1. Update v1.16.9:
  2. Balance
  3. Afghanistan
  4. - The focus Socialist Coup can now be bypassed if they are already communist, and the coup can be performed peacefully if there is more than 60% communist support in the country
  5. - Countries will be more likely to accept your Confederation with Pakistan if they are in the same faction as you
  6. - The focus Reform the Quami now grants an additional 10% recruitable population factor
  7.  
  8. General
  9. - Removed hostile armor speed factor from German Blitzkrieg operational planning modifier; this modifier only half-worked by virtue of a bug that has now been fixed
  10.  
  11. Gameplay
  12. Afghanistan
  13. - Mohammed Daoud Khan now becomes a general if going down the Nufus branch
  14. - Added a focus to the Quami branch that allows for the production of cheaper, but less efficient rifles
  15. - The army branch now contains two focuses relating to utilizing Camels in the military, with one of the focuses requiring Battle for the Bosphorus
  16. - Added a focus to the industrial branch to expand the Spinzar Cotton Factory, granting two more civilian factories
  17. - Added a focus accessible to the non-aligned/democratic branches about constructing a national identity, gaining strong bonuses after some investment
  18. - Added new focuses to the Nufus military branch, to gain a larger army, and potentially seek mutual guarantees with Turkey
  19.  
  20. - Added a strong capstone focus to the Nufus branch that references the historical title of the Royal Afghan Army; Prussians of the Orient
  21. - Added 4 new political advisors
  22. - Added Traditionalist Paths to the Against Kabul Branch
  23. - Added three new low-probability expansionist AI Strategy Plans
  24.  
  25. France
  26. - Improved the description of the focus "Fatherland"
  27.  
  28. India
  29. - Added a news event for the formation of the East India Company
  30. - Added a news event for the Royal Indian navy Mutiny when India flips communist
  31. - Added a news event for the Death Knell of the Raj
  32.  
  33. General
  34. - Overlords capitulating now always gives half progress to next autonomy level, disregarding of which autonomy level it currently is
  35.  
  36.  
  37. UI
  38. - Fixed an issue where army composition summary in frontline tooltip would show incorrect information
  39. - Added the option to disable map corner scrolling while keyboard navigation remains enabled
  40. - Added hotkey for accepting diplomatic requests quickly by Shift + Left Clicking top bar alerts
  41.  
  42.  
  43. Performance
  44. - Improved multiplayer save file transfer speed significantly, which should help resyncing to be much faster than before
  45.  
  46.  
  47. Modding
  48. - Added "after" (as opposed to "immediate") effect scope for events
  49.  
  50.  
  51. Bugfix
  52. Afghanistan
  53. - You will no longer lose your own core states when gaining Tajikistan or Turkmenistan as allies when declaring war on the Soviets after having completed the focus "Alliance with Turkic Peoples"
  54.  
  55. India
  56. - Pakistan and Bangladesh will no longer be counted as Princely States that break away from the Raj when declaring war as the Mughal Empire after having completed the focus "Revolt of the Princes"
  57. - Fixed an instance where UK could swap India communist by completing decolonization while a dynamic india tag existed
  58.  
  59. Iraq
  60. - Muhammad Amin Zaki now correctly becomes available if you complete the Encourage Federalism focus
  61.  
  62. Turkey
  63. - The turkish focus "Taking over Defense of the Gulf" will no longer allow Britain to transfer states it does not own and control to Turkey
  64.  
  65. United States of America
  66. - Fixed an issue where America could not flip fascist because a decision was hidden
  67.  
  68. General
  69. - Fixed an issue where installing modules did not play sound effects when MTG was disabled
  70. - Fixed issue where random character names would not apply to modifier tooltip
  71. - Fixed tooltip showing wrong country in naval combat
  72. - Fixed laws not applying to revolter in civil war
  73. - Fixed an issue where alternate icon settings would inadvertently revert to default settings
  74. - Fixed an issue where Diplomatic Pressure would be set to zero after reloading a game
  75. - Fixed an issue where having the Diplomacy window open would highlight the International Market icon in the top bar
  76. - Naval Aircraft MIO archetype now actually adds Naval Attack / Naval Targeting / Sub Detection and Surface Detection to their planes.
  77. - Changed display of matching MIOs in production line creation from "available / total" to just "total" due to obsolete differentiation
  78. - Fixed an issue where generals could be displayed as belonging to the wrong nationality in the Battle window
  79. - Fixed an issue where the custom rule for Maximum Fort Level would not be applied correctly
  80. - Fixed an issue where strait highlighting could get stuck when switching from the navy map mode
  81. - Targeted decision cancel_effect will now execute if the target is invalidated but also happens to be a valid country with no provinces, this should resolve various issues with targeted decisions such as European Union invitations locking themselves into an invalid state
  82. - The Suez Canal will no longer display an unlocalized string in its tooltip after being blown up
  83. - Prevented dynamic state modifiers to speed from a) setting their value instead of adding, and b) applying twice. This resolves issues with certain mechanics such as Ethiopia's Decentralization system setting unit speed to 1km
  84. - Sweden can no longer trade ball bearings with a country it has embargoed
  85. - When the East India Company is formed while India is a subject of a nation other than the UK, Britain will no longer become the overlord of the Raj
  86. - Fixed an issue where switching Trade Law to Closed Economy would not always cancel all active exports
  87. - Fixed issue with ship weather penalty reduction also reducing positive modifiers (this will mostly affect destroyers - by quite a lot)
  88. - Foreign countries (usually Japan) will no longer lose control of British Malayan territories if they transfer allegiance to Australia through the Australian focus tree
  89. - You can now correctly load heavy cruisers from persistent equipment designs
  90. - You can once again upgrade MIO on basic equipment if you chose not to upgrade it automatically
  91. - Added 30 days of sanctuary from changes in autonomy level after recent change
  92. - Made sure MIO selection window closes properly when switching between equipment designer types
  93. - Observers can now always see the combat log of the observed country
  94. - Fixed an issue where swapping production lines to licensed equipment would keep any MIO assigned
  95. - Fixed an issue that would cause auto-design to apply MIO to licensed equipment
  96. - Fixed an exploit that allowed licensed equipment being turned into owned tech
  97. - Fixed a CTD in multiplayer when a client was building railways during a hotjoin
  98.  
  99. Update v1.16.8:
  100. Bugfix
  101. Germany: Fixed an issue where AI Austria would always reject Anschluss with historical settings turned off
  102. Fixed an issue where MIO selection persists across different equipment windows, which allowed using MIO for unsupported equipment.
  103.  
  104. Update v1.16.7:
  105. Bugfix
  106. You can once again upgrade MIO on basic equipment if you chose not to upgrade it automatically