- Update v1.0.2 Hotfix:
- fixed possibility to bug buying areas after completing quests
- Update v1.0.2:
- Fixes:
- fixed problems with creating profile with corrupted HKEYS
- fixed Chinese font in main menu
- fixed issues with the tutorial
- fixed employee stuck in "Slaughterhouse"
- fixed building hedges
- fixed problems with standing employee after being fired
- Features:
- added destroying multiple objects (hold "Shift" in removing mode)
- added looping task "Take care of"
- added "Employees management" window
- added shrinking gardens, crofts and fields
- added "Return to farm and unload products" interaction
- added possibility to upgrade "Wholesaler"
- added new texts in tutorial book
- added new weather effects (clouds and fog)
- interactions opens in click place, not in the middle of the object
- Update v1.0.1:
- Fixes:
- wholesaler's price visibility after buying it
- possibility to run a wrong video in tutorial book
- problems with "Sell and return" interaction
- ghost on "Cow cheese factory"
- cat and dog size
- possibility to assign "Driving task" when an employee is tired
- possibility to drive a car as a passenger
- possibility to have cat and dog disabled after tutorial
- harvester aborting task when the closest "Granary with driveway" is taken
- possibility to block animal during "Feeding task"
- vehicle freezing near "Dairy Shop"
- issues with saving and loading game
- issues with the tutorial
- Features:
- added highlighting selected mode in the circle menu
- added a notification when the vehicle reaches the trade market on the "Park to trade" task
- added pop-up when a quest is about to end(quest from friends and mayor competitions)
- added hints about "Wholesaler" and "Granary with driveway" in the night panel summary
- added road connections between roads, buildings and fields
- added machine-vehicle hints
- added more products at the start of the farm (raw meat, carrots and milk)
- added tractor waiting for a machine(when the needed machine is in use)
- balance changes
- lowered the required level to build "Granary with parking" and "Wholesaler"
- increased the level required to build a small harvester
- farmers in the daily ranking are a little bit stronger
- lowered stats drop of animals(hunger, tidiness and health)
- increased ratio of animal's breeding and lowered requirements for animals to be able to reproduce
- lowered rain probability and duration
- shorter removal time
- removing buildings doesn't cost money
- "Active pause" is more visible
- removed multiple interactions with animals and replaced them with one task
- harvesters wait for crops