1. Update v2.94:
  2. Key Features
  3. Optimized Galaxy Map Generation Galaxy Maps are more optimized for player placement and player turn time.
  4. Gameplay Balance Improvements. We have updated citizen specialties, combat, ship hulls, and resources to make for a more enjoyable experience.
  5. UI Screen Refinement We enhanced the player UI by fixing bugs on the Planetary Improvement Screen, Shipyard Screen and Ship Designer Screen.
  6.  
  7. AI
  8. AI prioritizes culture techs more
  9. Genius AI bonuses reduced from 33% warfare buff to 25%.
  10. Fixed stuck turn issue when AI tries to build a Starbase on top of one of its rally points
  11.  
  12. Art
  13. Updated Battle Arenas
  14. Replaced old Earth Image
  15. Updated missing ship designer thumbnails
  16. Fixed low resolution “The Criminals Syndicate” event image
  17. Updated Minor Race and Hostile Entry sliders
  18. Updated ship materials, lighting and textures
  19. Fixed thumbnail for Drengin Worker ships
  20.  
  21. Crash Fixes
  22. Fixed a game crash where the AI is looking for wars that don't exist.
  23. “Secret Policy Crime” reduction changed from eliminating all crime on colonies to reducing crime by 3%
  24.  
  25. Gameplay
  26. Citizen Specialty Rework
  27. Populations provide a percentage buff to Research and Manufacturing
  28. “Minister of Justice” crime reduction reduced slightly
  29. “Atmospheric Scrubbers” only available to Amphibious races now
  30. Prisons are available earlier in the tech tree
  31. Citizens and their specializations now provide a multiplier bonus rather than a flat bonus
  32.  
  33. Colonies
  34. Colony Capitals now provide a flat wealth reward instead of a percentage when leveled up
  35. Farm Level’s effect on food production is increased from 5% to 10%
  36. Taxation makes citizens more angry
  37. Prison cost is reduced from 5 to 1 Duranitum
  38. Corrosive worlds can potentially be colonized
  39. “Colonial Law" and “Policy Crime” reduction on planets reduced from -0.1 to -0.03
  40.  
  41. Combat
  42. Weapon ranges slightly increased
  43. Missiles now get an additional shot and give +1 more damage
  44. Armor Degradation restored to 5% per turn
  45. “Fighter Module Evasion” fixed to be flat instead of a multiplier
  46.  
  47. Diplomacy
  48. Players can trade Colonies and Starbases with each other in the Trade Screen
  49. The AI will now ignore certain diplomatic conditions if other diplomatic conditions are in place
  50.  
  51. Missions
  52. Fixed bug where players are unable to complete “A Distant Signal” in “The Opportunity” mission
  53. Updated “The Opportunity” mission to use “Space War Tactics”
  54.  
  55. Research
  56. “Aid Research” project now available as soon as the “Tech Capital” is built
  57. “Subspace Scanning” moved behind “Artificial Gravity” in the tech tree
  58. Tech costs now go up slightly faster
  59. Fixed bug where “Cybnetic Ability” couldn't get the “Regenerative Gels” tech
  60. “Nanite Repair Cloud” repairs per round reduced from 10% to 2%
  61. Fixed bug where the tech tree does not show up correctly when loading an older save
  62. Balance update for Starbase Relic bonuses from being harvested
  63.  
  64. Resources
  65. Buying and selling resources is much more market driven than before
  66. Luxury resources have been made much rarer and more valuable
  67. Bombarded worlds are much more likely to have luxury resources
  68.  
  69. Ship Hull
  70. Medium ships space increased from 32 to 36
  71. Large ship space increased from 60 to 80
  72. Huge ship space increased from 100 to 200
  73. Cargo ship space increased from 20 to 30
  74. Fixed bug where engine components weren't considering the mass of the ship as part of their space requirement
  75.  
  76. Orbitals
  77. Orbitals have been added behind a tech
  78. Made Orbital icons smaller
  79. Changed “Logistics Network” Orbital Icon
  80.  
  81. Victory Conditions
  82. Adjusted Prestige Victory to make it more difficult to achieve
  83.  
  84. Localization
  85. Fixed formatting and translation issues for all available languages
  86.  
  87. Map Generation
  88. Update the Auto-Explore system to be much faster, more intelligent and focus on Stars exploration
  89. Increased the size of the largest single sector map
  90. Planets will spawn more consistently with their spawn type
  91. Maps spawn more stars than before
  92. Abundant habitable planet spawn setting spawns more habitable planets
  93. Max habitable planet cap is increased
  94. Blackholes, in general, are slightly more common
  95. Fixed a crash that occurs when a game has a lot of players, and the players are set in close proximity on a very large map
  96. Distant player setting will attempt to evenly spread-out players amongst sectors
  97.  
  98. FOW Refresh System
  99. New caching system has been created for FOW that drastically reduced late game turn times on large maps
  100. FOW is more optimized for turn systems, modifier systems, fleet systems and waypoint systems
  101. Fixed the issue where the FOW will do a full refresh for its own objects, effecting late game performance
  102. FOW no longer updates in real-time when an AI moves its ships
  103.  
  104. Player Placement
  105. Player placement will now attempt to put players mostly on their own in their own sector if the player chooses "very far" on the setting and there are multiple sectors
  106. Players placed in the same sector will be separated by distance based the player distance settings
  107. AI Players are no longer clumped together in a single sector if there are other sectors
  108. Starting locations are fairer for each player based on the player settings
  109. Player placement in maps is now faster and place players in satisfying and different locations
  110.  
  111. Multiplayer
  112. Fix bug when players try to leave a finished multiplayer game it will not allow them to return to the main menu
  113. Fixed early desync when players attempt to mine with an asteroid ship
  114.  
  115. Optimization
  116. Decreased the time it takes to load a saved game
  117. Improved save game load speed
  118. Reduction in the late game frequency of AI ship designs
  119.  
  120. Tutorial
  121. If a game is already in progress the first-time tutorial screen will no longer appear
  122.  
  123. UI
  124. Fixed bug where the Diplomats wrongly reported they were providing a bonus to diplomacy in UI
  125. Cultural Points are displayed in the Resource Bar
  126. Fixed Report Button to bring up the Fleet Details screen
  127. Fixed Tiny UI scaling issues
  128.  
  129. Planet Screen
  130. Added in planetary improvement filters
  131. District list is smaller
  132.  
  133. Ship Designer Screen
  134. Ship Designer is updated to guarantee a ship is being designed for the player
  135.  
  136. Shipyard Screen
  137. Fixed text clipping bug for items in the build queue
  138. Removed redundant "available projects" text in the Shipyard list
  139. Obsolete and Favorite buttons easier to click
  140. Resizing UI to make the list of ships cleaner
  141. Fixed bug when Shipyard displays “N/A” for the owner after invading another planet
  142. Build list in Shipyard properly fades out
  143.  
  144. Megastructures DLC
  145. AI
  146. Fixed AI from investing too much Gigamass into non-Megastructures
  147.  
  148. Architect
  149. Improved Architect construction effects
  150. Fixed bug when building a Megastructure in a fleet, ships will still build if the architect had been ejected from the fleet
  151.  
  152. Art
  153. Updated Megastructure Materials and Orbitals
  154.  
  155. Minor Civilization
  156. Ringworlder quest is much less common
  157.  
  158. Resources
  159. Gas Giant Gigamass increased from 2 to 5
  160. Gigamass techs are more expensive
  161. Some ship components now use Energy instead of Gigamass
  162. Balanced energy generation to Gigamass cost for Solar Farms and Dyson Spheres
  163.  
  164. Ship Components
  165. New ship components moved to be later in the tech tree
  166. New ship components are not automatically designed by the AI for the player anymore
  167.  
  168. Stellar Gateways
  169. Toggle button is properly disabled when a Megastructure is under construction
  170. Added correct icons for decommissioning a Stellar Gateway
  171.  
  172. UI
  173. Added “This Planet Has No Gigamass” text when a dead world has no Gigamass