- Update v20240716:
- Fixed various bugs related to player and camp inventory interactions
- Fixed potential quest blocker with Mc Fixer
- Update v20270708:
- Key Features
- 3 Turrets added, defensive structures used in enemy camps that can be unlocked by gathering pieces of enemy turrets.
- Wooden Gatling Gun (shoots in a straight line)
- Snow Cannon (arcs from left to right)
- Vegetable Mortar (fires in a circle in front of the mortar)
- New 'Hard' Difficulty Mode Added
- All zombies are now more dangerous (more HP, deal more damage)
- This new difficulty mode can be chosen at game creation or in-game (via the pause menu)
- 2 New High-level weapons added
- Katana
- Metal Disc
- Base versions of both weapons can be found on Elites in the world with Mythical versions craftable with recipes found on Golden Zombies and Minibosses.
- Other Changes
- A Zombot Module has been added to activate only loaded turrets (allows a single Zombot to man several turrets).
- Player markers have been added to the minimap in multiplayer
- Clicking outside the box now exits Zombot Modules or Booster Kit selection menus
- Improved the 'Direct Control a Zombot' skill, allowing the player to use ranged attacks and fixes an issue where the player could easily leave the game zone
- Added figures about corresponding resource in the generators information panel
- Added the option to pick up items by holding down the loot button
- Bug Fixes
- The Zombot flee action has been improved to prevent them from getting stuck
- The Activate order now applies to the first follower who isn't already doing a task (to avoid interruptions)
- Changed the display mode of ground targeting VFX so that they are visible on snow
- Multiplayer lobby owners camps are now shown first in the multiplayer menu
- Capture process has been updated to a long press to avoid getting mixed up with weapon changes
- Gas smoke colour changed for visual clarity
- Purple = Damage over time
- Green = Instakill
- Improved visual feedback when using the 'Tormentor' skill, especially when using keyboard & mouse as it was not visible.
- Improved cooldown feedback on the life gauge of the 'Automatic Defibrilator' skill
- Improved collision correction when crossing rifts
- Designed to avoid falls, ensure the player doesn't jump in place, and to ensure that Zombot's follow when the player crosses the rift