1. Update 4 Hotfix 2:
  2. ⚖️Balance Updates
  3. Gameplay
  4. Skullcrusher Ravager
  5. Updated damage required to trigger ammo and health drops from standard enemies  
  6.  
  7. Increased damage required to trigger ammo and health drops from Vagary enemies, Xal'Goroth the Imprisoned
  8.  
  9. Decreased damage dealt to the Pain Elemental
  10.  
  11. Tormentor (Chain Spear Meathook Orbit Upgrade)
  12. Against Heavy demons, Superheavy demons, or the Henchman
  13.  
  14. Too many consecutive uses of Tormentor in a short period of time will apply diminishing returns on max time and angle for orbiting the target, eventually leading to the post-orbit lock-on being disabled as well
  15.  
  16. Against Vagary enemies
  17.  
  18. Damage dealt is reduced while Tormentor is active
  19.  
  20. Dreadmace
  21. When Riposte upgrade is active (with 2nd Dreadmace swing available), the backhand swing will now play first
  22.  
  23. 🗺️Levels  
  24. Osseus
  25. In the End Game Praetor Fight, updated late-encounter Cyberdemons spawn conditions and defense roles to make them more impactful
  26.  
  27. 🐞Bug Fixes
  28. Chain Spear
  29. Fixed an issue where attempting to initiate a Glory Strike or synced Execution against a demon while also attempting a second Spear slash would leave the player with no hands
  30.  
  31. Fixed an issue where triggering "Haste" from any Spear ability upgrade caused the "Dash Pass" upgrade to become disabled
  32.  
  33. 👹Bosses
  34. Marok  
  35. Fixed an issue where Marok wouldn’t properly target the player while attacking
  36.  
  37. Xal’Goroth the Imprisoned
  38. Fixed an issue where the player could fall through the floor when attempting to Glory Strike Xal’Goroth
  39.  
  40. Fixed an issue where Holy Swarm Shield Rune daggers would not spawn when parrying projectiles
  41.  
  42. 👿Enemies
  43. Fixed an issue where attempting to execute an Agaddon Brute Champion too close to a wall could cause the player to become stuck in the wall
  44.  
  45. Fixed an issue in the Chasm of Xal’Goroth End Game Praetor Fight where the Acolyte Leader could teleport and become stuck inside an ice wall
  46.  
  47. 🏟️Ripatorium  
  48. Fixed an issue in Osseus arena where Archviles would rarely teleport outside the map near the water section
  49.  
  50. Fixed an issue in Osseus where the player could clip inside the floor around the middle-left of the arena
  51.  
  52. 📽️Cinematics
  53. Fixed an issue where the cinematic before Marok's Phase 3 was missing the vignetting border VFX
  54.  
  55. 🎰UI
  56. Fixed an issue where turning ‘OFF’ the Melee Pips visibility was not hiding the icons until a checkpoint was reloaded
  57.  
  58. Fixed an issue where Slayers Club and Account Creation QR codes appeared blank after quitting to main menu
  59.  
  60. Fixed an issue on PlayStation 5 where Slayers Club presented a ‘page can't be displayed’ error when selected
  61.  
  62. Fixed an issue where Shield Saw Teeth were removed from the Shield HUD element upon throwing the Shield
  63.  
  64. New users will no longer see the bind reset dialog.  
  65.  
  66. 🗺️Levels
  67. Hell’s Core
  68. Fixed an issue that allowed the player to use the flamethrower cart to easily kill the Revenant Leader
  69.  
  70. Fixed an issue where picking up the Blue Skull Key before the checkpoint fired was causing the player to become trapped in the room upon reload/death
  71.  
  72. Chasm of Xal’Goroth
  73. Fixed an issue where attempting to mantle onto platform pieces that were returning to their original positions could cause the player to clip into the ceiling
  74.  
  75. Osseus
  76. Fixed an issue where pressing ‘Use’ at the location of the Confessional Stone in End Game could permanently break the player’s save if used
  77.  
  78. 💥Crashes
  79. Fixed a rare crash that could occur during Atlan gameplay sequences
  80.  
  81. Update 4 Hotfix 1:
  82. Fixed the Chain Spear's inputs being unbound as "??", however in doing so we've reset all player bindings back to default, so please make sure you go in and rebind anything you previously customized (We're sorry for the inconvenience!🙇)
  83.  
  84. Fixed the issue in Hell's Core where dying in combat could place some users behind a red wall blocking progression
  85.  
  86. Fixed the issue in Osseus where dying in combat could place some users behind a red wall blocking progression
  87.  
  88. Fixed a number of the most prevalent crashes