- Update v20240605:
- Today we introduced a fix that resolved an issue with the game version being noted as incompatible with the server version. You should now be able to play without any further issues.
- Update v20240604:
- Today we launched a hotfix to resolve an issue regarding players being unable to collect the new Zombot Equipment introduced in the previous patch.
- Update v20240527:
- Key Features
- New Enemy Type: Elite Enemies have been added
- Larger Health Pools
- Protection against enemies
- Lower fall threshold
- May not be interrupted by strong attacks
- Are not deactivated if the pylon is destroyed
- They can drop Booster Kits when defeated (see below)
- Added a weapon and armor upgrade mechanic: Booster Kits
- Available from level 1-3 (available only from Elites)
- Boosts are installed on an item through the inventory
- A weapon/armor can only have 1 Boost applied at a time
- Booster Kits will be further developed and expanded on in future updates!
- New Hand Equipment: Shield
- Protects the user (Player/Zombot) from frontal attacks
- The player is only protected when aiming
- New Zombot Equipment
- Radio Antenna
- Passive Regen effect on all allied zombots
- Active effect (configurable via modules) to revive friendly zombots
- Mortar
- Active effect that fires rockets at surrounding enemies
- New skill added to allow the player to convert their Zombots into Elite Zombots
- Other Changes
- Added the option to dismantle a stack of items instantly
- Added a quest objective to unlock Elite Zombots for camp pylons
- The weapon comparison panel now allows for quick comparisons between both weapons.
- Text popups now explain action restrictions for players with the guest role in Public games.
- Private sessions no longer have restrictions for players.
- Game options are no longer stored in the Steam Cloud, to make it easier for players running the game on multiple machines
- Bug Fixes
- Fixed a bug preventing you from being unable to capture Zombots that still had their helmets on.
- The camp menace level is now saved and will not reset if you exit the game
- Various bug fixes related to crashes, UI & online performance
- Update v20240415:
- Major changes:
- You can now control a third Zombot! Unlock more Hacking skills to have them control two more.
- Have your zombies rally on your position by using the "Recall" feature ([A] on keyboards, [LB] on controllers).
- [PC ONLY] Added DLSS.
- Added feedback for Perpetual Attacks (wild zombies regularly attacking the camp): Menace level is now always displayed on the camp HUD (top-left corner when player menu is open) and Shelter interaction menu. Notifications will pop up when menace is high enough.
- Zombots do not block the player anymore.
- Updated the Hacking skill-tree (helping unlock the Chain hack skill faster).
- Changed the Grenade and Decoy crafting recipes making them easier to be made.
- Camp fences are now sturdier.
- Regular, Critical and Reduced hits are now colored differently.
- Buffed the Ivy and Snow Queen boss fights (more HP & special attacks).
- Wild zombies hit harder!
- Added two chests with new helmets for the City Armor.
- Added a quest to be able to bring back the 2 last golden knives to Pedro.
- Players joining public games as Guests cannot create / move / delete building or take items in the shared inventory.
- Fixed a bug resetting all player settings.
- Other changes:
- Added a notification and tutorial when unlocking a Zombot.
- Added a popup when the player selects a deprecated save, warning them of a skill tree reset.
- Weapon knock-back and damage now depends on distance.
- Explosion damage is now based on radius.
- Added a new camp after the entrance to City 3.
- Added a few Zombots with explosive vests in the Desert.
- Added decapitation with a charged spear attack.
- Added a recipe sprite for the upgraded bandages.
- Papa Davis loses his arms' invulnerability buff when all other parts are destroyed.
- Balanced zombies' first weapons' damage.
- Adjusted wall spacing for pathfinding.
- Changed the rocket part VFX for visibility.
- Changed the Forest Armor crafting recipe (less leaves required)
- Improved navigation when zombie hordes attack the player's base.
- NPCs' damages to building will not scale.
- Reworked the Spike Trap collision to be able to place them closer to each other.
- Nerfed the zombies in the Papa Davis' fight by changing their pathfinding;
- Improved the warehouse door's opening & closing mechanism.
- Lowered warehouse & factory zombies' health to match the wild ones.
- Improved the Camp Pylon Radius menu
- Improved the RTC black bar display.
- Better placement of walls and traps along the edges of the map,
- Balanced bone and metal bolt damages.
- Balanced the Metal Bow 03 aim speed.
- Added distance-based zombie damage reduction.
- Removed friendly fire on self-destruct, explosive armor and grenades.
- Controller rumble on flamethrower will keep going after 10s+ of continuous use.
- The player can now get the shredder before destroying the tower.
- The Toxic Cloud skill cannot destroy Pylons anymore.
- Players will now automatically dismount zombies under certain conditions (hijacked, no saddle...).
- Zombie hair is now hidden when they wear a helmet.
- Made Pedro's first quest easier by lowering his pylon's level.
- Fixed several crashes related to: perpetual zombie attacks, zombie charge, online pushable items, camp storage menu, escape menu, open world navigation.
- Minor fixes:
- Fixed animal behavior.
- Fixed zombies not being able to attack camp walls.
- Fixed zombies getting stuck behind trees.
- Prevented enemies from clumping and getting stuck during camp attacks.
- Fixed swamp collisions and visuals.
- Fixed a soft lock with Ignacio.
- Fixed wagon collisions in front of Papa Davis' mine.
- Fixed the MacFixer zombot spawn.
- Sophie's lights will switch off properly.
- Fixed the mace collision.
- Fixed menu bug after unequipping an item by dragging it off.
- Settings sliders cannot be interacted with when off-screen anymore.
- Disabled the build menu shortcut after moving a building.
- Player can no longer quit the save menu in solo while it's loading.
- You can no longer see a floating HUD behind the camera.
- Snowmen no longer reappear once destroyed.
- Fixed brightness slider limitation.
- Fixed the saddle descent animation.
- Added setting allowing you to limit the item stack display to 1.
- Improved loading time when returning to main menu.
- Fixed player save duplication.
- Player are now able to use weapons immediately after dropping Kate.
- Fixed Teleportation of followers to the player after death, on respawn.
- Fixed invisible zombies.