- Update v1.50:
- System Mechanics
- Limit Breaking Power
- Removed autofill of the Ki Gauge when limit-breaking power activates while opponent's health is 0.
- Goku
- Dragon Flash Fist (Light)
- Adjusted blockstun of Goku (Super Saiyan)'s Dragon Flash Fist (Light) attack.
- Dragon Flash Fist
- The grounded version of Goku (Super Saiyan)'s Dragon Flash Fist attack now counts as a jumping attack.
- Krillin
- Jumping Unique Attack
- Fixed an issue in which connecting with Krillin's jumping unique attack when performed after a Simple Dash input would result in a Super Dash.
- Vegeta
- Galaxy Breaker
- Vegeta can no longer be pushed back by an opponent during the Galaxy Breaker move.
- Android 17
- Jumping Unique Attack
- Fixed an issue in which connecting with Android 17's jumping unique attack when performed after a Simple Dash input would result in a Super Dash.
- Jiren
- Counter Impact
- Changed Jiren's Counter Impact to not transition into an attack at the end of a match.
- Videl
- Justice Revenge
- Fixed an issue in which Great Saiyaman would remain on-screen under certain conditions during Videl's Justice Revenge.
- Adjusted the area that hits opponents behind the character when using Videl's Justice Revenge in a powered-up state.
- Goku (GT)
- Super Ultra Spirit Bomb
- The minimum guaranteed damage of Goku (GT)'s Super Ultra Spirit Bomb now decreases when used twice or more in the same combo.