- Update v1.13.378:
- Improved overall game stability (all platforms)
- Fixed UI and audio issues when using the Change Slot option with a gamepad in the BattleMechs menu.
- Fixed missing jump jet VFX and SFX on the Bullshark BSK-2 and BSK-5.
- Fixed missing SFX on AC/2-RF weapons.
- Fixed low-resolution Arena Fame icons.
- Fixed Training Report not displaying when dismissing a pilot before viewing the report screen.
- Various text and localization fixes.
- Update v1.12.376:
- New Features
- Japanese localization support
- Clan Interdiction
- Clan forces may appear as hostile third parties during missions near Clan-controlled planets.
- Evacuation option available; employers compensate for removing this threat.
- Can occur at any difficulty.
- AI Improvements
- AI now fires weapons in groups, breaking up only when close to overheating.
- Bug Fixes & Improvements
- Stability & Performance
- General memory optimizations to improve stability across all platforms.
- Various stability fixes.
- UI / Text / Localization
- Various text and localization fixes.
- Fixed Codex tooltips not working.
- Fixed incorrect biome images in Instant Action menu.
- Improved academy UI to show required faction standing.
- Fixed doubled text in Arena contracts.
- Fixed debug text in Cantina Treasure Hunter job descriptions.
- Missions / Campaign
- Fixed floating terrain in “Locking In.â€
- Added new dialogue in “Battle at New Starburg.â€
- Fixed out-of-place dialogue in “Hunting Party.â€
- Fixed Clan pilot barks appearing with non-Clan enemies.
- Fixed issues with multi-mission contracts breaking when conflict zones changed.
- Improved elemental spawns on Beachhead missions.
- Improved spawns in Raid and Objective Raid missions against Clans.
- Fixed NPC idle animations in the tutorial.
- Arena Mode
- Fixed placement of contracts on Clan-controlled worlds.
- Fixed doubled text on Arena contracts.
- Fixed issues with adjudication not triggering when over tonnage/unit count.
- Fixed enemies not spawning or spawning underground in some maps (e.g., Ishiyama Caves).
- Fixed issue where enemies far from the player did not move.
- Mechs & Weapons
- Adjusted Vulture MMD-Prime and MMD-A default weapon groups.
- Adjusted Nightstar ragdoll.
- Fixed geometry on Puma lower torso.
- Fixed materials on Bullshark damage model.
- Fixed materials on Ryana’s hands.
- Adjusted slot tooltips on Koshi MLX-P.
- Added missing open slots to Ryoken SCR-Prime.
- Clan Streak SRM half ammo capacity corrected.
- ATM 9s now properly appear under Clan tech in markets.
- Fixed Chem Lasers and Rifles not spawning in markets.
- Updated descriptions for Clan Streak SRMs and Clan Active Probe.
- Fixed issue with equipping two active probes in the same hardpoint.
- Balanced Mech affinity traits to be less common.
- Pilots & Training
- Max traits capped at 6 (existing pilots with more retain bonuses).
- Adjusted pilot training logic:
- Certain traits (Fast Learner, Hands-on Learner, Bookworm) no longer gained from training.
- Fixed issue where pilots in training displayed incorrect trait counts.
- Fixed issue with pilots training without required faction standing.
- Pilots with max traits/stats can no longer be trained.
- Fixed display issue with recovery-related traits post-mission.
- Added traits to Hero Pilot Capt. Shenzeng.
- Art / Visuals / Animation
- Adjusted Clan Machine Gun and AMS VFX.
- Fixed broken materials in new biomes (Ice Shelf, Cryoglacial World, Carbonic Wilderness, Purple Canyons, Arctic Terrain, Sub Arctic).
- Adjusted lighting and character visuals inside DropShip holotable area.
- Improved holotable animations; fixed headless Spears bug.
- Improved Atlas II melee cockpit animation.
- Fixed large lamp posts in garrisons not being destructible.
- Other Gameplay / Systems
- Fixed issue with Clan tech appearing in Arena Fame Rewards too early.
- Added Clan factions to Team Combat list.
- Corrected system ownership from 3049–3057.
- Added new academies: Blackjack School of Combat, Melissa Steiner School (with adjusted dates).
- Updated/edited academy descriptions.
- Improved Rival Mercenary spawns after 3050 (Bad Dream, McCarron’s Armored Cavalry, Crater Cobras).
- Fixed Co-Op host takeover of AI Mechs after death.