1. Update 1.27
  2.  
  3. ATTENTION
  4. THIS IS A TEMPORARY PATCH TO TEST THE FIRST FIXES WITH ONLINE MODE AND TO RECEIVE YOUR FEEDBACK (PREFERABLY ON DISCORD) TO FINALLY MAKE IT 100% CORRECTED.
  5. PS. IN THE LOBBY THE SPECTATOR STILL DOESN'T WORK AS IT SHOULD
  6.  
  7. - Server improvements for online matches;
  8. Fixed bug that prevented starting an online match if the player was searching for training with the option to record active action;
  9. - Bug fix on the control configuration screen;
  10. - Bug fix for undefendable aerial strikes during awakening;
  11. - Fixed issue in the Gallery, in the voice part;
  12. - Revised and removed regular gauge gain on normal command attacks on all characters;
  13. - Adjustment in collision boxes during fall, avoiding attacking from afar when it should be from close range;
  14. - Fix for chapter 3 of Story Mode.
  15.  
  16. Nuno
  17. - Elemental 4 (QCF + LK HK) is now an Overhead;
  18. - Slight increase in the range of the far strong punch while standing.
  19.  
  20. Sebastian
  21. - Super “Ice Jail” now doesn’t lose to armor, as it is a super that has “grab” characteristics.
  22.  
  23. Jorge
  24. - Juggling revised in the new follow-up to avoid infinite combos;
  25. - Removed re-stand in specific situations with the “Slice” attack.
  26.  
  27. Ndidi
  28. - Correction in the “Quake” command to prevent it from being executed undesirably.
  29.  
  30. Ximena
  31. - Fixed bug in weak DP that threw the opponent very far;
  32. - Your “Slaughter” command now if done in neutral is OH, in Combo it remains as it was before;
  33. - Slightly reduced start-up of the weak standing kick, to be able to challenge situations;
  34. - Slight reduction in the startup of the crouching strong punch, being able to extend a combo after the projectile;
  35. - The last hit of the strong “Death Veil” now leads to hard knockdown;
  36. - Fixed bug that allowed the “Death March” super to be applied after the Final Attack.
  37.  
  38. Hector
  39. - Weak DP now has lower recovery and deals 20 damage;
  40. - Strong DP now has the grab frame active for 8 frames (increasing the time window to grab) and deals 30 damage.
  41.