1. Update v1.3.2:
  2. Fixes the bug that switching some levels of Grave Digger would not raise any tombstone.
  3.  
  4. Update v1.3.1:
  5. Bug Fixes
  6. Skulls
  7. Fixed bug where the achievements could never be achieved with The King, Overload or Saviour
  8. Fixed bug where Saviour’s skill ‘Macbeth’ would call upon 3 Macbeths
  9. Fixed bug where The King would get the same skill when talking to Dark Priest
  10. Fixed bug where the treasure chest animation would not properly start when opening the chest with The King
  11. Fixed bug where walking animation would not change when The King acquires a random scroll
  12. Fixed bug where Overload’s skill ‘Heaven-Earth Slam’ would deal much higher damage than normal
  13. Fixed bug where some projectiles from certain skills would deal damage at incorrect locations
  14.  
  15. Quintessences
  16. Fixed bug where the required number of hits to destroy the Kobold’s ‘gold vein’ and Naias ‘ice flower’ would be much higher than normal
  17. Fixed bug where the player could not jump down when transforming into Harpy
  18. Fixed bug where spear attack would occasionally switch its direction when activating Centauros
  19. Fixed bug where the damage reducing effect would not properly be applied when activating Ogre
  20. Fixed bug where Max HP would increase when transforming into Slime
  21. Fixed bug where the status icon would show as Demonomicon when acquiring Kobold
  22. Fixed bug where the generation rate of the gold vein was incorrect when killing enemies with Kobold
  23. Fixed bug where Phantom’s skill ‘Phantom Magic’ would deal when using other kinds of dodge buffs
  24. Fixed bug where the attack from the Magic Tech Turret would occasionally affect much lower hit than normal
  25. Fixed bug where Flame Dragon’s attacking effects would not match its VFX in time
  26. Fixed bug where Ifrit’s effect ‘Firestorm’ would have much more hits than normal
  27. Fixed bug where Spinks’s effect ‘Poison Gas Trap’ would show its VFX at incorrect locations
  28.  
  29. Other Bugs
  30. Fixed bug where Magical Slime would not randomly duplicate items when rescuing it
  31. Fixed bug where the gunpowder cart would not explode when bumping into Dang-Ka People in Dang-Ka Knight Map
  32. Fixed bug where the minimap would not properly show in Dark Market
  33. Fixed bug where Adventurer Warrior would cancel the casting and use his special move when attacked by the player
  34.  
  35. Changes
  36. Skulls
  37. Grave Digger
  38. Reset y-axis move as 0 when using skills in the air with different levels of Grave Digger
  39. Fixed problem where the player would not find spirits when entering maps and preparing for switching different levels of Grave Digger
  40.  
  41. The King
  42. Changed VFX for [Wave of Denial]
  43. Changed VFX for [Blood Sword]
  44.  
  45. Quintessences
  46. Centauros
  47. Increased the reducing cooldown when recovering the spear: 10s → 15s
  48. Changed VFX for the end of the flying spear
  49.  
  50. King Dwarf
  51. Increased the hit of turret attack when activated: 3 → 4
  52. Polished charging VFX for turret attack when activated
  53. Adjusted the turrets that cover the player and enemies when activated
  54.  
  55. Harpy
  56. Increased the contact damage when activated
  57. Changed VFX for the attacks when activated
  58.  
  59. Raven Lord
  60. Increased the damage of activation
  61. Adjusted VFX for Raven Soldier and the explosion
  62.  
  63. Imp
  64. Fixed problem where Imp’s jump attack would not deal damage until landing
  65. Increased the explosion rage of Imp’s Fireballs
  66. Changed explosion VFX for Imp’s Fireballs
  67.  
  68. Shadow Knights
  69. Increased the activating damage and range
  70. Changed the activating animation
  71.  
  72. Naias
  73. Increased the explosion damage of Ice Flowers when activated
  74. Adjusted the Ice Flowers that cover the player and enemies when activated
  75.  
  76. Mana Golem
  77. Increased the activating damage
  78.  
  79. Hareubang
  80. Increased the speed of cooldown: 150% → 200%
  81.  
  82. Evil Eye
  83. Increased the activating damage
  84.  
  85. Archdemon
  86. Increased the activating damage
  87.  
  88. Banshee
  89. Polished the electrocuting animation
  90.  
  91. Cyclops
  92. Adjusted VFX that cover the player and enemies when activated
  93.  
  94. Dwarf
  95. Added flare VFX when activated
  96. Adjusted the turrets that cover the player and enemies when activated
  97.  
  98. Flame Dragon
  99. Adjusted the Flame Dragon that covers the player and enemies when activated
  100. Changed the disappearing animation for VFX
  101.  
  102. Gryphon
  103. Changed the appearing animation for Gryphon when activated
  104.  
  105. Ifrit
  106. Adjusted the Ifrit that covers the player and enemies when activated
  107.  
  108. Slime
  109. Changed the landing animation when transforming into Slime
  110.  
  111. Specter
  112. Changed the VFX of the activation
  113.  
  114. Suonisio
  115. Changed the disappearing animation for Suonisio
  116.  
  117. Succubus
  118. Changed the disappearing animation for Succubus
  119.  
  120. Weapon Master
  121. Changed the disappearing animation for Weapon Master
  122.  
  123. Other Changes
  124. Fixed problem where Magical Slime would appear in Chapter 1
  125.  
  126. Developer comment: Magical Slime can be made full use of when the player has already acquired different items during several chapters. Therefore, we brought out this temporary solution and will add some special rewards to it when the player bumps into Magical Slime with an empty scroll.
  127.  
  128. Fixed problem where some objects in the event maps would not properly show in the minimap
  129.  
  130. Text Corrections
  131. Fixed issue where Barlog’s cooldown was incorrect: 30s → 20s
  132. Fixed issue where Phantom’s activating damage type was incorrect: Physical → Magical