- Patch Notes
- Community-Requested Fixes and Improvements
- Added different in-game cursor styles (can be found under Settings)
- Added the option to switch sorting orders under the Formation menu
- Adjusted battle balance for Ch. 27
- Added in-battle events with choices that can impact battle balance
- Enabled skipping of in-battle dialogue events
- Fixed the issue where Eden could be unavailable in the Formation menu, preventing the battle from starting
- Improved visibility of the visual effects marking interactable items in the camp (such as tomes)
- Made improvements to optional battles
- Added more enemies you may encounter in the monster hunt type optional battles
- Adjusted the objectives and completion conditions for some of the optional battle quests
- Made improvements to the ending
- Added an epilogue to the happy ending
- Added character epilogues in the credits
- Bug Fixes
- Addressed the continuity issue in the quest dialogue for recruiting one of the recruitable units in Ch. 18
- Fixed the animation issues during rapport conversation with Robere
- Fixed the camera issues that occurred during camp interactions (issues with character locations, camera perspectives, character gazes, etc.)
- Fixed the issue where Albrecht’s starting class was set to Commoner
- Fixed the issue where key input for skipping/speeding up animation did not work, if the turn ended as you opened a treasure chest in battle
- Fixed the issue where the cursor would be placed in the corner of the screen, if you navigated the battlefield right after resuming a battle
- Fixed the issue where the effect of Marchelle’s passive skill, “Warmheartedâ€, was not being applied
- Fixed the issue where there was an odd visual effect showing in the Formation screen for Ch. 13 optional battle
- Fixed the issue where you would skip directly to camp, if you mashed the A button on the controller in the battle victory screen
- Fixed the issue where your unit showed disproportionately small when ramming gates
- Fixed the issue where, if you selected Balastar (in a certain state) in Ch. 27 battle as target for Divine Blow skill, the skill’s area of effect displayed incorrectly
- Fixed the issue where, when playing on Maniac Mode, characters who suffered “permanent death†did not show their rapport endings
- Other Changes and Improvements
- Added a tutorial for when you receive prestige rewards, about using the Village Reward item to get its contents
- Added the Help menu to the list of menus that display when you press Esc during combat
- Added the option to show/hide Aides in the Formation UI
- Added UI to indicate saving is in progress when saving mid-battle
- Improved categorization of characters under the Rapport UI
- Improved controls for camera zoom-in/-out
- Improved the Battling Bosses tutorial text
- Improved the camera panning speed in camp and in grid view during battle
- Improved the sorting order for items under the camp’s Gift Items UI
- Improved the visual effects for the Ice Wall skill
- Reduced the time it takes to start/end interaction dialogues