1. Update v1.0.4:
  2. Added a new pack with construction related decorations to the tourism research menu:
  3. - Axe
  4. - Brick pile
  5. - Crane
  6. - Half-built house
  7. - Log pile
  8. - Roadblock
  9. - Dirt pile
  10. - Saw
  11. - Scaffolding
  12. - Tip cart
  13. - Trashcan
  14. - Woodcutter station
  15. - Workbench
  16. - Sand pile
  17. Fixed that connection preferences for houses/shops would be reset upon loading the game after the player customized them.
  18. Fixed that cats in the animal shelter would get stuck and not move to their new home on assigning them to a family.
  19.  
  20. Update v1.0.3:
  21. Optimization:
  22.  
  23. Optimization to the way the game calculates building connections and walking destinations for inhabitants
  24.  
  25. Optimization to the way the game loads and stores save data throughout gameplay
  26.  
  27. Optimization to the hotel route creation process
  28.  
  29.  
  30. Tourism:
  31.  
  32. Hotels now display from which city the bourgeoisie occupying guest spots are coming
  33.  
  34. Updated all hotel routes to have a slightly longer maximum length
  35.  
  36. Updated "marketplace stroll" route to also accept nature decorations
  37.  
  38. Updated the "Rocemareé is now open" message to appear even if tutorials are disabled
  39.  
  40. Updated the route creation process with more visual and auditory feedback
  41.  
  42. Added additional explanation on how to make bourgeoisie employable in the tutorial pop-up on first interacting with Art Atelier or Departments
  43.  
  44. Adjusted tourism tutorial to give more guidance after researching and placing the hotel
  45.  
  46. Adjusted texts in UI and tooltips for better clarity based on player feedback
  47.  
  48.  
  49. Bugfixes:
  50.  
  51. Fixed a rare crash that sometimes happened after placing the art atelier and then going to place a different building
  52.  
  53. Fixed that in some cases sandbox saves would become unloadable from the main menu
  54.  
  55. Fixed that using undo/redo or using the water tool could cause water variations of decorations to revert to their normal land shapes
  56.  
  57. Fixed that game would sometimes display a notification you can research an item when there were no available items for research
  58.  
  59. Fixed that researching specific tourism research menu items would increase maximum amount of farm points you can store
  60.  
  61. Fixed that if you moved bourgeoisie to a lower class residence they would not free up their guest spots at a hotel
  62.  
  63. Fixed that 'Build Mayor's Home' notification failed to appear when playing on the Rocemarée map
  64.  
  65. Fixed that the tourism tutorial could sometimes spawn in other maps
  66.  
  67. Fixed that the game would display the "Welcome to Rocemarée" postcard when starting a sandbox game with the 'Unlock Everything' option enabled
  68.  
  69. Fixed that the game would get stuck on the 'Edit routes' tutorial pop-up if you closed the buildings menu during the tutorial
  70.  
  71. Fixed that sometimes a valid route point could show the invalid tooltip
  72.  
  73. Fixed that sound effects were missing on the expansion animation of hotels
  74.  
  75. Fixed that a building or monument could stay highlighted when player changed the current route's theme to one that only has a decoration requirement
  76.  
  77. Fixed that the city select button in the world map showed number of all requests completed in campaign, instead of just the requests completed in that city
  78.  
  79. Fixed that when loading a save with hotels there was a small chance all hotel workers would be fired upon loading
  80.  
  81. Fixed that in some cases hotel employees were not getting fired when hotel route score went below the required amount.
  82.  
  83. Fixed that within the world map any tourists in your towns would be counted towards the 'pets adopted' statistic
  84.  
  85. Update v1.0.2:
  86. Fixed that the art atelier tab wouldn't unlock if you first opened the research menu from the bottom right panel instead of the top right menu button after placing the art atelier
  87. Fixed that art atelier items would automatically appear in the build menu without unlocking them in the research menu upon assigning the correct amount of bourgeoisie workers
  88. Fixed decoration snapping points of the Grand Hotel
  89. Fixed missing inhabitant interaction animations for the Art Atelier, Grand Hotel and various beach decorations
  90. Fixed red spot on white flower patches
  91. Fixed that the bell animation appears stuttering when viewing the 'Cathedral' and 'Chapel' buildings from far away
  92. Fixed that route points for hotel routes could be placed out of bounds, on cliff, farm fields, bridges, water and buildings
  93. Fixed that route points for hotel routes would sometimes get duplicated
  94. Fixed that the '+' button to create a first route point would sometimes not appear after having manually deleted all points on a route
  95. Fixed that the route start point failed to move when the player moved any hotel building to another location
  96. Fixed that bourgeoisie residents in "Belvau" could be tourists in their own city in campaign, blocking other city residents from having a chance at those destinations
  97. Fixed that the hotel tab from the commerce build menu wouldn't be available in sandbox mode
  98. Fixed that 'editing routes' input helper overlaps with decoration categories when player opens the decorations menu
  99. Fixed 'Can be placed on water' text overlaps with the 'avg pts' text in the shoreline paradise route theme menu
  100. Fixed that the requirement bar’s progress didn't update after opening another route theme menu with the same requirement
  101. Fixed some texts going outside of their designated areas in various languages
  102. Fixed that in some situations the 'Others' guest count could display a negative value when the player removed workers from any hotels
  103. Fixed 'Add a Route' button failed to highlight when player hovers cursor over it in the 'Hotel' menu
  104. Fixed that the 'Yes' option failed to function when the player selects 'Save' and then 'Cancel' during the 'load game' process
  105. Fixed that it would started a new game on loading a sandbox save while in campaign mode and vice versa
  106. Removed the "You already have a building of this type" hint from hotels
  107. Added that Farm and tourist related research items are now counted towards the "You can research a new item" notification
  108. Added extra visual feedback to expanding the size of a hotel
  109. Added icons to points that are unreachable on the route
  110. Added that hotels now display the "add worker" icon in the world on top of the building
  111. Added additional checks to when requests can arrive at the mayor's home to prevent cases of requests spawning that the player has no way of completing
  112. Added audio to placing and deleting route points
  113. Updated the balance of all art atelier unlockable decorations