players can now enable/disable subtitles for the announcer, AI assistant, and story cutscenes.
- Character Names in Subtitles – Story cutscenes now display character names. Spoiler: You might not have noticed, but one of them is Volkov. This is no coincidence...
- Improvements:
- Minor UI/UX fixes across several screens.
- Updated status effect displays in the Database and weapon stats.
- Changed the text on the "New Game" button and its warning message to be clearer, preventing accidental progress loss. (More substantial changes are planned for the future.)
- Enemy drones now self-destruct when the trial ends.
- Bug Fixes:
- Fixed an enemy reaction bug where they would counterattack immediately after a parry if the player dodged.
- Fixed the "Piercing" weapon mod, which could damage allies.
- Adjusted Cutter's behavior at long range.
- The "Bomb" status now only damages the affected target and their allies.
- The Loader Robot no longer attempts to pull in targets it shouldn't.
- Added a healing aura for the Chemist from the "Source" legs.
- Fixed the Drone Factory's ragdoll (now correctly shows an explosion).
- Added a warning circle when the Chemist is about to explode after a canister hit.
- Fixed an issue where Sovereign's head wouldn’t damage agents.
- Adjusted subtitle timing in the 4th cutscene.
- Update v20250503:
- Fixed a bug preventing video settings from applying on Mac
- Enemies no longer get stuck behind fences or on spawn points (in most cases).
- The Host’s presence has been rebalanced – now a bit less intrusive.
- Added a 5-second delay before the "New Game" button activates – reducing accidental clicks.
- Update v20250501:
- Major Changes
- Added end credits
- Fixed video cutscenes for difficulty levels 6 and 7
- Corrected soundtracks for video cutscenes
- Bug Fixes
- Fixed Linked Armor augmentation
- Fixed Iron Fist and Ki Explosion not penetrating Lancer’s shield
- Fixed music disappearing when exiting the arena
- Fixed Sovereign features being incorrectly disabled with the Brawler mutation (which disables ranged weapons)
- Fixed Defective Implants mutation affecting couriers
- Fixed issues with ranged weapon mods and upgrades for the Gunslinger’s right-hand revolver
- Fixed sidearm selection screen for the Gunslinger’s right-hand revolver
- Small Improvements
- Adjusted hit reactions when breaking enemy blocks to better differentiate them from regular hit reactions
- Tweaked hit stops for Gromila’s attacks and the two-handed sword’s combo finisher
- Enhanced effects for piercing attacks and fixed minor related bugs
- Replaced Asteroid’s charge dash effects (yellow highlight) with red
- Improved sound mastering