1. Update v2.5 b23:
  2. Added
  3.  
  4. XUi combobox: New binding "show_buttons" to hide back/forward buttons, Enum variant allows specifying listed enum values explicitly with the "values" attribute, List variant allows directly listing elements of arbitrary type as long as that type has a constructor that only takes a single string that can parse the listed values
  5.  
  6. XUi: Provide parent view outer size to controls
  7.  
  8. XUi textfield support for select_on_tab attribute
  9.  
  10. Create New Prefab window
  11.  
  12. XUi load time variables parentinnerwidth, parentinnerheight, parentouterwidth, parentouterheight
  13.  
  14. Distant storm clouds shown in nearby biomes with an active storm. Storm cloud materials fade by design
  15.  
  16. Third Person FOV slider and Third Person Camera Mode combo box in video settings
  17.  
  18. New crosshair state (Orange "X") when in third person and weapon line of sight is obstructed
  19.  
  20. New bindable controller actions for quick action menu, swap third person shoulder side, individual toolbelt slots, and in-game menu shortcuts
  21.  
  22. New muzzle flashes / Materials, Textures, and prefabs for unique muzzle flash per weapon
  23.  
  24. ActivationTime for CustomCommands for Blocks / Entities.
  25.  
  26. BlockTriggerMines gameevent action.
  27.  
  28. PhaseOnDenied for game event sequences.
  29.  
  30. BlockPickup Gameevent action.
  31.  
  32. Add GunJammed passive effect
  33.  
  34. RWG highways keep a bit of space between them
  35.  
  36. Allow all ammo variations in gun turrets
  37.  
  38. Updated art for the empty jar icon
  39.  
  40. Zombies or animals can smell raw meat carried by players
  41.  
  42. Xml, icon, and localization for Raw Meat Bundle
  43.  
  44. BuffSmellGrace to give the player a 20 second grace period before raw meat begins to smell
  45.  
  46. BuffSmell that shows the smell distance that will attract zombies and hostile animals
  47.  
  48. Stairs Railing Split Incline Left and Right added to the shape menu
  49.  
  50. Player smell is greatly reduced when sheltered
  51.  
  52. Player smell is removed when underwater
  53.  
  54. Some food emits smell when consumed
  55.  
  56. Entity LootDropEntityClass can have "name, chance" pairs to randomly pick one based on the normalized chance
  57.  
  58. F3 Debug window can now copy the shape name (highlighted in green) or the prefab name (highlighted in blue) to the clipboard by holding the SHIFT key to focus on the shape/prop and then pressing RIGHT CTRL key
  59.  
  60. Player stamina regen from being thirsty will not go below 2 per second
  61.  
  62. Zombies move faster when affected by smell
  63.  
  64. Temperature is reduced by wind and shelter blocks wind
  65.  
  66. Honey Glazed Sham item, recipe, and progression
  67.  
  68. Cough effects for desert and wasteland
  69.  
  70. Honey Tea which cures infection, and Honey Brisket provides a satisfying meal and also cures infection.
  71.  
  72. Storms dim sunlight
  73.  
  74. Distant storms dim sunlight and add a little fog as you near their biome
  75.  
  76. Third Person animations for placing/repairing/upgrading blocks
  77.  
  78. Temperature decreases at higher altitudes
  79.  
  80. AI destroy area will often reuse positions from self or nearby AIs
  81.  
  82. AI destroy area search prefers taller columns and looks farther for best match
  83.  
  84. Destroy area does an initial short scan at the target's position
  85.  
  86. Radiated barrels emit radiation
  87.  
  88. Add "hide" option to all cosmetic slots.
  89.  
  90. Dysentery flatulence causes a smell
  91.  
  92. XUi sprite attribute "keeporiginalspriteaspectratio" to always keep the displayed sprite's aspect ratio
  93.  
  94. "givequest tieradd" console command and added help for quest testing
  95.  
  96. Serverconfig.xml change to include JarRefund options
  97.  
  98. Use_jar_refund property to all items that refund an empty jar
  99.  
  100. Loading screen tool tips for weather survival, seeds, dew collector, apiary, and additional info about collectors
  101.  
  102. Loading tool tips for weather survival, seeds, Dew Collector, Apiary, and additional info about collectors
  103.  
  104. Player smell from raw meat will be suppressed with a moderate amount of rain or snow fall
  105.  
  106. Changed
  107.  
  108. Load mod DLLs on Windows dedicated servers without locking the files
  109.  
  110. Extended NetPackage identifiers to allow for more custom package types
  111.  
  112. XUi controller SimpleButton can be used more freely on views
  113.  
  114. Character screen tab layout for new clothing and gears tabs
  115.  
  116. Food and Water statcurrentwithmax use current and max values instead of percentage
  117.  
  118. Food and Water HUD bars relocated to left side of the screen with icons and text values
  119.  
  120. Lowered position of the tool belt and toolbelt messages
  121.  
  122. Lowered position of the XP bar and slightly increased the size
  123.  
  124. Improved RWG district tile count accuracy from spawn weights and improved weights
  125.  
  126. Improved RWG downtown district checking of rural neighbors
  127.  
  128. Improved RWG town and city rural variety
  129.  
  130. RWG gateway preview to purple
  131.  
  132. Apply Platform-Specific Filtering depending on User (Don't censor friends in XBL).
  133.  
  134. Change all XML systems that use requirements, to also use RequirementGroup.
  135.  
  136. Localization of Scope Lens to Lens for use in various recipes
  137.  
  138. Removed crosshair from Lens icon
  139.  
  140. Increased zombie loot drop rate when the player has any negative biome storm buff active (~1 bag for every 3-5 zombies killed. Risk it for the biscuit!
  141.  
  142. Optimized RWG FindDetailedPath functions
  143.  
  144. Decreased PC, Mac and Linux world load times from resource cleanup
  145.  
  146. Improved RWG world border size and variations
  147.  
  148. Wearing Armor/Clothes sound effects
  149.  
  150. Recovery time for storms is now 3 times faster
  151.  
  152. Improved RWG wilderness path accuracy connecting to highways
  153.  
  154. Improved RWG highway path costs for slopes and near start or end
  155.  
  156. Improved RWG rounding of path corners with none near highway start or end
  157.  
  158. Increased RWG wilderness tile path costs around edge
  159.  
  160. Replaced all murky water found in loot with empty jars
  161.  
  162. Toilets are all dried up and no longer have murky water or empty jars
  163.  
  164. Adjusted groupFoodTrashCommon, groupFoodTrashUncommon, and the groupCupboard loot lists
  165.  
  166. Empty Jars and Murky Water stack size is now 10
  167.  
  168. Lowered the lead cost of ammoJunkTurretRegular from 3 to 2 and adjusted the bundle from 2400 to 1600
  169.  
  170. Lowered the lead and iron cost of ammoJunkTurretAP from 3 to 2 and adjusted the bundle from 2400 to 1600
  171.  
  172. Removed the workbench requirement for ammoJunkTurretShell and ammoJunkTurretAP
  173.  
  174. Tree Stump game event now has a chance to give the player a Queen Bee IF bees spawn with the honey
  175.  
  176. Dew Collector recipe now has increased crafting requirements
  177.  
  178. Moved Cement Mixer to workstation crafting level 35
  179.  
  180. Work Bench moved to unlock at 9 Forge Ahead magazines
  181.  
  182. Lock Picks moved to unlock at 10 Forge Ahead magazines
  183.  
  184. Dew Collector moved to unlock at 15 Forge Ahead magazines
  185.  
  186. Updated localization to reflect changes to workstation progression
  187.  
  188. Increased starving and dehydration damage, reducing time to death to ~14:30 at 100HP
  189.  
  190. Tooltips for starving and dehydration are pinned to the tool belt while the buffs are active
  191.  
  192. New Rancher zombies has a chance to drop a special bag containing the beeswax crafting item
  193.  
  194. Updated colliders and xml settings on round and square clothing racks to make them easier to loot while allowing projectiles to pass through them
  195.  
  196. Adjusted StaminaMaxBlockage thirst and hunger buffs to reflect changes that will now allow stamina to regen without food and water. This addresses the issue of not being able to use any melee to harvest crops or open food crates. Max Stamina is clamped to 25% if the total of StaminaMaxBlockage is >75%.
  197.  
  198. Updated storm buff icons to use biome thematic icons such as burning tree, sun, snowflake, and radiation
  199.  
  200. Restored Wetness, Hot, and Cold buffs and adjusted logic
  201.  
  202. Hot and Cold buffs show the temperature in the buff pop out
  203.  
  204. Hot and Cold buffs slow movement and reload speeds
  205.  
  206. Adjusted temperatures for storms in all biomes
  207.  
  208. Campfires, Forges, and Chem Stations now warm the player when cold
  209.  
  210. Torches, Candles, Flaming projectiles, Molotov Cocktails, and the Burning Shaft Mod now warm the player when cold
  211.  
  212. Clothing now provides heat and cold resistance
  213.  
  214. Yucca Juice Smoothies provide heat resistance
  215.  
  216. Coffee and Black Strap Coffee provides cold resistance
  217.  
  218. Admin Tough Guy Shirt and mod provides 100% heat and cold resistance
  219.  
  220. Restored heat and cold resist stats on character stats screen
  221.  
  222. Restored heat and cold resist values for various burning buffs
  223.  
  224. Biome Hazards no longer show vignette screen effects
  225.  
  226. Adjusted rate at which temperature changes the core temp
  227.  
  228. Improved temperature adjustments from precipitation, day/night, shade and indoors
  229.  
  230. Ambient Lighting shaders
  231.  
  232. Most recipes use grilled meat instead of raw meat.
  233.  
  234. Increased AI corpse target distance
  235.  
  236. DepthBlend values to have the particles show up more near ground
  237.  
  238. UI temperature formats to one decimal place for Celsius and they show F or C
  239.  
  240. Increased prop ground align delay to catch possible delays in chunk generation
  241.  
  242. Single Books and Book Piles are now set to destroy when empty
  243.  
  244. Biome hazard and storm timers reset on player death to help prevent taking damage right away on respawn
  245.  
  246. Vehicle inventory square size reduced to accomodate vehicle mod
  247.  
  248. Optimized AI destroy area block scanning. AI destroy area has a shorter start delay and now checks 4 quadrants
  249.  
  250. Improved AI destroy area handling of end of path, what it targets and how it attacks
  251.  
  252. Increased Q6 Primitive armor to 2 mod slots
  253.  
  254. Non-Primitive armors now have 2,2,3,3,4,5 mod slots for Q1,Q2,Q3,Q4,Q5,Q6
  255.  
  256. Storm frequency default is set to 100%
  257.  
  258. Optimized player block radius effects ticking
  259.  
  260. All ammo types will now explode all metal barrels, gas pumps, and propane tanks in one shot
  261.  
  262. Reintroduced the Empty Water Jar recipe to the forge which requires a crucible to craft
  263.  
  264. Uncommented Create_item property for all items that refund an empty jar
  265.  
  266. Slightly increased the opacity on HUD stat bars
  267.  
  268. Added shift+click items into workstations to be consistent across workstations and collectors.
  269.  
  270. Adjusted Chuck's movement speeds a little
  271.  
  272. Increased Chuck's boulder pickup animation speed, throw attack start range and AOE damage range
  273.  
  274. Player smell to clear from wetness increasing past a threshold so you don't have to be submerged and rain or snow will also clear it
  275.  
  276. HP of all Chuck zombie variants increased by 100
  277.  
  278. HP of all Mutated zombie variants increased by 200
  279.  
  280. Increased the gamestage_modifier of the desert, snow, and wasteland biomes from .5,1,1.5 to 1,2,3
  281.  
  282. Adjusted windowEntering to prevent large POI names from overlapping the tier indicator
  283.  
  284. Trader Jen model updated
  285.  
  286. Fixed
  287.  
  288. Block health not shown for child blocks of non-staged multi blocks
  289.  
  290. Icons on the toolbelt not growing on hover
  291.  
  292. Allow larger mod localizations to be transferred to clients
  293.  
  294. XUi: Properly handle style values in template defaults
  295.  
  296. Discord errors when trying to set biome icon for modded biome
  297.  
  298. Removed log output of EOS TickTracker delays
  299.  
  300. Allow selecting offline mode when EOS login fails due to service outage with invalid response
  301.  
  302. Hopefully stops breaking save games on equipment
  303.  
  304. Drone can't heal player while on vehicle
  305.  
  306. Controller - prevent right stick input from paging the waypoint list and scrolling the map at the same time. The virtual cursor is now required to be hovering over the map to scroll.
  307.  
  308. Quest sharing sometimes fail when players log in at the same time
  309.  
  310. POI's close to the edge of the map border on Navezgane are not being given as quests by Traders
  311.  
  312. RWG street tiles could disconnect from too many neighbors
  313.  
  314. RWG roadways often being deleted and leaving dead end town exits due to highway connections being too restrictive
  315.  
  316. Bow crosshair does not refocus when underwater
  317.  
  318. Switch cannot or doesn't need to be activated by other switch/switches.
  319.  
  320. Player containers or doors below ground level are still visually present when resetting POI
  321.  
  322. RWG town tiles could be near the world edge blocking roads from fitting around the town
  323.  
  324. RWG paths would occasionally fail to find a destination
  325.  
  326. RWG path travelled cost was wrong and rebalanced the height and distance costs
  327.  
  328. RWG very short paths would fail
  329.  
  330. Wearing Armor/Clothes SFX.
  331.  
  332. Updated face assignment on plate_destroyed to prevent invisible faces
  333.  
  334. Missing model offset for player version of the short file cabinets
  335.  
  336. Updated Pack Mule buff logic to prevent perk sound on death screen
  337.  
  338. Consumables have a timing issue between animation and use sound
  339.  
  340. Updated all AP ammo with missing level 5 Penetrator perk logic
  341.  
  342. Zombie storm speed was not used if alerted which is slower
  343.  
  344. Player held torch light could become brighter and/or cast odd player shadows
  345.  
  346. Timid animals don't run away when injured
  347.  
  348. Clicking buttons on the spawn window cycles loading screen tips
  349.  
  350. Block_tree_stump_bees game event does not work properly as client
  351.  
  352. Player food stat server sync was sending the health value instead
  353.  
  354. AI destroy area could fail to find a position if player is too high
  355.  
  356. AI not reliably jumping onto blocks with open centers when following a path over them
  357.  
  358. Cosmetics has a selectable empty slot that resets head regardless of tab selection.
  359.  
  360. Lights were not fading in and out smoothly
  361.  
  362. Nerd Outfit skill point chance was being applied while held on the toolbelt
  363.  
  364. Navezgane valid teleport area was too small for the map size
  365.  
  366. Steam friend invites can only be accepted once per game instance
  367.  
  368. The TP to POI menu does not allow you to teleport the same location twice in a row
  369.  
  370. Brief red X icons when modifying an item
  371.  
  372. Next trader quest can still send you to a wilderness trader.
  373.  
  374. Send player to nearest CITY trader
  375.  
  376. Trader quests not picking POIs near Navezgane world border
  377.  
  378. Player shelter upward checks from side checks could go through walls
  379.  
  380. Broken morph on Athletic hat
  381.  
  382. Trader Names on Pregen go through text filter.
  383.  
  384. WebDashboard Steam OpenID sign-in
  385.  
  386. No backpack drop for armor if inventory is empty.
  387.  
  388. Vehicle burning sound persists during pause
  389.  
  390. Using item from backpack or repairing item in toolbelt overwrites quick swap.
  391.  
  392. House_old_bungalow_02 texture issues
  393.  
  394. House_old_mansard_02 garage door replacement
  395.  
  396. House_old_bungalow_05 texture issues
  397.  
  398. House_old_mansard_02 light bleed
  399.  
  400. House_old_pyramid_01 loot collapse
  401.  
  402. Lot_industrial_01 gate opens wrong way
  403.  
  404. House_old_bungalow_02 missing textures
  405.  
  406. Abandoned_house_10 missing paint
  407.  
  408. Business_burnt_01 texture issues
  409.  
  410. House_burnt_05 texture issues
  411.  
  412. Lot_country_01 missing paint
  413.  
  414. House_old_bungalow_02 pathing issues
  415.  
  416. Cemetery_02 jail door placement
  417.  
  418. Water simulation is not working in Prefab Editor.
  419.  
  420. Water physics not working when a quest is started in Editor's playtest.
  421.  
  422. Sprint icon not updating on gas powered vehicles
  423.  
  424. SI issue harvesting corpse, rwg_tile_rural_straight
  425.  
  426. House_old_mansard_07 curtain SI issue
  427.  
  428. Cosmetic window flickering. Hide cloth renderers during first frame init
  429.  
  430. Biome Badge to Biome Gear conversion from old save games no longer causes an instant debuff after update
  431.  
  432. Short animals were not just walking through 1m openings
  433.  
  434. Dogs and wolves were too tall to walk through 1m openings
  435.  
  436. Spawn menu would spawn entities on the player's head if looking downward