- Update v1.4.1:
- DLC1 “Meadowsongâ€
- Bugfixes
- Fixed people eating at sickbay visually overlapping with idle people
- Core Game
- Bugfixes
- Fixed crash when joining a mod map in multiplayer when client didn't have the mod installed (now shows error dialog instead of crashing)
- Fixed a crash in the loading screen cause by delayed mod loading
- Fixed crash when game window is resized while initial loading
- Fixed rare crash due to a race condition in rendering code
- Fixed a rare crash in narration dialog
- Fixed a rare multiplayer desync when constructing a mine
- Update v1.4.0:
- DLC1 “Meadowsongâ€
- Improvements
- Withered Hideouts now display a status effect when an active heal effect is present
- Added a tooltip to the Pathfinder’s in-world marker flag for cleansing withered area that explains that Cleansing Potions are needed
- Fixed wrong notification when withered units infect player units
- Bugfixes
- Fixed Cat Tree and Dog House stock commodities change places when disabling the delivery of certain meat/fish types
- Fixed withered area in some cases not spreading correctly
- Fixed accelerated deposit growth ability sometimes leaving fields in wrong watered state
- Removed terrain decal that was popping up in the starting area beach after having mined all stone deposits
- Core Game
- Improvements
- When reviewing already seen dialogs the highlighting of words is now more readable
- Removed text highlighting for building names in the options menu building key binding selection
- Pathfinder’s Hut interface was improved:
- The control button for the currently active work order is now highlighted (remove dense thorns, etc.)
- Added checkboxes to disable delivery of commodities needed for the removal work order
- When a removal work order is active the commodities will always be delivered
- Improved the tooltips of the control buttons to include which commodity is needed for the corresponding obstacle removal
- Slightly improved performance of withered areas
- Improved copy farm field settings, especially for big deposits
- Mod Changes
- Active mods are now shown in the escape menu current map info UI
- Active mods are remembered when starting a map / saving
- These mods have to be active to load the save again, otherwise loading won't be possible
- However new mods can be added and used in existing save games
- UI will show which mods are missing for loading a save game
- When joining a friend's multiplayer session you will now get a warning pop-up if any mods the host is using for this session have to be subscribed or enabled on your side
- Only mods that are also in use by the host will be loaded when playing multiplayer
- Mod DLC dependencies are shown in mod browser, collection and UGC map selection
- When selecting a user generated map, it cannot be started when required DLCs are missing
- Mods with DLC dependencies that you do not own will not be loaded
- However you can still subscribe and enable them in case you want to play multiplayer with a friend who owns the DLC and wants to play with this mod
- Mods can now contain localization in one language, e.g. adding a new building with a custom name is now possible
- Achievements can no longer be earned or progressed on modded maps or mods containing data base changes.
- Whenever you start or load a map without the ability to earn achievements, you will be informed with a confirmation dialogue
- Mod browser
- Improved visuals for page buttons
- Added 'type' filter category
- Bugfixes
- Fixed Quarriers who are hungry and therefore can’t mine boulders, but are still able to collect small rocks were not counted as hungry in the UI
- Fixed rare and unfortunate map generation mishaps
- On Steam Deck the highest texture quality setting is removed since the system cannot provide enough RAM to handle it
- Fixed 'specialized in everything' achievement
- Fixed some crashes with invalid modded game data
- Pagonia Editor
- Map data model changes
- POIs and NPC bases are now combined into buildings
- Factions, objectives and trades are now stored in a way that allows editing them without having to merge the map through all checkpoints
- Improved user experience for creating new map packages
- Package properties for localization and game database can now be edited
- Performance improvements
- Map specific game database changes
- Best used for scenarios, custom objectives and story telling
- Globally active game database changes
- Adjust balancing of the game, e.g. population growth, production ratios, combat units, raids, plant growth speed and much much more
- Mod the game for all game modes (modifications are no longer limited to the packages map)
- Create, replace, unload or enhance: units, buildings, recipes, jobs, commodities, objectives, POIs, dialogs and more by using proxies
- Consistency checks now run always before play testing a map in the game
- Select images and other assets from core game when editing a mod
- For example, use the existing speaker images
- Update v1.3.3:
- DLC1 “Meadowsongâ€
- Bugfixes
- Raids of wolves and rats summoned by witches starting from the same base simultaneously caused one of them to be skipped, instead they will now happen one after another.
- Fixed a rare desync in multiplayer caused by withered area spread
- Fixed a bug that newborns rarely were born in a building that became a sick bay recently, causing all sick people to leave again
- Core Game “Free Beer†Update
- Bugfixes
- Fixed enemy raids not starting correctly on older community maps and on some campaign maps
- Fixed rare crash in construction menu
- Construction menu is now closed when a unit is selected (which should fix map highlights)
- Fixed rare crash when browsing community maps/packages
- Highlights could be broken if a selected unit dies
- Update v1.3.2:
- DLC1 “Meadowsongâ€
- Bugfixes
- Fixed issue after loading Meadowsong campaign map save same
- Fixed some languages missing in the last line of the intro and extro video subtitles
- Fixed Fruit Farm refusing to work in some cases
- Fixed withered units using wrong notifications when scaring civilians
- Fixed Cat Trees and Dog Houses not appearing on mini map
- Fixed already built Cat Trees and Dog Houses were not highlighted when hovering a building in the construction menu and during building placement mode
- Fixed DLC buildings displayed in the key binding menu despite not owning the DLC
- Fixed DLC achievements not counting up
- Fixed Cornucopia ability causing black squares during combat
- Fixed tooltip for “best for crop type†showing not yet unlocked crops
- Core Game “Free Beer†Update
- Improvements
- If you are hovering a building in the construction menu or if you are in building placement mode, other building of the same type and their ranges are highlighted in the world view and map view. Now we did some improvements and corrections to this feature:
- The color of the highlight is now different for easier identification
- The delay of the highlights has been removed
- Now all building types show their range both in the world view and map view
- Territory buildings no longer show their patrol point in this mode
- Associated buildings (e.g. Market Stalls) are no longer highlighted with their central building (e.g. Market Fountain)
- Bugfixes
- Fixed loading of mod maps when the package name is not written entirely in lower case
- Fixed some rare crashes in UI
- Fix in multiplayer desync reporting
- Update v1.3.1:
- DLC1 “Meadowsongâ€
- Gameplay
- Incoming or nearby Witches will no longer count as a unit located at a Withered Hideout and therefore no longer prevent Withered Hideouts from being destroyed after all Witherwolves are defeated.
- Balancing
- In custom maps, the initial amount of is now balanced depending on landing party and map size.
- Bugfixes
- Fixed broken saves that were created when saving after restarting DLC 1 campaign map from the game over screen
- Fixed rare crash with new ability of Cornucopia when underground deposits are mostly depleted
- Fixed Chicken sometimes stuck after a near the farm
- Fixed Meadowsong’s intro & extro video subtitle were being translated to English instead of the chosen fallback language in case of the main language not being supported
- Fixed some level art props being stuck on Meadowsong’s roads
- Fixed Witches' visibility effect placement
- Corrected Witches' visualization
- Fixed tail animation for charging
- Fixed missing hat for
- Core Game “Free Beer†Update
- Improvements
- Improved error reporting dialog
- Bugfixes
- Fixed building demolish confirmation popup staying open when entering a cinematic cut scene
- Automatic training requests in the Village Hall or Guild House now also show the state "can't train because Carrier amount too low"
- Campaign map 4: Fixed .
- Fixed a crash when a Tavern Cook is trying to fetch the last ingredient for his meal
- Fixed dropdowns in the “Custom Game†> “Customize†setup where “Custom†was shown but instead all selectable settings were selected
- Fixed headers in campaign selection flow layout being too high in some languages
- Fixed error reporting for multiplayer desyncs
- Fixed that building ranges of existing buildings of the same type were not displayed during placement but only while hovering the building in the construction menu
- Fixed mini map dots not displayed for buildings of the same type during placement and while hovering in the construction menu