1. Update v1.0.2 Hotfix:
  2. fixed possibility to bug buying areas after completing quests
  3.  
  4. Update v1.0.2:
  5. Fixes:
  6. fixed problems with creating profile with corrupted HKEYS
  7. fixed Chinese font in main menu
  8. fixed issues with the tutorial
  9. fixed employee stuck in "Slaughterhouse"
  10. fixed building hedges
  11. fixed problems with standing employee after being fired
  12. Features:
  13. added destroying multiple objects (hold "Shift" in removing mode)
  14. added looping task "Take care of"
  15. added "Employees management" window
  16. added shrinking gardens, crofts and fields
  17. added "Return to farm and unload products" interaction
  18. added possibility to upgrade "Wholesaler"
  19. added new texts in tutorial book
  20. added new weather effects (clouds and fog)
  21. interactions opens in click place, not in the middle of the object
  22.  
  23. Update v1.0.1:
  24. Fixes:
  25. wholesaler's price visibility after buying it
  26. possibility to run a wrong video in tutorial book
  27. problems with "Sell and return" interaction
  28. ghost on "Cow cheese factory"
  29. cat and dog size
  30. possibility to assign "Driving task" when an employee is tired
  31. possibility to drive a car as a passenger
  32. possibility to have cat and dog disabled after tutorial
  33. harvester aborting task when the closest "Granary with driveway" is taken
  34. possibility to block animal during "Feeding task"
  35. vehicle freezing near "Dairy Shop"
  36. issues with saving and loading game
  37. issues with the tutorial
  38. Features:
  39. added highlighting selected mode in the circle menu
  40. added a notification when the vehicle reaches the trade market on the "Park to trade" task
  41. added pop-up when a quest is about to end(quest from friends and mayor competitions)
  42. added hints about "Wholesaler" and "Granary with driveway" in the night panel summary
  43. added road connections between roads, buildings and fields
  44. added machine-vehicle hints
  45. added more products at the start of the farm (raw meat, carrots and milk)
  46. added tractor waiting for a machine(when the needed machine is in use)
  47. balance changes
  48. lowered the required level to build "Granary with parking" and "Wholesaler"
  49. increased the level required to build a small harvester
  50. farmers in the daily ranking are a little bit stronger
  51. lowered stats drop of animals(hunger, tidiness and health)
  52. increased ratio of animal's breeding and lowered requirements for animals to be able to reproduce
  53. lowered rain probability and duration
  54. shorter removal time
  55. removing buildings doesn't cost money
  56. "Active pause" is more visible
  57. removed multiple interactions with animals and replaced them with one task
  58. harvesters wait for crops