1. Update v20240716:
  2. Fixed various bugs related to player and camp inventory interactions
  3. Fixed potential quest blocker with Mc Fixer
  4.  
  5. Update v20270708:
  6. Key Features
  7. 3 Turrets added, defensive structures used in enemy camps that can be unlocked by gathering pieces of enemy turrets.
  8.  
  9. Wooden Gatling Gun (shoots in a straight line)
  10. Snow Cannon (arcs from left to right)
  11. Vegetable Mortar (fires in a circle in front of the mortar)
  12. New 'Hard' Difficulty Mode Added
  13.  
  14. All zombies are now more dangerous (more HP, deal more damage)
  15. This new difficulty mode can be chosen at game creation or in-game (via the pause menu)
  16. 2 New High-level weapons added
  17. Katana
  18. Metal Disc
  19. Base versions of both weapons can be found on Elites in the world with Mythical versions craftable with recipes found on Golden Zombies and Minibosses.
  20. Other Changes
  21. A Zombot Module has been added to activate only loaded turrets (allows a single Zombot to man several turrets).
  22. Player markers have been added to the minimap in multiplayer
  23. Clicking outside the box now exits Zombot Modules or Booster Kit selection menus
  24. Improved the 'Direct Control a Zombot' skill, allowing the player to use ranged attacks and fixes an issue where the player could easily leave the game zone
  25. Added figures about corresponding resource in the generators information panel
  26. Added the option to pick up items by holding down the loot button
  27. Bug Fixes
  28. The Zombot flee action has been improved to prevent them from getting stuck
  29. The Activate order now applies to the first follower who isn't already doing a task (to avoid interruptions)
  30. Changed the display mode of ground targeting VFX so that they are visible on snow
  31. Multiplayer lobby owners camps are now shown first in the multiplayer menu
  32. Capture process has been updated to a long press to avoid getting mixed up with weapon changes
  33. Gas smoke colour changed for visual clarity
  34. Purple = Damage over time
  35. Green = Instakill
  36. Improved visual feedback when using the 'Tormentor' skill, especially when using keyboard & mouse as it was not visible.
  37. Improved cooldown feedback on the life gauge of the 'Automatic Defibrilator' skill
  38. Improved collision correction when crossing rifts
  39. Designed to avoid falls, ensure the player doesn't jump in place, and to ensure that Zombot's follow when the player crosses the rift