1. Update v1.4.1:
  2. DLC1 “Meadowsong”
  3.  
  4. Bugfixes
  5. Fixed people eating at sickbay visually overlapping with idle people
  6.  
  7. Core Game
  8.  
  9. Bugfixes
  10. Fixed crash when joining a mod map in multiplayer when client didn't have the mod installed (now shows error dialog instead of crashing)
  11. Fixed a crash in the loading screen cause by delayed mod loading
  12. Fixed crash when game window is resized while initial loading
  13. Fixed rare crash due to a race condition in rendering code
  14. Fixed a rare crash in narration dialog
  15. Fixed a rare multiplayer desync when constructing a mine
  16.  
  17. Update v1.4.0:
  18. DLC1 “Meadowsong”
  19.  
  20. Improvements
  21. Withered Hideouts now display a status effect when an active heal effect is present
  22. Added a tooltip to the Pathfinder’s in-world marker flag for cleansing withered area that explains that Cleansing Potions are needed
  23. Fixed wrong notification when withered units infect player units
  24.  
  25.  
  26. Bugfixes
  27. Fixed Cat Tree and Dog House stock commodities change places when disabling the delivery of certain meat/fish types
  28. Fixed withered area in some cases not spreading correctly
  29. Fixed accelerated deposit growth ability sometimes leaving fields in wrong watered state
  30. Removed terrain decal that was popping up in the starting area beach after having mined all stone deposits
  31.  
  32.  
  33. Core Game
  34.  
  35. Improvements
  36. When reviewing already seen dialogs the highlighting of words is now more readable
  37. Removed text highlighting for building names in the options menu building key binding selection
  38. Pathfinder’s Hut interface was improved:
  39. The control button for the currently active work order is now highlighted (remove dense thorns, etc.)
  40. Added checkboxes to disable delivery of commodities needed for the removal work order
  41. When a removal work order is active the commodities will always be delivered
  42. Improved the tooltips of the control buttons to include which commodity is needed for the corresponding obstacle removal
  43. Slightly improved performance of withered areas
  44. Improved copy farm field settings, especially for big deposits
  45.  
  46.  
  47. Mod Changes
  48. Active mods are now shown in the escape menu current map info UI
  49. Active mods are remembered when starting a map / saving
  50. These mods have to be active to load the save again, otherwise loading won't be possible
  51. However new mods can be added and used in existing save games
  52. UI will show which mods are missing for loading a save game
  53. When joining a friend's multiplayer session you will now get a warning pop-up if any mods the host is using for this session have to be subscribed or enabled on your side
  54. Only mods that are also in use by the host will be loaded when playing multiplayer
  55. Mod DLC dependencies are shown in mod browser, collection and UGC map selection
  56. When selecting a user generated map, it cannot be started when required DLCs are missing
  57. Mods with DLC dependencies that you do not own will not be loaded
  58. However you can still subscribe and enable them in case you want to play multiplayer with a friend who owns the DLC and wants to play with this mod
  59. Mods can now contain localization in one language, e.g. adding a new building with a custom name is now possible
  60. Achievements can no longer be earned or progressed on modded maps or mods containing data base changes.
  61. Whenever you start or load a map without the ability to earn achievements, you will be informed with a confirmation dialogue
  62. Mod browser
  63. Improved visuals for page buttons
  64. Added 'type' filter category
  65.  
  66.  
  67. Bugfixes
  68. Fixed Quarriers who are hungry and therefore can’t mine boulders, but are still able to collect small rocks were not counted as hungry in the UI
  69. Fixed rare and unfortunate map generation mishaps
  70. On Steam Deck the highest texture quality setting is removed since the system cannot provide enough RAM to handle it
  71. Fixed 'specialized in everything' achievement
  72. Fixed some crashes with invalid modded game data
  73.  
  74.  
  75. Pagonia Editor
  76. Map data model changes
  77. POIs and NPC bases are now combined into buildings
  78. Factions, objectives and trades are now stored in a way that allows editing them without having to merge the map through all checkpoints
  79. Improved user experience for creating new map packages
  80. Package properties for localization and game database can now be edited
  81. Performance improvements
  82. Map specific game database changes
  83. Best used for scenarios, custom objectives and story telling
  84. Globally active game database changes
  85. Adjust balancing of the game, e.g. population growth, production ratios, combat units, raids, plant growth speed and much much more
  86. Mod the game for all game modes (modifications are no longer limited to the packages map)
  87. Create, replace, unload or enhance: units, buildings, recipes, jobs, commodities, objectives, POIs, dialogs and more by using proxies
  88. Consistency checks now run always before play testing a map in the game
  89. Select images and other assets from core game when editing a mod
  90. For example, use the existing speaker images
  91.  
  92. Update v1.3.3:
  93. DLC1 “Meadowsong”
  94.  
  95. Bugfixes
  96. Raids of wolves and rats summoned by witches starting from the same base simultaneously caused one of them to be skipped, instead they will now happen one after another.
  97. Fixed a rare desync in multiplayer caused by withered area spread
  98. Fixed a bug that newborns rarely were born in a building that became a sick bay recently, causing all sick people to leave again
  99.  
  100.  
  101. Core Game “Free Beer” Update
  102.  
  103. Bugfixes
  104. Fixed enemy raids not starting correctly on older community maps and on some campaign maps
  105. Fixed rare crash in construction menu
  106. Construction menu is now closed when a unit is selected (which should fix map highlights)
  107. Fixed rare crash when browsing community maps/packages
  108. Highlights could be broken if a selected unit dies
  109.  
  110. Update v1.3.2:
  111. DLC1 “Meadowsong”
  112.  
  113. Bugfixes
  114. Fixed issue after loading Meadowsong campaign map save same
  115. Fixed some languages missing in the last line of the intro and extro video subtitles
  116. Fixed Fruit Farm refusing to work in some cases
  117. Fixed withered units using wrong notifications when scaring civilians
  118. Fixed Cat Trees and Dog Houses not appearing on mini map
  119. Fixed already built Cat Trees and Dog Houses were not highlighted when hovering a building in the construction menu and during building placement mode
  120. Fixed DLC buildings displayed in the key binding menu despite not owning the DLC
  121. Fixed DLC achievements not counting up
  122. Fixed Cornucopia ability  causing black squares during combat
  123. Fixed tooltip for “best for crop type” showing not yet unlocked crops
  124.  
  125.  
  126. Core Game “Free Beer” Update
  127.  
  128. Improvements
  129. If you are hovering a building in the construction menu or if you are in building placement mode, other building of the same type and their ranges are highlighted in the world view and map view. Now we did some improvements and corrections to this feature:
  130. The color of the highlight is now different for easier identification
  131. The delay of the highlights has been removed
  132. Now all building types show their range both in the world view and map view
  133. Territory buildings no longer show their patrol point in this mode
  134. Associated buildings (e.g. Market Stalls) are no longer highlighted with their central building (e.g. Market Fountain)
  135.  
  136. Bugfixes
  137. Fixed loading of mod maps when the package name is not written entirely in lower case
  138. Fixed some rare crashes in UI
  139. Fix in multiplayer desync reporting
  140.  
  141. Update v1.3.1:
  142. DLC1 “Meadowsong”
  143.  
  144. Gameplay
  145. Incoming or nearby Witches will no longer count as a unit located at a Withered Hideout and therefore no longer prevent Withered Hideouts from being destroyed after all Witherwolves are defeated.
  146. Balancing
  147. In custom maps, the initial amount of  is now balanced depending on landing party and map size.
  148.  
  149. Bugfixes
  150. Fixed broken saves that were created when saving after restarting DLC 1 campaign map from the game over screen
  151. Fixed rare crash with new  ability of Cornucopia when underground deposits are mostly depleted
  152. Fixed Chicken sometimes stuck after a  near the farm
  153. Fixed Meadowsong’s intro & extro video subtitle were being translated to English instead of the chosen fallback language in case of the main language not being supported
  154. Fixed some level art props being stuck on Meadowsong’s roads
  155. Fixed Witches' visibility effect placement
  156. Corrected Witches'  visualization
  157. Fixed tail animation for charging
  158. Fixed missing hat for
  159.  
  160. Core Game “Free Beer” Update
  161.  
  162. Improvements
  163. Improved error reporting dialog
  164.  
  165. Bugfixes
  166. Fixed building demolish confirmation popup staying open when entering a cinematic cut scene
  167. Automatic training requests in the Village Hall or Guild House now also show the state "can't train because Carrier amount too low"
  168. Campaign map 4: Fixed .
  169. Fixed a crash when a Tavern Cook is trying to fetch the last ingredient for his meal
  170. Fixed dropdowns in the “Custom Game” > “Customize” setup where “Custom” was shown but instead all selectable settings were selected
  171. Fixed headers in campaign selection flow layout being too high in some languages
  172. Fixed error reporting for multiplayer desyncs
  173. Fixed that building ranges of existing buildings of the same type were not displayed during placement but only while hovering the building in the construction menu
  174. Fixed mini map dots not displayed for buildings of the same type during placement and while hovering in the construction menu