- Update v1.2:
- Fixed Hotel secrets, older-save tracking and Secret Safari unlocks.
- Fixed Adventure Plus playtime and Hard-mode checkpoint health.
- Fixed Floor 1 exits, puzzle-key matching and a Floor 2 death pit.
- Fixed Spider Mother arena completion and Casino gates after death.
- Fixed Cupid loveseat placement, saving and prompts.
- Fixed Lightspeed telephone enemies sharing saved death states.
- Fixed slide, crouch, jump, air-dash and narrow-ledge movement issues.
- Fixed unwanted movement, attacks and menu input during pauses, dialogue, cutaways and loading.
- Weapon wheel now pauses TV/dialogue playback; carts now allow pausing.
- Fixed underwater attacks, weapon-switching state and Tommy Gun/Miss Fire specials.
- Fixed empty Sling Snipe crashes and missing shot tracers.
- Fixed wasted ammo pickups and incorrect Gumball Globe ammo visuals.
- Fixed double interactions and unexpectedly dropping carried props.
- Restored the intended player hitbox for enemy projectiles.
- Fixed cart controls, button lights and lingering lights/music.
- Closed Exterior courtyard and lobby-basement shortcuts.
- Fixed key bind scrolling/labels and controller language navigation; FOV now displays degrees.
- Fixed black-and-white screens and low-health effects when using treats.
- Fixed dialogue skipping/flashes, voice playback, distant impacts, mallet sounds and spider-chase music.
- Corrected menu logo, tape artwork, subtitles, journal text, credits and typos.
- Update v1.0.4.4.2:
- >> Progression, secrets, and saving
- Fixed the Secret Journal total so every valid route correctly tracks secrets
- Fixed older saves whose outdated route information could incorrectly display 27 available secrets
- Improved secret-route tracking across Adventure Plus so secrets remain assigned to the path and area where they were actually found
- Fixed several backtracking gates in the Exterior and alternate Clown Casino routes that could block return paths
- Reduced redundant backup-save creation during repeated scene transitions while preserving normal checkpoint and transition saves
- Kept the save indicator visible during very fast saves and scene transitions.
- >> Controls and interface
- Improved mouse aiming consistency, including diagonal movement and cases where multiple input events occurred too frequently
- Updated the default mouse sensitivity and smoothing values
- Fixed the camera FOV not immediately updating after display settings were reset
- Prevented menus from reacting to pointer, keyboard, or controller input while the game is unfocused
- Prevented the Journal from opening while the weapon wheel controls slow motion
- Extended Black and White Mode to the HUD, menus, TextMesh Pro text, and other overlay interface elements
- >> Gameplay and combat
- Fixed the dash occasionally failing to refresh when landing
- Fixed ammo collected during a reload being lost when the reload completed
- Fixed weapon firing cooldowns resetting when rapidly swapping weapons
- Fixed clipless weapons incorrectly attempting to reload after firing
- Fixed the Tommy Gun’s special attack consuming ammunition beyond the currently loaded magazine
- Prevented the Exterior Sling Snipe from being collected through a wall
- Fixed teleporter activations
- Fixed the player colliding with the cart during quick exits
- Fixed nearby physics props activating twice from a single push
- Fixed an invalid physics setup on a Hotel entrance rope
- Closed an unintended Chapter 1 grapple-puzzle shortcut
- Adjusted a television collider that could trap the player
- Fixed fire-extinguisher particles becoming detached while the extinguisher was moving
- Fixed wooden-button graphics disappearing when viewed near walls
- Fixed the low-health treat flash occurring after a delay
- >> Visuals and performance
- Optimized and adjusted fog across Chapters 1–3
- Tweaked NPC head tracking
- Added further Exterior scene, collision, and visual cleanup
- Update v1.0.4.4.1:
- We've addressed some optimization issues related to volumetric fog, along with some minor bugs and glitches related to combat, weapons and UI. Finally, we've resolved some issues with rare but sometimes erratic mouse movement.