- Update v1.0022:
- New Bonus Missions for Summer Camp & Parker’s Story
- We’ve added two additional missions, one each for the Summer Camp and Parker’s Story DLCs, respectively. (You must own the corresponding DLCs.)
- New Mod Mission Templates
- Several main missions have been added as new templates to the Mod Editor:
- Closing Hours
- The Dangers of Burnout
- The Firetruck Repair Shop
- Helping the People
- Protecting the City
- The Smoke Show
- Stuck at the Office
- Trapped in an Episode
- Changelog
- General
- [FIXED] Circular saw cut marks visuals
- [FIXED] Reduced lens flare on some occasions
- [FIXED] Gas stream sometimes invisible for clients
- [FIXED] Gas valve sound
- [FIXED] Foam rendering issues on ultra-widescreen monitors
- [FIXED] Rosenbauer RTX was not allowed to use second water mode
- [FIXED] Water from hose wasn't visible when standing close to fountain
- [FIXED] Several localization improvements
- [FIXED] "Perfect Preparation" Achievement/Trophy
- [FIXED] Unlocalized mission objective in “Bridging the Flamesâ€
- [FIXED] VFX issue with flammable liquids
- [FIXED] Scalability issue in fire simulation
- [FIXED] Minor visual issues in “Bridging the Flames†and “Unstable Hotfixâ€
- [FIXED] Incorrect mission requirement for “Critical Oversightâ€
- [FIXED] Mod-Editor: Ignition sources are now correctly named according to their difficulty level
- [FIXED] T-Rex is available in training area (once unlocked)
- [FIXED] Thermal Imager gets correctly unequipped when auto-switching to Station Gear
- [FIXED] Missing parking lot and entrance outside of fire station
- AI
- [FIXED] Squad AI will not override player-given commands as a reaction to newly discovered objectives anymore.
- [FIXED] AI will now prefer players again during Search & Rescue
- [FIXED] Reduced voice-line spam when the Squad AI is trapped and unable to complete its current command
- [FIXED] Squad AI sometimes bringing disconnected nozzle when giving “Bring attack line" command
- [FIXED] Squad AI can break garage doors again, when they are one of multiple gates on the same path
- [FIXED] Planning failed when AI was required to break open multiple gates that require different tools, but had a wrong tool equipped already
- [CHANGED] Squad AI will now only change behavior when discovering new objectives if it is already autonomous or the discovered actor type matches the player-given behavior it is already executing:
- React to victims during Search & Rescue
- React to special fire during extinguishing
- React to gas valves or breaker boxes during Search & Rescue or extinguishing
- [CHANGED] Increased Squad AI water splash radius and nozzle power to increase their efficiency
- Mission Fixes
- [FIXED] Various assets in missions
- [FIXED] Approach navigation for some missions
- [FIXED] Mission intro cut off prematurely
- Multiplayer
- [FIXED] Multiplayer agreement consent when joining pending friend invite
- [FIXED] Matchmaking issue that would cause an “Invalid Lobby Code†error when trying to join a lobby as client via Lobby Code or Friend Invite
- UI
- [FIXED] Improved selecting and scrolling in Alarm Mode settings
- [FIXED] Mission transcript voiceover not playing while single player pause is active
- [FIXED] Button prompts were visible during mission introduction cutscene
- [FIXED] Mission transcript didn't play if single player pause was active, and did start playing once the menu was closed
- [CHANGED] Adjusted mission review screen layout
- Mission Editor
- [FIXED] Issues with victims in mod editor
- [FIXED] Clients couldn't interact with gas valve in mod multiplayer missions
- [FIXED] Special fires causing mission to not be completable when placed outside of the fire grid
- Parker's Story DLC
- [IMPROVED] Parker’s Story DLC cutscene visual and audio components
- [FIXED] Broken lights in Parker’s Story DLC
- [FIXED] Pedestrian positions
- [FIXED] Multiple window and hydrant interactions
- [CHANGED] Episode 2 will always follow episode 1 when Alarm Mode is active (if not completed)