1. Update v1.0.17:
  2. 【Gameplay Adjustments】
  3.  
  4. Building items placed into the Uncrafting Table will now return 100% of their materials when dismantled.
  5.  
  6. Bee Pupae can now be placed into Feed Troughs.
  7.  
  8. Crew members bound to a ship will now only look for seats on that ship when resting.
  9.  
  10. Barbarian invasions will no longer include enemies that operate Crossbow Towers.
  11.  
  12.  
  13. 【Feature Optimizations】
  14.  
  15. The Conversion Furnace now supports converting Herbs, Cinder, Gypsum, and Mineral Oil.
  16.  
  17.  
  18. 【Bug Fixes】
  19.  
  20. Fixed an issue where pitched roofs could not be built under certain conditions.
  21.  
  22. Fixed an issue where ships could take damage from the Glorious Hymn Mask’s Searing Ray.
  23.  
  24. Fixed an issue where some statues could not be placed correctly.
  25.  
  26. Fixed incorrect bait display in the Reindeer entry of the Handbook.
  27.  
  28. Fixed an issue with crafting the Onyx Scarab of Doom Summoning Mark.
  29.  
  30. Fixed an issue where tribesmen training weapon proficiency on Training Dummies would repeatedly take weapons.
  31.  
  32. Fixed an issue where the duration would not refresh when the same Buff was overwritten in the Buff interface.
  33.  
  34. Update v1.0.16:
  35. 【Gameplay Adjustments】
  36. Siege Ballistas, Rockbreaker Turrets, and Ship Cannons operated by tribesmen will now prioritize enemy turrets operated by players.
  37.  
  38. Added a 1-second use cooldown to Grapes and Pineapples.
  39.  
  40. Adjusted the item category of Phase Anchor to Tools.
  41.  
  42. Flax Seeds can now be used to press Cooking Oil.
  43.  
  44.  
  45. 【Feature Optimizations】
  46. Added a new building feature: the Construction Hammer can now directly open the building interface and use materials from nearby storage boxes to construct buildings.
  47.  
  48. Added Small Farmland.
  49.  
  50. Added a new Power Ropeway building: Power Ropeway - Support (High).
  51.  
  52. Optimized ropeway placement: connection lines can now be previewed during building preview, and ropeways will automatically connect to nearby ropeways after construction. Added an interaction option to automatically connect nearby ropeways.
  53.  
  54. Added a training plan settings interface for Training Dummies.
  55.  
  56. Giant Elephant Deck now supports building part construction. A floor must be placed first as support. (Temporarily unavailable in PVP mode)
  57.  
  58. When operating the Shark-class Flying Ship Main Cannon, other buildings that block the view will become semi-transparent.
  59.  
  60. Reworked the HUD.
  61.  
  62. Reworked the Quest interface.
  63.  
  64. Added a No Beard option to the Mask Decor Table.
  65.  
  66. The ESC close prompt in the Quality Assessment interface will now only appear when manual closing is required.
  67.  
  68.  
  69. 【Bug Fixes】
  70. Fixed an issue where Abyss Overlord - Bloodstained Armor could remain under certain conditions.
  71.  
  72. Fixed an issue where Crossbow Towers would attack hibernating targets.
  73.  
  74. Fixed an issue where the Data Storage Ring could not be blocked from being stored in boxes.
  75.  
  76. Fixed incorrect chest placement in the Wind Rift wild ruins area of the Shifting Sands map.
  77.  
  78. Fixed incorrect Flamingo Egg placement in Darkriver Valley of the Shifting Sands map.
  79.  
  80. Fixed an issue where Crossbow Towers would attack hibernating targets.
  81.  
  82. Update v1.0.15:
  83. 【Gameplay Adjustments】
  84.  
  85. Animals can now be placed on the player’s shoulder while riding or seated. If an animal is already on the player’s shoulder, it will no longer be removed automatically when riding or sitting.
  86.  
  87. Corrected the weapon tier of the Ancient War Bow to Forged Steel tier.
  88.  
  89. Enabled decay for Outpost buildings.
  90.  
  91. Reduced the weight of Weapon Racks.
  92.  
  93. Adjusted some tutorial texts.
  94.  
  95.  
  96. 【Feature Optimizations】
  97.  
  98. Red Crystals can now be searched from the backpack and nearby boxes directly in the Y interface for embedding.
  99.  
  100. Reduced the materials required for Deep Registration.
  101.  
  102. Reduced the energy cost required for Tribesman Digitization and Data Materialization.
  103.  
  104. Greatly reduced the crafting time of Hibernation Pods, Masks, and Mask Modules.
  105.  
  106. When opening the Mask Unlock or Mask Decoration interface, the list on the left will now automatically scroll to the current Mask.
  107.  
  108. Optimized Red Crystal embedding logic to reduce irrelevant information.
  109.  
  110. Reduced the unlock cost of some Mask feather ornaments and hanging ornament parts.
  111.  
  112. Added a “√” mark to Status categories, making completed categories clearer.
  113.  
  114. Increased the display distance of the recruitable popup when barbarians submit.
  115.  
  116. Optimized exploration points: all important exploration points now include recommended gear descriptions to help players prepare.
  117.  
  118. Eye of Sands Holy Ruins: removed the mechanism restriction at the lower entrance, making exploration smoother.
  119.  
  120. Optimized the number of mechanisms required to open the lower hall in the Hot Desert Ruins Dungeon, making exploration smoother.
  121.  
  122.  
  123. 【Bug Fixes】
  124.  
  125. Fixed an issue where Tips information could display incorrectly when moving quickly in the Red Crystal embedding interface.
  126.  
  127. Fixed an issue where animals summoned by Natural Enlightenment could behave abnormally under certain conditions.
  128.  
  129. Fixed an issue where invading barbarians in the “Cloud Mist Forest” map could spawn inside terrain.
  130.  
  131. Fixed an issue where Phantom Step Rush Punch could briefly become unavailable.
  132.  
  133. Optimized an issue where the Mask model would not disappear after a Mask-related Holy Relic chest was opened by a solo player.
  134.  
  135. Fixed an issue with incorrect names for the Manghorn Tribe transport team.
  136.  
  137. Fixed an issue where moving a Powered Ropeway could reset and rename its box.
  138.  
  139. Fixed an issue where Anti-gravity Engines could not be repaired.
  140.  
  141. Update v1.0.14:
  142. 【Gameplay Adjustments】
  143.  
  144. Combat-related adjustments
  145.  
  146. Optimized attack animations, including:
  147.  
  148. Great Sword Jump Attack, Great Sword Heavy Strike, and Great Sword Mastery skills: Quadru-Tornado Slash, 2-Strike Slash, and Assault.
  149.  
  150. Single Blade Mastery skills: Hop Spin Strike, Thrust Slash, and Rolling Slashes.
  151.  
  152. Gauntlets Mastery skills: Spiral Hook and Charged Punch.
  153.  
  154. Hammer Mastery skills: Upstroke Hammer and Earth Hammering.
  155.  
  156. Dual-blade Mastery skills: Backstep Slash, Sideway Slashes, and Tackle & Slash.
  157.  
  158. Shield Mastery skills: Stepwise Shield, Shield Charge, and Powerful Shield Strike.
  159.  
  160. Spear basic attacks, and Spear Mastery skills: 3 Piercing Strikes, Triple Impacts, and 2 Piercing Strikes.
  161.  
  162. Spear Heavy Strike animation.
  163.  
  164. Added visual effects to some skills and adjusted camera shake performance.
  165.  
  166. Added an audio cue when a Single Blade user successfully blocks and can perform a Counter Strike.
  167.  
  168. Removed the movement speed reduction while drawing a bow. (Unchanged on PvP servers.)
  169.  
  170. Recover Sense can now remove more control effects, including grab skills and some Boss control effects.
  171.  
  172. Recover Sense cooldown is now affected by coefficient settings. On lower difficulties, its cooldown is greatly reduced.
  173.  
  174. Optimized weapon-switching feel by adding weapon-switch input buffering during skill animations.
  175.  
  176. Optimized an issue where, when switching weapons, the character could play unarmed basic attack animations while still holding a weapon.
  177.  
  178. On PvP servers, further optimized the damage reduction calculation when the additional damage from Agility Whip and Sundering Curse takes effect on players.
  179.  
  180. Fixed an issue where some Spiked Whip skills had no hit visual effects or sound effects.
  181.  
  182. Slightly increased the playback speed of all attack animations.
  183.  
  184. Slightly increased player running and sprinting speed.
  185.  
  186. Jumping optimizations:
  187.  
  188. Optimized jump animations.
  189.  
  190. Slightly increased jump height.
  191.  
  192. Increased falling speed during Jump Attacks.
  193.  
  194. Roll optimizations:
  195.  
  196. Added diagonal Rolls.
  197.  
  198. During Mimicry, Roll is changed to a teleport with faster animation and will no longer be blocked by enemies.
  199.  
  200. Hitstun optimizations:
  201.  
  202. Shortened the duration of player empty-Resilience Hitstun and Hitstun caused by being Reflected. (Unchanged in PvP.)
  203.  
  204. Reworked normal hit reactions.
  205.  
  206. Reworked knock-up animations.
  207.  
  208. Added physical reactions when humanoid creatures are hit.
  209.  
  210. Added physical reactions when some animals that previously lacked hit reactions are hit, including: Monkey, Wild Lion, Flamingo, Giant Elephant, Fogfrog, Camel, Cat, Mammoth, Honey Badger, Armadillo Lizard, Anaconda, Sacred Ibis, Vulture, Moose, Ostrich, Rhino, Saber-toothed Predator, Sobek Crocodile, Onyx Scarab, Anubis Hound, Lion, Bear, Snow Leopard, Cobra, Alpaca, Wild Horse, Bison, Longhorn, Giraffe, Tempest Griffin, Brown Bear, and Vajra Ape.
  211.  
  212. When large Bosses enter combat, the camera will zoom out to make it easier to observe Boss behavior. This currently applies to: Sobek Crocodile, Anubis Hound, Onyx Scarab, Fogfrog, Mammoth, Tempest Griffin, Saber-toothed Predator, and Vajra Ape.
  213.  
  214. Optimized all combat-related sound effects.
  215.  
  216.  
  217. Added single-player cross-save gameplay: single-player and co-op modes now support cross-map, cross-save play.
  218.  
  219. Single-player players and co-op hosts can open the save-switching list at cross-map gates.
  220.  
  221. Non-host co-op players will be prompted that only the host can switch saves when interacting with cross-map gates.
  222.  
  223. When a co-op host switches saves, all characters, including offline characters, will be transferred together, and all online players will be kicked.
  224.  
  225. When switching saves in single-player, the currently controlled character and all items carried in the backpack will be copied to the target save.
  226.  
  227. A secondary confirmation window will appear when switching saves.
  228.  
  229.  
  230. Reduced the space height requirement when placing Weapon/Gear Racks.
  231.  
  232. Raid hours on No Raid servers have been changed to 24/7.
  233.  
  234.  
  235. 【Bug Fixes】
  236.  
  237. Fixed an issue where ships could be used to lift another ship and pass through walls and terrain.
  238.  
  239. Fixed an issue where players would continue taking Groundspike damage after flying onto Groundspikes and leaving.
  240.  
  241. Fixed an issue where, after tribesmen automatically activated a Force Field, the Force Field’s durability would not recover.
  242.  
  243. Fixed missing Groundspike textures.
  244.  
  245. Fixed an issue where expeditions could not be dispatched properly even when enough materials were shown.
  246.  
  247. Fixed an issue where the group filter in the Exploration Checkpoint interface did not work, preventing personnel from being dispatched from the selected group.
  248.  
  249. Fixed an obstruction issue when using mining platforms in the Misty Forest mines.
  250.  
  251. Fixed abnormal permission checks when kicking members from a guild.
  252.  
  253. Fixed an issue where Shipborne Main Cannons could not attack shields.
  254.  
  255. Update v1.0.13:
  256. 【Gameplay Adjustments】
  257.  
  258. Enemy Optimization & Adjustments:
  259.  
  260. Tested and partially balanced the attributes and behaviors of all BOSSes and other monsters
  261.  
  262. Completed adjustments for humanoid BOSSes; all humanoid enemy combat AI has been fully reworked to better match the current game modes and AI levels
  263.  
  264. At lower AI levels, humanoid enemies now have lower attack aggression, lower arrow accuracy, cannot precisely parry attacks, and will not dodge damage as flexibly
  265.  
  266. Optimized Anubis Hound AI to better match the current game modes and AI levels
  267.  
  268. Creatures now regenerate HP more slowly after disengaging from combat
  269.  
  270. Extended the disengage timer for BOSSes
  271.  
  272. Simplified the Observer’s AI and skills
  273.  
  274. Reduced the rate at which the Destroyer’s Fury increases, and halved the duration of its enraged state
  275.  
  276. Camp, Stronghold, and Ballista Adjustments:
  277.  
  278. Reduced the number of Ballista Towers and Sand Bandit Guards in large Flying Ship camps
  279.  
  280. Removed the damage reduction effect while operating neutral Ballistas
  281.  
  282. Adjusted Ballista range against players: Tribe Ballistas now have a range of 20/30/40 meters, and Camp Ballistas now have a range of 50 meters
  283.  
  284. Neutral Ballistas no longer consume bolts when fired, can fire indefinitely, and will not automatically take ammo from nearby chests
  285.  
  286. After an NPC leaves a Ballista, a 60-second cooldown is added; during this cooldown, the NPC will not immediately return to operate it
  287.  
  288. After a Ballista operator dies, a 600-second timer will start; once the timer ends, the Ballista will look for the next operator
  289.  
  290. When NPCs operate Ballistas to shoot at players, the crosshair will spread, giving shots a chance to miss
  291.  
  292. Tribesmen and Work System:
  293.  
  294. In single-player mode, when the crafting list changes, tribesmen assigned to the corresponding position will now start working immediately, greatly reducing unnecessary waiting
  295.  
  296. In all modes, tribesmen can remotely access items while working, effectively reducing pathfinding frequency
  297.  
  298. Added the “Downed but Not Dead” function for tribesmen
  299.  
  300. Added a “Hold F2” come-to-me function for deployed tribesmen, allowing them to quickly move near the player"
  301.  
  302. Corrected the crafting proficiency type of Phase Anchor and reduced its crafting time
  303.  
  304. Mysterious Tisane crafting output is now affected by output bonus effects
  305.  
  306. Removed weapon damage attributes from gathering tools
  307.  
  308. Greatly reduced Portal crafting time
  309.  
  310. Reduced the overall item weight of Portals, Anti-Radiation Towers, Hibernation Pods, Mysterious Stone Tables, and related parts produced in Ruins
  311.  
  312. Reduced the EXP required to level up after Lv.40 in Survival Mode and Tribe Mode
  313.  
  314. In single-player Survival Mode, Tribe Mode, and Casual Mode, the default Awareness EXP multiplier is now at least 3x
  315.  
  316. Increased the crafting speed coefficient cap to 100x
  317.  
  318. Optimized Flying Ship Fleets so they automatically reset back to their flight route after deviating more than 50 meters
  319.  
  320. Protective Field building Tips now display the current durability of the field
  321.  
  322.  
  323. 【Bug Fixes】
  324.  
  325. Fixed an issue where bolts did not drop properly from Camp Ballista inventories
  326.  
  327. Fixed an issue where Camp Ballista range limits against players did not take effect
  328.  
  329. Fixed an issue where NPC-operated neutral cannons could damage non-hostile neutral units
  330.  
  331. Fixed an issue where shield surfing could be used to collide with and move ships
  332.  
  333. Fixed an issue where a single Tribe could own multiple Shark-class Flying Ships
  334.  
  335. Fixed an issue where ships could be used to carry away other players’ ships
  336.  
  337. Fixed an issue where Beer duration did not match its description
  338.  
  339. Fixed an issue where Corrosion Arrows could not be carried through player-built PVP Portals
  340.  
  341. Update v1.0.12:
  342. [New Features and Adjustments]
  343.  
  344. Date Palm Syrup can now be crafted at the Worktop.
  345.  
  346. Reduced the percentage True Damage of Spiked Whip skills in PVP mode.
  347.  
  348. Players without a public IP can now manually enter an address for Cross-server Teleport.
  349.  
  350. Added Energy Cost information to Shipboard Protective Field items.
  351.  
  352. Optimized the shattering effect of Protective Fields.
  353.  
  354. Removed Turning Stairs.
  355.  
  356.  
  357. [Bug Fixes and Optimizations]
  358.  
  359. Fixed an issue where using bandages could be ineffective when the Talent entries “Cunning” and “Scapegoat” were triggered.
  360.  
  361. Fixed an issue where steal-type Talent entries could not be triggered against non-humanoid NPCs.
  362.  
  363. Fixed an issue where players could not pay supplies to prevent invasions when their invasion win streak was too high.
  364.  
  365. Fixed an issue where tribesmen following players onto ships could sometimes spawn into enclosed spaces.
  366.  
  367. Fixed an issue where Weapon Racks on ships were affected by Bonfire range when retrieving the tribesman list.
  368.  
  369. Fixed an issue where Airship engine sound effects could be lost.
  370.  
  371. Fixed an issue where, when item drops on death were disabled, players could not find their package if their mount died while they were riding it.
  372.  
  373. Fixed an issue where the aiming guide line for the Shark-class Flying Ship Main Cannon was not displayed.