1. Patch #1.3.1
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  3. Hello, KitHackers!
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  5. We're back with another Patch to address some of the issues players have encountered, plus a range of tutorial fixes and quality of life updates. More updates to come soon!
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  7. ROBOTICS
  8. Decouplers, Pistons and Rotary Tables now shows the not-connected warning pip if not connected to power
  9. Rotary Table Motor mode now works (tries to maintain a target rotation speed)
  10. Fixed issues with placement and updating of nodes for semi-flexible parts in the Flex physics simulation
  11. The Sym Lock option in Rotary Tables and Pistons now works.
  12. Decouplers will no longer cause parts outside their own subtree to become disconnected after detaching.
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  14. VEHICLE EDITOR
  15. Fixed an issue that caused newly-attached parts to be positioned incorrectly when using the Mechanisms tool.
  16. Fixed a VERY old bug where symmetry clones of ctrl surfaces with manually configured inputs wouldn't mirror the roll/yaw axes correctly.
  17. Revised the entire logic for Input Configuration Options on Control Surfaces, Motors, and Robotics parts
  18. All inputs can now toggle mirroring over symmetry - Roll/Yaw do this by default.
  19. Fixed custom engine input configurations reverting to default sometimes.
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  21. UI
  22. Fixed Tooltips visibly jittering sometimes.
  23. Fixed radial sliders in morphing part context menus triggering an undo state to be recorded on just opening the menu.
  24. Fixed several UI elements being whited out and hard to read
  25. Fixed the placement of the Motor Power LED on electric motor context menus.
  26. The [Reset (Auto)] button in part menus with configurable inputs is now consistently placed just below the inputs themselves.
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  28. FLEX PHYSICS
  29. Rotary tables now hold position in servo mode a lot harder.
  30. Lowered the coupling constants for external forces on flex physics. All physics constraints should be more rigid now.
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  32. VEHICLE EDITOR
  33. Automatic Resource Network generation now tries to maintain isolation of subtrees under decouplers.
  34. The vehicle editor now generates a recovery autosave in case it is shut down unexpectedly in multiplayer.
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  36. TUTORIALS
  37. Fixed prop heights in car controls tutorial
  38. Car controls tutorial now only allows the Mudmog
  39. Removed some AI drivers from Car Controls, to not hit performance as much when they spawn.
  40. Car controls tutorial text now suggests going into the stock crafts tab after opening the craft selection panel.
  41. Aircraft controls tutorial no longer allows scoring beyond the max by hitting invisible waypoints.
  42. Aircraft controls tutorial now lets player go back to workshop whenever without interrupting flow or forcing any particular changes.
  43. Rearranged pages of aircraft controls tutorial so CoM tutorial is required before flying. Fixed arrow pointing to offset tool.
  44. Aircraft controls tutorial uses Aero battery now.
  45. Aircraft controls now suggests cycling attach points and tells player to pick up their airplane before throwing.
  46. Aircraft Controls tutorial now instructs player to connect propellers via the drive node.
  47. Aircraft Controls tutorial now suggests using a different motor, so it's easier to gain altitude.
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  49. STOCK VEHICLES
  50. Recreated Extinctor to remove deprecated parts and make it more structurally stable.
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  52. PROPS
  53. Fixed tire LOD being offset from others on clubhouse tent prop.
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  55. CAMERA
  56. Implemented Locked external camera mode, because I was peer-pressured into doing it by the test team.
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  58. VEHICLE RESOURCES
  59. Fixed an old bug with resource net discovery that caused (rare) cases where parts would not be able to find resources after decoupling or losing parts.
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  61. FIXES AND TWEAKS
  62. Vehicles now locally send out an event to notify of imminent despawning just be fore the network client removes them.
  63. Fixes game freeze states in cases where the RPC pre-despawn message for some reason fails to arrive in time.
  64. Fixes errors from Vehicle Inspect mode if that was active during vehicle remote de-spawn.
  65. Added sanity checking around several sources of errors from null parts/vehicle instances, most frequently due to unexpected multiplayer object removals.
  66. Craft loading error messages shouldn't appear duplicated anymore.
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  68. Happy KitHacking!
  69. HarvesteR & Curve Games
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