1. Patch Notes
  2. Community-Requested Fixes and Improvements
  3. Added different in-game cursor styles (can be found under Settings)
  4. Added the option to switch sorting orders under the Formation menu
  5. Adjusted battle balance for Ch. 27
  6. Added in-battle events with choices that can impact battle balance
  7. Enabled skipping of in-battle dialogue events
  8. Fixed the issue where Eden could be unavailable in the Formation menu, preventing the battle from starting
  9. Improved visibility of the visual effects marking interactable items in the camp (such as tomes)
  10. Made improvements to optional battles
  11. Added more enemies you may encounter in the monster hunt type optional battles
  12. Adjusted the objectives and completion conditions for some of the optional battle quests
  13. Made improvements to the ending
  14. Added an epilogue to the happy ending
  15. Added character epilogues in the credits
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  18. Bug Fixes
  19. Addressed the continuity issue in the quest dialogue for recruiting one of the recruitable units in Ch. 18
  20. Fixed the animation issues during rapport conversation with Robere
  21. Fixed the camera issues that occurred during camp interactions (issues with character locations, camera perspectives, character gazes, etc.)
  22. Fixed the issue where Albrecht’s starting class was set to Commoner
  23. Fixed the issue where key input for skipping/speeding up animation did not work, if the turn ended as you opened a treasure chest in battle
  24. Fixed the issue where the cursor would be placed in the corner of the screen, if you navigated the battlefield right after resuming a battle
  25. Fixed the issue where the effect of Marchelle’s passive skill, “Warmhearted”, was not being applied
  26. Fixed the issue where there was an odd visual effect showing in the Formation screen for Ch. 13 optional battle
  27. Fixed the issue where you would skip directly to camp, if you mashed the A button on the controller in the battle victory screen
  28. Fixed the issue where your unit showed disproportionately small when ramming gates
  29. Fixed the issue where, if you selected Balastar (in a certain state) in Ch. 27 battle as target for Divine Blow skill, the skill’s area of effect displayed incorrectly
  30. Fixed the issue where, when playing on Maniac Mode, characters who suffered “permanent death” did not show their rapport endings
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  33. Other Changes and Improvements
  34. Added a tutorial for when you receive prestige rewards, about using the Village Reward item to get its contents
  35. Added the Help menu to the list of menus that display when you press Esc during combat
  36. Added the option to show/hide Aides in the Formation UI
  37. Added UI to indicate saving is in progress when saving mid-battle
  38. Improved categorization of characters under the Rapport UI
  39. Improved controls for camera zoom-in/-out
  40. Improved the Battling Bosses tutorial text
  41. Improved the camera panning speed in camp and in grid view during battle
  42. Improved the sorting order for items under the camp’s Gift Items UI
  43. Improved the visual effects for the Ice Wall skill
  44. Reduced the time it takes to start/end interaction dialogues
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