- Changelog v2.2.12.124800
- New Content
- Unlocking Farmers Satchel
- Fixed T2 Seed Bag and Medicine Bag not auto gathering applicable seeds when gathered or medicines crafted on player
- Fixed
- Fixed Confirm button on Operation Selection dialogue being untranslated
- Fixed a few typos in modifier states
- Fixed spoil timer showing {0} instead of correct time
- Fixed Industrial Dresser not benefting from extra storage talent
- Slightly reduced spacing between quest objectives for larger missions. Increased width of quest box slightly to fit more text also
- Fixing Build Error with Talents
- Future Content
- Tweaks to RockGolem BT. Fixed RockGolem crazy big attack radius. Fixed RockGolem slowing down before hitting walls
- Additions to RockGolem BT. Added WIP RockGolem barrier wall BP
- Setting up Slug Boss Blueprints
- Setting up Slug Boss Items, adding slug vestiage
- Adding Lava hunter boss drop items
- Fixing Lava hunter new items to use the correct item inputs
- Added art assets for the golem core item
- Updating ice breaker scratch sound to match slowed down animation montage. Now is on a seamless loop with continuous sound playback enabled to randomize the exact timing of the scratches
- Added GUN_Pistol_T3
- Added test map for RockGolem. Added BB-based move acceptance radius to MoveToTargetActorAdvanced BTTask. Tweaks to RockGolem BT
- Setting up Scorpion Boss Blueprints
- Setting up Lava Hunter Boss Blueprints
- Setting up Scorpion Throne/Hanging/Tail Item Setup
- General Setup of Items for Scorpion & Lava Hunter ready for meshes and stat pass
- Adding final layer to current ice breaker setup. Darker movement audio. Fixed a few movement sockets not being correct, distancing adjustments and a few other improvements
- Added spider nests and added it to olympus spawn zone (dev locked). Fixed spider ranged attack spawning at <0,0,0>
- Added art assets for the lava hunter horn
- Changing Hubble Feature Level to Dangerous Horizons
- Fixing Sandworm Trophy Recipes and doing a quick pass on all new sandworm recipes & items
- Setting up Planetary Items for Sandworm and Black Wolf, adding item setup, icons, bp's etc
- Setting up prototype boss blueprint tree
- Adding ice breaker roar event and notifys. Other small adjustments and tweaks to ice breaker
- Added slug slime art assets to the project
- Added more montages for RockGolem. Added more simple behaviours to RockGolem BT. RockGolem tongue no longer has collision
- Adjustments to some ice breaker idle audio to remove artifacts of pitching. also adjustments to movement sounds rolloff distances etc
- Added Slug Rubber skin art assets
- Adjustments to ice breaker. adding move, move med and move fast audio and events and anim notifys
- Additions to the ice breaker. Adding idle scratch audio and notify. Further movement sounds to come
- Added art assets for three scorpion boss trophies to the project
- First pass of explosion sequence for when the boss splits, still needs timing tweaks and fx added
- Tweaks to RockGolem roll. Re-named BP_IceBreaker_Path to BP_Boss_Spline_Path
- Adding first pass ice breaker vocalisations idle states and adjustments to footsteps etc
- Added AnimBP for RockGolem. Added Locomotions BSs, Montages, Data setup, character for RockGolem. Added simple BT to test out RockGolem's spline-based roll movement
- First Pass trace asset commit for rock golem rig, textures and animations, additional armor textures to follow
- Correcting wrong foot for RF stomp audio
- Updates and improvements to ice breaker footsteps volumes and distances and eq curves
- Changed colour of Arctic Bat's point light and reduced intensity. Bats will now react and attack target that damages their nest
- Fixed a bug where the mammoth corpse would show the incorrect mesh as its corpse
- Fixed a bug where the mammoth corpse would show the incorrect mesh as its corpse
- Fixing Build Error with Talents
- Removed unused override location for spit attack