- Patch #1.3.1
- Hello, KitHackers!
- We're back with another Patch to address some of the issues players have encountered, plus a range of tutorial fixes and quality of life updates. More updates to come soon!
- ROBOTICS
- Decouplers, Pistons and Rotary Tables now shows the not-connected warning pip if not connected to power
- Rotary Table Motor mode now works (tries to maintain a target rotation speed)
- Fixed issues with placement and updating of nodes for semi-flexible parts in the Flex physics simulation
- The Sym Lock option in Rotary Tables and Pistons now works.
- Decouplers will no longer cause parts outside their own subtree to become disconnected after detaching.
- VEHICLE EDITOR
- Fixed an issue that caused newly-attached parts to be positioned incorrectly when using the Mechanisms tool.
- Fixed a VERY old bug where symmetry clones of ctrl surfaces with manually configured inputs wouldn't mirror the roll/yaw axes correctly.
- Revised the entire logic for Input Configuration Options on Control Surfaces, Motors, and Robotics parts
- All inputs can now toggle mirroring over symmetry - Roll/Yaw do this by default.
- Fixed custom engine input configurations reverting to default sometimes.
- UI
- Fixed Tooltips visibly jittering sometimes.
- Fixed radial sliders in morphing part context menus triggering an undo state to be recorded on just opening the menu.
- Fixed several UI elements being whited out and hard to read
- Fixed the placement of the Motor Power LED on electric motor context menus.
- The [Reset (Auto)] button in part menus with configurable inputs is now consistently placed just below the inputs themselves.
- FLEX PHYSICS
- Rotary tables now hold position in servo mode a lot harder.
- Lowered the coupling constants for external forces on flex physics. All physics constraints should be more rigid now.
- VEHICLE EDITOR
- Automatic Resource Network generation now tries to maintain isolation of subtrees under decouplers.
- The vehicle editor now generates a recovery autosave in case it is shut down unexpectedly in multiplayer.
- TUTORIALS
- Fixed prop heights in car controls tutorial
- Car controls tutorial now only allows the Mudmog
- Removed some AI drivers from Car Controls, to not hit performance as much when they spawn.
- Car controls tutorial text now suggests going into the stock crafts tab after opening the craft selection panel.
- Aircraft controls tutorial no longer allows scoring beyond the max by hitting invisible waypoints.
- Aircraft controls tutorial now lets player go back to workshop whenever without interrupting flow or forcing any particular changes.
- Rearranged pages of aircraft controls tutorial so CoM tutorial is required before flying. Fixed arrow pointing to offset tool.
- Aircraft controls tutorial uses Aero battery now.
- Aircraft controls now suggests cycling attach points and tells player to pick up their airplane before throwing.
- Aircraft Controls tutorial now instructs player to connect propellers via the drive node.
- Aircraft Controls tutorial now suggests using a different motor, so it's easier to gain altitude.
- STOCK VEHICLES
- Recreated Extinctor to remove deprecated parts and make it more structurally stable.
- PROPS
- Fixed tire LOD being offset from others on clubhouse tent prop.
- CAMERA
- Implemented Locked external camera mode, because I was peer-pressured into doing it by the test team.
- VEHICLE RESOURCES
- Fixed an old bug with resource net discovery that caused (rare) cases where parts would not be able to find resources after decoupling or losing parts.
- FIXES AND TWEAKS
- Vehicles now locally send out an event to notify of imminent despawning just be fore the network client removes them.
- Fixes game freeze states in cases where the RPC pre-despawn message for some reason fails to arrive in time.
- Fixes errors from Vehicle Inspect mode if that was active during vehicle remote de-spawn.
- Added sanity checking around several sources of errors from null parts/vehicle instances, most frequently due to unexpected multiplayer object removals.
- Craft loading error messages shouldn't appear duplicated anymore.
- Happy KitHacking!
- HarvesteR & Curve Games