1. Update v1.004:
  2. Highlights & Changes
  3. FNAF:SOTM has officially released in Asian regions!
  4.  
  5. Additional languages (Chinese-Simplified, Chinese-Traditional, Japanese, and Korean) are now available!
  6.  
  7. Additional FPS options (120, 144, 165, 240, and Unlimited) are now available!
  8.  
  9. Conduit Puzzles are now de-coupled from FPS
  10.  
  11. Added “Time Worked” to Profile Select Menu, tracking player’s time played on that specific profile
  12.  
  13. Added tutorial cards for Data Diver port’s first interaction for either mailbox outside or the Data Diver door in Welcome Show
  14.  
  15. Added various autosave checkpoints after lowering the Springlock Head in Workshops, in Admin Wing’s kitchen, returning back to Warehouse and Workshops later, returning back to Manager’s Lobby, and Retail Showroom when reading the mail
  16.  
  17. Added ability to skip/end credits and intro sequence early
  18.  
  19. Addressed various texture issues from licensed asset packs
  20.  
  21. Added security camera assets wherever the monitors showed
  22.  
  23. Globally changed the icon above the Data Diver port on the Inventory Station to the first Permissions icon for gameplay clarity
  24.  
  25. Added a “Minimum Score” sign to Dead Eye Roxy’s Shooting Gallery
  26.  
  27. Updated credits for all endings
  28.  
  29. Updated and added various text, images, and SFX in MOON.EXE
  30.  
  31. Increased the score to win for all Shooting Galleries
  32.  
  33. Implemented refined animation and SFX for placing missing conduit puzzle pieces into their slots
  34.  
  35. Adjusted conveyance for empty mailboxes
  36.  
  37. Haptics are defaulted to being on
  38.  
  39. Bug Fixes
  40. General
  41. Potentially fixed an issue where the autosave icon can stay on screen indefinitely, blocking future autosaves from triggering
  42.  
  43. Fixed a blocking issue where an infinite loading screen would occur when the player moves around while selecting 'Continue' in the Game Over screen
  44.  
  45. Implemented CC style caption for SFXs like (Radio distortion)
  46.  
  47. Fixed an issue where the title could freeze if the player paused at the game exactly as they are jump scared
  48.  
  49. Fixed an animation issue where Arnold can drop items without holding anything causing his hand to perform wacky animations
  50.  
  51. Fixed an issue where sprinting long distances and then opening an airlock without stopping would cause the camera to bob up and down
  52.  
  53. Improved Welcome Show, Storage Area, Manager Lobby, Showroom Lobby, Rooftop, Big Top Chase, Nurse Dollie Chase, and Admin Wing performance/optimization
  54.  
  55. Fixed an animation issue where items held in player’s right hand can appear ontop of it when approaching/interacting with buttons quickly
  56.  
  57. Fixed an issue where the player could cancel the Data Diver upgrade after beating the upgrade minigame
  58.  
  59. Fixed various small places in the Storage Area where the player could use to hide from the enemy AI
  60.  
  61. Fixed an environment issue where items placed on the couch in the Security Office would appear to float
  62.  
  63. Fixed an various environmental clipping issues in Power Room, Doll Hospital, Inventor’s Tunnel
  64.  
  65. Fixed various cube map texture issues in Manager Office, Warehouse, Jackie’s Chase sequence, and Retail Showroom
  66.  
  67. Improved AI navmesh and behavior in the Welcome Lobby, Manager’s Lobby secret storage room, Workshop Assembly room, Admin Wing, Night Light Maze, R&D, Mimic’s chase sequence
  68.  
  69. Adjusted various ambient audio in Dollie’s chase sequence, Workshop, Warehouse, Power Zone, Retail Showroom, Showroom Storage, Admin Basement, Garage Exit
  70.  
  71. Fixed an issue where the reticle could temporarily disappear when dying while performing an interaction at the same time
  72.  
  73. Fixed an issue where players could be pushed on top of the lockers when exiting and backing up against it
  74.  
  75. Fixed an issue where dying while leaning in a locker causes the player’s default position to shift entirely
  76.  
  77. Fixed an issue with AI clipping through lockers
  78.  
  79. Adjusted visual popping for some characters' animations when alert-to-search and chase-to-search behaviors
  80.  
  81. Fixed a gameplay/animation issue where their hand could remain raised upon reload after getting jump scared
  82.  
  83. Fixed an issue where the player was granted telekinetic powers when interacting an object while backing away, canceling, or just before they actually grab onto it
  84.  
  85. Fixed a gameplay issue where the player could use the ball gun to jump
  86.  
  87. Fixed an issue where the player could avoid AI detection by stutter stepping
  88.  
  89. Fixed an animation issue where the mouse toy would disappear in the player’s hand if wound up prior to approaching an interactable
  90.  
  91. Fixed an animation issue with Arnold’s arms when interacting with the Vacuum Bot
  92.  
  93. Fixed an animation issue where the Data Diver cord could fly around when transitioning between airlocks
  94.  
  95. Fixed an audio issue where all collectibles had a squeak sound effect when picked up/dropped
  96.  
  97. Fixed an issue where all advertisement film reels reappear in the cabinets after reloading a save or leading/returning to the area
  98.  
  99. Fixed an issue where pressing up or down on the gamepad during various Menu pop-ups causes the player to unable to select yes or no
  100.  
  101. Adjusted and implemented various “wake” and “inspect suit” animations for certain suited characters
  102.  
  103. Implemented new SFX for various sections in the game such as:
  104.  
  105. Van running
  106.  
  107. Broken Data Diver door ports, using an airlock/Data Diver doors without the proper permissions, placing the Data Diver into the Inventory Machine
  108.  
  109. Dropping/picking up conduit puzzle pieces, missing conduit puzzle slots
  110.  
  111. Petting the Vacuum Bots
  112.  
  113. Dying from environmental deaths
  114.  
  115. Dollie getting hit from boxes and when she’s close to getting submerged, Party Time Chica breaking out of her box, Helpful in the Inventor’s Tunnel, moving Animatronics in one of the credits
  116.  
  117. Puppet Show targets, Workshop test stage machinery
  118.  
  119. Fixed an issue where the player can access and listen to higher security level audio on Helpful Kiosks when turning the Data Diver quickly
  120.  
  121. Polished the conduit puzzle interaction animation
  122.  
  123. Fixed an issue where the Data Diver animation after opening the Airlock is missing a few frames
  124.  
  125. Fixed an audio issue for Assembly Room Dispatch VO to play over the PA System
  126.  
  127. Increased attenuation of the Security Office Dispatch VO lines
  128.  
  129. Fixed an UI issue where selecting “Default” did not actually reset the language back to English
  130.  
  131. Adjusted the Data Diver animation when interacting with airlocks
  132.  
  133. Fixed an issue where the player could exit the Springlock suit in front of a wall and sometimes fall off the world in R&D, Theater Backstage, Workshop
  134.  
  135. Fixed an issue where changing the key bind to “Leave Springlock” did not work
  136.  
  137. Fixed an issue where the Setting “Invert Y-Axis” does not take effect in the New Game intro
  138.  
  139. Fixed an issue where the player could scroll past valid list items on the “Gameplay” and “Controls” Options screen, potentially losing their cursor
  140.  
  141. Fixed an issue where pressing ‘Default’ on Look Sensitivity will not save/apply the option
  142.  
  143. Fixed an issue where the player could pause during loading screen transitions
  144.  
  145. Fixed a global audio issue where sounds could be heard during loading screen transitions
  146.  
  147. Fixed an issue where players could still interact with the Data Diver door port to the Manager’s Office despite Jackie’s box covering it
  148.  
  149. Fixed a localization issue where signs in the Main Hallway were translated when they were not supposed to be
  150.  
  151. Fixed various unlocalized tutorialization prompts when interacting with the Data Diver
  152.  
  153. Fixed an issue where Arnold’s arms were visible after getting jump scared upon exiting a locker
  154.  
  155. Adjusted lighting on Star Orphans
  156.  
  157. Adjusted lighting around the film reel cabinets
  158.  
  159. Adjusted Conduit Puzzle pieces' models
  160.  
  161. Fixed an issue where the player was able to interact with filled puzzle pieces during the conduit puzzle filling up
  162.  
  163. Fixed an issue where the conduit puzzles immediately fail if the flow reaches a piece the player is moving even if the path is already complete
  164.  
  165. Fixed a lighting issue where the Springlock Suit was constantly flickering when worn
  166.  
  167. Fixed a global issue where collectibles withdrawn and left in the Inventory Machine de-spawn and can no longer be withdrawn or collected again until reload
  168.  
  169. Fixed a lighting issue where the van’s lights were visibly coming through the wall in Storage Area
  170.  
  171. Fixed an audio issue where the ambient SFX could cut off when entering various airlocks
  172.  
  173. Fixed an AI issue where the patrolling AI would not re-spawn when reloading the checkpoint after dying
  174.  
  175. Fixed an issue where the Invert Y-Axis had no effect when using Mouse & Keyboard
  176.  
  177. Adjusted baked shadows in the Showroom Storage Secret Area
  178.  
  179. Improved Mr. and Mrs. Helpful’s animations during kiosk interactions
  180.  
  181. Fixed an issue where there is an extra map objective in Showrooms 3 for the Manager office objective
  182.  
  183. Fixed various small places and collision in Workshop and Mimic’s chase sequence where the player could use to hide from the enemy AIs
  184.  
  185. Fixed an issue where Dispatch subtitles will appear every time the player walks from the Welcome Show hall to the Storage Area
  186.  
  187. Fixed an issue where reticles would appear and stay on-screen while using any terminal/station
  188.  
  189. Players are now able to throw the distractable toy mouse further
  190.  
  191. Fixed an issue where there were missing Data Diver and Door SFX on the stairwell to the rooftop
  192.  
  193. Fixed an issue where there was no SFX for when the animation to raise the Data Diver for an interactable was used
  194.  
  195. Fixed an issue where the generator revving mechanic was slower with a controller compared to using the mouse
  196.  
  197. Fixed an issue where spamming while the ‘Continue’ menu is loading results in a missing cursor, forcing the player to relaunch the game
  198.  
  199. Fixed an issue where the player could get stuck on a loading screen after backing out of a profile and immediately mashing multiple options in the main menu
  200.  
  201. Act 1
  202. Adjusted animation for van’s speedometer
  203.  
  204. Fixed an subtitle issue with Dispatch’s lines in the intro cinematic.
  205.  
  206. Fixed a localization/UI issue where one of Arnold’s subtitles during the intro sequence would go off screen because it was too long in French
  207.  
  208. Fixed an issue where the intro and title card music cuts off abruptly
  209.  
  210. Fixed an issue where the van was driving through a cement block in the parking lot during the intro
  211.  
  212. Fixed an issue where the player could see Arnold’s arms floating if the camera moved immediately after collecting the Data Diver
  213.  
  214. Addressed the backwards art/text on the wood panels in the playground
  215.  
  216. Turned off the lights/emissives on the lift in the Welcome Show in ACT 1
  217.  
  218. Adjusted LOS for Elephant Mascot so players are able to see it more clearly after solving the Power Room conduit puzzle
  219.  
  220. Fixed an audio issue where overhead paging (PA System) for the Dispatch was working prior the power turning back on
  221.  
  222. Fixed a gameplay issue where the Elephant husk could still be present when reloading the save in the Security Office
  223.  
  224. Fixed an issue specifically for min-spec PC where the Main Hallway unloads when the player opens the door from Storage Area
  225.  
  226. Fixed an issue where the Manager’s Hallway elevator lights would turn back on despite being inaccessible
  227.  
  228. Increased quality of the Manager Lobby cube map
  229.  
  230. Fixed an issue where the player could climb the couch on the Manager Lobby office and get stuck
  231.  
  232. Fixed an audio issue where the ambient SFX would stop in the back zone of the Manager Hallway Security Office
  233.  
  234. Fixed an audio issue where there was no ambient SFX in the back vent and entrance halls of Manager’s Lobby secret storage room
  235.  
  236. Fixed an issue where the player could drop the Jackie crank on the bricks in front of the crank sock, unable to pick it back up
  237.  
  238. Fixed an issue where the Digityper’s subtitles would continue to loop when entering the Manager’s Hallway and exiting shortly after
  239.  
  240. Fixed a softlock issue where the player could get stuck in the air when using the Manager’s Office generator as they come off the ramp
  241.  
  242. Fixed an issue with Jackie’s jump scare being too dark in the Manager’s Office
  243.  
  244. Adjusted Jackie’s animation to track the player better when heading towards the hole in Manager’s office
  245.  
  246. Fixed an issue where various railings in Jackie’s chase sequence did not break
  247.  
  248. Fixed an issue where the player could get stuck in the Jackie Showroom by walking over some collisions near the yellow dog cutout
  249.  
  250. Fixed an issue with the cube map of the storage area being mirrored while in the Jackie Chase vents
  251.  
  252. Fixed an issue where Jackie could appear twice at the end of the catwalks section if the player crosses the next trigger point and quickly doubles backs
  253.  
  254. Fixed various audio issues during Jackie’s chase sequence where certain background audio can interrupt key moments
  255.  
  256. Fixed an audio issue where Jackie’s chase sequence music would not reset after an environmental death
  257.  
  258. Fixed an animation issue where Jackie’s head was clipping through railings during her chase sequence
  259.  
  260. Fixed an issue where Jackie’s jump scare model clips in geometry when caught in and around the elevator lift
  261.  
  262. Fixed an issue where dying in a specific spot of the Jackie’s chase sequence would take the player to the game over screen twice
  263.  
  264. Fixed an issue where Jackie’s box was gone and Digityper was alive… again if the player went back to the Manager’s Office later
  265.  
  266. Act 2.1
  267. Fixed an audio issue where Mr. and Mrs. Helpful’s VO is very quiet if the player remained on the catwalks during the Welcome Show reset
  268.  
  269. Adjusted timing of the Welcome Show stairs coming out as the same time as the first show
  270.  
  271. Fixed an issue where the player could get stuck crouching next to the Welcome Show prize box
  272.  
  273. Fixed an issue where the player could drop the elevator repair instructions tape underneath a locker and become unable to retrieve it
  274.  
  275. Fixed a gameplay issue where the ON/OFF slider for the Welcome Lobby Elevator Repair would go back to being ON after reloading
  276.  
  277. Fixed an issue where the “Close/Open hatch” can only be read up close when the visual quality is set to LOW
  278.  
  279. Fixed various audio/gameplay involving Welcome Lobby’s elevator repair section
  280.  
  281. Fixed an issue where the player can get stuck when standing to the left of the Welcome Show elevator doors as it was going up
  282.  
  283. Fixed an issue where the security gate lever in Manager Lobby Storage held the player’s camera for longer than over levers
  284.  
  285. Fixed an audio issue where the Welcome Lobby elevator power slider was lacking SFX
  286.  
  287. Fixed an issue where the load balancing slider interaction speed would differ per repair
  288.  
  289. Fixed an issue where the top of the Welcome Lobby elevator LOD appeared black
  290.  
  291. Improved optimization in Big Top Showroom where CPU usage would remain very high throughout
  292.  
  293. Adjusted animation and visual popping with Big Top when he’s in his showroom
  294.  
  295. Fixed an audio issue where some of Mr. Helpful’s dialogue would play twice and repeat in Big Top showroom entrance
  296.  
  297. Adjusted lighting in Big Top’s Showroom
  298.  
  299. Fixed various small places where the player could get stuck environmental assets in the Big Top Showroom and Showroom Lobby
  300.  
  301. Fixed an issue where the Big Top ticket can be lost when dropped on the ground
  302.  
  303. Fixed an audio issue where Mr. Helpful is still talking after the power goes out between each minigame
  304.  
  305. Fixed an issue where the player could get soft locked if the player only knocks out the teeth in the first round and then goes through the vent
  306.  
  307. Fixed an issue where the mini-game doors in Big Top showroom will not open after wining the mini-game a second time
  308.  
  309. Fixed an audio issue where the Big Top’s jingle could play at a very low volume after solving the conduit puzzle
  310.  
  311. Fixed an issue where Big Top could sometimes pick up a mannequin on his hand when crawling towards the entrance or retracting back into the showroom
  312.  
  313. Fixed an issue where Big Top’s eyes stopped changing color when dying or reloading the save
  314.  
  315. Fixed an issue where layers could see the showroom lobby and halls unload when they’re on the Big Top showroom balcony
  316.  
  317. Fixed an issue where the player could get stuck in-between two airlock doors for Welcome Lobby → Retail Showroom, and Big Top Showroom → Rooftop Access
  318.  
  319. Fixed an issue where the Big Top Showroom conduit puzzle’s lever would appear in a down position when returning from Storytime Showroom
  320.  
  321. Fixed an issue where nothing would happen until moving forward a few steps when reloading at the top of the stairwell before Big Top’s chase
  322.  
  323. Fixed various audio issues where Big Top’s chase sequence music would not trigger or reset properly after dying and retrying
  324.  
  325. Fixed an issue where the first office area of Big Top’s chase sequence can be seen unloading when viewed from the plenum section
  326.  
  327. Fixed an issue where there was a second Big Top visible behind the one descending towards the player right before the end of Big Top’s chase sequence
  328.  
  329. Act 2.2a
  330. Fixed an issue where the Warehouse appears uninvited on the terminal maps despite being within the area
  331.  
  332. Fixed an issue where the Mrs. Helpful kiosk subtitle in Workshops Test Stage was incorrect
  333.  
  334. Fixed an issue where AI could kick Springlock suit pieces and cause them to fling across the environment
  335.  
  336. Fixed an issue where Springlock suit pieces were difficult to grab when dropped near lockers
  337.  
  338. Fixed a texture issue with hanged skinless Mushroom mascots
  339.  
  340. Adjusted volume for the Jester suit’s jump scare for being too loud
  341.  
  342. Addressed ambient audio issues in the Test Control room of Workshops
  343.  
  344. Fixed an issue where the Captain springlock suit could be duplicated when bringing them over to the airlock
  345.  
  346. Fixed an issue where the crane could pass through the collectible box on the Backstage Theater catwalks
  347.  
  348. Fixed an issue where the Arnold’s arms would be displaced and unnaturally stretched when interacting with the crane controls
  349.  
  350. Fixed an issue where the player was unable to see the Backstage Theater bridge animation when interacting with one of the cranks
  351.  
  352. Fixed an issue where the Captain springlock suit’s cannon arm could clip through the environment when in position for the puppet show
  353.  
  354. Fixed an issue where players were able to jump off the Backstage Theater catwalks
  355.  
  356. Fixed an issue where the players could get stuck in the Workshop automatic doors after exiting a Springlock Suit in the Test Stage area
  357.  
  358. Fixed an issue invisible collision that would appear in the middle of the collapsed catwalk bridge
  359.  
  360. Fixed an animation issue where the mouse distractable can be seen floating in the air while exiting a Springlock Suit.
  361.  
  362. Fixed an audio issue where most of the Theater Employee Hall was missing ambient SFX
  363.  
  364. Fixed an environment issue where the Theater stage can be seen as still clean and pristine when returning to the Backstage Theater catwalks after the Puppet Show
  365.  
  366. Fixed a gameplay issue where the AI could be seen spawning in or on top of the player when walking over to the Theater side rooms
  367.  
  368. Fixed an issue where the Puppet Show “ON AIR” signage would appear black
  369.  
  370. Adjusted animation and visual popping for some characters and assets in the Puppet Show
  371.  
  372. Fixed an issue where shooting the broadcast target prior to the VO’s instructions still played the instructions
  373.  
  374. Fixed an issue with Jackie’s, Puppet Show puppets', and Mimic’s jump scares having a black background
  375.  
  376. Fixed an issue where there are white box texture on the ceiling of the Puppet Show
  377.  
  378. Act 2.2b
  379. Fixed an animation/environmental issue of gates snapping into position in the Doll Hospital
  380.  
  381. Fixed an audio issue where the Doll Hospital BGM would be missing after a retry or reload
  382.  
  383. Fixed various LOD lighting and texture issues in the Doll Hospital and Dollie’s chase sequence
  384.  
  385. Fixed an gameplay issue where control input to exit the Springlock suit specifically in Doll Hospital was inconsistent with exiting the Springlock suit elsewhere
  386.  
  387. Fixed an audio issue where Nurse Dollie’s jump scare audio was missing if triggered immediately upon her spawn in the Doll Hospital
  388.  
  389. Fixed an issue where the trash compactor lights still appeared green being in an inactive state
  390.  
  391. Fixed an issue where pressing the interact button while holding a trash cube plays a throwing animation
  392.  
  393. Polished the trash cube depositing animation
  394.  
  395. Adjusted the Doll Hospital siren sound and light from the trash cute control machine to stop after the Conveyor encounter with Nurse Dollie
  396.  
  397. Fixed an environment issue where Molten Dollie would already appear in the security footage in the Surveillance Room despite not yet being thrown into the lava
  398.  
  399. Fixed an issue where the player could climb the boxes near the mail box in the Incinerator room and get stuck in a corner
  400.  
  401. Fixed an issue where the player can get stuck falling between the metal lockers before the lower incinerator conveyor belt
  402.  
  403. Fixed an issue where Mr. Helpful’s VO could not be heard in the Incinerator room when standing near the terminal
  404.  
  405. Fixed an issue with the Upper Incinerator is seen loading in while riding the lift back up
  406.  
  407. Fixed various audio issues where Dollie’s chase sequence music would randomly start playing, overlapping, etc. if dying at various points of the chase prior
  408.  
  409. Fixed an issue where Molten Dollie could be seen visibly spawning during the Dollie’s chase sequence
  410.  
  411. Fixed an issue where Dollie would jump scare the player would SFX in certain areas of the Doll Hospital
  412.  
  413. Fixed an issue where the player would be able to stand still on the Dollie Chase conveyor belt when walking against other collisions
  414.  
  415. Fixed an issue where the player could hide behind a tool chest and become trapped by Molten Dollie in the second half of the chase sequence
  416.  
  417. Adjusted timing of the conveyor belt box in the Dollie’s chase sequence
  418.  
  419. Fixed an animation issue where Molten Dollie could be seen teleporting backwards in her animation if the player closes the elevator doors at the last possible second
  420.  
  421. Adjusted volume of Doll Hospital elevators
  422.  
  423. Fixed an issue where the player could exit the Doll Hospital elevator early
  424.  
  425. Fixed an issue where the player can get stuck after climbing across the terminal of Doll Hospital
  426.  
  427. Fixed an issue with the diagnostic wires colliding with other pieces in Doll Hospital elevator
  428.  
  429. Fixed an AI issue where Dollie thinks the player is inside the Offices if they are standing outside the boarded up door next to the fan
  430.  
  431. Fixed an AI issue where Dollie sometimes ignored the player despite seeing them enter a hiding spot
  432.  
  433. Fixed an audio issue with Doll Hospital vents muffling sounds
  434.  
  435. Act 2.3
  436. Fixed an issue where the Warehouse airlock could appear closed on the Main Hallway side
  437.  
  438. Fixed an issue where the “We Have a Winner” achievement would not trigger if the Warehouse’s Ball Toss minigame was the last game won
  439.  
  440. Fixed an issue where Party Time Chica could de-spawn in Warehouse if the player crouches and then enters certain lockers
  441.  
  442. Fixed an AI issue where Party Time Chica will freeze if the player opens the door to the Loading Bay while she is in chase mode
  443.  
  444. Fixed an audio issue where the music would not resume upon retrying the checkpoint in front of the Conduit after getting jump scared by Party Time Chica
  445.  
  446. Fixed an environment issue where the Main Hallway map would unload if standing close to the Warehouse gate
  447.  
  448. Fixed an environment issue where the Loading Bay map could unload if walking over the red metal stair by the wall
  449.  
  450. Fixed an issue where the players could get stuck when standing on the Warehouse trolley side door as it closed
  451.  
  452. Fixed an issue where one of the Upper Warehouse doors was inaccessible
  453.  
  454. Fixed an audio issue with Party Time Chica’s Music being heard very clearly when standing in the Upper Warehouse
  455.  
  456. Fixed an audio issue where Party Time Chica’s music does not play right when you reach the Upper Warehouse catwalks
  457.  
  458. Fixed an audio issue where Mrs. Helpful was playing Mr. Helpful’s VO when losing/winning Deadeye Roxy minigame
  459.  
  460. Fixed an issue where the player could get stuck behind the targets of Deadeye Roxy minigame
  461.  
  462. Expanded the trigger volume for Mrs. Helpful to appear, at the Deadeye Roxy Shooting Gallery
  463.  
  464. Fixed a gameplay issue where items could still appear in the player’s hands if dying to any of the floats
  465.  
  466. Fixed an environment issue where the world could unload when stepping into a specific corner of the IT Room
  467.  
  468. Fixed a texture issue with a glowing tarp in the Admin Basement
  469.  
  470. Fixed an issue where Star Orphans had the tendency of rolling and floating away when dropped at an angle
  471.  
  472. Fixed an issue where the Star Orphan in Admin Basement can be dropped through a wall
  473.  
  474. Fixed a gameplay issue where the White Tiger will automatically jump scare the player if they crouch at the beginning of the second admin basement maze
  475.  
  476. Fixed an issue where the Admin Basement reopened and spotlights reactivated after loading the last Star Orphan checkpoint
  477.  
  478. Fixed an issue where some lights can remain on during the first phase of the White Tiger section
  479.  
  480. Fixed an issue where White Tiger’s sequence would break, unwilling to teleport out if the player looked at the ground as he appeared
  481.  
  482. Fixed an issue where there could be two White Tigers at the end of the Admin Basement if the player reloaded the last Star Orphan checkpoint
  483.  
  484. Fixed an issue where collectibles could get lost in surrounding debris in the Night Light Maze
  485.  
  486. Fixed a soft-locking issue where the player could get trapped in the Night Light Maze’s office when grabbing the Star Orphan and immediately booking it there
  487.  
  488. Fixed an issue where the player can open the Night Light Maze elevator, grab the Star Orphan again, and take the baby up with them to Retail Showroom
  489.  
  490. Fixed an issue where players would not need the Star Orphan to use the Night Light Maze elevator after loading the autosave
  491.  
  492. Fixed an animation issue where Night Light would disappear towards the end of his jump scare
  493.  
  494. Fixed an issue where Night Light would appear bright like the shining sun during his jump scare
  495.  
  496. Fixed an issue where the SFX for power turning on or off in the Night Light Maze was difficult to hear
  497.  
  498. Fixed an issue where the speed dial was not connected to the Night Light Conduit Puzzle
  499.  
  500. Fixed an issue where the door to the Night Light maze office despite the Star Orphan placed on the pedestal when reloading the save
  501.  
  502. Fixed an audio issue where Star Orphan had no SFX when held
  503.  
  504. Fixed an issue where Star Orphans can be deposited away into the Inventory Machine
  505.  
  506. Fixed an audio issue where the power SFX when placing or removing the Star Orphan sounded quiet and distant
  507.  
  508. Fixed an issue where the Star Orphan would not re-spawn if removed from the pedestal prior to triggering a checkpoint in Night Light Maze
  509.  
  510. Fixed an issue where the enemy AI in Retail Showroom would sometimes not re-spawn when returning from the Night Light Maze
  511.  
  512. Fixed an issue where the player could get stuck in the wall when crouching/walking up next to the Storytime Showroom prize box
  513.  
  514. Fixed an issue where the player could not interact with the Mycelium Men audio distraction standee in Storytime Showroom
  515.  
  516. Fixed an issue where the roll-up security gates are closed if the player revisits the Workshop at any time after finishing the Springlock suit
  517.  
  518. Fixed an issue where the Big Top showroom checkpoint could be missing after completing White Tiger section
  519.  
  520. Act 3
  521. Fixed an issue where the “Give up the Data Diver” objective would persists after choosing the ‘Walk Away’ ending
  522.  
  523. Fixed various animation issues with Arnold’s arms when interacting between the Inventory Machine and Data Diver case
  524.  
  525. Improved Mimic’s animation during the credit sequence of the Walk Away ending
  526.  
  527. Fixed a lighting issue where the escape vent would be dark when the player first traverses through
  528.  
  529. Fixed an issue where the player could get off the Goodbye Show elevator after pressing the button
  530.  
  531. Fixed an issue where the player can fall out-of-boundary by standing on one of the lever platforms while the Goodbye Elevator elevator goes down
  532.  
  533. Fixed an issue where Big Top’s music continues to play and is duplicated every time the player retries the Goodbye Show elevator sequence
  534.  
  535. Fixed an issue where Arnold’s arms could be visible when the Goodbye elevator comes to a halt
  536.  
  537. Fixed an issue with Big Top’s jump scare in the Goodbye Show being too bright
  538.  
  539. Fixed an issue where M2 would sometimes fail to activate after interacting with the R&D sub-terminal
  540.  
  541. Fixed an issue where the M2 could be physically pushed into an audio trap with the Springlock suit and was unable to move afterwards
  542.  
  543. Fixed an issue where M2 would take too long to catch the player when entering in any of the hiding spot or after seeing/hearing them
  544.  
  545. Fixed an issue where reaching 0% power in R&D and immediately dying after will load the player into an incorrect world state
  546.  
  547. Fixed an issue where the player could get stuck in the debris after exiting the R&D center vent
  548.  
  549. Fixed a soft-locking issue where the player could get trapped outside the R&D Security Office if walking in and then out immediately before the door shuts
  550.  
  551. Fixed an issue where players could get stuck between a fallen mannequin and table in the stage area of R&D Floor
  552.  
  553. Fixed an issue where M2 did not react to audio distractions if a chase is interrupted by getting into a Springlock suit
  554.  
  555. Fixed the spelling for F10N4’s speaker names in subtitles
  556.  
  557. Fixed an issue where M2 would talk over F10N4 during her R&D dialogue
  558.  
  559. Fixed an issue where the player could enter and move into two Springlock suits at the same time
  560.  
  561. Fixed various small places in the Inventor’s House where the player could use to hide from the Mimic
  562.  
  563. Fixed an issue where there were white box texture on the pipe in the Inventor’s House
  564.  
  565. Fixed a lighting issue where the projection on the wall was too bright, obscuring the number from the Birthday film reels
  566.  
  567. Fixed an issue where the player could get stuck behind the film cabinet door under the Inventor’s House stairs
  568.  
  569. Fixed an issue where the “Turn Around” audio log could rapidly skip to the very end if the player walks back into the previous room
  570.  
  571. Added a SFX cue for the secret door in Inventor’s House attic after using the terminal
  572.  
  573. Adjusted M2’s VO volumes to be more subdued when inside of the Inventor House projector room
  574.  
  575. Adjusted Proto-Mimics' collisions
  576.  
  577. Adjusted animation with Mimic when opening the elevator gates
  578.  
  579. Fixed an issue where the player is able to walk through the closed elevator gates in the Inventor House attic
  580.  
  581. Fixed an issue where the Mimic jump scares the player outside of the map if the player walks out of the elevator shortly after pressing the button
  582.  
  583. Fixed an issue where the player is not jump scared if they stand inside the Mimic’s arm when it reaches into the elevator in the Inventor House attic
  584.  
  585. Fixed a visual issue where the small fallen debris in the Mimic’s chase sequence would lack texture or appear too dark
  586.  
  587. Fixed an issue where the lighting scenario visibly loads in during the end section of Mimic’s chase sequence
  588.  
  589. Fixed an issue where Proto-Mimics were missing jump scare SFX at the far edge of the parking lot
  590.  
  591. Improved animation popping between Arnold’s arms in gameplay to end cinematic
  592.  
  593. Fixed an issue where players could stuck while crouching through the pipes area at the start of Mimic’s chase sequence
  594.  
  595. New Game+
  596. Added a SFX cue when the vent in the Inventor’s House opens after all Storytime tapes are placed in their receptacles
  597.  
  598. Added confirmation and failure SFX cues for the Storytime Mimic sequence
  599.  
  600. Fixed an issue where placing a Storytime tape into the Inventory Station creates a broken item on future reloads
  601.  
  602. Fixed an animation issue where the player’s hands could raise up repeatedly after inserting the Storytime tapes into their receptacles
  603.  
  604. Fixed an issue where the Storytime tapes were not oriented properly when placed in the Inventory Machine
  605.  
  606. Fixed a localization issue where a text for Storytime Tape was untranslated in the Inventory Machine
  607.  
  608. Reduced the amount of time before the black screen fade following the Mimic Storytime sequence
  609.  
  610. Added the White Tiger symbol to pulse with emissives on the White Tiger pedestal
  611.  
  612. Fixed an issue where Edwin’s VO was missing during the Storytime game
  613.  
  614. Adjusted audio source of Mimic in the Storytime game
  615.  
  616. Adjusted textures on the Storytime game’s quilt asset
  617.  
  618. Fixed an issue where the mechanical SFX when the story book finishes is loud and goes on indefinitely after M2 overloads
  619.  
  620. Fixed an audio issue where the credits music would cutoff abruptly for all endings
  621.  
  622. MOON.EXE
  623. Fixed an issue where the terminal screen remains turned on if the player pressed the ‘leave terminal’ button twice in quick succession
  624.  
  625. Fixed a localization issue where the ‘New Game’ text would bleed over the selection highlight in any of the supported languages outside of English
  626.  
  627. Fixed an issue where the player could not turn left or right after clicking the “[More…] “ option in the West Forest Path of MOON.EXE
  628.  
  629. Fixed various typos in MOON.EXE
  630.  
  631. Fixed a typo where Big Top’s name was used for one of the MOON.EXE game over screens instead of Moon.
  632.  
  633. Fixed various typos across sub-terminals and MOON .EXE for Starbrights
  634.  
  635. Fixed a UI issue for MOON.EXE where ‘East Arch’ appeared two times in the Cave Hub options instead of ‘West Arch’ in German
  636.  
  637. Fixed a localization issue where some texts across MOON.EXE displayed in English across all supported languages