1. Update v1.11.0:
  2. With Songs of the Homeland, you step back in time to the transformative world of the Victorian Age where you are immersed in an era of bold national identity, the rise of modernism, and the birth of the truly international era!
  3.  
  4. Now, I wonder which flag they are waving? Could it be a real one, or an imagined representation to be unspecific to a country? The German Unification flag at the Hambach Festival? Or is it just a horizontal Belgian?
  5.  
  6. Songs of the Homeland features the following evocative tracks:
  7. A New Day Awakens
  8. Walking Through Mist
  9. Approaching Tempest
  10. The Secret Glade
  11. Old Ruins in the Forest
  12. Sicilienne
  13. Dance of the Shepherds
  14. A Nap in the Fields
  15. The Pride of People
  16. Ode to the Night
  17. Evening Lights
  18.  
  19. Update v1.10.6:
  20. Bugfixes
  21. Fixed a bug where buildings would periodically reset their wages back to baseline, most noticeable as all buildings paying out the same wage at the start of the game
  22.  
  23. Fixed a bug where construction of buildings monopolized by companies could be blocked by incorrect validation of who holds the monopoly
  24.  
  25. Fixed a bug where autonomous construction could sometimes be blocked by the economy of scale factor overriding other, more critical factors such as whether there is actually workforce available in the state
  26.  
  27. Fixed a bug where the ai_evaluate_autonomous_construction console command was partially printing data for government construction, resulting in incorrect values
  28.  
  29. Update v1.10.5:
  30. AI
  31. Fixed a bug where the AI would construct barracks/naval bases in some cases where they did not actually consider the construction affordable
  32.  
  33. AI Austria will now avoid enacting the United States of Greater Austria for as long as Franz Josef is Kaiser
  34.  
  35. Fixed an issue where the AI would repeatedly activate and deactivate authority-costing spending items such as Consumption Taxes and Charters
  36.  
  37. Made the AI more willing to try and ditch old-fashioned laws such as Traditionalism when they get to a certain level of tech
  38.  
  39. Balance
  40. Farmers now pay Land Tax instead of Poll Tax, so long as they are employed in a building that uses arable land
  41.  
  42. Reduced the requirement for the Age of Metternich Journal Entry's Policing and Home Affairs institutions to investment level 2
  43.  
  44. Content
  45. Revised the failure requirements for the Federal Solution Journal Entry for Austria to only fail if a revolution or secession is taking place in Austria's core regions
  46.  
  47. Hungary is now forbidden from signing the union with Transylvania whilst at war or committed to a diplomatic play
  48.  
  49. Modding
  50. Added a trigger to political movement civil war data for whether specific IGs can join the civil war when it rises up or not
  51.  
  52. Bugfixes
  53. Fixed a bug where a very accepted minority (>100 Acceptance) could override the primary culture's homeland bias
  54.  
  55. Fixed a bug where capitalists were not receiving any dividends from certain company ownership structures
  56.  
  57. Fixed an issue where Aristocrats/Capitalists would sometimes start with much lower Wealth than their income could afford due to their final wealth being calculated before final dividends were properly determined
  58.  
  59. Fixed a bug where timed modifiers applied to Journal Entries would never actually time out
  60.  
  61. Fixed an issue where the game could freeze when closing the Power Bloc principles window.
  62.  
  63. Added a cooldown to the The Reckoning event for Serbia
  64.  
  65. Fixed an issue where Austria could be annexed by Italy during Italian Unification if it was in the process of forming the United States of Greater Austria
  66.  
  67. Fixed a crash to desktop that could occur when a secession failed and it was cleaning up a secession state that did not exist anymore
  68.  
  69. Fixed an issue that caused almost all Unrecognized Nations in Africa outside of the Great Lakes to start with Isolationism when they should have Mercantilism instead
  70.  
  71. Wounded Soldiers and War Widows will no longer be enslaved when they are ejected from the barracks (It would try and merge them with the largest pop which if you had slavery, are most likely slaves)
  72.  
  73. Fixed an issue where Austria could be made a subject of Romania through the Unite the Principalities Journal Entry
  74.  
  75. Dependents being merged into a different pop will try and merge into something sensible and not suddenly become aristocrats of a different culture/religion
  76.  
  77. Fixed an issue where the German-led Austrian Aristocracy would occasionally join cultural minority movement secessions
  78.  
  79. Fixed an edge case where Croatia could not be detected by the United States of Greater Austria
  80.  
  81. Fixed front names being shown incorrectly for non-participants
  82.  
  83. Fixed an issue where some subject flags would continue showing up despite the No Subject Flags gamerule being active
  84.  
  85. Korean Clergy are now still appropriately traditionally dressed when Korea adopts westernized fashion
  86.  
  87. Update v1.10.4:
  88. Bugfixes
  89. Fixed a bug that applies subsistence farm penalty multiplier when calculating starting wage so the poor hardworking aristocrats don't starve
  90.  
  91. Fixed a bug with on_election_campaign_end not being called
  92.  
  93. Update v1.10.3:
  94. Improvements
  95. [GDFIX] Made colonization ignore population of source state when determining speed penalty (thank you Alxe for the suggestion)
  96.  
  97. [GDFIX] Added option when releasing a nation to keep states considered homelands for your primary cultures (thank you Deutsches Kaiserreich for the suggestion)
  98.  
  99. [GDFIX] Military wages now also affect the prestige gain from Navy power projection (thanks Tony for the suggestion)
  100.  
  101. [GDFIX] When enforced as part of a peace agreement or capitulation during war, the Independence war goal now also automatically also nationalizes overlord-held building levels (thank you BamBam for the suggestion)
  102.  
  103. [GDFIX] The 'September Convention' treaty name template now names the treaty dynamically after the month it was signed in instead of it always being September (thank you Martin Anward aka Wiz, for suggesting your own fix I suppose…)
  104.  
  105. It is now possible for companies to 'privatize' buildings under Command Economy
  106.  
  107. The Defend against Invasion button now works even if the invasion hasn't started yet. If the front for the invasion hasn't spawned, it will station the formation in the target HQ for the invasion, if the invasion has started and the front exists, it will deploy the formation directly to the front
  108.  
  109. Generals will now also join defensive invasion battles and not simply send their troops if stationed as a garrison in an HQ
  110.  
  111. Partial Shopkeeper/Academic-owned companies now pay 25% of their dividends to the workforce in their owned buildings
  112.  
  113. Partial Bureaucrat-owned companies now pay 25% of their dividends to the government
  114.  
  115. Reworked how Ideological Incoherence is calculated. You should now generally have an easier time forming single-party governments and governments which disagree on minor issues, and a harder time forming massive governments with strong and conflicting opinions
  116.  
  117. Reworked the logic for cultural and religious secessions - states with low percentages of the relevant pops will be much less inclined to secede, unless their Obstinance or Turmoil is particularly high
  118.  
  119. The South American National Identity Journal Entries now trigger a National Awakening for their respective cultures
  120.  
  121. Adjusted demographics for the Baltic States, Lithuania, and Poland to reflect the historical makeup of their aristocracies
  122.  
  123. Increased the Activism of the Polish National Movement in Russia whilst the Organic Statute of 1832 is active
  124.  
  125. Adjusted demographics for Ireland to reflect the historical demography of its Aristocrats, Soldiers and Officers pops
  126.  
  127. AI
  128. The AI will now be less inclined to conquer non-homeland or non-claimed states that it does not share a land border or strategic region with
  129.  
  130. Reduced the AI's base desire to unify Germany and Italy in the early game
  131.  
  132. The AI will be much more inclined to spend money on economic buildings when it has the Industrialise AI strategy, or during the Gründerzeit
  133.  
  134. Brought the aggression of the Unify Italy diplomatic strategy into line with the Unify Germany strategy
  135.  
  136. Added a new Montenegro AI strategy to ensure it keeps its trade centres subsidised
  137.  
  138. Balance
  139. [GDFIX] Made colonization speed account for paused colonies (thank you Alxe for the suggestion)
  140.  
  141. [GDFIX] Added a lot of Obsessions to various cultures (thanks Tony for the suggestion)
  142.  
  143. [GDFIX] Political Movement support from Wealth now scales against the political strength from wealth levels, meaning that the support of a single wealthy individual is much more significant than support from a large number of poor individuals (thank you rskhm | BPM for the suggestion))
  144.  
  145. [GDFIX] The 'Force Nationalization' wargoal now requires you to control all your own states instead of requiring you to occupy the enemy capital (thank you to BamBam for the suggestion)
  146.  
  147. [GDFIX] GDP owned by your country in other countries now counts towards the reinvestment multiplier, so that a country with a massive investment pool from foreign holdings will not have it artificially boosted further (thank you to Blackpoolgo4it2 for the suggestion)
  148.  
  149. [GDFIX] Machinists and Engineers now contribute to the Investment Pool under economic setups where they receive dividends (thank you to CaelReader for the suggestion)
  150.  
  151. [GDFIX] Added Grocery taboo to Jewish religion to reflect their dietary restrictions (thanks nullpotato for the suggestion)
  152.  
  153. [GDFIX] Added Rye throughput bonus to the Ursus Company (thanks germaniec7 for the suggestion)
  154.  
  155. [GDFIX] The Launch Military Incursions decision in the Conquest of the Desert now requires Logistics instead of Civilizing Mission, and adds some infamy when taken (thank you Heinrich IV for the suggestion)
  156.  
  157. [GDFIX] Haiti starts with Homesteading now (thank you immeska for the suggestion)
  158.  
  159. [GDFIX] Changed the trigger of the United Fruit Company to allow foreign investment to fulfill forming conditions.
  160.  
  161. [GDFIX] Removed Rice Farm potentials from Hokkaido (thank you to markus for the suggestion)
  162.  
  163. [GDFIX] Increased Wood potentials throughout Sweden, Norway, Canada, and the Northern and Western United States (thank you to markus for the suggestion)
  164.  
  165. [GDFIX] Increased Iron potentials for Norrland and Svealand (thank you to markus for the suggestion)
  166.  
  167. [GDFIX] Added Vineyard potentials to Tyrol, Bavaria, and Delvidek (thank you to markus for the suggestion)
  168.  
  169. [GDFIX] Added Tobacco potentials to Wisconsin, Indiana, New York, Pastaza, and Mosul(thank you to markus for the suggestion)
  170.  
  171. [GDFIX] Removed Rye potentials from Oulu, Kola, and Yakutsk, and added Rye potential to Outer Manchuria (thank you to markus for the suggestion)
  172.  
  173. [GDFIX] Added Iron and Sulphur potentials to Cyprus (thank you to markus for the suggestion)
  174.  
  175. [GDFIX] Added Fruit potentials to Pastaza (thank you to markus for the suggestion)
  176.  
  177. [GDFIX] Added Rubber potentials to Antioquia and Cauca (thank you to markus for the suggestion)
  178.  
  179. [GDFIX] Added Coffee potential to Goias (thank you to markus for the suggestion)
  180.  
  181. Austria is no longer able to revoke the Hungarian Twelve Points without pushback by using the Regime Change power bloc interaction
  182.  
  183. Increased acceptance of primary cultures under Subjecthood to 100. This should fix cases of discrimination events firing for primary cultures under Subjecthood
  184.  
  185. Peasants now get far fewer loyalists & radicals from Standard of Living changes
  186.  
  187. The amount of radicals/loyalists gained from Standard of Living increases now starts scaling down after level 15, as each successive SoL level after that represents diminishing returns in actual impact on a pop's perceived quality of life, and it was previously far too easy to turn your entire upper class loyalist
  188.  
  189. Buildings with foreign owners will now generally pay lower wages (relative to foreign-owned level fraction), as said foreign owners don't really care all that much if their wage dumping creates radicals in other nations
  190.  
  191. Increased Movement Activism modifier from the Springtime of the Peoples Journal Entry from 25% to 35%, and added a -50% enactment time modifier to both Springtime of the Peoples and Red Summer Journal Entries
  192.  
  193. Manorialism is now only enabled for Austrian Crown Land or Personal Union-type subjects
  194.  
  195. Replaced the additional company slot from the canal companies with a free charter. The company slots often proved to be more of a curse than a blessing since when you lost the prosperity bonus, you could end up in a downward spiral. Additionally, the other bonuses they provide are so much more effective than the pre 1.9 competitiveness bonus that we believe they should still be viable with the addition of the charter. As always we'll keep an eye on feedback on this.
  196.  
  197. Adjusted some of the basic companies' values to bring them a bit more in line with each other. Essentially the top 4 selected companies received some kind of penalties, while the bottom 4 received stronger/additional bonuses.
  198.  
  199. Serbia now has Homesteading at game start
  200.  
  201. Buildings are now more stingy with their wages when no minimum wages are set
  202.  
  203. Made starting Hungarian revolutionaries immune to Memento Mori effects until 1856
  204.  
  205. Increased starting Italian radicals for Austria
  206.  
  207. Increased the attraction of Hungarian Aristocrats towards the Intelligentsia Interest Group and Liberal Movement whilst the Hungarian Revolution Journal Entry is active
  208.  
  209. Reduced the maximum and minimum impacts of Fervour on attraction to various cultural movements
  210.  
  211. Cultural Minority Movements under Subjecthood are no longer affected by base cultural acceptance. Instead, they are affected by average cultural acceptance of pops of the relevant culture
  212.  
  213. Pop attraction to National Liberal movements is now affected by pop literacy
  214.  
  215. Reduced the penalty to Devout attraction from literacy, as they were overly penalized in the late game
  216.  
  217. Removed the max institution level increase from Secret Police/Guaranteed Liberties and put it behind Central Planning and Mass Surveillance techs instead, so that it isn't so easy to counter movement radicalism early on. The effects of National Guard were slightly reduced as this means National Guard can now be increased to level 5 in the late game
  218.  
  219. Added additional Activism factors to National Liberal movements
  220.  
  221. Increased the base attraction of Aristocrats, Clerks, and Academics to cultural minority movements, and reduced the base attraction of Clergymen
  222.  
  223. Increased base political strength from votes to be more in line with the generally increased wealth levels across the game. Society techs that increase Authority now also increase voting power further
  224.  
  225. Reduced the impact executives have on interest group political strength, and increased the number of building levels a company must own to get the maximum effect
  226.  
  227. Removed an outdated supply increase modifier that came into effect when a formation was mobilized. This was invisible to the player, so we replaced it with higher good cost increases on the supply mobilization options. Overall values should remain largely the same
  228.  
  229. The Age of Metternich Journal Entry now requires 25% revolution progress, or a successful Springtime of the Peoples revolution
  230.  
  231. Various pro-slavery ideologies will now oppose enacting Colonial Slavery when a more slavery-friendly law is active
  232.  
  233. Montenegro will need to learn to respect women before enacting advanced economy laws \\[blocked the enactment of non-Traditionalism or Industry Banned economy laws whilst Women in the Fields is active\\]
  234.  
  235. The alternate complete condition of The Algerian Departments now requires the Amazigh and Maghrebi cultures to be above 40 average acceptance, and the Sunni religion to be above 15 average acceptance
  236.  
  237. Building Minimum Wages modifier is now spread over multiple different institutions
  238.  
  239. Moved max Social Security investment level modifiers from Welfare laws to tech
  240.  
  241. Moved max Health System investment level modifiers from Health System laws to tech
  242.  
  243. Reduced Individualist and Market Liberal ideologies' tolerance of the Right to Associate law
  244.  
  245. Made the various variants of the Liberal ideology approve of National Guard, and disapprove of No Home Affairs
  246.  
  247. Made the various variants of the Liberal ideology disapprove of Censorship, neutral towards Right of Assembly, and approve of Protected Speech
  248.  
  249. Moved the "Sorbia is Serbia" achievement to the Hard achievements category
  250.  
  251. Under Census Voting, pops can now vote from wealth 10 (down from 15)
  252.  
  253. Under Wealth Voting, pops can now vote from wealth 20 (down from 25)
  254.  
  255. Changed the arable land threshold for a state to be eligible for mass migration from 20 to 10
  256.  
  257. Increased the base attraction of Officers and Soldiers to the Absolutist Movement
  258.  
  259. Reduced the base attraction of Peasants to the Labour Movement
  260.  
  261. Positivist characters may now support the Liberal Movement
  262.  
  263. Clergymen are no longer affected by the literacy-related malus towards the Religious Majority and Minority Movements
  264.  
  265. Increased starting Ottoman gold reserves
  266.  
  267. Lahej now starts with a Trade Center exporting coffee
  268.  
  269. The "Legacy of the Commonwealth" attraction modifier for Polish pops to cultural minority movements now only applies to Aristocrats
  270.  
  271. Countries with Anarchy may no longer enact Extraction Economy
  272.  
  273. Art
  274. Added DNA to Marshal Radetzky von Radetz, courtesy of Lord R of Morgenröte
  275.  
  276. Improved the colouring of Serbian military caps
  277.  
  278. Content
  279. [GDFIX] Added Yankee homelands to District of Columbia, Maryland, Delaware and West Virginia (thanks DonQuijote for the suggestion)
  280.  
  281. [GDFIX] Added a chain of succession for all French dynasties (thanks The Watcher (F.E.) for the suggestion)
  282.  
  283. [GDFIX] Changed Savoy and Piedmont's hub and state names to be Italian by default. They will switch to the french version once controlled by France (thanks Il Fop for the suggestion)
  284.  
  285. Added the People of the Book law, a generic version of the Ottoman Millet System for Muslim countries (because this is too exciting to wait until 1.12 for)
  286.  
  287. Added anti-overlord lobbies to Serbia and the Danubian Principalities
  288.  
  289. Changed the Springtime of the Peoples and Divided Monarchists revolution events to be based on whether one's capital is going to join a Revolution
  290.  
  291. Added pro- and anti-overlord lobbies to Hungary
  292.  
  293. Added pro- and anti-Hungary lobbies to Transylvania
  294.  
  295. Changed the non-Sardinia-Piedmont Italian states' Citizenship laws to Subjecthood
  296.  
  297. Added additional flags for Montenegro, and corrected the starting flag
  298.  
  299. Added Yemeni Highlands state trait to Yemen
  300.  
  301. Added some missing German dynamic state names (e.g. Franconia is now called Franken if owned by German speaking population)
  302.  
  303.  
  304.  
  305. Interface
  306. [GDFIX] Disabled spam of notifications for when someone joins a diplomatic play and they have tons of subjects (thank you Ilya for the suggestion)
  307.  
  308. [GDFIX] Added a player countries map mode (thank you Drasp for the suggestion)
  309.  
  310. [GDFIX] Fixed the state interface so we show correct goods contribution to gdp % (thank you balticšprott | IEX for the suggestion)
  311.  
  312. [GDFIX] You can now see information about foreign GDP ownership in the GDP tooltip (thank you Blackpoolgo4it2 for the suggestion)
  313.  
  314. [GDFIX] The pop list movement support display now provides an accurate number and a correct breakdown tooltip (thank you to rskhm | BPM for the suggestion)
  315.  
  316. [GDFIX] Laws with/without government support are now sorted in order of highest chance to enact instead of lowest (thank you for the suggestion acranmer10)
  317.  
  318. Tweaked the investment log tooltip layout for better readability
  319.  
  320. Added the "Players" map mode to the map mode list in the Diplomacy panel
  321.  
  322. Added a new National Awakening map marker tooltip to be clearer of what the map marker stands for
  323.  
  324. Made the religion map mode automagically appear when you click the Religion tab on the Society panel
  325.  
  326. Added a decimal to the infrastructure from population modifier on the basic Forestry company, so we can see the actual value (0.7) rather than 0
  327.  
  328. Improved the tooltip for the simultaneous secession Activism factor
  329.  
  330. Fixed the out of bounds text in the Culture tooltip and made sure no text is allowed to go out of bounds before line breaking
  331.  
  332. Improved the tooltips for effects of pro- and anti-overlord lobbies on Liberty Desire
  333.  
  334. Fixed the interface so we show correct icon in theme selector when theme is dynamic
  335.  
  336. Fixed the Movement Suppressed After Civil War modifier icons being the wrong colours
  337.  
  338. Modding
  339. Added country_block_government_reform_bool modifier which blocks a country from reforming their government
  340.  
  341. remove_modifier now looks up the timed modifier for it's multiplier when building descriptions. This means we correctly describe the expedition budgets in the JE's failure/complete state descriptions.
  342.  
  343. Bugfixes
  344. [GDFIX] Fixed an issue where various left-wing ideologies would not properly weight Serfdom in political party calculations (thank you CaesarVincens for the suggestion)
  345.  
  346. [GDFIX] The Fascist leader ideology now requires Political Agitation instead of Mass Propaganda, to bring it in line with the requirements for the Fascist Movement (thank you CaelReader for the suggestion)
  347.  
  348. [GDFIX] Fixed an issue where Moderniser characters could not support Moderniser movements (thank you to CaesarVincens for the suggestion)
  349.  
  350. [GDFIX]  Juan Silvano Godoi and Rafael Barrett will now correctly spawn for Paraguay (thank you to CaesarVincens for the suggestion)
  351.  
  352. [GDFIX] Fixed an issue where releasing Russia or Belarus would give the Devout ideology redundant Moralist ideologies (thank you to CaesarVincens for the suggestion)
  353.  
  354. [GDFIX] Fixed an issue where power bloc join calculations used an incorrect scope for assessing identity/principle scores (thank you to CaesarVincens for the suggestion)
  355.  
  356. [GDFIX] Corrected Asa Thurston's culture to Yankee (thank you both Dryhad and CaesarVincens)
  357.  
  358. [GDFIX] Fixed several issues with subject flags for United Tribes, Tibet, Jamaica, Bretagne, and Brunei (thank you to CaesarVincens for the suggestion)
  359.  
  360. [GDFIX] Corrected localisation for the has_commander_order trigger to display the relevant order (thank you to CaesarVincens for the suggestion)
  361.  
  362. [GDFIX] Fixed some japanese loc formatting to allow showing data (thanks maruta for the suggestion)
  363.  
  364. [GDFIX] Fixed errors in the names of Pakubuwana IX and George Strickland Kingston (thank you to CaesarVincens for the suggestion)
  365.  
  366. Fixed an Out of Sync from Scripted additional Radicalism for cultural movements
  367.  
  368. Austrian Upper Silesian Poles have been properly instructed to go back to Austria when they lose their secession war (Fixed so Secession wars keep track of what provinces belonged to who for split states)
  369.  
  370. Fixed an issue that caused Korean clothing to be overridden by Manchu and Han clothes
  371.  
  372. Made Armies stationed at an HQ also be able to defend Fronts in the HQ's strategic region and made them visible in all relevant contexts like in the calculation for front advantage
  373.  
  374. Fixed so we use all primary cultures shared heritage to calculate acceptance on cultures
  375.  
  376. Pops part of a Secession are now redistributed when state is split back to original owners
  377.  
  378. Buildings part of a seceding state are now given back to the original owners
  379.  
  380. Fixed a crash caused by dead pops in political movements
  381.  
  382. Fixed stuttering that occurred with too many countries existing on the map
  383.  
  384. Fixed an issue where the Koreanic language trait group was unlocalised
  385.  
  386. Fixed an issue where country-specific traits for the Petit-Bourgeoisie would be overridden by generic ones
  387.  
  388. Fixed an issue where momentum set in history would not correctly impact historical elections, resulting in issues such as the Whigs incorrectly being calculated as having won the 1836 elections
  389.  
  390. Fixed an issue where Serbia would gain Dynastic Loyalty from improved relations with the Ottomans, rather than the reverse
  391.  
  392. Fixed improve/damage relations description being broken when the progress is exactly 0% due to opposing actions
  393.  
  394. Gave the Labour Movement a stance on Labour Associations
  395.  
  396. Fixed a bug that blocked acquiring the "David Slays Goliath" achievement as a Yugoslavia formed from Montenegro
  397.  
  398. The "Prussia of the Balkans" achievement now accounts for the North German Confederation
  399.  
  400. The Dual Monarchy will no longer annex a player Croatia upon formation
  401.  
  402. Changed French movement stances to match those of their corresponding character ideologies
  403.  
  404. Fixed an issue where the Positivist Movement would appear too early in the game, possibly causing a no-win scenario during the Springtime of the Peoples
  405.  
  406. Fixed a bug in cross-country secessions where secondary targets of the uprising would get a 'Crush Secession' wargoal targeting the wrong country
  407.  
  408. When 'inheriting' radicals from conquered states, this is now correctly shown as the reason for those radicals being added to your total amount
  409.  
  410. Removed top hat from Dordije Petrović-Njegos
  411.  
  412. The has_potential_resource and num_potential_resources triggers now work correctly for buildings that use arable land. This should fix some issues the AI had with establishing agricultural companies which use these trigger for their construction targets.
  413.  
  414. Fixed and removed a jarring jumping around of the State Trait map markers in the Production map mode when you hover any Market
  415.  
  416. Removed doubled Activism modifier from Springtime of the Peoples on Cultural Minority movements
  417.  
  418. Fixed an issue where the Megali Idea Journal Entry could disappear before a completion criteria was selected
  419.  
  420. The Reunify China Journal Entry will no longer appear for non-Chinese countries
  421.  
  422. Fixed an issue where the Liberal Movement had incorrect stances on land reform
  423.  
  424. Fixed a typo in a loc reference that resulted in company_category_bureaucrat_owned not showing its correct text
  425.  
  426. Fixed an issue that interfered with the calculation of liberty desire from pro- and anti-overlord lobbies
  427.  
  428. Alaska can no longer be sold more than once
  429.  
  430. Fixed a bug on pop details panel showing two religion icons
  431.  
  432. Removed one of the duplicated goods icons in the Pop Need fancy tooltip
  433.  
  434. Owning all of Upper Silesia is no longer a requirement to form Czechoslovakia
  435.  
  436. Corrected the country flavour text for Ogaden, Anuak, Borana, Omo, Hadiya, Wolaita, Qwara
  437.  
  438. Fixed Hadiya's market using a placeholder
  439.  
  440. Lobbies can no longer request diplomatic plays against revolutionary or secessionist countries
  441.  
  442. Fixed an issue where the Great Eastern Crisis journal entry was visible to those who did not own National Awakening
  443.  
  444. Fixed an issue that could cause subjects of the United Principalities to receive Bessarabia, rather than the United Principalities themselves
  445.  
  446. Fixed Missing localization for RULER_TITLE_PREMIER
  447.  
  448. Fixed an issue that could result in Orleanist monarchs for France not having the correct ideology (Voice of the People)
  449.  
  450. Fixed an issue where "The Feminine Order of \\[State\\]" would incorrectly evaluate its trigger
  451.  
  452. Fixed an issue where some battles would have just a loc key as their name
  453.  
  454. Fixed a typo in defines which affected USE_NATIONALIZED_ECONOMY_OF_SCALE_PENALTY
  455.  
  456. Fixed an issue where certain ideologies referred to non-existent laws in their IG leader chances
  457.  
  458. Fixed a bug that could occasionally cause Maximilian von Habsburg to replace Franz Josef
  459.  
  460. Update v1.10.2:
  461. Bugfixes
  462. Fixed fleet getting stuck in combat perpetually after war ending abruptly
  463.  
  464. Fixed fleet getting stuck in combat perpetually after ending an invasion manually
  465.  
  466. Fixed an issue where a movement disbanding would remove the "Movement Suppressed After Civil War" modifier, allowing it to reform and immediately revolt again
  467.  
  468. Fixed an issue where the "Muster Conscripts" button for the Balkan League could have its modifier excessively multiplied
  469.  
  470. Update v1.10.1:
  471. AI
  472. The Montenegro AI will now be much smarter about whether to increase or decrease raiding
  473.  
  474. AI should no longer be allowed to move all ships out of a fleet and keep the admirals there
  475.  
  476. Balance
  477. Increased Acceptance from being a Primary Culture under Subjecthood, and decreased acceptance from tradition traits
  478.  
  479. Increased the chance of the "Pursue the Title of Eastern Rome" event firing for Greece during the Megali Idea Journal Entry
  480.  
  481. Bugfixes
  482. Asked the Silesian Poles if they could hold off with protesting against the government until next week [implemented a temporary fix for a bug where Prussia would annex all of Austrian Silesia following a Polish uprising]
  483.  
  484. Players can no longer modify other players military formation
  485.  
  486. Fixed an issue where the Matter of Hungary acceptance condition could not tick under any circumstances
  487.  
  488. Fixed an issue where Hungarian uprisings in foreign countries could cause the "Crisis on the Danube" event
  489.  
  490. Fixed hotjoin Out of Sync caused by dead political movements keeping reference to pops
  491.  
  492. Fixed a hotjoin Out of Sync caused by construction queued buildings that were just finished as player hotjoined
  493.  
  494. Fixed an issue where Montenegrin Raiding would not be removed from states under some circumstances
  495.  
  496. The Central Europe tag can no longer get the Case for Yugoslavia Journal Entry
  497.  
  498. Fixed an issue where some characters couldn't be granted leadership under Multiculturalism
  499.  
  500. Fixed an issue where Constitutional Pressure gain/loss from wargoals was reversed