1. Update v558552:
  2. Patch Overview
  3.  
  4. Steadier co-op: fewer crashes and freezes when joining, loading in, and when heading back to towns
  5.  
  6. Clearer roads north: quest tracking fixes and cleared progression blockers keep your journey moving
  7.  
  8. Headshots are back: ranged attacks land true on goblins, Uruk-hai, and more
  9.  
  10. Fallen heroes return: back in the fight with at least 2 health and power potions and 20 arrows or bolts
  11.  
  12. Companion, visual, and audio polish across Middle-earth
  13.  
  14. Bug Fixes
  15.  
  16. Improved co-op stability, with fixes for crashes during matchmaking, on loading screens, and when returning to hubs like Bree and Fornost.
  17.  
  18. Fixed players joining a host getting stuck on the map selection.
  19.  
  20. Fixed a freeze that could occur when another player with a slow connection joined during a loading screen.
  21.  
  22. Fixed a progression blocker in Fornost where a goblin could be launched somewhere out of reach.
  23.  
  24. Blocked off an area in the Grey Mountains where heroes could be knocked out of bounds.
  25.  
  26. Fixed when Scroll 7 would not count toward the "Cult of the Lidless Eye" side quest.
  27.  
  28. The Urgost introductory cutscene no longer skips when loading the checkpoint.
  29.  
  30. Mission summary stats are now kept when returning to town mid-mission.
  31.  
  32. The War-Mechanist Achievement/Trophy now counts kills across your whole fellowship instead of per character.
  33.  
  34. Headshot hitboxes have been restored on goblins, Uruk-hai, and other enemies throughout the game.
  35.  
  36. Health potions now fill the health bar steadily, as intended.
  37.  
  38. Allies no longer get stuck after opening a Secret Stash, and can now be called to a stash from farther away.
  39.  
  40. Luin now keeps moving as intended after loading a save.
  41.  
  42. The revive prompt no longer appears when another player is already reviving a fallen hero.
  43.  
  44. Fixed some equipment getting lost when using a respec token.
  45.  
  46. Map fragments are no longer wasted when used from an inactive character's inventory.
  47.  
  48. Fixed distorted audio that could play when finishing an enemy with a critical strike.
  49.  
  50. Undead no longer T-pose during a Barrow-Downs cutscene.
  51.  
  52. Textures in Osgiliath, the Coldfells, and Urgost's Lair no longer vanish when viewed from certain angles.
  53.  
  54. Fixed severe stretching on some character models.
  55.  
  56. Item description panels no longer disappear when equipping certain weapons during combat.
  57.  
  58. Item notifications now show the correct amount when sending the same item multiple times.
  59.  
  60. Removed an inaccurate loading screen tip.
  61.  
  62. Faster EULA scrolling with a controller.
  63.  
  64. Smoother mouse wheel scrolling in settings menus.
  65.  
  66. Added Steam controller glyphs for Steam and Steam Deck.
  67.  
  68. Update v530219:
  69. Stability & Crash Fixes:
  70.  
  71. Fixed a multiplayer progression blocker where a certain gate on Fornost would fail to release progression critical enemies when the party respawns.
  72.  
  73. Fixed issues with cinematics aborting and asset loading when characters are swapped at checkpoints in multiplayer.
  74.  
  75. Inventory & Performance Optimizations:
  76.  
  77. Optimized loading so that characters stats no longer unnecessarily refresh upon loading a save.
  78.  
  79. Added safety checks during loading to prevent equipment with temporarily mismatched stats from being accidentally unequipped or deleted.
  80.  
  81. Corrected item spawning logic to prevent items from accumulating in large piles at specific locations on each level.
  82.  
  83. Fixed several instances where the visual state of characters’ gear would be desynced for a Host and Client in Multiplayer games.
  84.  
  85. Steam Updates:
  86.  
  87. Now Steam Deck Verified
  88.  
  89. PC / Storefront Extras: Fixed a borderless window mode bug where pending resolution changes would fail to revert to the previous resolution when it expired.