1. Update v20240605:
  2. Today we introduced a fix that resolved an issue with the game version being noted as incompatible with the server version. You should now be able to play without any further issues.
  3.  
  4. Update v20240604:
  5. Today we launched a hotfix to resolve an issue regarding players being unable to collect the new Zombot Equipment introduced in the previous patch.
  6.  
  7. Update v20240527:
  8. Key Features
  9. New Enemy Type: Elite Enemies have been added
  10. Larger Health Pools
  11. Protection against enemies
  12. Lower fall threshold
  13. May not be interrupted by strong attacks
  14. Are not deactivated if the pylon is destroyed
  15. They can drop Booster Kits when defeated (see below)
  16. Added a weapon and armor upgrade mechanic: Booster Kits
  17. Available from level 1-3 (available only from Elites)
  18. Boosts are installed on an item through the inventory
  19. A weapon/armor can only have 1 Boost applied at a time
  20. Booster Kits will be further developed and expanded on in future updates!
  21. New Hand Equipment: Shield
  22. Protects the user (Player/Zombot) from frontal attacks
  23. The player is only protected when aiming
  24. New Zombot Equipment
  25. Radio Antenna
  26. Passive Regen effect on all allied zombots
  27. Active effect (configurable via modules) to revive friendly zombots
  28. Mortar
  29. Active effect that fires rockets at surrounding enemies
  30. New skill added to allow the player to convert their Zombots into Elite Zombots
  31. Other Changes
  32. Added the option to dismantle a stack of items instantly
  33. Added a quest objective to unlock Elite Zombots for camp pylons
  34. The weapon comparison panel now allows for quick comparisons between both weapons.
  35. Text popups now explain action restrictions for players with the guest role in Public games.
  36. Private sessions no longer have restrictions for players.
  37. Game options are no longer stored in the Steam Cloud, to make it easier for players running the game on multiple machines
  38. Bug Fixes
  39. Fixed a bug preventing you from being unable to capture Zombots that still had their helmets on.
  40. The camp menace level is now saved and will not reset if you exit the game
  41. Various bug fixes related to crashes, UI & online performance
  42.  
  43. Update v20240415:
  44. Major changes:
  45. You can now control a third Zombot! Unlock more Hacking skills to have them control two more.
  46. Have your zombies rally on your position by using the "Recall" feature ([A] on keyboards, [LB] on controllers).
  47. [PC ONLY] Added DLSS.
  48. Added feedback for Perpetual Attacks (wild zombies regularly attacking the camp): Menace level is now always displayed on the camp HUD (top-left corner when player menu is open) and Shelter interaction menu. Notifications will pop up when menace is high enough.
  49. Zombots do not block the player anymore.
  50. Updated the Hacking skill-tree (helping unlock the Chain hack skill faster).
  51. Changed the Grenade and Decoy crafting recipes making them easier to be made.
  52. Camp fences are now sturdier.
  53. Regular, Critical and Reduced hits are now colored differently.
  54. Buffed the Ivy and Snow Queen boss fights (more HP & special attacks).
  55. Wild zombies hit harder!
  56. Added two chests with new helmets for the City Armor.
  57. Added a quest to be able to bring back the 2 last golden knives to Pedro.
  58. Players joining public games as Guests cannot create / move / delete building or take items in the shared inventory.
  59. Fixed a bug resetting all player settings.
  60.  
  61. Other changes:
  62. Added a notification and tutorial when unlocking a Zombot.
  63. Added a popup when the player selects a deprecated save, warning them of a skill tree reset.
  64. Weapon knock-back and damage now depends on distance.
  65. Explosion damage is now based on radius.
  66. Added a new camp after the entrance to City 3.
  67. Added a few Zombots with explosive vests in the Desert.
  68. Added decapitation with a charged spear attack.
  69. Added a recipe sprite for the upgraded bandages.
  70. Papa Davis loses his arms' invulnerability buff when all other parts are destroyed.
  71. Balanced zombies' first weapons' damage.
  72. Adjusted wall spacing for pathfinding.
  73. Changed the rocket part VFX for visibility.
  74. Changed the Forest Armor crafting recipe (less leaves required)
  75. Improved navigation when zombie hordes attack the player's base.
  76. NPCs' damages to building will not scale.
  77. Reworked the Spike Trap collision to be able to place them closer to each other.
  78. Nerfed the zombies in the Papa Davis' fight by changing their pathfinding;
  79. Improved the warehouse door's opening & closing mechanism.
  80. Lowered warehouse & factory zombies' health to match the wild ones.
  81. Improved the Camp Pylon Radius menu
  82. Improved the RTC black bar display.
  83. Better placement of walls and traps along the edges of the map,
  84. Balanced bone and metal bolt damages.
  85. Balanced the Metal Bow 03 aim speed.
  86. Added distance-based zombie damage reduction.
  87. Removed friendly fire on self-destruct, explosive armor and grenades.
  88. Controller rumble on flamethrower will keep going after 10s+ of continuous use.
  89. The player can now get the shredder before destroying the tower.
  90. The Toxic Cloud skill cannot destroy Pylons anymore.
  91. Players will now automatically dismount zombies under certain conditions (hijacked, no saddle...).
  92. Zombie hair is now hidden when they wear a helmet.
  93. Made Pedro's first quest easier by lowering his pylon's level.
  94. Fixed several crashes related to: perpetual zombie attacks, zombie charge, online pushable items, camp storage menu, escape menu, open world navigation.
  95.  
  96. Minor fixes:
  97. Fixed animal behavior.
  98. Fixed zombies not being able to attack camp walls.
  99. Fixed zombies getting stuck behind trees.
  100. Prevented enemies from clumping and getting stuck during camp attacks.
  101. Fixed swamp collisions and visuals.
  102. Fixed a soft lock with Ignacio.
  103. Fixed wagon collisions in front of Papa Davis' mine.
  104. Fixed the MacFixer zombot spawn.
  105. Sophie's lights will switch off properly.
  106. Fixed the mace collision.
  107. Fixed menu bug after unequipping an item by dragging it off.
  108. Settings sliders cannot be interacted with when off-screen anymore.
  109. Disabled the build menu shortcut after moving a building.
  110. Player can no longer quit the save menu in solo while it's loading.
  111. You can no longer see a floating HUD behind the camera.
  112. Snowmen no longer reappear once destroyed.
  113. Fixed brightness slider limitation.
  114. Fixed the saddle descent animation.
  115. Added setting allowing you to limit the item stack display to 1.
  116. Improved loading time when returning to main menu.
  117. Fixed player save duplication.
  118. Player are now able to use weapons immediately after dropping Kate.
  119. Fixed Teleportation of followers to the player after death, on respawn.
  120. Fixed invisible zombies.