- Update v1.22a:
- Fixed missing horse armor
- Fixed an issue that caused channeled spells and other recurring actions to not register properly
- Sarras DLC: Challenge Mode debuffs are now removed in the preset gear areas
- Some challenge mode debuffs will no longer reset upon loading a save. such as: Trial of Weakness
- challenge mode stats will no longer reset upon entering the next NG+
- Update v1.22:
- Challenge Mode functions as a brand-new difficulty setting. It becomes available only when starting a completely new playthrough (new save file) from Act 1 (skipping the prologue). Once chosen, the Challenge Mode difficulty cannot be reverted.
- After you start your Challenge Mode run:
- as mentioned, you skip the prologue and begin in Act 1 (you get basic starting gear, fit for various playstyles);
- you must select a new debuff at the start of the game and at the beginning of each subsequent Act;
- you will also receive an additional debuff every 2 levels when interacting with a campfire, opening your inventory, crafting, or accessing your stash, whichever happens first.
- There are a total of 70 unique debuffs to choose from. And they will all make sure you’re on cloud nine!
- Gameplay
- Added Broc Meala Basket model. It is now available in Broc's shop when it refreshes.
- The horse should now have smooth animations at high framerate.
- Sarras skillpoints are now awarded every NG+ (this should be retroactive).
- Fixed multiple "On Parry do X" talents and items cancelling each other out.
- Updated Duelist Sword item description to better fit what it actually does.
- Increased Duelist Sword Physical Damage gain 0% > 2%.
- Reduced the duration of TPP parry animations to match FPP.
- Reduced camera shakes during TPP shield parry animations.
- Fixed bug causing frozen status to break some NPCs' death animations.
- Vampiric Riposte now works with Duelist Sword.
- The wyrdstalker is now a lower tier on his first combat appearance (statuses work on this one).
- The issue of some over time effects, such as debuff application, debuff damage and so on, not applying and then happening all at once after a couple of seconds, should be fixed.
- Quests
- Fixed the disappearing of NPC's in the Dreaming before their quests were complete (Theud Act 3)
- Fixed looping dialogue with Vrell, as well as missing rewards in the Silent Burden quest.
- Now you can talk to Vati and Olwen about One-Eye.
- Fixed dialogue duplication with Brother Ismat when discussing Liliana’s books.
- Fixed flow issues with Vrell during the progression of her personal quests.
- Fixed dialogue duplication with Barlaam when asking about Glyrna.
- A long-standing bug where NPCs would stay in a downed state but could be talked to should be fixed
- Fixed an issue with the Blade In The Shadows quest where you found .
- The flow of the “Wayward Son†quest has been fixed. The objective text no longer spoils the ending.
- Fixed an issue in NG+ where the player could deliver Kvorr’s amulet for the Call of the Wintermoon quest using leftovers from a previous playthrough.
- Fixed an issue with Rueko’s positioning in portal interaction colliders.
- A few minor bugs in the dialogues with Ludger in the Hollow Blessings quest have been fixed. Ludger will now be found on the top floor of the Red Priests' Quarters.
- Fixed when Ulloriaq could get stuck locking the player in conversation.
- A variety of smaller improvements.
- Fixed an issue that caused players who visited exactly 4 tombs to not get the Merlin's Tomb quest.
- World
- Fixed an issue where Alisa could sometimes become stuck on the bed in the Seacoast Manor.
- Audio
- Added ghosts' sound effects in Sagremor Castle.
- Reworked audio for Crystal Crawler, Frostgrot Snail, Wight, Dryads.
- Added missing audio in Merlin's Thorn, Ravencrest Executioner, and Frostbitten Sword.
- Enhanced sound effects' bass clarity in the mix.
- A large attenuation and volume pass for NPC dialogues is in progress, so the experience should be more consistent as we go through them all.
- Improved arrow swish sound effect.
- Improved arrow hit flesh sound effect.
- Flying arrow sound is now dependent on the strength of the drawn bow.
- Fixed an issue causing bonfire SFX to be muted.
- Fixed an issue causing wrong SFX to be played when maxing out the skill in the skill tree.
- Fixed an issue causing wrong SFX to be played when spending last skill point.
- UI
- Fixed the disappearance of item set slots when you deposited the items to a container or dropped them.
- Added a restart requirement after changing the Compact Widescreen setting.
- Fixed an issue where the quest tracker did not update correctly after collecting the final required item for an objective.
- Fixed an issue where the Spyglass could not be used again after interacting with the Quick Wheel.
- Fixed an issue where accepting rebinding keybind with mouse could start editing other keybind.
- Misc
- Fixed the game not starting up correctly if you have not played the game since early access.
- [XBOX] Fixed DLC detection resulting in DLC missing and locked saves.
- Added new setting that allows inverting horizontal camera input.
- Weapons: Star Catcher & Crescent Halberd - custom VFX on critical attack.
- Fix: hero was not equipping weapons after pressing button responsible for Bow's Zoom action.
- Fix: after rebinding Block action, Bow's Zoom action was still bound to the previous key.
- Fix: icon in spyglass tutorial was not updated after rebinding Attack action.
- Fix: it was possible to make all input icons disappear when using controller and mouse at the same time.
- Fixed missing drop models of a couple of items.
- Small tweaks of rendering bounds of gear and weapons that could cause them to not be visible at certain angles.
- Fixed bonfire availability in NG+ prologue.
- Sanctuary of Sarras
- It was possible to encounter a softlock during the dialogue with Moe after choosing the option to kill The Song. The bug has been fixed.
- Fixed the dialogue flow with Nautilume after telling the Swarm of Viridian Wailcaps that you plan to kill her.
- Added audio to the female Drowned Knight.