- Update v1.6.2:
- Bug Fixes
- Fixed an issue where certain stats could exceed their maximum values in New Game+.
- Fixed an issue where Health Flask efficiency and count limit were set incorrectly in New Game+.
- Fixed an issue causing Ring items to stack incorrectly in New Game+.
- Fixed the pricing of some items in New Game+.
- Fixed an issue where new items would incorrectly show up on the Collection screen.
- Fixed a visual bug where a disabled Nightshade active skill slot was visible but appeared empty.
- Fixed missing audio during cinematic cutscenes.
- Fixed an issue where the slot selection effect would be incorrectly displayed while learning or removing a Skill Upgrade.
- Fixed an issue where Rhys' Cart Upgrade level 4 would incorrectly affect Essence packs.
- Fixed an issue where the Final Boss could incorrectly drop loot mid-encounter.
- Update v1.6.0:
- New Game+ Has Arrived
- Brace yourself for the ultimate trial. With New Game+, you can now restart your journey using your battle-hardened Inquisitor and progress through as many NG+ cycles as you dare. Difficulty will continue to scale for the first 10, each one more punishing than the last.
- Enemies grow tougher with every cycle, scaling their strength to match your power.
- NG+ versions of weapons, off-hands, and rings can now be found to upgrade your arsenal.
- Random empowered auras and effects will appear on enemies, offering both greater danger and greater rewards.
- Prefer to take it easy? You can also replay the base game at NG+0 with your fully equipped Inquisitor.
- New Content & Features
- New Weapons Added: Aurora (Mid-game Daggers), Crimson Slicer (Late-game Daggers), and Reignbreaker (Late-game Two-Handed Mace).
- Quality of Life Updates
- Added a feature that allows players to remove Skill Upgrades and refund their cost at the Witch Altar.
- Individual Talents and Nodes can now be unlearned and refunded at the Witch Altar.
- Added an option to instantly learn Talents and Nodes with a single button press.
- Vendor items now display a small icon to indicate if they are not yet unlocked in your Collection.
- Increased Witch Stone selection radius when the Map view is zoomed out.
- Added Quick Buy/Sell to the General tab of the Options window.
- Gameplay Improvements
- Movement & Combat
- Glide can now be activated during a later phase of the jump/fall.
- Glide's auto-cancel height has been lowered to reduce events where Glide gets cancelled by unintended early landing.
- Increased the time window for grabbing ledges and ladders during falls.
- You can now turn around during Heavy Attack wind-up.
- From now on, your Character will only let go of ledges and walls when taking heavy damage.
- Sprint and Roll no longer consume Stamina in Tombstone Hollows.
- Controller vibration fine-tuned across various attacks.
- Quest Adjustments
- Dark Ale has been updated with better balance, rewards, and gameplay improvements.
- Increased rewards for the following secondary quests:
- A Life Left Behind
- Clayborne’s Request
- Echoes of a Distant Land
- Old Regrets
- The Talking Skull
- The Timeless Traveler
- Thief
- Inquisitor Attacks & Weapons
- Nightshade’s Shadowstep reach increased to match its particle effect.
- Vanguard’s Eternal Rage Talent now activates at a consistent flat Adrenaline value (100).
- Added Spirit scaling to the stagger effect of the Vindicator's Astral Guardians skill.
- The damage increase from the Vanguard’s Revenge Talent now also applies to Shield Charge.
- Light Attacks with Daggers now generate Adrenaline.
- Bosses & Enemies
- Adjusted Sleepwalker Phase 2 difficulty and removed unavoidable damage events.
- Updated Sleepwalker ability hitboxes and preparation times to improve the fight.
- Tweaked a mechanic in Phase 2 of the Final Boss fight that required players to stand still to trigger the homing orbs' explosion.
- Adjusted the Phase 2 beam contact damage area in the Final Boss fight to better match the visuals.
- Updated Lord Auberon's Phase 2 light area visuals to better understand how to avoid taking damage.
- Increased the distance between fissures created by the Entropic Forest Giant.
- Slight balance adjustment to enemy placement in Lochmuir Village.
- World Changes
- A number of Small Spike Pits are now non-lethal and shallower — you can jump out!
- Slight adjustments and bug fixes to geometry across various levels.
- Visuals & Effects
- When using Jump Pads in Entropy, your Inquisitor will now transform into their energy form for the duration of the jump.
- Adjusted the facing direction when looking at NPCs.
- Air Attack animations improved.
- Numerous tweaks to character and cutscene animations.
- Polished visual effects in:
- The Tome Mistress fight.
- The Inquisitors fight
- Attack impacts and blood splash effects.
- Weapon trail effects and enemy animations.
- Added particle effects to movable boxes.
- Small to medium updates to a number of enemy animations.
- Added missing visual effect to Step Into the Sunlight quest.
- Visual improvements to weapon trail effects.
- Updated the visual effect for the Entropy Portal.
- User Interface (UI) Improvements
- Inactive Skill Set’s resource bars now appear on the HUD.
- Tweaked node navigation in the Witch Lantern upgrades window at the Witch Altar.
- Tweaked node navigation in the Skill Upgrade screen.
- Ranks (1-3 stars) have been added to enemy unlocks in the Bestiary list.
- Statistics page now shows collected Diagrams by vendor type.
- Various item icons received a visual polish pass.
- Adjusted margins in Character Creator for localization.
- Changed a misleading Perished message when failing in the Dreamfields. In this case, the Inquisitor falls into eternal slumber.
- Bug Fixes
- Various crash fixes.
- Fixed Weapon Oil effects incorrectly scaling with main attributes. These effects were always intended to provide a flat bonus.
- Fixed an issue where Lunge Attack could trigger certain Talents multiple times per use.
- Fixed an issue where the Eruptive Brambles Talent could trigger from fall damage.
- Fixed an issue where Molten Strikes generated double combo points when used with daggers.
- Fixed an issue where Huy's Quill's Spellbook Companion would despawn if used again while already active.
- Fixed an issue where Toxic Shiv projectiles could bounce between solid surfaces.
- Fixed an issue where upgraded Astral Guardians and Fiery Rush could not be used with Freecast.
- Fixed an issue where the Wyld Vines upgrade mark could incorrectly appear on breakable objects.
- Fixed an issue where the Sic 'Em! Wyldwarden Talent could not properly target Ambush Arachnids.
- Fixed an issue where hitting multiple targets at once could generate multiple Combo Points.
- Fixed an issue where certain damaging effects created by the player character’s skills could deal self-damage after loading a saved game.
- Fixed an issue where Upgrade III of Shadow Shards did not push enemies back.
- Fixed a bug affecting Thorn Dance damage calculation.
- Fixed an issue where Chaos Tentacles could incorrectly appear on top of enemies’ heads.
- Fixed an issue where Nightshade’s Shadowstep could not damage Queen of Smiles while she was attacking.
- Fixed unintended Player Character death during the Marionettes fight cutscenes.
- Fixed Player Camera hiccups and glitches on various levels.
- Fixed a problem with breakable floor interact ranges.
- Fixed a bug that caused a recent interact event to get stuck behind the scenes, thus preventing the Player from breaking certain floors.
- Fixed an issue where certain zones did not trigger the "New Area Discovered!" notification.
- Fixed several Map Layout inconsistencies.
- Fixed an issue where Boss levels were not visible when using the Large UI Scale setting.
- Fixed Map's bottom hotkey bar out-of-bounds bug in certain languages with the Large UI Scale setting.
- Fixed Bestiary update notification being outside of the screen edges with the Large UI Scale setting.
- Fixed an issue where an incorrect number was shown in the statistics for the Witch Stones.
- Fixed an issue where controller vibration could get stuck if the player character died while holding Heavy Attack.
- Fixed an issue where the player character could get stuck in the jump-off ladder animation when dying.
- Fixed an issue that caused Channeling skills to remain locked in casting state when pressing a combination of buttons at the same time.
- Fixed an issue where area discovery showed 100% on the Map while the Player was on another level, even though the connecting Entropy Rift had not been cleared.
- Fixed an issue that caused the Necromancer's door seal effect to replay when loading a saved game or visiting it again after traveling from another level.
- Fixed Warg's portal incorrectly reopening after loading a saved game.
- Fixed a bug that prevented one of the Entropic Chests and the chest of the Old Regrets quest from rewarding loot after loading a saved game. The missing loot can now be found at the corresponding chests.
- Fixed a graphics material bug that could cause certain enemy models to appear covered in a white shader.
- Fixed an issue that caused the Blood Eye model to sometimes not behave properly when killed.