- Update v11968:
- Singleplayer:
- FLOATING CITIES FIXES & POLISH (hulls, connectors, props)
- FLOATING CITIES levitating pieces & props FIXED
- Sorting place entrance area fixes & tweaks
- Going into settings sometimes causing the game to bug out UI completely FIXED
- Toolshop UI bugging out after buying all blueprints FIXED
- Registering keyboard inputs during loading screen FIXED
- Gamepad not working in main menu without clicking anything with mouse first FIXED
- Red connectors placed in weird spots/unreachable FIXED
- Radioactive counter not showing proper values when getting closer to a radioactive hazard FIXED
- Input hints showing up in random moments even though they're turned off FIXED
- Truck acting weird on low FPS FIXED
- Walls and props after using C4 sometimes falling underr the map FIXED
- Invisible collision in player's house after upgrades FIXED
- Warships fixes & polish
- Mobile cargo showing green auto-snap line even though cargo is already full FIXED
- Collectibles sometimes falling under the map FIXED
- Shadows turning on/off in settings FIXED
- Truck clipping through sorting place entrance FIXED
- Game's performance improvements
- Physics system & settings improvements
- Multiplayer:
- Server searching fixes & improvements
- Joining server during ship spawning is now locked
- Pop-up informing about ship being spawned currently on the server if client tries to join during that process
- Synchronizing loading screen showing with a delay the more clients are on the server FIXED
- Lockpicking fixes & improvements for clients
- Lockpick disappearing after breaking & not showing again during the minigame FIXED
- Client's sporadic rubberbanding effect reduction
- Truck load desync between host & client FIXED
- Physics desync between host & client improvements (still WIP, will be improved & worked on further)