- Update v1.0.13:
- New Game Plus mode
- New ending
- New Nightmare difficulty level
- New Manuscript pages and video content
- Retain all unlocked videos, Charms and upgrades
- NOTE: To access the New Game Plus mode, a completed playthrough of Alan Wake 2 is required. In New Game Plus, you will find the unlocked weapons in the first available shoebox for the character.
- Performance
- Improved overall quality of the occlusion culling algorithm, improving GPU performance especially on locations with a lot of geometry.
- The performance upgrade is most visible in the PlayStation 5 Quality mode, where (incredibly) there are up to 1.8ms improvements. Cauldron Lake should be coughing less.
- Optimized HUD UI content setup so rendering the HUD takes less time. This brings between ~0.5-0.7ms improvements to performance.
- A few selected tweaks and optimizations for path tracing and rendering.
- Improved streaming by removing occasional 10 – 100ms stalls that mostly affected Xbox Series platforms.
- Reduced memory usage by 16 MB on all platforms.
- [PC] Slightly improved performance on by removing some error diagnostics instrumentation.
- Tutorials
- Changed when some Tutorials appear in the Tutorials menu.
- Added a timeout to the Tutorial about Fadeouts.
- Players can now slow down to walking speed while a Tutorial is open.
- Tutorial messages are not slowing down player movement speed anymore.
- If tutorials are disabled, the player won’t be locked in the diorama when the first investigation clue gathering tutorial would take place…
- Stability
- Fixed several infuriating Lua script errors that made the game more stable and less unpredictable.
- Fixed a hang on Xbox that could occur when attempting to suspend the application during launch.
- Fixed audio middleware crash on Xbox Series platforms.
- Fixed a rare crash that could happen during streaming.
- Visuals
- Somewhat reduced specular aliasing (“shimmeringâ€) on shiny surfaces with a new algorithm.
- Improved Trailer Park cinematic lighting.
- Improved shadow quality inside the Valhalla Nursing Home to respect the elderly even more.
- Flashlight shadows are now prioritized to avoid a blocky look in locations featuring heavy dynamic lights usage.
- Fixed (or ruined, depending on your view) the “chameleon chair†visible in front of the sauna. It’s not changing color anymore ðŸ™
- Fixed LODs on the hotdog stand.
- Fixed a variety of broken or ugly LODs.
- Fixed incorrect rendering culling mode on leaf and coffee pot materials to prevent path tracing issues.
- Fixed broken materials on the garage building in downtown Bright Falls raising property value.
- [PC] Improved quality for low ray-tracing preset, fixing flickering fireflies on character’s faces during cinematics.
- Audio & localization
- Improved overall audio quality on PlayStation 5.
- Fixed lip sync being off during the cinematic where Saga and Casey arrive at Cauldron Lake.
- Localization fixes for agent Estevez audio lines.
- Additional fixes for localized subtitles.
- We are still working on the audio sync being off for some players on Xbox Series and expect to address this in our next update.
- Global
- Fixed an issue with Koskela Brothers Coffee World ad that prevented some players from unlocking the related trophy.
- Father Doll should now be easier to find on the map so that players can complete the last Nursery Rhyme.
- Fixed an issue where the player could be blocked by medical balls by resetting the Wellness Centre props when the mission Return 09 starts.
- Fixed an issue where skipping a cinematic during Deerfest would bring forth premature darkness by fading the screen to black.
- Added heavy duty blockers to stop the player potentially falling out of the world in Return 05 near the Nursing Home.
- Removed the force camera look-at of the Dark Substance at the Witch’s Ladle if the player walks away.
- Disabled the Reality Switch VFX bleeding in the lodge in Return 04.
- Fixed a mysterious blocky shadow in the Sheriff’s station staircase.
- Added a loading screen if skipping a cinematic in Initiation 02 so that lighting can take its time to load correctly.
- Fixed pesky FBC light arrays in Return 06 and 09 to restore their state after loading a save game, and to show the correct visuals when powered on/off.
- Fixed an issue of not being able to pick up some items from red toolboxes after loading into a saved game.
- Fixed a rude manuscript page that was visible but not interactive in Valhalla Home forest shack.
- Fixed an issue where an invisible collision was active near the Bright Falls Sheriff’s Station, making a section of a nearby street narrower than intended.
- Fixed an issue where manuscript pages would stay blank after switching levels when a single page was available in the Mind Place.
- Fixed English being sometimes unselectable in the language drop-down menu after changing language.
- Found manuscript pages should not show up on the map anymore.
- Added UI prompt for items that can be placed from hand to the Case Board.
- Fixed an issue where Saga was misplaced on the ladder after being attacked by the Taken in the Overlap.
- Made ladder interaction icons better positioned.
- Disabled crossbow magnet for dead enemies.
- Fixed missing subtitles in cinematics.
- The player’s inventory now closes when an enemy grapples the player.
- Allow enemies to recover from grapple quick escape when stun ends.
- Changed the orientation of the hint on top of the Bright Falls Sheriff Station Cult Stash so that it its more readable.
- Fixed an issue where the player couldn’t wield a weapon after being interrupted by being hit in the boss fight at the end of Return 03.
- Fixed an issue where in some cases Estevez would not talk to Saga after coming back from the morgue.
- Fixed an issue where Alan could reload his weapon while simultaneously doing a Light Shift. Seems like a thing he should be able to do, but anyway.
- Fixed an issue where Saga could reload invisible weapons even though she was socially bound to not wield weapons in certain areas (kertaus on opintojen äiti).
- Fixed an issue where Saga was able to reload the flashlight and other weapons simultaneously causing the unholstered weapon to disappear and reappear after flashlight reload was completed.
- [PC] Added drag and drop support for moving items in the Inventory and Shoebox.
- [PC] Added a mouse smoothing option (defaulted to on) to prioritize mouse and camera. Movement smoothness over accuracy.
- [PC] Fixed an issue with the mouse that resulted in jittery camera movements if not playing in 30fps.
- Update v1.0.12:
- Global
- Made the player able to push certain movable objects that might block the progress when revisiting combat areas (just walk into them…).
- Fixed an issue where loading a save game during an enemy grapple would leave the player without movement controls.
- Fixed an issue related to the Nursery Rhyme doll “Father†disappearing if placed in the wrong location and the player saved their game.
- Fixed a rare issue where the player could not watch the Drowned video and thus was prevented from getting an Achievement / Trophy.
- Fixed an issue where auto-aim was not…auto-aiming correctly when Flashlight boosting a submerged Taken Diver enemy.
- Fixed an issue where Saga couldn’t shoot or damage an enemy hiding in the bushes after throwing a flare at the enemy.
- Fixed an issue where interrupting a charged shot by quickly selecting another weapon and then re-selecting the crossbow would launch the bolt without player input.
- Fixed an issue where an Echo wouldn’t reset after the player leaves the area.
- Fixed an issue where the Dark Veil effect would be missing from Cynthia’s boss fight after reloading a checkpoint.
- Fixed an issue where the Wake insight at the Caldera Street station didn’t trigger.
- Fixed an issue where entering the Writer’s Room during an elevator ride played a real number on preserving the correct game state.
- Fixed premature notifications of Koskela brother’s commercials being available in the Mind Place (Good things come to those who wait.)
- Fixed Alan climbing next to the ladder when interacting with the ladder while opening a door.
- Fixed conversation interactions outside the Nursing Home not being consistently visible.
- After the Summoning boss fight, only Saga can pick up crossbow bolts (sorry, Alan)
- Improved the zoom function in Dioramas (such as Cultist stashes and Nursery Rhymes) and the Map.
- Optimized memory use to keep more cold, dead enemy bodies lying on the ground for added realism and spookiness.
- It is now possible to skip the Alice documentary.
- Corrected spelling errors.
- (PC) Made the GPU crash dialog more user-friendly with understandable error messages for non-Remedy engineers and QA.
- (PC) Fixed switching from full screen to window occasionally resulting in wrong rendering resolution.
- Performance
- (PC) Fixed performance and visual issues with Nvidia DLSS Frame Generation enabled when changing from real-time video to 3D rendering.
- (PlayStation 5 Performance Mode) Optimized performance when aggressively walking stairs up and down in the Nursing Home.
- (PlayStation 5 Performance Mode) Optimized streaming performance globally but predominantly around the hallways outside of room 666 in the Oceanview Hotel.
- Animations and visuals
- Numerous lighting and visual fixes and related improvements.
- Fixed Alan’s flashlight holstering animations when the writer is in a wounded state.
- Fixed Alan’s flashlight holstering animation triggering even without having a flashlight.
- Fixed weapon-switching animations to work correctly when Alan is healing.
- Fixed an issue where forward running dodge animation was playing for too long.
- Fixed an issue where interrupting the manuscript pick-up animation by combat can lead Saga to stay in a broken animation state.
- Audio
- Added missing localized VO audio for French and Japanese languages.
- Fixed an issue where in-world videos (including Koskela ads, Wake insight’s, Alice videos, Darling videos, and Yoton Yo video) audio was sometimes out of sync.
- General audio fixes and improvements.
- UI
- Fixed an issue where players could not select the inventory items on the far-right side of their inventory.
- Prevent the Shoebox from eating away players’ items when they were stacked erroneously.
- Hacked OCD UI indicators in the Mind Place not clearing their “new†status.
- Added “Restore to Default†option to the Control Key Customization Tab.
- Improved the brightness calibration UI.
- General UI fixes and improvements.
- Case Board
- Fixed an issue where Saga could only access the Case Board after Profiling but not via other Mind Place interactions.
- Improved automatically placing clues for already solved questions to the Case Board.
- Fixed a wayward Bright Falls station photo being in the distinctly wrong location on the Case Board.
- Mission Specific
- INVITATION
- Hid interactions while dialogue plays around the Nightingale murder site.
- Fixed a case where Saga is unable to pick up the pistol in the morgue corridor after waiting for a far longer time than we expected.
- Fixed Nightingale’s profiling with “The heart! Where is it?†not skipping the entire sequence.
- Reduced chances of Nightingale ruining your day. Made the resourcing more generous for the Nightingale boss fight.
- OLD GODS
- Fixed an issue where clearing the Mulligan and Thornton encounter didn’t trigger the end cinematic, thus blocking progress.
- SCRATCH
- Fixed an issue where Saga could not communicate the plan to agent Estevez. If you are not in the Bright Falls area, you must come back to trigger progress with the plan.
- Fixed a case where players could miss a phone call from Tor, preventing getting a missing piece of evidence and thus blocking progress in the mission.
- Fixed an issue where the conversation with Estevez would drone on after leaving the Sheriff’s Station.
- SUMMONING
- Made Alex Casey’s loot drops spicier by having him biased toward two-handed weapon ammo for Saga (“partners to the endâ€).
- Fixed a rare issue where a light array would disappear during the Scratch fight upon the player releasing the interaction button.
- Added more ammo for the mission’s Alan Wake section, making the trek to the parking lot somewhat more bearable.
- WE SING
- Fixed an issue with the Plot Board.
- Update v1.0.11:
- GLOBAL
- General bugfixes and additional polish
- Fixed multiple localization issues
- Fixed banding present in certain cinematics
- Rebalanced the Taken Diver enemy to be more dangerous
- Added a few missing German and Spanish VO lines
- Increased ammo and health item drop rates from containers in the Cynthia boss fight
- Rebalanced Nightingale boss fight in Normal mode making player weapons more powerful
- HDR toggle in brightness calibration UI should now work as expected
- Tutorial texts should only appear in the right places
- Fixed the weather. It should not be raining indoors anymore
- Low health state visual effect intensity toned down
- Fixed an issue with the camera going wild in Saga’s weapon upgrade screen
- Fixed instances of Alex Casey t-posing menacingly
- All Pat Maine radio shows are now listenable
- Player progress should no longer be blocked by unruly furniture and props being in the wrong place
- PLATFORM SPECIFIC
- Xbox Series
- Fixed an issue with audio missing or cutting out
- PlayStation 5
- Fixed an issue where using Share Play would, in rare instances, crash the game
- Fixed several wrong audio states towards the end of the game
- MISSION SPECIFIC
- INVITATION
- Fixed an issue where players were unable to talk to Casey after the autopsy and thus being blocked from progressing in the mission
- Fixed an issue where in rare circumstances, Nightingale could get stuck in the scenery
- CASEY
- Opening the subway door during the escape from the Dark Presence has been made significantly easier by requiring far less button mashing, especially on keyboards
- LOCAL GIRL
- Made Coffee World more fun. Fixed an issue where cups from Slow Roaster were not showing and where carriages from Espresso Express blocked player progress
- The clue about the Kalevala workshop now unlocks at the correct time
- A Manuscript page did not want to be found and has been taught a lesson
- WE SING
- The cursor should appear correctly on the Plot board during the mission.
- OLD GODS
- Fixed an issue where the key fob from Rose did not spawn correctly for players
- Fixed an issue where players were unable to trigger the call from Tor and place evidence on the Case Board + several related issues
- Fixed an issue where players could not enter the Overlap upon dying as the record player refused to play the hits and allow re-entry to the Overlap.
- Fixed an issue where the option to Profile Cynthia disappeared after reloading a save game
- ROOM 665
- Fixed an issue where players could get stuck in the Break Room
- The Echo will now respawn in the instance that the player doesn’t watch the video to the very end
- SCRATCH
- Fixed an issue where players were unable to talk to FBC agent Estevez and come up with a New Plan to progress the mission
- Saga should not end up in Dark Place after the point of no return
- Fixed an issue where players could get their progress blocked if changing to another case
- ZANE’S FILM
- Tim Breaker’s map now properly reveals the Word of Power location behind the cinema