1. Update v1.0022:
  2. New Bonus Missions for Summer Camp & Parker’s Story
  3. We’ve added two additional missions, one each for the Summer Camp and Parker’s Story DLCs, respectively. (You must own the corresponding DLCs.)
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  5. New Mod Mission Templates
  6. Several main missions have been added as new templates to the Mod Editor:
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  8. Closing Hours
  9. The Dangers of Burnout
  10. The Firetruck Repair Shop
  11. Helping the People
  12. Protecting the City
  13. The Smoke Show
  14. Stuck at the Office
  15. Trapped in an Episode
  16. Changelog
  17. General
  18. [FIXED] Circular saw cut marks visuals
  19. [FIXED] Reduced lens flare on some occasions
  20. [FIXED] Gas stream sometimes invisible for clients
  21. [FIXED] Gas valve sound
  22. [FIXED] Foam rendering issues on ultra-widescreen monitors
  23. [FIXED] Rosenbauer RTX was not allowed to use second water mode
  24. [FIXED] Water from hose wasn't visible when standing close to fountain
  25. [FIXED] Several localization improvements
  26. [FIXED] "Perfect Preparation" Achievement/Trophy
  27. [FIXED] Unlocalized mission objective in “Bridging the Flames”
  28. [FIXED] VFX issue with flammable liquids
  29. [FIXED] Scalability issue in fire simulation
  30. [FIXED] Minor visual issues in “Bridging the Flames” and “Unstable Hotfix”
  31. [FIXED] Incorrect mission requirement for “Critical Oversight”
  32. [FIXED] Mod-Editor: Ignition sources are now correctly named according to their difficulty level
  33. [FIXED] T-Rex is available in training area (once unlocked)
  34. [FIXED] Thermal Imager gets correctly unequipped when auto-switching to Station Gear
  35. [FIXED] Missing parking lot and entrance outside of fire station
  36. AI
  37. [FIXED] Squad AI will not override player-given commands as a reaction to newly discovered objectives anymore.
  38. [FIXED] AI will now prefer players again during Search & Rescue
  39. [FIXED] Reduced voice-line spam when the Squad AI is trapped and unable to complete its current command
  40. [FIXED] Squad AI sometimes bringing disconnected nozzle when giving “Bring attack line" command
  41. [FIXED] Squad AI can break garage doors again, when they are one of multiple gates on the same path
  42. [FIXED] Planning failed when AI was required to break open multiple gates that require different tools, but had a wrong tool equipped already
  43. [CHANGED] Squad AI will now only change behavior when discovering new objectives if it is already autonomous or the discovered actor type matches the player-given behavior it is already executing:
  44. React to victims during Search & Rescue
  45. React to special fire during extinguishing
  46. React to gas valves or breaker boxes during Search & Rescue or extinguishing
  47. [CHANGED] Increased Squad AI water splash radius and nozzle power to increase their efficiency
  48. Mission Fixes
  49. [FIXED] Various assets in missions
  50. [FIXED] Approach navigation for some missions
  51. [FIXED] Mission intro cut off prematurely
  52. Multiplayer
  53. [FIXED] Multiplayer agreement consent when joining pending friend invite
  54. [FIXED] Matchmaking issue that would cause an “Invalid Lobby Code” error when trying to join a lobby as client via Lobby Code or Friend Invite
  55. UI
  56. [FIXED] Improved selecting and scrolling in Alarm Mode settings
  57. [FIXED] Mission transcript voiceover not playing while single player pause is active
  58. [FIXED] Button prompts were visible during mission introduction cutscene
  59. [FIXED] Mission transcript didn't play if single player pause was active, and did start playing once the menu was closed
  60. [CHANGED] Adjusted mission review screen layout
  61. Mission Editor
  62. [FIXED] Issues with victims in mod editor
  63. [FIXED] Clients couldn't interact with gas valve in mod multiplayer missions
  64. [FIXED] Special fires causing mission to not be completable when placed outside of the fire grid
  65. Parker's Story DLC
  66. [IMPROVED] Parker’s Story DLC cutscene visual and audio components
  67. [FIXED] Broken lights in Parker’s Story DLC
  68. [FIXED] Pedestrian positions
  69. [FIXED] Multiple window and hydrant interactions
  70. [CHANGED] Episode 2 will always follow episode 1 when Alarm Mode is active (if not completed)