- Update v1.5.6f1:
- New free signature building: Iceflake Arena.
- New Content Creator Pack: City Stations.
- New Content Creator Pack: Office Evolution.
- New radio station: Smooth Vibes FM Radio.
- New radio station: Skyrail Radio.
- Gameplay:
- New feature: Zone toggling, allows toggling zoning on or off on either side of the road.
- Fixed an issue where loading an easy mode save through "continue game" changes the difficulty from easy to normal.
- Fixed cases where citizens could get stuck while waiting for a new home.
- Fixed cases where citizens could get stuck while trying to leave the city.
- Fixed cases where citizens could get stuck while committing a crime.
- Increase office demand as the first step of office demand rework.
- UI:​
- New feature: Encyclopedia.
- Advisor has been removed and is replaced by Encyclopedia
- Progression feed pop-ups moved to appear above city demand.
- Fixed artifacts in roundabout and cul-de-sac icons.
- Fixed the icons of Bridges & Ports:
- The icon of “Two-lane one-way port gate road†now has two lanes and two arrows.
- The icon of “Two-lane port gate road†now has two lanes.
- The icon of “Three-lane asymmetric port gate road†now has three lanes.
- The icon of “Two-lane one-way port road†now has two lanes and two arrows.
- The icon of “Four-lane one-way port gate road†now has four lanes and four arrows.
- Custom color palettes “New palette†now fits its icon even with text scaling.
- Tutorials welcome and ending messages now fit their pop-ups even with text scaling.
- Tutorial task list now scales properly at 150% text scaling.
- The option “Use Legacy Interface†is now localized.
- Roads now properly unlock upon tutorial completion.
- City demand can now be accessed with a controller.
- Visual:​
- Updated window textures to improve the visual look especially on skyscraper style buildings.
- Fixed shadow atlas resolution from being forced to 8k on all setting levels. Improves performance especially on Low settings.
- Fixed an issue where the camera was still invisibly moving even when the user had released the button to move it. This caused the shadows to flicker for some time after the camera was moved.
- Updates to glass rendering to improve the visual look.
- Trees on plots now grow again.
- Misc:​
- Economy's resource column headers now properly translated.
- Spanish tutorial OK button no longer overlaps text in the sewage part.
- Settings-file improved. Settings should no longer reset when rebooting the game.
- Update v1.5.5f1:
- Visual:
- Reduced indirect multiplier value back to the original value.
- Global Illumination setting can now be enabled correctly.
- UI:
- Camera zoom now works when the color customization color wheel is open.
- Development tree title text visibility improved.
- Misc:
- Fixed issue where Autosave setting state sometimes reset unintentionally.
- Update v1.5.4f1:
- Gameplay:
- Reduced bicycle trips by 80%.
- Fixed time of day not taken into account when determining death in updates, causing most citizens to die between 0 and 6 o'clock.
- Calculate deaths 16 times per citizen per day instead of 4 to further reduce the number of citizens dying at the same time.
- Changed it so that in Easy Mode, citizens can actually pass away. Previously, about 80% of them never died of old age.
- UI:
- New design for the main HUD with more focus on demand bars.
- Some updates to UI icon visuals:
- New icons for roundabouts.
- New icons for cul-de-sacs.
- Replaced some of the road services icons.
- New 2D icon for Road Maintenance Depot.
- Trees/Grass icons with more natural colours.
- Replaced some of the info view icons.
- New icons for pollution types.
- New icons for building level, land value, household wealth & company profitability.
- New icon for toolbar city demand.
- New icons for citizen happiness emojis.
- Updated onboarding tutorial.
- Tree age preservation toggle that gives the player the ability to place and preserve specific tree asset visuals.
- Terraforming:
- More precise and less aggressive elevation tool default presets.
- Mode-specific brush presets and adjustment values.
- Fixed a typo in the Urban Cycling Initiative policy.
- Visual:
- Shadow rendering/flicker improvement for high-quality settings.
- Added a coloring option that gives manual control via hex codes to manage asset color schemes.
- Tree collider adjustments that enable visually tighter and more flexible tree placement.
- Line tool spacing has been adjusted, allowing trees and other line-placed objects to be placed closer together.
- Added snow support for decal-based lot surfaces.
- Temporarily removed snow rendering from vehicles.
- Fix terrain material discontinuity between the playable area and the surrounding terrain, allowing for a smoother blend across surfaces.
- Disable global illumination post-processing effect by default.
- Added the ability to limit the sun's maximum height per map.
- Fog is now controlled by weather/cloudiness (stormy/extra cloudy weather has dense fog, etc.).
- Changes to different season post-processing values (tropical/temperate/boreal).
- Balanced the amount of clouds, so that clear skies are not shown too often.
- Brightened nighttime lighting to improve usability.
- Updated night sky texture.
- Water settings improved in tropical maps.
- Misc:
- When starting the game for the first time, the default graphics quality settings have been optimized.
- Enabled autosaves by default.
- New camera limits added.
- Added an option to enable the legacy camera.
- Added an option to enable the legacy UI.