1. Update v1.051.0:
  2. Source code/Crashes
  3. Fixed crash when firing bombs (weapon_bomb) in manual control
  4.  
  5. Fixed crash in actor_state command if selected actor has no brain
  6.  
  7. Fixed generic crash
  8.  
  9. Fixed several bugs/crashes with auto medic feature in coop and mission scripts
  10.  
  11. Updated entire interaction script to be disabled during scene shutdown
  12.  
  13. Updated error msg when conquest doesn't find maps
  14.  
  15. Updated entities to be removed that cannot be found from campaign files (instead of crashing)
  16.  
  17. Updated game to return COLOR::MINE if Steam user is invalid instead of crashing
  18.  
  19. Removed associated entity from entity spawn command (which should be a gamecommand anyway). technically, just ignore that it isn't there. fix 'entity' naming shadowing which only adds more confusion
  20.  
  21. Conquest
  22. Fixed "mines sign spotted" talk warning case where in cooperative mode if mine field/signs were at or near middle of the map (0,0,0) when host spawns units it would cause the warning to play as game engine spawns and teleports user units for split moment via center of the map. Script now checks if units are still near mine sign for real.
  23.  
  24. Improved "mines sign spotted" warning so that nearest soldier to mine sign will say it(name) even if its tank commander inside tank.
  25.  
  26. Fixed ai crew fixing their vehicle(s) and then just running off. If any human of a squad is repairing "repairing" tag treat it same as SQUADinSCRIPT and ignore it.
  27.  
  28. Fixed indestructible table3(0xd37) in the middle of village yard on dcg_pinsk
  29.  
  30. Fixed broken ocean mask and terrain fx/pp on dcg_pinsk
  31.  
  32. Fixed missing heightmap polygons, broken ground textures and water terrian pathing on dcg_semois_river
  33.  
  34. Fixed floating trees on dcg_mikli_winter map
  35.  
  36. Fixed on DCG Maupertus Airfield parked/wrecked planes floating
  37.  
  38. Single Player
  39. Fixed in USA mission: Hedgerow Hell - Increased viability for allied infantry units
  40.  
  41. Fixed in USA mission: The Waal Bridge - scripts for coop
  42.  
  43. Fixed in FIN mission: Through Ice and Fire - invincible user soldiers(2)
  44.  
  45. Fixed in GER mission: Operation Luttich - clean up of assignment of arriving tanks with passengers on them
  46.  
  47. Fixed in RUS skirmish: Bloodshed at Seelow Heights - all russian vehicles at player hq made usable
  48.  
  49. Fixed in RUS mission: The Citadel - missing heightmap polygons and broken ground textures
  50.  
  51. Fixed in RUS mission: Closing the Pocket - misaligned trenches and ocean mask
  52.  
  53. Tutorial 5: Trial by Fire(2-combat)
  54.  
  55. fixed assignment of arriving reinforcements as in coop its possible for crew to bail/stay inside or half to bail before cinematic/assignment.
  56. remove all enemy ai humans personage.
  57. Day of Days:
  58.  
  59. Fixed coop crash (crash-support-specialk6)
  60. Fixed localization
  61. Fixed water zone
  62. Fixed some map specific pathing issues
  63. Teleport player units to part2 clip if any outside of it
  64. Removed player medic rally on the beach
  65. Increased viability for allied infantry units
  66. Fixed missing broken ground textures and floating entity
  67. Hold Fast!
  68.  
  69. Fixed Sherman arriving at barriers(task4) not being assigned in coop upon destruction of barriers.
  70. Fixed barriers destruction check, in case they are somehow vaporized or disappear instantly in coop.
  71. Carpathian Turmoil
  72.  
  73. fixed narrator/09 playing many times over in coop.
  74. fixed all scenarios to stop using trigger on next(bad for coop!)
  75. (DO NOT USER trigger on next/cancel in scenarios! Only use event on next/cancel)
  76. Multiplayer
  77. Fixed minimap for 1v1 farmland
  78.  
  79. Fixed on MP 4v4 Sikovitsy missing polygons in water area and fixed ocean mask
  80.  
  81. Everything Else
  82. Added "under-mouse" hints to editor and Singleplayer (already exists in MP modes)
  83.  
  84. Added "Armor" parameter (volume thickness) to under-mouse hint
  85.  
  86. Added missing localization references for new key assignment options for DE and ES languages
  87.  
  88. Grenade changes:
  89.  
  90. Increased primary blast wave radius for m36 impact grenade from {2m min, 3m max} to {3m min, 5m max}
  91. Increased 2nd blast wave energy for m24 and m32 stick grenades from 0.70 to 0.95
  92. Increased 2nd blast wave radius of f1, mk2 and m32 grenades to match rgd33 {3m min, 9m max} to {4m min, 10m max}
  93. Reduced threshold for humans to take extra damage from grenades blasts from 0.9 to 0.8 energy
  94. Increased range of USA Sherman 105mm HE from 180m to 190m
  95.  
  96. Increased range of USA Sherman 105mm HEAT from 170m to 180m
  97.  
  98. Increased range of German Stuh42 105mm HE from 180m to 190m
  99.  
  100. Increased range of German 105mm HEAT from 180m to 190m
  101.  
  102. Cleanup of unused ground textures (test folder)
  103.  
  104. Updated some Ostfront ground texture
  105.  
  106. Updated portraits of soviet partisan and winter soldier narrators
  107.  
  108. Fixed missing fire fx for tank ammo destroyed events
  109.  
  110. Fixed panzer2f x model and texture
  111.  
  112. Fixed panzerjager 1 shields to swap textures when the body component is broken
  113.  
  114. Fixed suspension for the kubelwagen variants
  115.  
  116. Fixed Sturmpanzer 4 from being able to use Stielgranate 42 shell from other vehicles
  117.  
  118. Fixed building sandbag line with engineers sometimes skipping sandbags. Happens when they touch each other/too close together
  119.  
  120. Fixed euro trench_frame entities to cast obstacles so units don't get stuck on them when placed as "destroyed" trenches
  121.  
  122. Fixed concrete bunkers regel_bau_134, regel_bau_501, regel_bau_621 missing roof after damaged
  123.  
  124. Fixed concrete bunker regel_bau_23 from deleting when damaged
  125.  
  126. Fixed missing explosion sounds for fx ex_mort_sm_wood
  127.  
  128. Fixed incorrect fireSoundclose for 122mm_m30s gun
  129.  
  130. Changes from Open Beta
  131. Added in game options ability to disable new mouse/cursor hints
  132.  
  133. Added prop 'no_mouse_hint' so modders can disable the mouse hint text on specific units/vehicles
  134.  
  135. Fixed underside of sdkfz 222a shield cover
  136.  
  137. Fixed broken texture on DCG_lalobbe
  138.  
  139. Increased manpower cost of m4_105, m4a3_105, stuh42 due to range increase (+10-30mp)
  140.  
  141. Increased kill/game score for doctrineonly su100 and isu122s
  142.  
  143. Reduced kill/game score for doctrineonly kv85 and isu152
  144.  
  145. Disabled mouse cursor tip on animals
  146.  
  147. Updated CH localization
  148.  
  149. Updated maps of domination gamemode, to select starting objective in the middle more often
  150.  
  151. Day of Days (usa 01)
  152.  
  153. Improved user units during transfer from end of part1 to part2. Now, if player have some soldiers in the back that's not part2 clip such as front bunker or manned German mortars, all those units will properly transition along with other player units.
  154. Move 101 sniper/rifleman as before only if they are not crewing a mortar(don't try to waypoint linked human).
  155. Operation Bustard Hunt (rus 03)
  156.  
  157. Reworked part1 to part2 user units transfer including fixing chance of coop crash.
  158. Now user will get to keep most of his units from part1 instead of only small area from part 1.
  159. Disabled allied medic auto heal to prevent issues of healing map corpses(especially if loading save).
  160. Seelow Heights Skirmish (rus skirmish 04)
  161.  
  162. fixed supply trucks pathing issues(at spawn/purchase).
  163. The Bloody Ardennes (ger west 05)
  164.  
  165. Fixed situation where player would clear entire south area of the village thus no enemies around prisoners but could not free and use prisoners until entire village was cleared(task2). This was confusing.
  166. Prisoners are now freed and assigned to player when player clears area round them even if task2 is not completed.
  167.  
  168. Update v1.050.0:
  169. Highlights
  170. Added Medic Auto-revive action to heal soldiers close to the medic (radius value moddable)
  171. Added Medic Auto-revive action that can be placed by player as a fixed point on ground with scalable radius via mouse click and drag (100m max)
  172. Added key assignment options for many existing actions: engine toggle, suppression fire, mines, de-mining, plant explosives, medic tent, various emplacements, fortifications, and foxholes
  173. Added damage reports for vehicles to show in UI (left side of screen) when unit is selected or in direct control
  174. Added new weapon parameter (FiringTimeoutDistanceFactor) for small arms that modifies firing timeout based on distance (humans only)
  175.  
  176. Updated small arms with new weapon parameter and their burst amounts/timings
  177. Updated model and design of soldier foxhole so only provide cover points inside the hole, and have better hit boxes to provide more consistency when attempting to destroy the foxhole
  178. Updated / heavily reworked USA Liberation Campaign missions: "Day of Days" and "Hedgerow Hell"
  179.  
  180.  
  181. Conquest
  182. Updated conquest with a new system for music:
  183. - Music is based on the player's nation and to some extent the enemy nation
  184. - Improved system to determine if action music should play (more dynamic)
  185. - Increased the number of possible music tracks that can be played
  186. - Added rare/special event for heroic music to play
  187.  
  188. Added Bot difficulty parameter data into/used by mission scripts
  189. Added randomized deletion of enemy flag defenders is now based on bot difficulty setting[User is attacking]. On normal and easy are unchanged. Hard and heroic fewer enemy defenders are removed at random
  190. Added option of lower altitude air attack if the map landscape/buildings allow it
  191.  
  192. Fixed enemy airstrike where the plane would not attack after making an initial fly by. (large altitude differences & landscape below z)
  193. Fixed missing heightmap polygons and broken ground textures on DCG Dubovka
  194. Fixed broken textures on DCG Puhoksen
  195. Fixed house textures on DCG Ranes
  196. Fixed MGs in tobruk_mgun entities on DCG Crisbecq Battery map being unable to reload
  197. Fixed missing "no_scavenge" tag to mgun_ring and h39_turret so map entities cannot be captured in Conquest
  198. Fixed soviet pilot (blue man)
  199.  
  200.  
  201. Single Player
  202. Updated / heavily reworked USA Liberation Campaign missions: "Day of Days" and "Hedgerow Hell"
  203.  
  204. Fixed in RUS mission: Winter Storm - all pz3 & pz4 that have passengers to disembark in action
  205. Fixed in GER mission: The Ace of Swords - intro if player doesn't skip before pz3 hits mines
  206. Fixed in GER mission: Among the Heavens - 2nd part, reinf elite sniper to use early breed as to have kar98 instead of gwr43scoped
  207. Fixed in GER mission: The Siege of Sevastopol - default doctrine(all around) not working for users in coop.[bad mission_option name as the default]
  208. Fixed in GER mission: Downfall [Skirmish] - purchased vehicles having the wrong 'fire mode'
  209. Fixed in GER mission: Berlin [Skirmish] - icon used for volkssturm infantry buy units
  210. Fixed in GER mission: Kharkov [Skirmish] - MG and MG assistant having mismatched ammo for MG weapon
  211. Fixed in USA mission: Crimson Ridge - convoy vehicles so that if the player repairs/mans them, their movement is not limited to slow speed and no reverse
  212. Fixed in USA mission: Battle of the Bulge [Skirmish] - arriving intro troops missing winter clothes
  213.  
  214. The Cold Supper (rus 02)
  215. - Fixed bug where in coop, the soldier who "poisons" the German barracks kitchen is never returned to the user/autoassign properly, thus if it's a commissar, the mission was not possible to complete in coop at that point[mission breaker in coop]
  216. - Same fix as above for "sabotage fuel with sugar" task
  217. - Fixed one mortar having German humans as inactive
  218. - Fixed another mortar missing tags for when it's meant to be operational
  219. - poisoning kitchen/sabotage fuel with sugar makes sure the player user is not linked or inactive(in vehicles) for when taking control of the scenario
  220. - Fixed coop crash if the player doing kitchen "poisoning" was in direct control.[actor state ai and able select off before changing player# !]
  221. - Fixed map broken polygons.
  222.  
  223. Operation Bustard Hunt (rus 03)
  224. - Fixed various issues with part 2 tasks and trucks that can result in being unable to progress
  225. - Fixed part2 enemy inf reinforcements loop, which worked if enemy tanks were operable, even if it was by the player
  226. - Fixed various enemy planes in part 1, resulting in circling forever
  227. - Fixed case where it was impossible to capture part2/tasks/task06/capture_line
  228. - Fixed soldier inventory miss-tagged as entities meant for cloning
  229. - Fixed f-22 at gun being blocked in part2 by obstacles
  230. - Fixed order of operations, resulting in some part2_hidden allied units not becoming active
  231. - Fixed so that automatic miners are using placement with only inactive mines as a source when cloning
  232. - Fixed convoys to only attempt to clone proper and inactive trucks
  233. - Fixed some map bugs
  234.  
  235. Unbroken (rus 05)
  236. - Fixed spotters are assigned to the player upon completion of task 4 if any are still alive
  237. - Fixed map issues
  238.  
  239. Closing the Pocket (rus 09)
  240. - Enabled entity_manager right away to prevent issues in coop, as it has a large amount of units present on the map.
  241. - Removed outdated(old!!) AI logics that had a chance to cause serious issues.
  242. - Deleted obsolete entries.
  243.  
  244. The Koenigsberg Cauldron (rus 10)
  245. - Fixed assignment issues during task3 & part3 allied/player units and their assignments
  246. - Fixed coop issue related to part3_# scenarios, avoid using trigger on next, use event and both next/skip
  247. - Fixed various enemy soldiers being in bad building positions(possibly due to building entities changes)
  248.  
  249. Carpathian Turmoil (ger 09)
  250. - Added autosaves
  251. - Fixed the wrong game loss message used
  252. - Fixed extra supply truck cloned and saved on the map
  253. - Fixed officer often not looking through binoculars at the area discussed in the intro
  254. - Fixed russian assault reinforcements calls, further, no need to use shuffle when selecting 1 out of the pool
  255. - Fixed northmost assault area spawn for russian units, as they would telefrag/stuck
  256. - Fixed pathing near bridgethe that often gets damaged by allied bombing, thus making supply trucks flip
  257.  
  258. Through Ice and Fire (fin 01)
  259. - Fixed and cleaned up all 3 parts where units are set and assigned to the player(was possible to have squads of soldiers from all over the place)
  260. - Fixed missing texmods for russian vehicles for winter
  261. - map fixes(bunker being mid air up close)
  262.  
  263. Escaping the Pocket (ger west 03)
  264. - Fixed usa mortars in part 3 of the mission looking at the player but never firing
  265. - Fixed hidden tags on weapons of some part3 soldiers who were also linked to cannons
  266. - map fixes
  267.  
  268. Wacht Am Rhein (ger west 04)
  269. - Changed to call Usa counter 2[timer itself] *early* instead of 10 minutes delay IF player somehow managed to accomplish task 03 or 04 before timer showing counter 2 arrival(prevent player from not knowing what's going on)
  270. - Prevent game fail possibility after task4 completion is triggered but not yet shown(due to scenario/talks)
  271. - Clean up of task 03 & 04 completion conditions to prevent inactive units from blocking(progress block)
  272. - Clean up of both usa counterattacks on how tanks and units are spawned
  273. - Use seconds values in timers as minutes entries do not show up in certain cases(counter attack timers)
  274. - Use non safe teleport(waypoint) for reinforcements of usa counters as the hybrid stamp snow_embankment* entities completely mess up "safe" teleport
  275. - Map fixes for both usa and germany reinforcements spawns
  276.  
  277.  
  278.  
  279. Multiplayer
  280. Updated Bot "ai/ai_untow" logic script so that the Bot vehicle that is towing cannons will additionally unlink the towed vehicle if all the crew on the towed vehicle died
  281. Updated command point cost consistency of mid and late usa cav crews
  282. Updated Fronlines game mode so that if defending team recaptures the sub-flags (not main frontline flag) that spawns will shift back for both teams to position before the flag was captured by the Attacker
  283.  
  284. Increased sdkfz251d "wurfrahmen" doctrine point cost from 105 to 110
  285. Increased reload time for 280mm BR-5 from 120s to 150s
  286.  
  287. Decreased Jagpanther doctrine point cost from 100 to 95
  288. Decreased reload time of Soviet 100mm guns by 1s - 1.5s
  289. Decreased magazine capacity for Finnish DS-39/VTK from 250 to 200 and updated its name/description
  290. Decreased usa cav_driver and cav_gunner CP cost to be like artillerymen and mg crew in other vehicles
  291. Decreased reload time for the following rocket artillery:
  292. - 15cm Nebelwerfer 41 from 140s to 120s
  293. - 82mm BM-8-24 from 140s to 120s
  294. - 15cm Panzerwerfer 42 from 180s to 170s
  295. - 21cm Nebelwerfer 42 from 220s to 200s
  296.  
  297. Fixed Soviet Earlier war 45mm AT gun DP buy having 2 tankman crewing tow truck instead of 1 rifleman
  298. Fixed Finnish MG assistant in late war sometimes not spawning with helmet
  299. Fixed USA Mid war 155mm Schneider crew count
  300.  
  301. Fixed 1v1 Holzbach terrain types
  302. Fixed 1v1 Valley broken polygon on
  303. Fixed 3v3 Voronezh battlezone flagpole placement
  304. Fixed 3v3 Voronezh floating rubbles
  305. Fixed 4v4 Dubovka broken landscape polygons & missing road terrain
  306. Fixed 4v4 Olkhovatkaone house floating and pathing issue
  307. Fixed reported issues on Frontlines maps
  308. Fixed missing small icons in multiplayer after-action report
  309.  
  310.  
  311.  
  312. Everything Else
  313. Added key assignment options for many existing actions: engine toggle, suppression fire, mines, de-mining, plant explosives, medic tent, various emplacements, fortification,s and foxholes
  314. Added 'Key' keyword to interface actions, updates when the corresponding key is set in /profiles/, and changed in-game options. Allows for key assignments to be created for custom actions
  315. Added Medic Auto-revive action to heal soldiers close to the medic (radius value moddable)
  316. Added Medic Auto-revive action that can be placed by player as a fixed point on ground with scalable radius via mouse click and drag (100m max)
  317. Added scope view to fg42_scope and stg44_scope weapons
  318. Added new K98k bolting sounds
  319. Added new grasses and flower bushes
  320. Added some balcan ground textures
  321. Added double precision skeleton matrices and IK, primarily useful for aiming and shooting
  322. Added volumes to snow_embankment3 series so that they generate cover for infantry while still allowing pathing over/through (Liberation winter maps)
  323. Added damage reports for vehicles to show in UI (left side of screen) when unit is selected or in direct control
  324.  
  325. Added new weapon parameter (FiringTimeoutDistanceFactor) for small arms that modifies firing timeout based on distance (humans only)
  326. Updated small arms with new weapon parameters and their burst amounts/timings:
  327. SMGs
  328. - Bursts at short range now have fewer shots (from +10 to 4-8)
  329. - The time between bursts is now reduced as enemies get closer
  330. Rifles
  331. - no longer fires "double shots" at shorter ranges
  332. - The time between bursts is now reduced as enemies get closer
  333. Semi-auto rifles
  334. - no longer fires "double shots" at shorter ranges
  335. - The time between bursts is now reduced as enemies get closer
  336. Battle rifles (BAR,FG42,AVT40)
  337. - Bursts at short range now have fewer shots
  338. - The time between bursts is now reduced as enemies get closer
  339. - FG42 will now fire rapid single-fire shots at longer ranges
  340. - AVT40 will now shoot single-fire shots at longer ranges, similar to SVT40, and bursts at short range
  341. Assault rifles (STG44)
  342. - Bursts at short range now have fewer shots
  343. - The time between bursts is now reduced as enemies get closer
  344. - will now fire rapid single-fire shots at longer ranges
  345. AT Rifles
  346. - Bursts at short range now have fewer shots
  347. - The time between bursts is now reduced as enemies get closer
  348. MGs
  349. - slightly longer time between bursts at long range
  350. - Bursts at short range now have fewer shots
  351. - more shots per burst at long range for fast-firing MGs
  352. - The time between bursts is now reduced as enemies get closer
  353. Pistols
  354. - Bursts at short range now have fewer shots
  355. - The time between bursts is now reduced as enemies get closer
  356.  
  357. Updated model and design of soldier foxhole so only provide cover points inside the hole, and have better hit boxes to provide more consistency when attempting to destroy the foxhole
  358. Updated demine decal around minesweeper to show only for allies and not enemy players
  359. Updated LVT-4 with 4 additional passenger seats, 12 in total
  360. Updated rock_group01-04 entities to be destructible by "crushing". They are the same as buildings and only crushable by medium and heavy tanks
  361. Updated some ostfront ground textures
  362. Updated vehicle view for universal carrier mk2
  363. Updated vehicle views for USA vehicles
  364. Updated Panther series tanks by increasing off-road speed slightly and max speed in turn
  365. Updated soviet marines human model with more ammo belts
  366. Updated Heer Artillerymen to have tunics instead of shirts
  367. Updated some AT-Grenade sizes in inventory to be more in line with other grenade sizes
  368. - Reduced size of RPG40 from 3x2 to 2x1
  369. - Reduced size of No73 from 3x2 to 3x1
  370. - Extended the length of molotovs and pwm_l by 1 cell
  371.  
  372. Removed weapon burst modifier for MP and Heroic difficulties
  373. Removed DSHK mount/weapon from Finnish captured ISU152 (seems it did not have it historically)
  374. Removed Jumpsuits from Midwar Paratroopers, as they did not use jumpsuits at that point, and randomized paratrooper headwear
  375.  
  376. Fixed [inventory] exchange getting bugged when doing fast rifle transfers in both directions
  377. Fixed crash: remove assert, just close dlg instead (users are reaching unreachable states)
  378. Fixed a server crash
  379.  
  380. Fixed suspension, animations, wrong x and xx (being completely different models), and various other aspects for panzer3e and panzer3f
  381. Fixed suspension and missing track break animation for panzer2c
  382. Fixed missing track break animation for panzer35t
  383. Fixed track break animations for panzer3m
  384. Fixed track break animation for panzer2l
  385. Fixed Soviet BT-7A wheelr2 and wheell2
  386. Fixed Finnish BT-42 wheelr2 and wheell2
  387. Fixed obsolete winter texmod names used in missions/maps for t26_33 & stalinetz60 (w -> winter and winter1 where applicable)
  388. Fixed USA 105mm M2A1 sometimes not aiming properly
  389. Fixed missing animation track break for bison (Sturmpanzer I)
  390. Fixed suspension for bison (Sturmpanzer I)
  391. Fixed wrong track texture on bison_x (Sturmpanzer I)
  392. Fixed incorrect gun file being used for Jagdtiger
  393. Fixed and added the suspension system to opel blitz
  394. Fixed m3 lee wrong tracks skin modifier setting
  395. Fixed super pershing hole volume on spaced armor extending too far into the armor plate
  396. Fixed "RAM" Volumes for isu152, isu152_fin, citroen_7_civ, citroen_7_ger, schwimmwagen, ford_gpa, m6_gmc, gaz67, gaz67b
  397. Fixed angle of the lower hull plate of Tiger 2H
  398. Fixed ammo volume locations in Sherman5c (Firefly)
  399. Fixed dshk normal textures
  400. Fixed 15cm SiG 33 cannon having the incorrect detect settings, causing it to not appear in fog of war correctly
  401. Fixed the towing link bone position for 40mm ITK38b
  402. Fixed timing of breach closing on 5cm Pak 38 cannons during reload
  403. Fixed M13 and M16 MGMC halftracks turret component hitboxes
  404. Fixed missing "volume" tag for hole volumes on several vehicles
  405. Fixed tiger2h righttrack animation skin problem
  406. Fixed t26_33_fin and vickers6t mantlet x texture swapping problem at breaking
  407. Fixed bt5 tracks break animation problem
  408. Fixed missing winter textures for t27 and bt2 variants and their tracks
  409. Fixed naming of winter textures for T-26 M1933
  410. Fixed volume on 50mm_kwk39_platform
  411. Fixed Finnish 5cm Pstk38 to use the same vehicle view as German 5cm Pak38
  412. Fixed halftracks with mortars to be able to shoot better when the vehicle is on uneven terrain
  413. Fixed T-60 missing break animations, replaced existing animations, improved suspension, and updated x models
  414. Fixed missing x texture on broken wheels and missing back polygons on wheels and fenders of 20mm flak30
  415.  
  416. Fixed building_part_wood from generating wood fx on contact by light vehicles that couldn't crush it
  417. Fixed sandbag_heap_straight and sandbag_structured_straight volumes and fixed them being slightly crooked when placed
  418. Fixed texture references for dutch_house01 and large_store01
  419. Fixed missing x model (destruction) to finnish_storage_shed1
  420. Fixed foundation volumes of sov_2st_build1 to provide cover points for infantry
  421. Fixed obstacleID (pathing profile) for sj4_fort_poppius and sj5_millionaire bunkers (4v4 Mannerheim Line)
  422. Fixed some walls missing obstacles and parts of 2nd floor not hiding when inside for germany_house_02
  423. Fixed roof not hiding properly for french_house_07
  424. Fixed euro_plank1-5 causing mortars not to shoot when set on top of them
  425.  
  426. Fixed anm8 smoke grenade missing smoke fx bone
  427. Fixed Bren gun and mag now only takes 28 bullets
  428. Fixed 280mm and 300mm rockets from not exploding when hitting thin objects like wood fences by removing {detonationThickness 0.5} from the respective ammo files
  429. Fixed artillery flare from disappearing when hitting specific locations of 2 trench models
  430.  
  431. Fixed weighting issues on Soviet pants
  432. Fixed several soldiers that could spawn without a helmet due to too much other gear in their inventory
  433. Fixed human models for German Late war volksg_sl and volksg_sl_asst
  434.  
  435. Fixed the bolt sound playing when bolt-action rifles reload
  436. Fixed mismatch for 1st person Shot sounds and reloads in several tank gun files
  437. Fixed some voice lines for soviet actor 8 being in the incorrect folder/directory
  438. Fixed more situations where sound fx would be cut unintendedly by making adjustments to fade distances, volumes, priorities, and buffer allocations
  439.  
  440. Fixed able "emit_passengers_on_enemy" to "emit_passangers_on_enemy" in vehicle files and script command calls
  441. Fixed various localization issues