1. Update v1.5.330:
  2. Bug Fixes
  3. • Orks
  4. o Kustom Boosta-blasta
  5. o Fixed issue with Splash Damage, now splashes to one additional unit (was zero)
  6. o Fixed issue where Rivetin’ Dakka was unlocked incorrectly in crusade
  7. General
  8. • Fixed issue for PlayStation and Xbox players where the second player in Hotseat was not able to
  9. change their army or use some UI elements
  10. • Fixed issue where hovering units weren’t able to charge over the top of allies and low obstacles
  11. • Fixing some issues with initially unlocked techs not being shown as purchased in Tech Trees in
  12. Crusade mode (partial fix only)
  13.  
  14. Update v1.5.328:
  15. General
  16. • Added new game mode, Domination
  17. o A hybrid between Conqueror and Strategic Command, with 3 capture zones to fight over
  18. o Playable in Single Player and Multiplayer Skirmish games and will also appear as an
  19. objective type in Crusade
  20. • Add new unit for the Ork Faction, the Kustom Boosta-blasta
  21. o Available for free for all players who own the Ork Faction
  22. Crusade
  23. • Added better filtering for Exchange events, to put cheaper options earlier in the run and more
  24. expensive options later
  25. • Updated balancing of HQ and Requisition gain
  26. • Updated visuals of some planets
  27. • Added and Updated some level up options
  28. Balance
  29. • Necrons
  30. o Reanimation Protocol
  31. â–ª Increased Health on Reanimation to 20% (was 10%)
  32. o Annihilation Barge
  33. â–ª Disabled overwatch with Twin Tesla Destructor (it is a weapon with a cooldown
  34. so should not be overwatch compatible)
  35. • Orks
  36. o Warbiker Volatile updated to match other Volatile explosions
  37. Bug Fixes
  38. • Fixed issue with Tutorial 3 getting soft locked as the enemy unit was in the place you needed to
  39. get to
  40. • Fixed fire speed of Heavy Bolters on Castigator to be more consistent with other similar weapons
  41. • Reduced the range of the engine noise for the Deffkilla Wartrike
  42. • Updated the enemy army composer following feedback from last patch, enemy armies should
  43. stay within Cohesion better.
  44. • Removed Harpy Spore Mine from random AI armies
  45. • Updated tilemap on Munitorum to stop clipping through some of the steps on the left flank
  46. • Fixed issue where Frag Cannon would sometimes not show as unlocked in tech trees
  47. • Fixed issue where Tech Trees were not working correctly in Custom Campaigns
  48.  
  49. Update v1.5.320:
  50. General
  51. • Updates to the Crusade Campaign (see below for more info)  
  52. • Added new Skirmish map \- Munitorum  
  53. o Fight over an Imperial Munitorum amongst the cranes, crates and cartways  
  54. • All Tech Trees for all factions are now more spread out and list every unit and upgrade  
  55. o Some have also been reworked to be less linear, giving the player more choice in their
  56. upgrades  
  57. • Updated Army Generator for AI in Skirmish, Planetary Supremacy and Crusade  
  58. o Aiming to have the enemy armies be more “army like”, with a larger spread of units  
  59. o You should see less instances of “mini officer corps” and more appropriate spreads
  60. between HQ’s, Elites and Battleline troops  
  61. • Improved the Music Manager to select from a larger variety of the in-game music tracks  
  62. • Added 50 and 75 as target scores for Skirmish and MP  
  63. • Added 3 new default loading screens
  64. Crusade
  65. PLEASE NOTE: Save Games are not compatible from previous versions. Too many updates
  66. have been made to retain compatibility. There is a legacy branch available on some platforms
  67. which can be switched to should you wish to play older saves.    
  68. • Planets now branch, giving multiple routes across them and with multiple potential boss
  69. encounters  
  70. o A Crusade is still across 3 planets, but they are now 7 tiles wide (rather than 5-4-3
  71. previously)  
  72. • Planets now have a choice of multiple start points  
  73. • Added Exchange Events to some tiles, where players can exchange Requisition or Tech Tokens
  74. for new units, XP or other bonuses  
  75. • Planets can now have Planet Modifiers, which affect all battles on that planet  
  76. • Most battles no longer drop bonus units, players must use their requisitions to buy reinforcements  
  77. • Units no longer gain XP from momentum gained directly from Status Effects (e.g. Ordered,
  78. Embrace The Blood)  
  79. • Added a “Target Unit Level” system for planets which will help balancing between factions/units
  80. that are better/worse at gaining XP  
  81. • Increased turn limit for most Crusade battles to 10 turns (was 8\)  
  82. • Reduced target score for Crusade battles to 75 (was 80\)
  83. Balance
  84. • Unified splash damage from all Volatile unit abilities, no matter the faction
  85. • Necrons
  86. o Updated Reanimation Protocol  
  87. â–ª Models reanimate with 100% chance (was 40%) and reanimate with 10% HP
  88. (was 50%)  
  89. â–ª Reanimation will not occur if the entire unit is destroyed  
  90. â–ª Units gain a small momentum boost when a model reanimates  
  91. â–ª As before, an individual model can only reanimate once (so if you kill it and it
  92. comes back in turn 1, it won’t ever reanimate again). This is consistent with
  93. previous, but much more notable now  
  94. o Added Reanimation Protocol to Tomb Blades  
  95. o Reduced Momentum bonus from Protocol of Unending Will to 50% (was 100%)
  96. • Sisters of Battle
  97. o Zephyrim  
  98. â–ª Reduced base Evasion to 5 (was 15), to match Seraphim  
  99. â–ª Power Sword  
  100. • Base Accuracy to 95 (was 100\)  
  101. • Damage to 30 (was 35\)  
  102. o Dominions  
  103. â–ª Increased cost to 85 (was 75\)  
  104. â–ª Storm Bolter  
  105. • Increased AP to 2 (was 1\)  
  106. â–ª Meltagun  
  107. • Reduced cost to 10 (was 20\)  
  108. o Celestians  
  109. â–ª Increased cost to 80 (was 75\)  
  110. o Castigator  
  111. â–ª Increased cost to 220 (was 215\)  
  112. â–ª Reduced Battle Cannon upgrade cost to 0 (was 10\)  
  113. o Rhino  
  114. â–ª Storm Bolter  
  115. • Increased AP to 2 (was 1\)  
  116. o Exorcist  
  117. â–ª Missile Launcher  
  118. • Increased Min Range to 3 (was 2\)  
  119. • Reduced Accuracy to 75 (was 80\)  
  120. • Reduced AP to 5 (was 6\)  
  121. • Increased Splash damage to 60% (was 50%)  
  122. â–ª Devastating Refrain  
  123. • Increased cooldown to 3 turns (was 2\)  
  124. • Added charge time of 2 turns (was 0\)
  125. • Blood Angels
  126. o Furioso Dreadnought  
  127. â–ª Reduced cost to 155 (was 165\)  
  128. â–ª Frag Cannon  
  129. • Reduced action point cost to 0 (was 1\)  
  130. • Changed Ammunition to 3 (was 2 at normal, 4 at empowered)  
  131. â–ª Storm Bolter  
  132. • Increased AP to 2 (was 1\)  
  133. • Reduced Accuracy Falloff to 5 (was 10\)  
  134. â–ª Furioso Fist  
  135. • Increased Splash Damage to 70% (was 50%)  
  136. o Librarian Dreadnought  
  137. â–ª Reduced cost to 230 (was 240\)  
  138. â–ª Storm Bolter  
  139. • Increased AP to 2 (was 1\)  
  140. • Reduced Accuracy Falloff to 5 (was 10\)  
  141. â–ª Quickening  
  142. • Reduced Action Point cost to 0 (was 1\)  
  143. • Increased Charge time to 2 (was 0\)  
  144. • Reduced MP bonus to 2/3 (was 3/3)  
  145. • Reduced Evasion bonus to 5/20 (was 10/25)  
  146. • Removed Action Point bonus from Empowered version  
  147. â–ª Shield of Sanguinius  
  148. • Increased status effect duration to 2 turns from 1 turn  
  149. o Baal Predator  
  150. â–ª Storm Bolter  
  151. • Increased AP to 2 (was 1\)  
  152. o Inceptors  
  153. â–ª Cost increased to 110 (was 100\)  
  154. â–ª Assault Bolter  
  155. • Increased Damage to 4 (was 3\)  
  156. â–ª Plasma Exterminator  
  157. • Cost reduced to 10 (was 40\)  
  158. o Invictor Warsuit  
  159. â–ª Invictor Fist  
  160. • Increased Splash Damage to 70% (was 60%)
  161. • Astra Militarum
  162. o Basilisk  
  163. â–ª Barrage Ability  
  164. • Increased Cooldown to 3 turns (was 2\)  
  165. o Valkyrie  
  166. â–ª Units disembarking from a Valkyrie gain the Disembarked status effect giving \
  167. 5% ranged accuracy for one turn
  168. • Daemons of Khorne
  169. o Bloodletters  
  170. â–ª Murderous Tide  
  171. • Corrected Murderous Tide to give \+10 Crit Chance, was giving x0.1
  172. Bug Fixes
  173. • Crusade Mode
  174. o Boss units getting massive HP buffs  
  175. o Average Accuracy on the Campaign Complete screen was always showing 1%  
  176. o Seize and Control objective should now always be central
  177. • General
  178. o Orbital Ion Strike & Typhoon Missile Strike were not dealing splash damage correctly  
  179. o Castigator and Zephyrim health bars were very hard to see  
  180. o When a unit has 9 models, they will no longer all stand in a circle  
  181. o Rites of Intercession and Grace status effects sometimes did not apply correctly in Async
  182. play  
  183. o Clarified that abilities that require MP sacrifice will not work without any MP (e.g. Flasky
  184. Krumpin and Hail of Fire)  
  185. o Units being able to stand inside the building near the centre of Defence of Eonis  
  186. o Penitent Engines should no longer use their Torment Amplifiers at the end of their turn  
  187. o Updated description of Deathstrike Missile    
  188. o Fixed blocking issues in Tutorials and issue in Tutorial 3 if using a gamepad  
  189. o Bonus Health was not always carrying into the opponent turn in Async games  
  190. o Fixed misaligned lights on some Necron buildings in the Necron Ruins maps  
  191. o Updated tooltip for multi-target abilities to make it clearer that the player can press Enter
  192. to start the ability without all targets selected  
  193. o Suiciding your last unit could sometimes give you an unwarranted victory  
  194. o Fixing Nobz to use the correct weapon when fighting back in melee  
  195. o Entering Tactical Map on Mission 1 of Deeds of the Fallen would cause a strange camera
  196. transition  
  197. o Updated some area abilities which could have been used to deduce where camouflaged
  198. units were hidden  
  199. o Fix for rare issue where a hero character could be inside a transport and become stuck
  200. after using Second Chance