1. Update v1.03f:
  2. Retro Mode Is Here. And It’s Free.
  3.  
  4. Retro Mode is now live on PC, Epic, GOG, PS5, and Xbox Series X|S, and it’s available to everyone at no extra cost – because stepping back in time shouldn’t cost a cent.
  5.  
  6. Retro Mode is a fun visual overhaul inspired by the late 90s, when pixels were chunky, screens glowed like haunted aquariums, and horror relied on suggestion as much as spectacle. Same combat. Same pacing. Same suffocating deep-sea tension. Just wrapped in crunchy resolution, CRT vibes, and that “up too late with the lights off” energy.
  7.  
  8. Low-res horror hits differently. Shadows feel heavier. Shapes feel less certain. And when you’re already rationing ammo and sanity, uncertainty is not your friend.
  9.  
  10. A Moment to Talk About Fixes
  11.  
  12. Since launch, we’ve shipped multiple patches addressing performance, stability, balance, and quality-of-life improvements across all platforms. Some of these changes are invisible. Others are the result of very passionate, very helpful community feedback - but all of them exist because people cared enough to speak up and stick with us.
  13.  
  14. Retro Mode lands on top of all those improvements. If you bounced off early, this is a great time to dive back in. If you’ve been waiting on the sidelines, the game you play today is stronger, smoother, and more confident than it was at launch.
  15.  
  16.  
  17. Fixes Implemented
  18.  
  19. The flashlight can now be turned on when sanity is low.
  20.  
  21. Adjusted the difficulty of the Lost City's boss fight on "Tourist Pass".
  22.  
  23. Increased walking speed in flooded locations.
  24.  
  25. Fixed an issue where Quinn's hand position may be incorrect if firing the RV-12 immediately after reloading.
  26.  
  27. The oxygen machine in Ivavov station is now an appropriate size.
  28.  
  29. Fixed an issue where firing immediately after switching to the RV-12 may cause the weapon to disappear.
  30.  
  31. Fixed an issue where firing while facing a keypad would cause the gun to shake without shooting.
  32.  
  33. Fixed an issue where stamina didn't recover when at minimum levels, after clicking on an audiolog.
  34.  
  35. Fixed an issue where the active weapon may disappear when resuming a game where the crowbar was active.
  36.  
  37. Fixed an issue where handguns with suppressors couldn't destroy the yellow bulbous sacs.
  38.  
  39. Fixed several culling issues in different levels, where objects could be seen appearing or disappearing.
  40.  
  41. Fixed an issue where soldiers could enter a door that was supposed to be locked in Shirazi station.
  42.  
  43. Fixed an issue where the it was possible to die while climbing down the submarine ladder in Shirazi station.
  44.  
  45. Fixed the description on the Crowbar.
  46.  
  47. Fixed an issue where a cutscene played improperly when a creature appears for the first time.
  48.  
  49. Fixed a number of lamps that were emitting a different colored light.
  50.  
  51. Several localization fixes.
  52.  
  53. Fixed LOD issues on some props, reducing the amount of pop-in.
  54.  
  55. Fixed a number of issues where Quinn's hands look wrong in specific animations.
  56.  
  57. Fixed an issue where the last level's loading screen text wouldn't appear in Japanese.
  58.  
  59. Fixed an issue on Bauer Station that could be triggered if the player proceeded to the next objective without first meeting the doctor.
  60.  
  61. Update v1.02f:
  62. Fixed the issue where firing immediately after switching to the KV-12 would cause the weapon to disappear.
  63.  
  64. Fixed the issue where Quinn's hand position would be incorrect if firing the KV-12 immediately after reloading.
  65.  
  66. Fixed the issue where pressing fire while facing a keypad would cause the gun to shake without shooting.
  67.  
  68. Fixed the issue where Quinn's stamina didn't recover from a very low level, after clicking on an audiolog.
  69.  
  70. Flashlight can now be turned on when sanity is low.
  71.  
  72. Fixed the issue where the active weapon would disappear when resuming a game where the crowbar was active prior.
  73.  
  74. Fixed the issue where handguns with suppressors couldn't destroy yellow gas bubbles.
  75.  
  76. Fixed several culling issues in different levels, where objects could be seen appearing or disappearing.
  77.  
  78. Fixed the issue where soldiers could enter a locked door in Shirazi station.
  79.  
  80. Fixed the scale of an oxygen machine in Ivavov.
  81.  
  82. Adjusted the difficulty of the Lost City's boss fight on 'Tourist Pass'.
  83.  
  84. Fixed the issue where the intro text to the Lost City displayed in English when language is set to Japanese.
  85.  
  86. Update v1.013f:
  87. Completed difficulty now displayed per checkpoint within the Load Menu.
  88.  
  89. Removed the possibility to change difficulty during a game. which was triggering a flag and giving the Tourist Pass achievement only.
  90.  
  91. Resolved issue where negative ammo would be given for the AK.
  92.  
  93. AI tweaked so they now acknowledge when the player is hidden.
  94.  
  95. Removed door in the kitchen which was triggering some problems for some users.
  96.  
  97. Added more ammo/health in Lost City.
  98.  
  99. Added more ammo/health for Tourist Pass during the final battle in Lost City.
  100.  
  101. Skarg and Hybrids now have less health on Tourist Pass.
  102.  
  103. Fixed minor collision bugs.
  104.  
  105. Adjusted LOD levels in some meshes.
  106.  
  107. Re-encoded all videos with a new codec that will not trigger HDCP on some HDMI devices.
  108.  
  109. Update v0.9992f:
  110. Fixes to some animations.
  111.  
  112. Most keyboard keys, including numpad, home, insert, etc can be now binded.
  113.  
  114. Fixed issue where Headbob was interfering with some computers.
  115.  
  116. Increased walking speed in shallow water.
  117.  
  118. Fixed issue where purchased weapon attachments would sometimes disappear.
  119.  
  120. Text adjustments in Spanish
  121.  
  122. Update v0.9990f:
  123. Fixed arms clipping in some animations.
  124.  
  125. Fixed the issue that allowed gunfire from the running position.
  126.  
  127. Fixed the issue that allowed gunfire right after closing the inventory, before the weapon was visible.
  128.  
  129. Fixed a couple of missing collisions.
  130.  
  131. Fixed the issue where some players were stuck just after meeting Nicole and grabbing the handgun.
  132.  
  133. Decreased the shadow opacity (so it's not pure black).
  134.  
  135. Fixed the issue where the safe code wasn't displaying correctly in a computer in Shirazi Station
  136.  
  137. Tweaks to the soldier AI to prevent shooting when the player is not in sight.
  138.  
  139. Adjusted the reload speed of Scar, M4 & AK weapons.
  140.  
  141. Reloading weapons can now happen when sanity is triggered.
  142.  
  143. The door has been re-opened in Girard when coming back to open the safe.
  144.  
  145. Extinguishers will no longer already be exploded in Ivanov when meeting Gaggith.