- Update v2.94:
- Key Features
- Optimized Galaxy Map Generation Galaxy Maps are more optimized for player placement and player turn time.
- Gameplay Balance Improvements. We have updated citizen specialties, combat, ship hulls, and resources to make for a more enjoyable experience.
- UI Screen Refinement We enhanced the player UI by fixing bugs on the Planetary Improvement Screen, Shipyard Screen and Ship Designer Screen.
- AI
- AI prioritizes culture techs more
- Genius AI bonuses reduced from 33% warfare buff to 25%.
- Fixed stuck turn issue when AI tries to build a Starbase on top of one of its rally points
- Art
- Updated Battle Arenas
- Replaced old Earth Image
- Updated missing ship designer thumbnails
- Fixed low resolution “The Criminals Syndicate†event image
- Updated Minor Race and Hostile Entry sliders
- Updated ship materials, lighting and textures
- Fixed thumbnail for Drengin Worker ships
- Crash Fixes
- Fixed a game crash where the AI is looking for wars that don't exist.
- “Secret Policy Crime†reduction changed from eliminating all crime on colonies to reducing crime by 3%
- Gameplay
- Citizen Specialty Rework
- Populations provide a percentage buff to Research and Manufacturing
- “Minister of Justice†crime reduction reduced slightly
- “Atmospheric Scrubbers†only available to Amphibious races now
- Prisons are available earlier in the tech tree
- Citizens and their specializations now provide a multiplier bonus rather than a flat bonus
- Colonies
- Colony Capitals now provide a flat wealth reward instead of a percentage when leveled up
- Farm Level’s effect on food production is increased from 5% to 10%
- Taxation makes citizens more angry
- Prison cost is reduced from 5 to 1 Duranitum
- Corrosive worlds can potentially be colonized
- “Colonial Law" and “Policy Crime†reduction on planets reduced from -0.1 to -0.03
- Combat
- Weapon ranges slightly increased
- Missiles now get an additional shot and give +1 more damage
- Armor Degradation restored to 5% per turn
- “Fighter Module Evasion†fixed to be flat instead of a multiplier
- Diplomacy
- Players can trade Colonies and Starbases with each other in the Trade Screen
- The AI will now ignore certain diplomatic conditions if other diplomatic conditions are in place
- Missions
- Fixed bug where players are unable to complete “A Distant Signal†in “The Opportunity†mission
- Updated “The Opportunity†mission to use “Space War Tacticsâ€
- Research
- “Aid Research†project now available as soon as the “Tech Capital†is built
- “Subspace Scanning†moved behind “Artificial Gravity†in the tech tree
- Tech costs now go up slightly faster
- Fixed bug where “Cybnetic Ability†couldn't get the “Regenerative Gels†tech
- “Nanite Repair Cloud†repairs per round reduced from 10% to 2%
- Fixed bug where the tech tree does not show up correctly when loading an older save
- Balance update for Starbase Relic bonuses from being harvested
- Resources
- Buying and selling resources is much more market driven than before
- Luxury resources have been made much rarer and more valuable
- Bombarded worlds are much more likely to have luxury resources
- Ship Hull
- Medium ships space increased from 32 to 36
- Large ship space increased from 60 to 80
- Huge ship space increased from 100 to 200
- Cargo ship space increased from 20 to 30
- Fixed bug where engine components weren't considering the mass of the ship as part of their space requirement
- Orbitals
- Orbitals have been added behind a tech
- Made Orbital icons smaller
- Changed “Logistics Network†Orbital Icon
- Victory Conditions
- Adjusted Prestige Victory to make it more difficult to achieve
- Localization
- Fixed formatting and translation issues for all available languages
- Map Generation
- Update the Auto-Explore system to be much faster, more intelligent and focus on Stars exploration
- Increased the size of the largest single sector map
- Planets will spawn more consistently with their spawn type
- Maps spawn more stars than before
- Abundant habitable planet spawn setting spawns more habitable planets
- Max habitable planet cap is increased
- Blackholes, in general, are slightly more common
- Fixed a crash that occurs when a game has a lot of players, and the players are set in close proximity on a very large map
- Distant player setting will attempt to evenly spread-out players amongst sectors
- FOW Refresh System
- New caching system has been created for FOW that drastically reduced late game turn times on large maps
- FOW is more optimized for turn systems, modifier systems, fleet systems and waypoint systems
- Fixed the issue where the FOW will do a full refresh for its own objects, effecting late game performance
- FOW no longer updates in real-time when an AI moves its ships
- Player Placement
- Player placement will now attempt to put players mostly on their own in their own sector if the player chooses "very far" on the setting and there are multiple sectors
- Players placed in the same sector will be separated by distance based the player distance settings
- AI Players are no longer clumped together in a single sector if there are other sectors
- Starting locations are fairer for each player based on the player settings
- Player placement in maps is now faster and place players in satisfying and different locations
- Multiplayer
- Fix bug when players try to leave a finished multiplayer game it will not allow them to return to the main menu
- Fixed early desync when players attempt to mine with an asteroid ship
- Optimization
- Decreased the time it takes to load a saved game
- Improved save game load speed
- Reduction in the late game frequency of AI ship designs
- Tutorial
- If a game is already in progress the first-time tutorial screen will no longer appear
- UI
- Fixed bug where the Diplomats wrongly reported they were providing a bonus to diplomacy in UI
- Cultural Points are displayed in the Resource Bar
- Fixed Report Button to bring up the Fleet Details screen
- Fixed Tiny UI scaling issues
- Planet Screen
- Added in planetary improvement filters
- District list is smaller
- Ship Designer Screen
- Ship Designer is updated to guarantee a ship is being designed for the player
- Shipyard Screen
- Fixed text clipping bug for items in the build queue
- Removed redundant "available projects" text in the Shipyard list
- Obsolete and Favorite buttons easier to click
- Resizing UI to make the list of ships cleaner
- Fixed bug when Shipyard displays “N/A†for the owner after invading another planet
- Build list in Shipyard properly fades out
- Megastructures DLC
- AI
- Fixed AI from investing too much Gigamass into non-Megastructures
- Architect
- Improved Architect construction effects
- Fixed bug when building a Megastructure in a fleet, ships will still build if the architect had been ejected from the fleet
- Art
- Updated Megastructure Materials and Orbitals
- Minor Civilization
- Ringworlder quest is much less common
- Resources
- Gas Giant Gigamass increased from 2 to 5
- Gigamass techs are more expensive
- Some ship components now use Energy instead of Gigamass
- Balanced energy generation to Gigamass cost for Solar Farms and Dyson Spheres
- Ship Components
- New ship components moved to be later in the tech tree
- New ship components are not automatically designed by the AI for the player anymore
- Stellar Gateways
- Toggle button is properly disabled when a Megastructure is under construction
- Added correct icons for decommissioning a Stellar Gateway
- UI
- Added “This Planet Has No Gigamass†text when a dead world has no Gigamass