- Update 1.27
- ATTENTION
- THIS IS A TEMPORARY PATCH TO TEST THE FIRST FIXES WITH ONLINE MODE AND TO RECEIVE YOUR FEEDBACK (PREFERABLY ON DISCORD) TO FINALLY MAKE IT 100% CORRECTED.
- PS. IN THE LOBBY THE SPECTATOR STILL DOESN'T WORK AS IT SHOULD
- - Server improvements for online matches;
- Fixed bug that prevented starting an online match if the player was searching for training with the option to record active action;
- - Bug fix on the control configuration screen;
- - Bug fix for undefendable aerial strikes during awakening;
- - Fixed issue in the Gallery, in the voice part;
- - Revised and removed regular gauge gain on normal command attacks on all characters;
- - Adjustment in collision boxes during fall, avoiding attacking from afar when it should be from close range;
- - Fix for chapter 3 of Story Mode.
- Nuno
- - Elemental 4 (QCF + LK HK) is now an Overhead;
- - Slight increase in the range of the far strong punch while standing.
- Sebastian
- - Super “Ice Jail†now doesn’t lose to armor, as it is a super that has “grab†characteristics.
- Jorge
- - Juggling revised in the new follow-up to avoid infinite combos;
- - Removed re-stand in specific situations with the “Slice†attack.
- Ndidi
- - Correction in the “Quake†command to prevent it from being executed undesirably.
- Ximena
- - Fixed bug in weak DP that threw the opponent very far;
- - Your “Slaughter†command now if done in neutral is OH, in Combo it remains as it was before;
- - Slightly reduced start-up of the weak standing kick, to be able to challenge situations;
- - Slight reduction in the startup of the crouching strong punch, being able to extend a combo after the projectile;
- - The last hit of the strong “Death Veil†now leads to hard knockdown;
- - Fixed bug that allowed the “Death March†super to be applied after the Final Attack.
- Hector
- - Weak DP now has lower recovery and deals 20 damage;
- - Strong DP now has the grab frame active for 8 frames (increasing the time window to grab) and deals 30 damage.