- Update v558552:
- Patch Overview
- Steadier co-op: fewer crashes and freezes when joining, loading in, and when heading back to towns
- Clearer roads north: quest tracking fixes and cleared progression blockers keep your journey moving
- Headshots are back: ranged attacks land true on goblins, Uruk-hai, and more
- Fallen heroes return: back in the fight with at least 2 health and power potions and 20 arrows or bolts
- Companion, visual, and audio polish across Middle-earth
- Bug Fixes
- Improved co-op stability, with fixes for crashes during matchmaking, on loading screens, and when returning to hubs like Bree and Fornost.
- Fixed players joining a host getting stuck on the map selection.
- Fixed a freeze that could occur when another player with a slow connection joined during a loading screen.
- Fixed a progression blocker in Fornost where a goblin could be launched somewhere out of reach.
- Blocked off an area in the Grey Mountains where heroes could be knocked out of bounds.
- Fixed when Scroll 7 would not count toward the "Cult of the Lidless Eye" side quest.
- The Urgost introductory cutscene no longer skips when loading the checkpoint.
- Mission summary stats are now kept when returning to town mid-mission.
- The War-Mechanist Achievement/Trophy now counts kills across your whole fellowship instead of per character.
- Headshot hitboxes have been restored on goblins, Uruk-hai, and other enemies throughout the game.
- Health potions now fill the health bar steadily, as intended.
- Allies no longer get stuck after opening a Secret Stash, and can now be called to a stash from farther away.
- Luin now keeps moving as intended after loading a save.
- The revive prompt no longer appears when another player is already reviving a fallen hero.
- Fixed some equipment getting lost when using a respec token.
- Map fragments are no longer wasted when used from an inactive character's inventory.
- Fixed distorted audio that could play when finishing an enemy with a critical strike.
- Undead no longer T-pose during a Barrow-Downs cutscene.
- Textures in Osgiliath, the Coldfells, and Urgost's Lair no longer vanish when viewed from certain angles.
- Fixed severe stretching on some character models.
- Item description panels no longer disappear when equipping certain weapons during combat.
- Item notifications now show the correct amount when sending the same item multiple times.
- Removed an inaccurate loading screen tip.
- Faster EULA scrolling with a controller.
- Smoother mouse wheel scrolling in settings menus.
- Added Steam controller glyphs for Steam and Steam Deck.
- Update v530219:
- Stability & Crash Fixes:
- Fixed a multiplayer progression blocker where a certain gate on Fornost would fail to release progression critical enemies when the party respawns.
- Fixed issues with cinematics aborting and asset loading when characters are swapped at checkpoints in multiplayer.
- Inventory & Performance Optimizations:
- Optimized loading so that characters stats no longer unnecessarily refresh upon loading a save.
- Added safety checks during loading to prevent equipment with temporarily mismatched stats from being accidentally unequipped or deleted.
- Corrected item spawning logic to prevent items from accumulating in large piles at specific locations on each level.
- Fixed several instances where the visual state of characters’ gear would be desynced for a Host and Client in Multiplayer games.
- Steam Updates:
- Now Steam Deck Verified
- PC / Storefront Extras: Fixed a borderless window mode bug where pending resolution changes would fail to revert to the previous resolution when it expired.