1. Update v0.6.5:
  2. NEW FEATURES
  3. The “Craft” button in the workshop shine and pulses when a recipe can be created.
  4. The modules button in the workshop flash when they must be selected.
  5. The arrow in the tutorial will stay until the next part of the tutorial.
  6. Listing what exactly we unlock through research.
  7. The scanner has increased range during Terror missions.
  8. Message about unlocked trainers in the gym.
  9. Message about no money or maximum room upgrade during office expansion.
  10. Added return button in the rooms.
  11.  
  12. IMPROVEMENTS
  13. Hiding the mission progress counter during the first contract.
  14. Many smaller tutorial improvements to make it more readable.
  15. We removed cockroaches from the mission “Apothecary Ways”, to make it easier.
  16. We deleted cockroaches from “Apothecary Ways”, to make the mission easier.
  17. Story scenes take longer to complete.
  18.  
  19. FIXES
  20. Traps with 0 placements were not destroying themselves.
  21. The sky in the office disappeared.
  22. Blocking pests after exiting the trap.
  23.  
  24. Update v0.6.4:
  25. IMPROVEMENTS
  26. Improved Tutorial:
  27. - Highlights an accutal tile at a level that requires interaction through a tutorial.
  28. - Shows exactly how a day passes in the game.
  29. - Added 6 new tutorials on camera control and office managment.
  30.  
  31. FIXES
  32. Option to skip cutscenes during tutorials.
  33.  
  34. Update v0.6.3:
  35. NEW FEATURES
  36. Ability to hide the battle log window.
  37. Added highlights during the tutorial.
  38. Added highlights of the selected slot on the hotbar.
  39.  
  40. FIXES
  41. Players can’t place the same trap multiple times.
  42. After completing a mission, pests were running like crazy.
  43. You could turn on menu windows during a story scene.
  44. The mouse was using the ability “Burrow” when was in the hiding place.
  45. Unique items (without bonuses) did not appear in the Scrapper.
  46. The pests coming out of their hiding places at times were invisible.
  47.  
  48. IMPROVEMENTS
  49. Change layout of UI elements on missions.
  50. Player character is now rotating toward the pest being caught
  51. Pests activate the traps first and then make their moves.
  52. The placement of the traps now works correctly.
  53. Improved path in the mission "For science"
  54. Additional pests on a mission no longer count towards mission goal progression.
  55. Cockroaches didn't count for research ‘Harmless bugs and other tiny buds’.
  56. Items found on the missions are added to player inventory.
  57.  
  58. Update vv0.6.2:
  59. NEW FEATURES
  60. The contract automatically ends if the player is unable to complete it.
  61. Adventure mode missions are now added to the number of missions in a district.
  62.  
  63. FIXES
  64. Changed the container icon for sprays.
  65. Ultra rat can no longer walk into his own smoke trap.
  66. When devices lose all their health points remove themselves from the inventory.
  67. Pause options display at the beginning of the contract.
  68. Incorrectly save the adventure and tower defense missions.
  69. Displays wrong mission count in districts.
  70. An erroneous message about not being able to use the item appears.
  71. Pets could enter full traps.
  72. Sometimes player cards in Adventure mode were stuck.
  73. Sometimes the player's weapon was removed when attacking a nest.
  74. Reduce the interaction area for the option button.
  75. Camera in the mission “What Doesn't Sting You, Bites You” does not make objects disappear.
  76. Sometimes the mouse after exiting the skill “Burrow” becomes invisible.
  77.  
  78. PERFORMANCE IMPROVEMENT
  79. Effect of confusing status.
  80. Achievements.
  81. Positions of the objects have been changed to be more user friendly.
  82. Appearance and disappearance of the “End Turn” button.