- Update v1.0.0.32413:
- Major fixes
- - Problems happening after save/load:
- Empty vehicles are no longer suddenly becoming hostile.
- Squad info refreshes correctly.
- Coal for heating is consumed only when it should be.
- The train can properly leave the station it has already visited.
- - Text Event following the end of Chany mission and Drunk Driver Text Event do not block progress in the game.
- - Sudden item duplication in train management is no longer happening.
- - Machine gunners' Suppressive Fire skill works properly.
- - Healing and the Stabilize skill used on a downed soldier work properly.
- - It is better communicated that the Stealth Kill can’t be used in close succession.
- - Rifle Ammo Bag research now applies not only to Riflemen, but also to Scouts and Grenadiers.
- - Tanks are able to hit even if the target is fairly close.
- - The explosive barrels no longer explode after they have been already destroyed.
- Additions and improvements
- - Improvements in the Edit Squad Screen to achieve better communication of relevant Soldier Traits
- Added: Beneficial Traits Filter that provides an idea of who you should select for the deployment.
- Enabled: Point of Interest screen element is visible in Edit Squad Screen for better overview.
- Added: Highlight of soldiers when hovering over Beneficial Traits.
- - Added: Attack Ground command, thanks to which is now possible to target ground with artillery vehicles.
- Mission-related fixes
- Vladivostok: The issue of disappearing ammo for soldiers in trucks after loading the game is fixed. Soldiers can reload properly from the shared stash.
- Sukhinichi: Sudden mission failure following killing a civilian is no longer happening.
- Canyon: All the new soldiers get rescued correctly no matter which exit area is used.
- Barabinsk: Bridge explosions at the beginning moved and timed in a way that player- controlled units shouldn’t be harmed by them.
- Pisky: ‘Patchwork Makes Dream Work’ challenge now works properly.
- Note: While mission-specific issues were fixed, we recommend that you replay such missions from the beginning and do not load a previously created in-mission save where you experienced the problem.
- Balancing changes
- Balancing of the frequency and timing of punishing events in train management. There should be fewer harsh events happening in a short period of time and in starting segments.
- Balancing of Traits impact (Herbalist, Hunter) on resource gathering in Points of Interest (lakes, forests, villages).
- Balancing of Operational Damage on train cars and respective Endurance upgrades (Improved Leaf Springs, Metal Plating, Advanced Framing). Train cars now receive damage from a traveled distance, and it should feel more beneficial to make Endurance upgrades.
- Balancing of metal costs on car upgrades, fixing car statuses, research and crafting recipes.
- Balancing done to make ammo crafting less expensive.
- DLC-specific fixes and improvements (spoilers included)
- - Narrative squads balancing and tweaks:
- All narrative squads now should have at least two soldiers with Stabilize or Heal skills and should feel stronger while playing the missions.
- Profession levels were increased together with attributes to improve soldiers’ health, weapon handling, range of throwable skills (e. g. throwing a grenade).
- - Our Efforts/The Baikal Story:
- The ‘Massacre’ challenge can be finished as intended.
- The armored car can no longer be entered to avoid unexpected explosions.
- The playable area no longer locks back after getting to the pier.
- Added: Covers in important locations.
- - Czech Revolutionary/The Incident Story:
- The mission is finishable even without completing ‘Save the civilian’ challenge.
- ‘Smooth and cool’ challenge now works properly.
- - Our Company/The Blockade Story:
- The challenge to eliminate all enemies now works properly.
- - The Swings/The Long Story:
- Soldiers and tanks no longer disappear at the edge of the map; making it possible to leave the mission properly.
- - Barlie/The Cat Story:
- The falling rocks no longer block the way out.
- - Maxim/The Machine gunner Story:
- The time pressure challenge works correctly now.
- - The Whip/The Cheka Story:
- The ‘Brutes’ challenge works properly for all enemy units.
- Other fixes and polishes
- Problems to reach Points of Interest were fixed by adjusting waypoints.
- Researched winter uniforms are showing properly in missions.
- Howitzer now starts rotating to the new target immediately instead of finishing rotating to the first target.
- Soldiers should no longer talk about themselves in third person in Text Events (blockades, gathering in Points of Interest).
- Soldiers showed as reward in Text Events, should correspond to the soldiers the player has on board the train.
- Numerous other fixes and polishes for performance, stability, gameplay, and audiovisuals.