- Update v0.6.5:
- NEW FEATURES
- The “Craft†button in the workshop shine and pulses when a recipe can be created.
- The modules button in the workshop flash when they must be selected.
- The arrow in the tutorial will stay until the next part of the tutorial.
- Listing what exactly we unlock through research.
- The scanner has increased range during Terror missions.
- Message about unlocked trainers in the gym.
- Message about no money or maximum room upgrade during office expansion.
- Added return button in the rooms.
- IMPROVEMENTS
- Hiding the mission progress counter during the first contract.
- Many smaller tutorial improvements to make it more readable.
- We removed cockroaches from the mission “Apothecary Waysâ€, to make it easier.
- We deleted cockroaches from “Apothecary Waysâ€, to make the mission easier.
- Story scenes take longer to complete.
- FIXES
- Traps with 0 placements were not destroying themselves.
- The sky in the office disappeared.
- Blocking pests after exiting the trap.
- Update v0.6.4:
- IMPROVEMENTS
- Improved Tutorial:
- - Highlights an accutal tile at a level that requires interaction through a tutorial.
- - Shows exactly how a day passes in the game.
- - Added 6 new tutorials on camera control and office managment.
- FIXES
- Option to skip cutscenes during tutorials.
- Update v0.6.3:
- NEW FEATURES
- Ability to hide the battle log window.
- Added highlights during the tutorial.
- Added highlights of the selected slot on the hotbar.
- FIXES
- Players can’t place the same trap multiple times.
- After completing a mission, pests were running like crazy.
- You could turn on menu windows during a story scene.
- The mouse was using the ability “Burrow†when was in the hiding place.
- Unique items (without bonuses) did not appear in the Scrapper.
- The pests coming out of their hiding places at times were invisible.
- IMPROVEMENTS
- Change layout of UI elements on missions.
- Player character is now rotating toward the pest being caught
- Pests activate the traps first and then make their moves.
- The placement of the traps now works correctly.
- Improved path in the mission "For science"
- Additional pests on a mission no longer count towards mission goal progression.
- Cockroaches didn't count for research ‘Harmless bugs and other tiny buds’.
- Items found on the missions are added to player inventory.
- Update vv0.6.2:
- NEW FEATURES
- The contract automatically ends if the player is unable to complete it.
- Adventure mode missions are now added to the number of missions in a district.
- FIXES
- Changed the container icon for sprays.
- Ultra rat can no longer walk into his own smoke trap.
- When devices lose all their health points remove themselves from the inventory.
- Pause options display at the beginning of the contract.
- Incorrectly save the adventure and tower defense missions.
- Displays wrong mission count in districts.
- An erroneous message about not being able to use the item appears.
- Pets could enter full traps.
- Sometimes player cards in Adventure mode were stuck.
- Sometimes the player's weapon was removed when attacking a nest.
- Reduce the interaction area for the option button.
- Camera in the mission “What Doesn't Sting You, Bites You†does not make objects disappear.
- Sometimes the mouse after exiting the skill “Burrow†becomes invisible.
- PERFORMANCE IMPROVEMENT
- Effect of confusing status.
- Achievements.
- Positions of the objects have been changed to be more user friendly.
- Appearance and disappearance of the “End Turn†button.