1. Update v1.50:
  2. System Mechanics
  3. Limit Breaking Power
  4.  
  5. Removed autofill of the Ki Gauge when limit-breaking power activates while opponent's health is 0.
  6. Goku
  7. Dragon Flash Fist (Light)
  8.  
  9. Adjusted blockstun of Goku (Super Saiyan)'s Dragon Flash Fist (Light) attack.
  10. Dragon Flash Fist
  11.  
  12. The grounded version of Goku (Super Saiyan)'s Dragon Flash Fist attack now counts as a jumping attack.
  13. Krillin
  14. Jumping Unique Attack
  15.  
  16. Fixed an issue in which connecting with Krillin's jumping unique attack when performed after a Simple Dash input would result in a Super Dash.
  17. Vegeta
  18. Galaxy Breaker
  19.  
  20. Vegeta can no longer be pushed back by an opponent during the Galaxy Breaker move.
  21. Android 17
  22. Jumping Unique Attack
  23.  
  24. Fixed an issue in which connecting with Android 17's jumping unique attack when performed after a Simple Dash input would result in a Super Dash.
  25. Jiren
  26. Counter Impact
  27.  
  28. Changed Jiren's Counter Impact to not transition into an attack at the end of a match.
  29. Videl
  30. Justice Revenge
  31.  
  32. Fixed an issue in which Great Saiyaman would remain on-screen under certain conditions during Videl's Justice Revenge.
  33. Adjusted the area that hits opponents behind the character when using Videl's Justice Revenge in a powered-up state.
  34. Goku (GT)
  35. Super Ultra Spirit Bomb
  36.  
  37. The minimum guaranteed damage of Goku (GT)'s Super Ultra Spirit Bomb now decreases when used twice or more in the same combo.