1. Changelog v1.3.9.114091
  2.  
  3. New Content/QoL
  4. Adding Tech Level Requirements Indicator on Prospects in the Mission Selection UI, so players can know before selecting a mission what level of tech will be required for completion
  5. Updated prospect data to include the required tech level for each prospect
  6. Unlocked Basic Rug Set for players
  7. Added rug blueprint sets, updated rug recipes
  8.  
  9. Fixed
  10. Assigned correct material for shengong suit 3rd person
  11. added 1st person arms for shengong suit
  12. Fixed issue with Kea trying to land too close to campfires when hungry.
  13. Reduced likelihood of Kea setting themselves on fire when trying to eat from Campfires.
  14.  
  15.  
  16. Future Content
  17. Adding quest movement Replication
  18. Cleaning up Mission Selection UI as the implementation was messy and added ability to easily colour the UI where appropriate, added new white prospect selection outline which can be coloured programatically
  19. Updated Encrypted Mission UI Colours based on the new concept
  20. Updated Ordering of Feature Levels so Hypatia and New Frontiers are ordered correctly based on proposed releases
  21. Updated Mission Reward UI displayed below missions so its now dynamic rather than hard set, NF resources are now feature locked out
  22. Updated Terrain Selections so Prometheus is correctly locked out via the steam flag as well as the feature level
  23. Allowing Dehumidifer Modifier to Clean the air in the surrounding area preventing the Ash-Clogging modifier which reduces crafting speed
  24. Update lighting in mission 6 cave
  25. Adding new World Spawn Lava Broodlings which will take the place of low level predator in lava biomes so rockdogs can be placed as the larger basic predators in the volcanic biomes
  26. Adding in higher fidelity animations and green varaint of the gas flyer
  27. Updated Story Mission 6 cave assets to enable loading in-game
  28. When clogging deployables with weather events halve the effectiveness for sheltered deployables
  29. Setting up dialogue for PRO_STORY_0
  30. Adding clay trap door open and close, windows open and close and missing metal trap door open and close
  31. Rework tagged weather damage to be fairer to players (no longer blanket damage)
  32. Fixing issue from previous commit which accidently removed the lock Icon from prospects that you have not completed
  33. Fixing Nomad dialogue line refering to organic transport
  34. Replace biome heatmap texture used by Outposts 004 and 007 so that the player biome is set correctly at runtime
  35. Adding Lava Broodling Corpse and Anim BP so it can be skinned and items collected
  36. Added SM_DEP_Bench_Masonry_T3, M_DEP_Bench_Masonry_T3, Bench_Masonry_T3 Textures & DM Meshes
  37. Shifted PRO_STORY_6 G15 Camp Location so it is present on top of the ground and not underneath
  38. Adding new quest step to PRO_STORY_6 to travelling to the cave before progressing through
  39. Adjusting all map markers and search area's in PRO_STORY_6 to be red
  40. Adding description for viscid corpse
  41. Adding clay door open and close audio and events and notifys
  42. Updated Outpost_007, Added Cave Voids and Fish Volumes
  43. Autonomously spawned NPCs are now tagged as such. AISpawner's NPC count around players is no longer affected by autonomously spawned NPCs (Kea, Pred Bird, Gas Flyer)
  44. Added data validation for AICreatureType data table
  45. Updated skinning and kill XP event names for the Ashen Drake
  46. Removed dithering effect on alpha mask to reduce smearing artifacts on toi toi
  47. Removed colission from CF_CaveRootsHangingA variants
  48. Updated Outpost_004, Added Cave Volumes, Voids and Cave Entrance to Manual Cave
  49. Updated Outpost_006, moved fish volume down & fixed floating fish
  50. Fixed typos and pluralization throughout dialogue, experience events and creature stats
  51. Added slime trail art assets for the slug creature
  52. Decreased predator bird hostile target radius around selected corpse.
  53. Added a small minimum delay between when a corpse is spawned in the world and when a predator bird can select it as a target.
  54. EnvQueryGenerator_RecentDamageCausers can now filter by relationship type.
  55. Fixed bug where buffalo mounts would become a valid attack targets for other mounts if they accidentally damaged owning player during charge attack.
  56. Mounts will no longer attack NPCs or Players that have a Neutral or Friendly relationship type
  57. replacing gas flyer float fast sounds with less whooshy version
  58. Updated Outpost_004, Generated Edge Splines Along Rivers
  59. Lots of tweaks and adjustments to gas flyer velocity audio. Adding sludgy movement in and other adjustments
  60. Fix landscape collision physical materials in outposts 4, 6, 7, 8 - ensures correct footsteps, impact effects etc. are used
  61. Fixed a warning by adding an isvalid check for when a creature dies so it doesnt try to get the players stat container when a creature dies but not by a players hand
  62. Updated Outpost_008, Landscape Painting, Added New Prefab Cave, Voxel Pass and Foliage Pass
  63. Updated Outpost_007, Voxel & Foilage Pass
  64. Adding velocity based footstep notifiers for the new gasfly movement sounds now that they have been updated to speed up their movement dramatically at times
  65. Rotated CRE_Slug slime trail meshs 180 degrees
  66. Fixed a broken reference trying to compare items instead of comparing tags
  67. Update exposure modifiers to use dynamic audio data to play exposure vocalisations where appropriate
  68. Updated new WorldSpawn variant of LavaBroodling's locomotion BS to better suit smaller world scale
  69. Fixed bug where Photo Mode post process effects could blend in and out when the camera moved.
  70. Fixed bug where Photo Mode mouse scroll function checkboxes weren't saving their state correctly for each preset
  71. Updated Outpost_008, Added Nav Modifer Volumes, Landscape Sculpting, Foliage Pass and Removed Duplicate PFS
  72. Removed Sylvan Range from open world spawn zone selection options
  73. Added Jagged Crater to open world spawn zone selection options
  74. Lowered Jagged Crater spawn level slightly, as it was an outlier in the grasslands region
  75. Updated Prometheus Open World selection images to their higher resolution versions
  76. Fixed feature flag icon clipping issue on long item tooltips. Fixed ResourcePrompt UMG clipping issue for long item names. Added a new footer to UMG_ItemPopup that describes related feature flag requirement of item (if applicable). Slightly reduced opacity of FeatureLevelIcon image
  77. Removing Big Boom delay from start of event (for testing purposes)
  78. Added a version 2 of the ponga, bulbous flax, flax, bramble A, bramble E, and hanging cliff foliage with double sided goemetry turned off. Improved textures on Bramble E and removed shader tinting on the ponga, adding the colour into the texture file instead, removing the colour difference in the billboard
  79. Fixed new pistol and rifle rounds granting the wrong item when crafted
  80. Added validation to ItemTemplate, currently unhooked (dev only)
  81. Dialogue fix for Prom open world story mission 0
  82. Prevented exotic plant from spawning on persistant missions (same as other exotic spawn requirements)
  83. Removed Foliage and FLOD Items from the Persistent Level, Prometheus
  84. Prevented weather clog from being applied to non-processing deployables (no functional change, as this only impacted processing speeds)
  85. Reduced maxiumum clog amount to 90% instead of 100%
  86. Updated Gas Flyer's anim curves to match higher fidelity idle/vent anims.
  87. Slightly lowered max anim playback rate of Gas Flyer and increased bob height to better suit larger size
  88. Added orbital laser BP small change that was missed in last commit
  89. Update Outpost selection UI, currently unhooked for further visual pass
  90. Fixed the workshop UI showing a tick next to the First Cohort Envirosuit even when it is unavailable
  91. Added Pickup interactable stones around swamp megatree roots, Blue Quad, Prometheus
  92. Further balance to tagged damage weather events
  93. Added Pickup interactable stones around swamp megatree roots, Purple Quad, Prometheus
  94. Second pass of orbital laser explosion audio and build up
  95. Adding v2 material for Lava Hunter broodling world spawn, also hooked up skinned state for the world spawn corpse
  96. Added SK_CRE_LavaBroodling_Carcass, with material and textures
  97. First pass on big boom laser build up and shoot audio and BP implementation. More fine tuning and balance to go
  98. Fixed bug where Blueback AI would freeze when it tried to charge attack. Increased blueback health
  99. Fixed NPC Trail segments projecting on top of foliage
  100. Fixed item setup for potato and tomato to allow feeding to mounts
  101. Fixed some bugs where segments of Swamp Slug's trail would disappear or become opaque when they were supposed to be fading out.
  102. Added temporal dithering to slug trail material
  103. Adding a question mark to a dialogue line
  104. Delaying dialogue line after orbital strike. Making it come after all the explosions happen
  105. More adjustments and improvements to orbital strike. Adding tremolo, volume and spacial adjustments, and snapshot which removes music and reduces ambiences during event
  106. Update open world drop information to highlight wood and rock availability in swamp and lava biomes
  107. First pass VFX for Gas Flyer Idle
  108. Add dynamic music and dialogue triggers to PRO_Story6_Evidence quest
  109. Replaced Old Volcanic Outside Pro Foilage Voxel with New Volcanic Outside Pro Foilage Voxel on Prometheus
  110. Fixed Swamp and Volcanic biomes not using correct diorama. Fixed GetCurrentProspectLocation not giving correct return values for newest atmosphere types (Swamp, Volcanic)
  111. Loadout list is now correctly refreshed after deleting a loadout
  112. Fixed incorrect check state when moving inventory items causing a crash
  113. Adding names, descriptions and flavor text to new meta envirosuits
  114. Revert previous commit causing crash
  115. Replaced Incorrect Voxel Blueprints with Pro Version on Prometheus
  116. Changed lava biome dried saplings to grant a small amount of wood instead of fibre to increase wood availability throughout the lava biomes
  117. Adding more urgency to dialogue lines by reducing large gaps between lines. This helps clear the audio for the mission laser and adds a more frantic feel. For dispatch mission.Also adding small delay to allow sound of laser start to play just before dialogue
  118. VFX polish for Gas Flyer Idle
  119. DEP_Bench_Anvil_T4 - meshes, textures, materials and animation added
  120. Fixed scorch decal appearing at the start of orbital laser effect. Small tidy up of BP BigBoom
  121. Added ability to research, purchase, and request new workshop equipment via the Orbital Exchange Interface while on a prospect (for New Frontiers update)
  122. Added ability to return loadout items via exotic delivery pods
  123. Added ability to return other players' loadout items either by pods or drop ship. Players who aren't currently in game will receive the items next time they join that prospect. Take care when leaving a mission prospect as the hosting player, as the prospect can't be resumed for other players to be able to join to be given their items back
  124. Fixed issue where having an older settled loadout for a prospect could be deleted when returning from the prospect with a second loadout
  125. Submitting Swamp Slug Statue - Stone - mesh and textures
  126. Swamp Roat will now attempt to steal food from nearby containers like the Kea
  127.