- PengPong 1.1 Major Update Announcement
- Penghello, everyone! It’s been a while!
- PengPong launched in the summer, and now winter is here. It’s penguin season!
- The theme of this update is “Trail Troubleâ€! No one dares walk this trail after sundown! You’ll need to fight your way past the unwelcome guests blocking the path and make it to the end. With all sorts of dangers you haven’t encountered in previous stages lurking along the way, we’re going to need your help!
- We’re thrilled to finally share Update 1.1, which our team has been working hard on. We’ve put a lot of care into this update with all of you in mind, and we hope you’ll have a great time playing. There’s always room for improvement, so please keep sharing your thoughts and feedback with us on Discord and the Steam forums.
- Have fun with Update 1.1!
- New Stage 'SHADY TRAIL'
- Added Stage 4, “Shady Trail.â€
- Shady Trail unlocks after clearing Stage 3, Level 1.
- Stage 4 is packed with new attack patterns, different map layouts, and plenty of challenges you haven’t encountered in previous stages. We’ll say no more. Jump in and experience it for yourself!
- Auto Attack & Auto Aim Added
- Added [Auto Aim] and [Auto Attack & Aim] modes.
- Switch combat modes during gameplay by pressing T or D-pad Up (↑) on your controller.
- New players can choose [Manual], [Auto Aim], or [Auto Attack & Aim] during the initial tutorial.
- For existing players, [Manual] is the default mode. You can switch to your preferred combat mode in Settings.
- Difficulty Unlock Changes
- The 10 difficulty levels are now divided into four groups, with difficulties unlocked by group.
- Easy (Difficulty 1), Normal (Difficulties 2~4), Hard (Difficulties 5~7), and Nightmare (Difficulties 8~10).
- Clearing any one difficulty within a group unlocks all difficulties in the next group.
- For example, clearing Difficulty 2 unlocks the [Hard] group, allowing you to freely choose Difficulties 3–7.
- Skilled players can now skip intermediate difficulty levels and challenge Difficulty 10 after as few as three clears.
- Stage Select Improvements
- The stage select screen now highlights three achievements you can complete most quickly.
- Reaching higher levels in each stage unlocks interactive objects on the stage select screen, letting you discover a variety of events.
- Ability & Balance Changes
- Removed Wal’s dash restriction and maximum HP bonus.
- pola’s ability now charges automatically. Added a visual effect to indicate when it is fully charged.
- The effects of pola’s fully charged attack now remain active until the weapon stops moving.
- Added light knockback to the lingering area damage from Howlin' Hi-Fi-66.
- Bug Fixes & Other Updates
- Bosses can no longer take damage during their entrance animations.
- Improved enemy charge indicators.
- Added an option to reduce intense visual effects for photosensitive players.
- Corrected localized item descriptions that did not match the items’ actual effects.
- Adjusted the volume of some background music and sound effects.
- During floor transitions, chips and XP pickups left on the ground now remain visible until collected, making the collection process easier to follow.
- The opening comic now advances manually and can be skipped with Esc.
- Fixed an issue where item boxes became invisible when currency opacity was set to 0.
- Fixed an issue where quests did not appear after continuing a saved game.
- Reduced mouse cursor jitter and camera shake during camera movement and zooming.
- Alright, everyone! Time to pick up your sticks again!
- We feel your love and support every day.
- Some of you have stopped by our booth at game shows to tell us you’ve played PengPong and say hello to the team. Others have even quietly left gifts for us. We treasure every one of these moments and the kindness each of you has shown us.
- Seeing even one player enjoy our game reminds us why we made PengPong in the first place. We kept that thought in mind as we worked on this update. We know there’s still room for improvement, so as always, please keep sharing your thoughts and feedback with us.
- That wraps up Update 1.1, but we’re already preparing more items, new characters and weapons, and the long-awaited Stage 5! We’re currently aiming to release Update 1.2 in early January next year. If we have anything ready before then, we plan to release it without waiting for the next major update.