1. Update v1.0.37335:
  2. New champion and place of interest
  3. Arthes has been expanded to the south. A new place of interest, a secret passage and a champion have been added in the new area.
  4.  
  5. It seems a monster has moved into the mountains in the south of the County. The farmers are offering a reward to anyone who can slay it.
  6.  
  7. Drop-in/Drop-out Coop
  8. You can now join a singleplayer game and convert it into multiplayer. You also have the option to start in multiplayer and continue in singleplayer, switching seamlessly between the two modes to suit your preferences.
  9.  
  10. To Join a Singleplayer Game in Multiplayer Mode
  11.  
  12. Navigate to the Multiplayer menu and select "Load Singleplayer Game."
  13. In the lobby, add player slots and invite friends to join.
  14. Once everything is set up, launch the game. It will automatically convert your save into a multiplayer session on the next save.
  15. To Continue a Multiplayer Game as Singleplayer
  16.  
  17. Load your multiplayer game to open the lobby.
  18. Remove other players from the save.
  19. Launch the game to continue in singleplayer.
  20. Balancing
  21. We've balanced numerous skills to make less popular options more appealing, while maintaining the core mechanics to preserve your established strategies. Certain elements, particularly the Pugilist, were slightly reduced in efficiency, with adjustments limited to minor tweaks in values.
  22.  
  23. General
  24. Opportunity attack - Base damage reduced from 100% to 75% of strongest attribute.
  25. (status) Fever - Now can stack up to a maximum of 10 times.
  26. (status) Rage - Now can stack up to a maximum of 10 times.
  27. (status) Rivalry - Damage reduction decreased from +50% to +30%. Now also increase Damage by +30%
  28. (strategy skill) Support - Supported damage reduction increased from +10% to +20%
  29. (strategy skill) Flanking - Surrounded damage increase increased from +10% to +20%
  30. Swordsman
  31. (base weapon skill) Slice - Damage increased from 80%-100% to 90%-100%
  32. (base weapon skill) Cleave - Damage increased from 90% to 95%
  33. (specialized skill) Defensive Stance - Reworked: Now is a passive ability granting + 1 valor point any time this unit suffers damage from a skill. ( once per skill not once per attack. It doesn’t trigger on environmental damage, opportunity attacks nor statuses)
  34. (specialized skill) Encouragement - Area of effect size increased from 10 to 12 meters
  35. (specialized skill) Counter-Attack - The first time this unit engages during the turn, also gains Fury
  36. (specialized skill) Last Stand - This unit gains Brutality while it has less than 50%(100% improved) armor instead of 0.
  37. (specialized skill) Hand to Hand Combat - Now Apply Weakening to Champions
  38. Brute
  39. (specialized skill) Defensive Stance - Reworked: Now is a passive ability granting + 1 valor point any time this unit suffers damage from a skill. ( once per skill not once per attack. It doesn’t trigger on environmental damage, opportunity attacks nor statuses)
  40. (specialized skill) Thunderous Blow - Damage improved from 20-40% to 40-60% and now engages the unit with its target.
  41. (specialized skill) Headbash - Now deal increased damage when improved
  42. (specialized skill) Opportunism - Area of effect increased from 6 to 8 meters
  43. (specialized skill) Temperance - Attacks suffered required to gain Deflection reduced from 2 to 1
  44. (Bravery skill) Deafening Roar - Now deals 30% damage to enemies and area of effect size increased from 4 to 6 meters
  45. Warrior
  46. (specialized skill) Defensive Stance - Reworked: Now is a passive ability granting + 1 valor point any time this unit suffers damage from a skill. ( once per skill not once per attack. It doesn’t trigger on environmental damage, opportunity attacks nor statuses)
  47. (specialized skill) Ovation - Now the unit using the skill also receives Riposte and neither this unit or its allies in the Area of Effect need to be engaged.
  48. (specialized skill) Overbearing Strike - Damage increased from 40%-60% to 50%-70%
  49. (specialized skill) Madness - Bonus damage triggered on enemies with less than 50% (75% when improved) Health instead of 35%.
  50. (specialized skill) Fanaticism - Now the unit also loses 10% of their Maximum HP at the end of their turn even if the skill is improved.
  51. (specialized skill) Battle Cry - Area of effect increased from 6 to 12 meters and the improved version now also grants +2 Rage to this unit and all its allies in the area.
  52. (specialized skill) Challenging Shout - Area of effect increased from 3 to 4 meters. Applies Weakening instead of Fragility to enemies who were disengaged that way.
  53. (specialized skill) Alacrity - Chance to dodge ranged and area of effect attacks decreased from 35% to 25%. The unit now has a 25% chance to dodge melee attacks too.
  54. Spearman
  55. (specialized skill) Rallying Cry - Fury is now also applied to the unit using the skill, and the area of effect has been increased from 6 to 12 meters.
  56. (status) Condemn - Now increase the damage the affected unit takes by 30%. When the affected unit dies, all allies gain galvanisation
  57. Ranger
  58. (specialized skill) Poison Vial - Area of effect increased from 3 to 4 meters and range increased from 6 to 8 meters.
  59. (specialized skill) Poisoned Weapon - When improved, the number of Poison applications when attacking from behind increased from 2 to 3.
  60. (specialized skill) Deadly Contract - Reworked: Now applies Fragility to the nearest enemy at the start of the fight. The debuff is transferred to the nearest enemy when they die (improved: 2 enemies get the Fragility debuff).
  61. (specialized skill) Explosive Gas - Now the base version of the skill leaves a zone of poison afterward. When improved, the area of effect is increased from 3 to 4 meters and the range from 6 to 8 meters.
  62. (specialized skill) Low Blow - Area of effect increased from 2 to 4 meters (6 when improved).
  63. (Bravery skill) Decisive Manoeuvre - The unit using this skill now doesn’t need to be the first unit to be activated this round.
  64. Archer
  65. Archers lvl 2 - Valorous Audacity has been replaced by Valorous Chain
  66. (specialized skill) Recoil Shot - Reworked: This skill is now a line area of effect (7meters), dealing 65% damage to all enemies hit and pushes them back 2 meters (3 when improved). Applies Slowdown to the first unit hit for 1 round (2 when improved).
  67. (specialized skill) Aimed Shot - Damage increased from 70% to 90%. Range increased from 8 to 10 meters.
  68. (specialized skill) Taming Arrow - Also applies 2 rage to the targeted animal. While improved, also grant Riposte.
  69. (specialized skill) Easy Prey - Bonus Damage increased from +15% to +30%
  70. (Bravery skill) Suppressive Fire - Damage increased from 30% to 40% and now only targets enemies.
  71. Pugilist
  72. (base weapon skill) Double Punch - Damage decreased for each hit from 35% to 30%
  73. (specialized skill) Skullbreaker - Damage of each hit reduced from 40%-50% to 30-40%
  74. (specialized skill) Arterial Precision - Damage of each hit reduced from 40%-50% to 30-40%
  75. (specialized skill) Quick Attacks - Damage of each hit reduced from 40%-50% to 30-40%
  76. Stance Knowledge - Bonus damage reduced from 2% of MaxHP to 1% of MaxHP against bosses.
  77. (specialized skill) Changeover! - In attack stance, now executes an attack of opportunity to the enemy its ally was engaged with instead of gaining Riposte.
  78. (weapon skill) Opportunistic Burst - In defense stance, there is now a maximum amount of 5 bonus attacks the unit can execute.
  79. (weapon skill) Brutal Bravado - In attack stance, there is now a maximum amount of 5 bonus attacks the unit can execute.
  80. (weapon skill) Hysterical Pummelling - In attack stance, there is now a maximum amount of 6 bonus attacks the unit can execute.
  81. (specialized skill) Adaptation - Each time the unit changes their stance, their first attack grants 1 Rage (2 when improved).
  82. Wrestler class - Now has a dexterity gain of 5-33 instead of 4-23, to align it with other medium-armor specializations.
  83. Bug Fixes
  84. Base Game
  85. Fixed Grinmeer main quest [spoiler](Final trial can now be completed)[/spoiler]
  86. Fixed “Workers Union” quest
  87. Fixed Well-Earned rest Fishery NPC, you may now talk with him
  88. Fixed “Nyctalope” trait that was working in fog. It’s now only working in darkness as intended
  89. Fixed NPC and animals that didn’t flee in some battles
  90. Pirates of Belerion
  91. Fixed crash on ship battles after “Attack!” skill was used by foes
  92. Fixed a crash in Belerion final battle
  93. The Pits
  94. Fixed several crashes in Pits battles
  95.  
  96. Vertruse pit
  97. Ludern pit
  98. Fixed a crash after talking to Tiltren’s pit referee
  99.  
  100. Update v.1.0.36897:
  101. Base Game
  102. General
  103. Fixed visibility in fog and darkness battles (in the DLC “The Pits” and the ruins)
  104. Fixed a typo in the “Beastmaster bonus”
  105. Skill & Status
  106. Fixed “Guard Breaker” passive skill that didn’t ignore guard
  107. Fixed “Enlightened Opinions” bonus, this bonus was based on the global visibility of mercenaries instead of torches
  108. The Pits
  109. General
  110. Fixed localisation issues
  111. Titles for the oils are now displayed
  112. Values not properly displayed in some skills
  113. Fixed “Hand Bomblet” recipe, it now gives the right amount of bombs
  114. Skill
  115. Pit Claw skill “Immobilisation” status is now applied for 1 turn
  116.  
  117. Update v1.0.36789:
  118. Base Game
  119. General
  120. Fixed an issue with Pendulum and rotating tomb’s input that were the same
  121. Fixed a crash when sending a companion to prison
  122. Fixed a softlock when using a controller during a dialog in Bernna’s Arena
  123. Belerion
  124. General
  125. Fixed a crash during Peddler’s dialog
  126. The Tavern Opens
  127. Fixed UI issue with russian localisation in the Tavern
  128. The Pits
  129. General
  130. Fixed armour layers from the Pits
  131. Battle
  132. Fixed several issues in Ludern’s Pit:
  133.  
  134. lightning not dealing damage to some foes in brutal mode
  135. cancel “stun” status, then play turn
  136. CO-OP
  137. Fixed UI issues
  138.  
  139. Update vv1.0.36729:
  140. Base Game
  141. General
  142. “Sharpening Oil” effect now matches the description (it wasn’t the case before)
  143. “Pit Claw” weapon is now based on dexterity, and not strength
  144. Fixed the “Class Specialisation ” skill
  145. Battle
  146. Fixed a crash in the “Cursed Villages” battles
  147. Fixed Alazar final fight [spoiler]Celestial fight[/spoiler]
  148. Fixed a crash when lightning hit civilian or ghost NPCs
  149. CO-OP
  150. Fixed crashes and several issues concerning item management
  151. The Pirates of Belerion
  152. Battle
  153. Fixed a crash during the Final battle [spoiler]Sea Serpent fight[/spoiler]
  154. The Pits
  155. General
  156. Fixed a crash when trying to enter Tiltren Blackmarket
  157. Fixed UI issue in Grinmeer Blackmarket